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1001 (card game)
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1001 (card game)
1001 is a point-trick card game of German origin for two players that is similar to sixty-six. It is known in German as Tausendundeins and Tausendeins ("1001") or Kiautschou. The winner is the first to 1001 points, hence the name. Hülsemann describes the game as "one of the most stimulating for two players", one that must be played "fast and freely".
The first rules were published in 1930 by Robert Hülsemann (1868–1950) who says the game is thought to have been devised by soldiers serving in the German overseas territory of Kiaochow (German: Kiautschou), hence one of its alternative names. This dates its invention to the period 1898–1914. Hülsemann describes the game as "one of the most stimulating for two players" and a game that must be played "fast and freely".
The following rules are based on Hülsemann (1930), supplemented by other sources where shown:
The game is for two players who require 24 cards from a French-suited pack; from 9 to A in each suit. The cards have the usual ace–ten values and ranking as per the table:
There are initially no trumps. However, during play, a player on lead who has a K-Q pair in the same suit may declare a 'marriage' or 'wedding' (Hochzeit) by playing either and naming its suit as trumps. This earns the following points depending on the suit: ♣ – 100; ♠ – 80; ♥ – 60; and ♦ – 40. A player who subsequently declares a K-Q pair in a different suit scores likewise, and that suit becomes the new trump suit. Thus, the trump suit may change up to four times during a deal. However, the same suit cannot be entrumped twice. An alternative scoring system is that the first trump declaration scores 40 points, the second 60 and so on, regardless of suit. A player who fails to take any tricks during the deal may not score for any trump declarations.
The dealer deals 8 cards each in three packets (3-2-3), beginning with forehand (the non-dealer), and then lays the rest, face down, as the stock. Optionally, the bottom card of the stock is faced to prevent the dealer gaining any advantage from viewing it surreptitiously.
Forehand leads to the first trick. During the first four tricks, players need not follow suit, but may play any card. The trick is won by the highest trump if any are played, or by the highest card of the led suit if no trumps are played. Beginning with the trick winner, both players draw a fresh card from the stock. The trick winner then leads to the next trick.
Once the stock is exhausted (i.e. after the first four tricks), players must follow suit if able; otherwise, must trump or overtrump if possible. In this phase, they must always head the trick if they can.
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1001 (card game)
1001 is a point-trick card game of German origin for two players that is similar to sixty-six. It is known in German as Tausendundeins and Tausendeins ("1001") or Kiautschou. The winner is the first to 1001 points, hence the name. Hülsemann describes the game as "one of the most stimulating for two players", one that must be played "fast and freely".
The first rules were published in 1930 by Robert Hülsemann (1868–1950) who says the game is thought to have been devised by soldiers serving in the German overseas territory of Kiaochow (German: Kiautschou), hence one of its alternative names. This dates its invention to the period 1898–1914. Hülsemann describes the game as "one of the most stimulating for two players" and a game that must be played "fast and freely".
The following rules are based on Hülsemann (1930), supplemented by other sources where shown:
The game is for two players who require 24 cards from a French-suited pack; from 9 to A in each suit. The cards have the usual ace–ten values and ranking as per the table:
There are initially no trumps. However, during play, a player on lead who has a K-Q pair in the same suit may declare a 'marriage' or 'wedding' (Hochzeit) by playing either and naming its suit as trumps. This earns the following points depending on the suit: ♣ – 100; ♠ – 80; ♥ – 60; and ♦ – 40. A player who subsequently declares a K-Q pair in a different suit scores likewise, and that suit becomes the new trump suit. Thus, the trump suit may change up to four times during a deal. However, the same suit cannot be entrumped twice. An alternative scoring system is that the first trump declaration scores 40 points, the second 60 and so on, regardless of suit. A player who fails to take any tricks during the deal may not score for any trump declarations.
The dealer deals 8 cards each in three packets (3-2-3), beginning with forehand (the non-dealer), and then lays the rest, face down, as the stock. Optionally, the bottom card of the stock is faced to prevent the dealer gaining any advantage from viewing it surreptitiously.
Forehand leads to the first trick. During the first four tricks, players need not follow suit, but may play any card. The trick is won by the highest trump if any are played, or by the highest card of the led suit if no trumps are played. Beginning with the trick winner, both players draw a fresh card from the stock. The trick winner then leads to the next trick.
Once the stock is exhausted (i.e. after the first four tricks), players must follow suit if able; otherwise, must trump or overtrump if possible. In this phase, they must always head the trick if they can.