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Wizards & Warriors (2000 video game)
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Wizards & Warriors (2000 video game)
Wizards & Warriors
Cover art by Keith Parkinson[2]
DeveloperHeuristic Park
PublisherActivision
DesignersDavid W. Bradley, Nathan Cheever
ComposerSteve Miller
PlatformMicrosoft Windows
Release
  • NA: October 4, 2000[1]
  • EU: October 6, 2000
  • AU: 2000
GenreRole-playing video game
ModeSingle-player

Wizards & Warriors is a role-playing video game for Microsoft Windows designed by David W. Bradley.

Gameplay

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Gameplay is similar in style to Bradley's earlier Wizardry games. Players control a party of characters through a first-person perspective and fight turn-based combats. Outside of combat, the game is real-time. Characters can join guilds that give exclusive quests, and each character maintains their own individual quest log.[3] Guilds also allow characters to switch classes. Characters can switch classes as many times as they like but can not return to a class once they change from it.[4]

Development

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Development began in 1996 and lasted four years.[5] Bradley initially reported the game would have a system that allowed players to choose between real-time and turn-based combat, though this was later abandoned. Competitive multiplayer was also planned based on the guild system, though this, too, was removed.[3]

Reception

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The game received "average" reviews according to the review aggregation website Metacritic.[6] Sam Derboo of Hardcore Gaming 101 wrote that it "feels like Bradley's alternative Wizardry 8".[3] In comparing the two games' dungeons, Derboo said the dungeons of Wizards & Warriors are more complex.[3] Andrew Seyoon Park of GameSpot wrote that the game seems to be unimpressive at first, perhaps because of its long development, but provides "many hours of exploration and character building".[14] Tal Blevins of IGN complimented the game's graphics and voice acting, though he wrote that the controls can be annoying. Blevins concluded, "If you like old-school RPGs, you'll fall in love with Wizards & Warriors."[17] Jonathan Houghton of The Adrenaline Vault likened it to EverQuest, saying that the game's unoriginal storyline is compensated for by its depth and longevity.[20] In criticizing the game's controls, graphics, and story, Will Lally and Tina Haumersen of GameSpy wrote, "Aside from some nostalgia value, there is nothing to recommend this game."[15] Doug Trueman of NextGen wrote, "What might have been a decent RPG a couple of years ago can't compete today with the likes of Diablo II and Icewind Dale."[18] Brian Wright of GamePro wrote, "RPG fans looking for a change of pace from Baldur's Gate II and who are willing to overlook a few flaws may want to give Wizards & Warriors a chance."[21][a]

Notes

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References

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