Strange Adventures in Infinite Space
Strange Adventures in Infinite Space
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Strange Adventures in Infinite Space

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Strange Adventures in Infinite Space

Strange Adventures In Infinite Space is a roguelike video game created by the indie developer Digital Eel and released for Windows and Mac on March 15, 2002, by boardgame developer-publisher, Cheapass Games. Releases for Pocket PC and Palm by British developer-publisher Astraware followed. In 2020, the game was updated to run on current computer operating systems of the day. It remains free to download and share.

Strange Adventures is considered one of the first rogue-lite games, a hybrid of roguelikes and other types of games.

In Strange Adventures In Infinite Space the game players explore a "plausibly implausible" fictional region of the Milky Way galaxy called The Purple Void.

In each play session, players embark on a 10-year mission aboard a starship, visiting various stars that trigger a variety of dynamic, pre-designed events. Events do not follow a linear sequence, while travelling between stars involves turn-based movement. Each star provides an opportunity to encounter alien species, discover valuable artifacts, recruit mercenaries, or even collect exotic lifeforms. The aliens are diverse and include inscrutable artificial intelligences, uplifted animals, and strange plant-based beings, often inspired by the works of famous science fiction authors such as Isaac Asimov, Arthur C. Clarke, and Roger Zelazny. These encounters offer players choices that can lead to peaceful interactions, trade, or combat, though conflict is always optional. Players may also face obstacles such as falling into black holes or encountering space whales, adding an unpredictable layer to each journey.

The game’s modular narrative structure ensures that every playthrough is unique, with new events, discoveries, and challenges emerging based on the stars and species players encounter. Combat is a simple real-time sequence, but can usually be avoided. As players explore, they can upgrade their ship, making each session feel like an episodic adventure in a vast, ever-changing universe. Ultimately, the goal is to return to the homeworld at the end of the mission, but how players choose to interact with the galaxy and what they bring back will shape the story they’ve experienced.

Strange Adventures In Infinite Space sets itself up differently each time it is played. Stars, black holes, planets, nebulae, artifacts, alien patrols, gadgets, lifeforms and dozens of events and encounters are randomized for each game session. Unlike conventional roguelikes, Strange Adventures In Infinite Space features graphics, music and sound, and game sessions typically last from 3 to 20 minutes, hence the game's tagline "Explore the galaxy in 20 minutes or less!"

Strange Adventures In Infinite Space was created by Digital Eel, a studio that included Richard Carlson, Iikka Keränen, and Bill Sears (creating under the name Phosphorous). Carlson and Keränen had met at Ion Storm in 1998, and after the studio's closure, met Sears while searching for new jobs. By 1999, Carlson and Keränen found new jobs at Looking Glass Studios, just as the trio founded Digital Eel with the goal of developing short games within a small budget. The team initially worked for six months on a 4X space game called Infinite Space, but were overwhelmed by the project's large scope and demands for multiplayer code. Their first full game became Plasmaworm, a simple arcade game released in 2001. Having learned from their first game release, they decided to base their next game around the abandoned content from Infinite Space. As they began to re-use those assets, they began to streamline the concept, abandoning some of the bigger ideas from their previous effort.

The new project became focused on making a space opera experience that could be completed in less than 20 minutes, inspired by roguelike games and short "beer-and-pretzels" board games. Leaning into randomly generated worlds, they drew inspiration from other roguelikes such as NetHack and Linley Henzell's Dungeon Crawl, as well as the random events seen in certain 4X games. They were also inspired by short, replayable board games such as Source of the Nile, Tales of the Arabian Nights and Voyage of the BSM Pandora. The game's theme and setting were inspired by the game Starflight, the work of Star Control creators Fred Ford and Paul Reiche III, and the fiction of Star Trek creator Gene Roddenbury.

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