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3D human–computer interaction
3D human–computer interaction is a form of human–computer interaction where users are able to move and perform interaction in 3D space. Both the user and the computer process information where the physical position of elements in 3D space is relevant. It largely encompasses virtual reality and augmented reality.
The 3D space used for interaction can be the real physical space, a virtual space representation simulated on the computer, or a combination of both. When the real physical space is used for data input, the human interacts with the machine performing actions using an input device that detects the 3D position of the human interaction, among other things. When it is used for data output, the simulated 3D virtual scene is projected onto the real environment through one output device.
The principles of 3D interaction are applied in a variety of domains such as tourism, art, gaming, simulation, education, information visualization, or scientific visualization.
Research in 3D interaction and 3D display began in the 1960s, pioneered by researchers like Ivan Sutherland, Fred Brooks, Bob Sproull, Andrew Ortony and Richard Feldman. But it was not until 1962 when Morton Heilig invented the Sensorama simulator. It provided 3D video feedback, as well motion, audio, and feedbacks to produce a virtual environment.
The next stage of development was Dr. Ivan Sutherland’s completion of his pioneering work in 1968, the Sword of Damocles. He created a head-mounted display that produced 3D virtual environment by presenting a left and right still image of that environment.
Availability of technology as well as impractical costs held back the development and application of virtual environments until the 1980s. Applications were limited to military ventures in the United States. Since then, further research and technological advancements have allowed new doors to be opened to application in various other areas such as education, entertainment, and manufacturing.
In 3D interaction, users carry out their tasks and perform functions by exchanging information with computer systems in 3D space. It is an intuitive type of interaction because humans interact in three dimensions in the real world. The tasks that users perform have been classified as selection and manipulation of objects in virtual space, navigation, and system control. Tasks can be performed in virtual space through interaction techniques and by utilizing interaction devices. 3D interaction techniques were classified according to the task group it supports. Techniques that support navigation tasks are classified as navigation techniques. Techniques that support object selection and manipulation are labeled selection and manipulation techniques. Lastly, system control techniques support tasks that have to do with controlling the application itself. A consistent and efficient mapping between techniques and interaction devices must be made in order for the system to be usable and effective. Interfaces associated with 3D interaction are called 3D interfaces. Like other types of user interfaces, it involves two-way communication between users and system, but allows users to perform action in 3D space. Input devices permit the users to give directions and commands to the system, while output devices allow the machine to present information back to them.
3D interfaces have been used in applications that feature virtual environments, and augmented and mixed realities. In virtual environments, users may interact directly with the environment or use tools with specific functionalities to do so. 3D interaction occurs when physical tools are controlled in 3D spatial context to control a corresponding virtual tool.
Hub AI
3D human–computer interaction AI simulator
(@3D human–computer interaction_simulator)
3D human–computer interaction
3D human–computer interaction is a form of human–computer interaction where users are able to move and perform interaction in 3D space. Both the user and the computer process information where the physical position of elements in 3D space is relevant. It largely encompasses virtual reality and augmented reality.
The 3D space used for interaction can be the real physical space, a virtual space representation simulated on the computer, or a combination of both. When the real physical space is used for data input, the human interacts with the machine performing actions using an input device that detects the 3D position of the human interaction, among other things. When it is used for data output, the simulated 3D virtual scene is projected onto the real environment through one output device.
The principles of 3D interaction are applied in a variety of domains such as tourism, art, gaming, simulation, education, information visualization, or scientific visualization.
Research in 3D interaction and 3D display began in the 1960s, pioneered by researchers like Ivan Sutherland, Fred Brooks, Bob Sproull, Andrew Ortony and Richard Feldman. But it was not until 1962 when Morton Heilig invented the Sensorama simulator. It provided 3D video feedback, as well motion, audio, and feedbacks to produce a virtual environment.
The next stage of development was Dr. Ivan Sutherland’s completion of his pioneering work in 1968, the Sword of Damocles. He created a head-mounted display that produced 3D virtual environment by presenting a left and right still image of that environment.
Availability of technology as well as impractical costs held back the development and application of virtual environments until the 1980s. Applications were limited to military ventures in the United States. Since then, further research and technological advancements have allowed new doors to be opened to application in various other areas such as education, entertainment, and manufacturing.
In 3D interaction, users carry out their tasks and perform functions by exchanging information with computer systems in 3D space. It is an intuitive type of interaction because humans interact in three dimensions in the real world. The tasks that users perform have been classified as selection and manipulation of objects in virtual space, navigation, and system control. Tasks can be performed in virtual space through interaction techniques and by utilizing interaction devices. 3D interaction techniques were classified according to the task group it supports. Techniques that support navigation tasks are classified as navigation techniques. Techniques that support object selection and manipulation are labeled selection and manipulation techniques. Lastly, system control techniques support tasks that have to do with controlling the application itself. A consistent and efficient mapping between techniques and interaction devices must be made in order for the system to be usable and effective. Interfaces associated with 3D interaction are called 3D interfaces. Like other types of user interfaces, it involves two-way communication between users and system, but allows users to perform action in 3D space. Input devices permit the users to give directions and commands to the system, while output devices allow the machine to present information back to them.
3D interfaces have been used in applications that feature virtual environments, and augmented and mixed realities. In virtual environments, users may interact directly with the environment or use tools with specific functionalities to do so. 3D interaction occurs when physical tools are controlled in 3D spatial context to control a corresponding virtual tool.
