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2300 AD
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2300 AD
2300 AD, originally titled Traveller: 2300, is a tabletop science fiction role-playing game created by Game Designers' Workshop (GDW) and first published in 1986.
GDW created the popular science fiction role-playing game Traveller in 1977 with themes taken from Space Opera short stories and novels of the Golden Age of SF.
In 1984, GDW published the unrelated and much grittier post-apocalyptic role-playing game Twilight 2000, set in the year 2000 following a nuclear war. Two years later, wanting to follow up with a similar-themed "hard science" space-based role-playing game, GDW took the Twilight 2000 storyline, moved it forward three centuries, and created a new game where humanity has recovered enough from the war that they are able to travel to nearby star systems. Although this new game, published in 1986, had no ties to Traveller, and used a completely different game system, GDW titled it Traveller: 2300. The game was published as a boxed set that contained:
The similar titles caused confusion between Traveller and the new game, and in 1988, GDW released a second edition retitled 2300 AD. Perhaps because of the initial confusion, Traveller: 2300 / 2300 AD sold poorly compared to Traveller.
About the same time, several competitors released cyberpunk-themed role-playing games which proved to be popular, including R. Talsorian Games's Cyberpunk (1988) and FASA's Shadowrun (1989). In an attempt to ride this wave, GDW published Earth/Cybertech Sourcebook in 1989 to give 2300 AD a cyberpunk theme and also return the focus of the game to Earth rather than space.
A Cyberpunk element was added to the game with the publication of the Earth/Cybertech Sourcebook and two adventures for the same, "Deathwatch" and "Rotten to the Core", and GDW catalogs began to present the game as "2300 AD - the Cyberpunk game of a Dark Gritty Future". Games historian Shannon Appelcline noted in the 2014 book Designers & Dragons, "The last few 2300 books supported this darker cyberpunk future, but it wasn't enough to sustain the line, which came to an end in 1990."
The game was republished in 2007 by QuikLink Interactive as a supplement titled 2320 AD for the Traveller20 game (based on the d20 System).[citation needed] In 2012 Mongoose Publishing puplished 2300 AD as a sourcebook for their version of Traveller.[citation needed]
The background history of 2300 AD is a continuation of the nuclear war depicted in the Twilight 2000 role-playing game by the same company. A custom strategy game called "The Great Game" was used by the authors to develop the background history for 2300 AD. In the intervening three centuries, mankind has rebuilt and returned to space. A Space Elevator orbital interface has been constructed, connecting the city of Libreville, Gabon to a satellite in geosynchronous orbit. Also, practical means of faster-than-light (FTL) travel have been discovered, leading to the exploration and colonization of planets orbiting nearby stars. The post-Westphalian nation-state remains dominant, and most space colonies are considered the territories of various nations back on Earth, resembling the European colonial era of the 18th and 19th centuries.
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2300 AD
2300 AD, originally titled Traveller: 2300, is a tabletop science fiction role-playing game created by Game Designers' Workshop (GDW) and first published in 1986.
GDW created the popular science fiction role-playing game Traveller in 1977 with themes taken from Space Opera short stories and novels of the Golden Age of SF.
In 1984, GDW published the unrelated and much grittier post-apocalyptic role-playing game Twilight 2000, set in the year 2000 following a nuclear war. Two years later, wanting to follow up with a similar-themed "hard science" space-based role-playing game, GDW took the Twilight 2000 storyline, moved it forward three centuries, and created a new game where humanity has recovered enough from the war that they are able to travel to nearby star systems. Although this new game, published in 1986, had no ties to Traveller, and used a completely different game system, GDW titled it Traveller: 2300. The game was published as a boxed set that contained:
The similar titles caused confusion between Traveller and the new game, and in 1988, GDW released a second edition retitled 2300 AD. Perhaps because of the initial confusion, Traveller: 2300 / 2300 AD sold poorly compared to Traveller.
About the same time, several competitors released cyberpunk-themed role-playing games which proved to be popular, including R. Talsorian Games's Cyberpunk (1988) and FASA's Shadowrun (1989). In an attempt to ride this wave, GDW published Earth/Cybertech Sourcebook in 1989 to give 2300 AD a cyberpunk theme and also return the focus of the game to Earth rather than space.
A Cyberpunk element was added to the game with the publication of the Earth/Cybertech Sourcebook and two adventures for the same, "Deathwatch" and "Rotten to the Core", and GDW catalogs began to present the game as "2300 AD - the Cyberpunk game of a Dark Gritty Future". Games historian Shannon Appelcline noted in the 2014 book Designers & Dragons, "The last few 2300 books supported this darker cyberpunk future, but it wasn't enough to sustain the line, which came to an end in 1990."
The game was republished in 2007 by QuikLink Interactive as a supplement titled 2320 AD for the Traveller20 game (based on the d20 System).[citation needed] In 2012 Mongoose Publishing puplished 2300 AD as a sourcebook for their version of Traveller.[citation needed]
The background history of 2300 AD is a continuation of the nuclear war depicted in the Twilight 2000 role-playing game by the same company. A custom strategy game called "The Great Game" was used by the authors to develop the background history for 2300 AD. In the intervening three centuries, mankind has rebuilt and returned to space. A Space Elevator orbital interface has been constructed, connecting the city of Libreville, Gabon to a satellite in geosynchronous orbit. Also, practical means of faster-than-light (FTL) travel have been discovered, leading to the exploration and colonization of planets orbiting nearby stars. The post-Westphalian nation-state remains dominant, and most space colonies are considered the territories of various nations back on Earth, resembling the European colonial era of the 18th and 19th centuries.