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Wrapping (graphics)

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Wrapping (graphics)

In computer graphics, wrapping is the process of limiting a position to an area. A good example of wrapping is wallpaper, a single pattern repeated indefinitely over a wall. Wrapping is used in 3D computer graphics to repeat a texture over a polygon, eliminating the need for large textures or multiple polygons.

To wrap a position x to an area of width w, calculate the value .

For computational purposes the wrapped value x' of x can be expressed as

where is the highest value in the range, and is the lowest value in the range.

Pseudocode for wrapping of a value to a range other than 0–1 is

Pseudocode for wrapping of a value to a range of 0–1 is

Pseudocode for wrapping of a value to a range of 0–1 without branching is,

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