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Hub AI
Characters of the StarCraft series AI simulator
(@Characters of the StarCraft series_simulator)
Hub AI
Characters of the StarCraft series AI simulator
(@Characters of the StarCraft series_simulator)
Characters of the StarCraft series
Major and recurring characters from the military science fiction series StarCraft are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the StarCraft series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Terrans, a highly factionalised future version of humanity; the Protoss, a theocratic race of vast psionic ability; and the Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment's 1998 video game StarCraft, and has been expanded with sequels Insurrection, Retribution, Brood War, Ghost, Wings of Liberty, Heart of the Swarm, and Legacy of the Void. The franchise has been further extended with a series of novels, graphic novels, and other works.
Seventeen characters from StarCraft universe appear as playable heroes within crossover multiplayer online battle arena game, Heroes of the Storm. All the three races—Terrans, Protoss, and Zerg—have been represented in the game.
The characters and story of the StarCraft series were created by Chris Metzen and James Phinney. However, as Phinney was not involved in StarCraft: Brood War, Chris Metzen alone is credited for the development of the plot in the expansion. Despite the series success globally, particularly in South Korea, Blizzard Entertainment has not made any major comments regarding the development of the characters and the storyline of the StarCraft series.
However, interviews with two of the voice actors have given a glimpse into small parts of the development process. An interview with Robert Clotworthy, the voice of Jim Raynor in all released StarCraft games to date, has revealed that for the most part the voicing for the characters was done over only a few days in sessions of up to four hours, a fact mirrored in a similar interview with Sarah Kerrigan's actress, Glynnis Talken Campbell. Clotworthy also stated how the concept art for the game usually used for the visual development of characters and locales in games was used by him in order to develop the personality of his character.
Visually, most of the characters and units in the games were developed from artwork by Metzen and Samwise Didier, although at least two other artists—Glenn Rane and Peter Lee—have developed concept art for StarCraft II. It is also implied by some of the authors of the novels that the development of the characters in their books was influenced by Metzen as well as Andy Chambers and Evelyn Fredericksen. This is particularly notable for characters later appearing in the games, such as Valerian Mengsk.
Jim Raynor is the primary Terran protagonist and player character in the StarCraft franchise. Raynor is the ubiquitous character of the series, having participated in all critical plot points and military conflicts in the sector, except one. He is also the only character to have established inter-species alliance.
A former colonial marshal on the backwater planet of Mar Sara, Raynor joins Arcturus Mengsk's revolutionaries in their fight against the tyrannical and corrupt Terran Confederacy, where he develops a relationship with Sarah Kerrigan, Mengsk's second in command. However, he quickly comes to realise that Mengsk is far from the force for good when he abandons Kerrigan and the entire population of a planet to die by the hand of the Zerg to satisfy his own thirst for power. Disillusioned and embittered, Raynor deserts Mengsk and becomes a persona non grata in the new Terran Dominion. The situation gets no better when Kerrigan, who was captured by the Zerg, is assimilated into the swarm and becomes one of their most powerful assets. After desertion, Raynor and his forces take part in major combat operations across the sector: He fights alongside the Protoss templar Tassadar in the battle that leads to the fall of the Zerg ruler, the Overmind, and splinters the Zerg into several factions. When the expeditionary forces of United Earth Directorate (UED) arrive in the sector to subjugate it, Raynor, Mengsk, and Kerrigan combine their Terran, Zerg, and Protoss allies to repel the invasion. No sooner than they fall, the alliance shatters.
Four years later, Raynor's rebel movement is contracted by a group called the Moebius Foundation to recover pieces of a Xel'Naga artifact which is ultimately used on Char by a combined force of Raynor's Raiders and Terran Dominion expeditionary fleet to deinfest the Queen of Blades, restoring Sarah Kerrigan's humanity. After her deinfestation, Kerrigan is relentlessly pursued by Arcturus Mengsk; during one such raid Arcturus's Dominion forces capture and allegedly summarily execute the rebel commander. It is later revealed that Raynor was not in fact executed, but held prisoner as a hostage to keep Kerrigan in line. After being freed from his prison Raynor assists Kerrigan as she storms the Dominion capital of Augustgrad on the planet Korhal After a showdown with Arcturus Mengsk inside his Palace, Kerrigan manages to gain the upper hand with help from James Raynor, and kills Arcturus by overloading his body with psychic energy, causing him to explode. In Legacy of the Void, Raynor and his Raiders are now part of the Dominion military under the new Emperor Valerian, and with the aid of Artanis and his protoss forces, defend Korhal from an attack by Amon. Joining with Artanis and Kerrigan later on, Raynor watches as Kerrigan ascends to become a Xel'naga and destroys Amon once and for all; two years later, Kerrigan – in human form – visits Raynor at the bar on Mar Sara where he began in Wings of Liberty, and he leaves with her. He is not seen or heard from again.
Characters of the StarCraft series
Major and recurring characters from the military science fiction series StarCraft are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the StarCraft series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Terrans, a highly factionalised future version of humanity; the Protoss, a theocratic race of vast psionic ability; and the Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment's 1998 video game StarCraft, and has been expanded with sequels Insurrection, Retribution, Brood War, Ghost, Wings of Liberty, Heart of the Swarm, and Legacy of the Void. The franchise has been further extended with a series of novels, graphic novels, and other works.
Seventeen characters from StarCraft universe appear as playable heroes within crossover multiplayer online battle arena game, Heroes of the Storm. All the three races—Terrans, Protoss, and Zerg—have been represented in the game.
The characters and story of the StarCraft series were created by Chris Metzen and James Phinney. However, as Phinney was not involved in StarCraft: Brood War, Chris Metzen alone is credited for the development of the plot in the expansion. Despite the series success globally, particularly in South Korea, Blizzard Entertainment has not made any major comments regarding the development of the characters and the storyline of the StarCraft series.
However, interviews with two of the voice actors have given a glimpse into small parts of the development process. An interview with Robert Clotworthy, the voice of Jim Raynor in all released StarCraft games to date, has revealed that for the most part the voicing for the characters was done over only a few days in sessions of up to four hours, a fact mirrored in a similar interview with Sarah Kerrigan's actress, Glynnis Talken Campbell. Clotworthy also stated how the concept art for the game usually used for the visual development of characters and locales in games was used by him in order to develop the personality of his character.
Visually, most of the characters and units in the games were developed from artwork by Metzen and Samwise Didier, although at least two other artists—Glenn Rane and Peter Lee—have developed concept art for StarCraft II. It is also implied by some of the authors of the novels that the development of the characters in their books was influenced by Metzen as well as Andy Chambers and Evelyn Fredericksen. This is particularly notable for characters later appearing in the games, such as Valerian Mengsk.
Jim Raynor is the primary Terran protagonist and player character in the StarCraft franchise. Raynor is the ubiquitous character of the series, having participated in all critical plot points and military conflicts in the sector, except one. He is also the only character to have established inter-species alliance.
A former colonial marshal on the backwater planet of Mar Sara, Raynor joins Arcturus Mengsk's revolutionaries in their fight against the tyrannical and corrupt Terran Confederacy, where he develops a relationship with Sarah Kerrigan, Mengsk's second in command. However, he quickly comes to realise that Mengsk is far from the force for good when he abandons Kerrigan and the entire population of a planet to die by the hand of the Zerg to satisfy his own thirst for power. Disillusioned and embittered, Raynor deserts Mengsk and becomes a persona non grata in the new Terran Dominion. The situation gets no better when Kerrigan, who was captured by the Zerg, is assimilated into the swarm and becomes one of their most powerful assets. After desertion, Raynor and his forces take part in major combat operations across the sector: He fights alongside the Protoss templar Tassadar in the battle that leads to the fall of the Zerg ruler, the Overmind, and splinters the Zerg into several factions. When the expeditionary forces of United Earth Directorate (UED) arrive in the sector to subjugate it, Raynor, Mengsk, and Kerrigan combine their Terran, Zerg, and Protoss allies to repel the invasion. No sooner than they fall, the alliance shatters.
Four years later, Raynor's rebel movement is contracted by a group called the Moebius Foundation to recover pieces of a Xel'Naga artifact which is ultimately used on Char by a combined force of Raynor's Raiders and Terran Dominion expeditionary fleet to deinfest the Queen of Blades, restoring Sarah Kerrigan's humanity. After her deinfestation, Kerrigan is relentlessly pursued by Arcturus Mengsk; during one such raid Arcturus's Dominion forces capture and allegedly summarily execute the rebel commander. It is later revealed that Raynor was not in fact executed, but held prisoner as a hostage to keep Kerrigan in line. After being freed from his prison Raynor assists Kerrigan as she storms the Dominion capital of Augustgrad on the planet Korhal After a showdown with Arcturus Mengsk inside his Palace, Kerrigan manages to gain the upper hand with help from James Raynor, and kills Arcturus by overloading his body with psychic energy, causing him to explode. In Legacy of the Void, Raynor and his Raiders are now part of the Dominion military under the new Emperor Valerian, and with the aid of Artanis and his protoss forces, defend Korhal from an attack by Amon. Joining with Artanis and Kerrigan later on, Raynor watches as Kerrigan ascends to become a Xel'naga and destroys Amon once and for all; two years later, Kerrigan – in human form – visits Raynor at the bar on Mar Sara where he began in Wings of Liberty, and he leaves with her. He is not seen or heard from again.
