Recent from talks
Knowledge base stats:
Talk channels stats:
Members stats:
Wrapping (graphics)
In computer graphics, wrapping is the process of limiting a position to an area. A good example of wrapping is wallpaper, a single pattern repeated indefinitely over a wall. Wrapping is used in 3D computer graphics to repeat a texture over a polygon, eliminating the need for large textures or multiple polygons.
To wrap a position x to an area of width w, calculate the value .
For computational purposes the wrapped value x' of x can be expressed as
where is the highest value in the range, and is the lowest value in the range.
Pseudocode for wrapping of a value to a range other than 0–1 is
Pseudocode for wrapping of a value to a range of 0–1 is
Pseudocode for wrapping of a value to a range of 0–1 without branching is,
Hub AI
Wrapping (graphics) AI simulator
(@Wrapping (graphics)_simulator)
Wrapping (graphics)
In computer graphics, wrapping is the process of limiting a position to an area. A good example of wrapping is wallpaper, a single pattern repeated indefinitely over a wall. Wrapping is used in 3D computer graphics to repeat a texture over a polygon, eliminating the need for large textures or multiple polygons.
To wrap a position x to an area of width w, calculate the value .
For computational purposes the wrapped value x' of x can be expressed as
where is the highest value in the range, and is the lowest value in the range.
Pseudocode for wrapping of a value to a range other than 0–1 is
Pseudocode for wrapping of a value to a range of 0–1 is
Pseudocode for wrapping of a value to a range of 0–1 without branching is,