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ARC Raiders
ARC Raiders
from Wikipedia

ARC Raiders
DeveloperEmbark Studios
PublisherEmbark Studios
Composers
EngineUnreal Engine 5
Platforms
ReleaseOctober 30, 2025
GenreExtraction shooter
ModeMultiplayer

ARC Raiders is a 2025 dystopian extraction shooter developed and published by Embark Studios for the platforms PlayStation 5, Windows and Xbox Series X/S, built on the game engine Unreal Engine 5. It can be played solo, or in teams of two or three. The game has received generally favorable reviews from critics, and it was awarded Best Multiplayer Game at The Game Awards 2025 and Online Game of the Year at the 29th Annual D.I.C.E. Awards.

Gameplay

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In ARC Raiders, players must fight hostile robots and other human players.

ARC Raiders is an extraction shooter played from third-person.[2] Players leave the underground base and search for items on the planet's surface for 30 minutes. During the raid they will encounter hostile NPC robots (known as "ARC"), along with other human players. When a player is killed, they will lose any equipment and materials they have collected, except loot stored in a safe pocket, and return to base. Players can escape via extraction elevators, metro stations and air shafts or alternatively use raider hatches (Safer extraction points that require keys to be opened) to return to base when they are done collecting loot.[3]

After returning to the underground base, players can sell items, upgrade their character perks and skills, buy items, or craft weapons and items such as gadgets and armor to prepare for the next raid.[4] Players can also engage in quests with the game's various vendors; these usually entail seeking out special items or visiting locations while on the surface.[5]

When entering a match alone(solo play), the matchmaking system generally adjusts to place the player against other solo players, making fair and balanced possible player-versus-player (PvP) encounters common, yet not guaranteed.[6] On November 12, 2025, a similar update was deployed for players playing in groups of two.[7]

Setting

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ARC Raiders takes place on Earth in the year 2180. Decades earlier, hostile machines of unknown origin, called "ARC" after the telltale shape of their radar signatures, descended from outer space and began attacking humanity. After years of warfare, surviving humans were forced underground to avoid extermination, leaving the surface to be harvested for mineral resources by ARC. One human safe haven is Toledo, a makeshift subterranean city that consists of a network of autonomous communities or "contradas" located beneath a region known as the Rust Belt in post-apocalyptic Italy.[8] The player is a "raider" from Speranza, one of Toledo's contradas. Raiders are individuals who voluntarily go above ground, referred to as "Topside", during periods of low ARC activity in order to scavenge resources, such as goods from the old world and components from downed ARC machines, to sell, trade, and keep Speranza functioning. Although raiders are encouraged to cooperate, raiding is unregulated and some raiders choose to hunt and steal from each other.

Development and release

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ARC Raiders is developed by The Finals developer Embark Studios. The game was officially announced at The Game Awards 2021 as a free-to-play "cooperative third-person shooter".[9] It was revealed in 2023 that the genre of the game had been changed to a PvPvE extraction shooter.[10] Later in 2023 Embark launched a first playtest in the form of a closed Alpha with strict NDA. The game uses Unreal Engine 5.[11][12]

The game resurfaced in 2024, with Embark launching a new public playtest known as "ARC Raiders Tech Test" on October 24 and "ARC Raiders Tech Test 2" on April 30, 2025, with Embark Studios announcing that the game was dropping its free-to-play model and would be available for purchase at $40 on release. Embark Studios conducted a "Server Slam" from October 17 to 20, allowing players to test a portion of the game for free before the final release.

The game was released on October 30, 2025, for Windows, PlayStation 5 and Xbox Series X/S.[13] ARC Raiders has since received eleven major patches, with 1.11.0 launching on January 13, 2026.[14] Patches have primarily focused on bug fixes, resolving gameplay exploits, and balance.

Reception

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Critical reception

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ARC Raiders received "generally favorable" reviews according to review aggregator website Metacritic[15][16][17] Review aggregator OpenCritic reported that 92% of critics recommend the game.[18]

Destructoid's Scott Duwe called the game "simultaneously one of the most technically impressive games of 2025 and one that genre veterans and newbies alike can find a ton of fun in."[19] Alex Van Aken review on Game Informer concluded that "Despite my misgivings, I hold the human-made experience of Arc Raiders in high regard. Its creators have made an intriguing world full of curiosities and payoffs. Nearly every match yields a memorable sequence: an unexpected encounter, a dramatic escape, a hilarious interaction, or a tragic end. While casual gamers may find its harsh consequences frustrating, Arc Raiders provides an impressive setting and format for multiplayer fans seeking excellent engagements and novel interactions."[21] Mark Delaney for GameSpot said that the game "...is an extraction shooter unlike any other, a totally unpredictable, immersive, thrilling story generator directed by the community."[22] James Nouch's summary on GamesRadar was "By sanding down some of the roughest edges of the genre, Arc Raiders delivers an extraction experience that manages to be approachable while still being palpably tense, incredibly dramatic, and occasionally kinda heartwarming. If you're new to the genre, this is the place to start."[23]

The closing comments with Cory Wells for Hardcore Gamer were "No extraction shooter stands out as much as ARC Raiders. The game can seem overwhelming at first as there isn't much direction, and the user interface feels like it's meant for a mouse and keyboard and not a controller. Once you leave Speranza and hop into the world, experience the atmosphere and the gunplay while meeting some people along the way, however, the experience quickly gets up to speed. If you're going solo, it's worth matchmaking and finding someone to lean on for certain things. The user interface offers small font with no direction and you'll miss key elements. The game runs and looks spectacular and offers a soundtrack that isn't from this universe. If you haven't tried an extraction adventure/shooter before and missed the boat on Helldivers 2, this is the one to get into."[24] The verdict Travis Northup for IGN wrote was "With polished gunplay and an irresistible grind, ARC Raiders sets a new standard for extraction shooters."[25] Writing for PC Gamer, Elie Gould said that the game "...is a genuinely enjoyable extraction shooter thanks to interesting weapons, beautiful maps, and unpredictable, action-packed PvPvE encounters."[26] "ARC Raiders has well and truly been worth the wait. This is a phenomenal showcase of what immersive multiplayer can be. Every run is different, and your squad will come out with stories to tell each time. It can be tougher on those planning to play solo, and the extraction loop won't be for everyone. But as far as extraction shooters go, this is one of the most accessible, and it respects your time, giving you a fun experience from your first match. We can easily say that ARC Raiders is one of the best multiplayer games this generation." was Aaron Bayne's conclusion for Push Square.[27]

Sales

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Concurrent players count on Steam reached 250,000 on its launch day.[28] By November 10, 2025, the concurrent player count had reached over 700,000 across all platforms, according to the developer.[29] By November 11, 2025, ARC Raiders had sold over four million copies worldwide.[30] According to Rhys Elliot of Alinea Analytics, ARC Raiders had sold over 12 million copies worldwide as of January 2026.[31]

AI use

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In Eurogamer's review of ARC Raiders, Rick Lane criticized the game's use of artificial intelligence (AI) for text-to-speech, stating the "generated voice lines" for non-player characters are mediocre.[20] Embark Studios previously received similar criticism for their use of AI voices in The Finals.[32] Some fans accused the developer of attempting to replace voice actors with this technology, while others were more open to it.[33][32] Embark Studios denied the use of generative AI, saying the game uses audio recorded by hired voice actors and text-to-speech as part of their contract.[33][32] The CEO of Embark Studios' parent company, Junghun Lee, highlighted the value of human creativity while noting "it's important to assume that every game company is now using AI." The latter statement has resulted in several indie developers noting the lack of AI in their games.[34] Arrowhead CEO Shams Jorjani found ARC Raiders' use of AI to generate players' voices to be helpful to people reluctant to use their own voice.[35]

Awards

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Year Award Category Result Ref.
2025 The Game Awards Best Multiplayer Game Won [36]
The Steam Awards Game of the Year Nominated [37]
Most Innovative Gameplay Won
2026 D.I.C.E. Awards Game of the Year Nominated [38][39][40]
Action Game of the Year Nominated
Online Game of the Year Won
Outstanding Achievement in Audio Design Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Technical Achievement Nominated
British Academy Games Awards Best Game Longlisted [41]
Audio Achievement Longlisted
Multiplayer Longlisted
Music Longlisted
New Intellectual Property Longlisted
Technical Achievement Longlisted

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
ARC Raiders is a third-person multiplayer extraction shooter video game developed and published by Embark Studios, a Swedish studio founded in 2018 by industry veterans including former DICE executives such as Patrick Söderlund. Released on October 30, 2025, for PlayStation 5, Windows, and Xbox Series X/S, the game is set in the year 2180 in a post-apocalyptic world ravaged by mechanized threats known as ARC following an environmental collapse and ARC invasions. By January 2026, it had sold over 12.4 million copies. On January 26, 2026, Embark Studios announced the "Headwinds" content update, scheduled for release on January 27, 2026, which introduces solo versus squads matchmaking for players who have reached level 40, the Bird City map condition in Buried City, new quests, cosmetics, and quality-of-life improvements such as open parties. In ARC Raiders, players form squads of up to three to venture "Topside" into dangerous zones, scavenging for resources and artifacts while primarily combating AI-controlled ARC enemies in a PvE-focused environment, with optional competitive elements against other players rather than direct PvP combat as the core mechanic. The gameplay emphasizes cooperative survival, strategic decision-making during extraction raids, and building a persistent base "Downside" using gathered loot, distinguishing it from traditional extraction shooters by prioritizing squad-based exploration and mechanized threats over player-versus-player confrontations. Embark Studios, backed by Nexon, drew from their experience with titles like The Finals to create this session-based adventure using Unreal Engine 5, aiming to deliver dynamic, high-stakes raids in a sci-fi setting.

Gameplay

Setting and Objectives

ARC Raiders is set in the year 2180 in a post-apocalyptic future Earth, specifically within the industrial wasteland known as the Rust Belt, where humanity has retreated to an underground city called Speranza following environmental collapse and an invasion by hostile mechanized entities called ARC. These ARC machines periodically descend from the sky to pillage the surface, transforming once-thriving urban and industrial areas into hazardous zones filled with ruined cities, derelict factories, and environmental dangers like toxic spills. The game's world emphasizes survival in this ravaged landscape, where players navigate through dynamic weather and relentless robotic patrols that heighten the tension of exploration. The primary objectives in ARC Raiders revolve around scavenging valuable resources and gear from the dangerous Rust Belt territories while evading or combating ARC threats, with players assuming the role of Raiders who venture out from Speranza on extraction missions. These missions can be undertaken solo or in squads of up to three players, focusing on gathering loot such as materials, weapons, and artifacts to bring back to base for progression and upgrades, all while indirectly competing with other player squads for limited resources without enforced player-versus-player combat. Success hinges on balancing risk and reward, as lingering in the zone increases exposure to escalating dangers but potentially yields higher-quality loot. Mission structures in ARC Raiders incorporate timed extraction mechanics, where players must reach designated points like elevators or hatches within a window before they close, adding urgency to resource gathering efforts that are often capped by inventory limits or zone instability. Common mission types include objective-based quests, such as delivering items or activating devices, combined with freeform scavenging, where players prioritize high-value targets amid gathering limits to avoid overburdening themselves before extraction. The risk-reward system encourages strategic decisions, as extended stays in the zone can trigger more lucrative events but heighten the chances of failure through accumulating threats or failed extractions that result in lost loot. A core element of the gameplay are ARC encounters, which manifest as dynamic, unpredictable events where swarms of mechanized enemies descend upon the map, forcing players into critical fight-or-flight choices that can drastically alter mission outcomes. These encounters often coincide with map modifiers that intensify environmental hazards or enemy aggression, compelling squads to adapt their scavenging and extraction plans on the fly to survive and secure their haul.

Combat and Mechanics

ARC Raiders employs third-person shooter controls that emphasize fluid movement and precise aiming, supporting standard controller input. However, no reliable sources indicate that the game includes specific deadzone compensation tailored for controllers using TMR (Tunnel Magnetoresistance) or Hall effect sensors, which typically have minimal or no inherent deadzone compared to traditional potentiometer-based analog sticks. Players can navigate the game's post-apocalyptic environments with features like sprinting, sliding, and vaulting over obstacles. Squad coordination is facilitated through built-in voice chat and ping systems, enabling teams to mark enemies, resources, or extraction points in real-time during missions. Combat primarily revolves around PvE encounters with mechanized ARC enemies, including agile drones that patrol areas and heavily armored mechs that require coordinated attacks on weak points such as joints or power cores. Players can adopt stealth tactics, such as crouching in shadows or using environmental cover like ruined buildings and debris to avoid detection, or opt for direct engagement with firearms and grenades to exploit enemy vulnerabilities. Effective use of firearms in sustained fire requires managing recoil patterns. Vertical recoil produces a predictable upward kick, which players can counter by manually pulling their aim downward. Horizontal recoil involves unpredictable side-to-side movement, making it more difficult to compensate manually and typically requiring attachments for effective mitigation. Attachments play a key role in recoil control. Vertical Grips primarily reduce vertical recoil and are especially suitable for SMGs and rifles exhibiting low horizontal recoil. Angled or Horizontal Grips target horizontal recoil reduction. Muzzle Brakes decrease both vertical and horizontal recoil but increase the weapon's durability burn rate. Compensators reduce dispersion (bullet spread) to improve accuracy during continuous fire. Padded or Stable Stocks further assist with recoil recovery and overall reduction. Players can experiment with combinations of these attachments at the Gunsmith to achieve balanced performance. Practicing recoil patterns in low-risk raids allows mastery of weapon handling. These encounters demand tactical decisions, like prioritizing high-threat targets or flanking maneuvers, to minimize squad casualties while scavenging for loot. Progression in ARC Raiders is multifaceted, centering on a workshop-based system where players use scavenged resources to unlock and craft gear, including weapons, armor, and utilities at specialized crafting stations like the Gunsmith or Gear Bench. A skill tree allows players to earn and allocate points across three branches: Mobility, focusing on endurance and movement capabilities; Survival, providing perks for crafting and carrying capacity such as in-round crafting and broad shoulders; and Conditioning, enhancing combat resilience, stamina management in combat, and melee effectiveness. Allocation strategies vary by playstyle: beginners and balanced players typically prioritize Mobility for endurance enhancement and Survival for early acquisition of crafting and carrying skills such as in-round crafting and broad shoulders; combat-focused players emphasize Conditioning for combat-related perks. Respecialization is possible by resetting the entire skill tree for coins at a rate of 2,000 coins per invested point, with costs lower early in progression due to fewer points allocated. Recent patches, including the Cold Snap update (1.7.0), introduced respec functionality and adjusted stamina mechanics and specific builds, including changes addressing security breach mechanics. Cosmetic progression occurs through the Raider Deck, a battle pass-like system that enables unlocking skins, accessories, and other visual customizations using earned Raider Tokens or Cred. The Expedition Project is a voluntary opt-in progression reset mechanic unlocked at level 20 for advanced players. It operates on repeating cycles of roughly 8 weeks, during which players prepare by contributing resources and completing project stages—including rare technological resources such as cooling fans (of which five are required for the Core Systems stage or second phase of Expedition preparation)—with the finalization and departure window available throughout the 8th week (typically a full week, though durations may vary). These cooling fans are scavenged from technological areas, often inside breachable electrical cabinets on maps like Spaceport (including launch towers) and Stella Montis, and are considered rare or challenging to obtain by players. If the departure window is missed, progress carries over to the next cycle. The inaugural Expedition Project (Expedition 1) featured a collective resource-gathering phase culminating in a time-limited departure from the underground hub Speranza on December 22, 2025, during which players built and departed in a caravan. A narrative cutscene accompanying the event depicted a raider bidding farewell to their pet rooster Scrappy before the caravan's departure, which ended in a crash, leaving the raider to walk away with minimal resources toward an unknown destination. This has prompted community discussions and questions about the expedition's true purpose (potentially exploratory scouting for new settlements or survivors), why it failed despite preparations, and its ties to the broader story of human survival against ARC machines. As of February 2026, Expedition 2 is ongoing, having started in late December 2025, with its departure window from February 22 to March 1, 2026 (sign-ups opening February 25, 2026); subsequent expeditions are scheduled approximately every 8 weeks. Participation in Expeditions involves sacrificing materials and resetting elements such as skill points and resources for greater rewards and a refreshed experience, though core unlocks such as maps and workshop stations are retained. To participate in Expedition 2, players must first complete Expedition 1. Players participating in Expedition 2 for the first time receive the rewards from the first Expedition, which include permanent rewards such as the Patchwork outfit, Scrappy Janitor Cap, Expedition Indicator icon, up to 12 additional stash spaces, and up to 5 skill points (calculated at 600k stash value per point for the maximum). Temporary buffs include a 10% repair buff, 5% XP boost, and 6% more materials from Scrappy. A catch-up mechanic enables earning missed skill points from Expedition 1 at 300k stash value per point. Character customization involves selecting loadouts prior to missions, allowing for personalization of appearances and equipment traits, with unlocks tied to successful extractions and resource accumulation. Augments are equippable devices that allow players to customize their loadout by modifying backpack space, weight capacity, shield compatibility, and providing additional gameplay perks. One notable augment is the Looting Mk. 3 (Survivor), a heavy-duty pack mule augment that provides a large weight capacity of 80.0 and large backpack space. Additionally, while downed and stationary, it regenerates the player's health up to 75% of their maximum downed health. Unique mechanics include interactive environmental elements, such as leveraging terrain for cover during firefights or triggering hazards like unstable structures to damage ARC foes. Player interactions feature optional PvP encounters with other raiders, where communities often favor cooperation over hostility, though direct combat can occur, adding tension to raids. However, Embark Studios CEO Patrick Söderlund has stated that the game will not include PvP leaderboards or additional competitive mechanics, as its core focus is on PvE and cooperative play where player encounters are optional hazards, not central features.

Maps

ARC Raiders features several main maps for raids, unlocked progressively through gameplay as players complete rounds:
  • Dam Battlegrounds (the starting map, featuring balanced loot opportunities and ARC presence in toxic, waterlogged areas)
  • Buried City (unlocked after 8 rounds, a compact urban layout with narrow streets and multi-story buildings in an arid wasteland)
  • Spaceport (unlocked after 12 rounds, a high-risk, high-reward area with majestic structures from humanity's past space ambitions and heavy ARC enemies)
  • The Blue Gate (unlocked after 18 rounds, featuring open areas, small towns, tunnels, and underground complexes with heavy ARC presence)
  • Stella Montis (unlocked after 24 rounds, a snowy mountain research facility serving as a secluded late-game location)
There is also a Practice Range, unlocked after 4 rounds, which serves as a separate safe area for testing weapons and gear without raid risks. Maps feature dynamic events and modifiers that cycle periodically, including varying weather conditions, increased enemy aggression, special objectives, and environmental hazards that alter gameplay, loot availability, and challenges for each session. Specific examples include Night Raid (Raiders have been finding especially good loot behind locked doors, with keys more plentiful, but the heightened activity attracts more ARC enemies than usual), Electromagnetic Storm (lightning strikes batter the surface, frying electronics, disrupting ARC machines, and electrocuting unsuspecting Raiders), Lush Blooms (the weather has been unusually agreeable, with vital plants and fruits thriving for gathering), Cold Snap (a cold front brings snowfall and a considerable drop in temperature, introducing frostbite risks while ripening valuable Candleberry fruit), Harvester (a mysterious harvesting machine has appeared, heavily guarded by the Queen), Matriarch (a Matriarch has been sighted nearby, protected by her children). Major conditions such as Night Raid and Electromagnetic Storm are marked with Trials icons and provide enhanced rewards like 2x Trials points.

Development

Announcement and Pre-Production

Embark Studios, a Swedish video game developer founded in November 2018 by industry veterans including Patrick Söderlund—former CEO of DICE and a key figure in the Battlefield series—along with Magnus Nordin, Rob Runesson, Stefan Strandberg, Jenny Huldschiner, and Johan Andersson, was established with the goal of blending indie innovation with AAA-scale ambition using advanced technologies like machine learning and cloud computing. The studio, backed by Korean publisher Nexon which acquired it early in its history, assembled an initial team of experienced developers from projects like Battlefield to pursue ambitious multiplayer experiences. ARC Raiders, the studio's first announced project, was officially announced at The Game Awards 2021 as a free-to-play cooperative shooter set in a post-apocalyptic world threatened by mechanized ARC forces. The reveal trailer highlighted squad-based survival gameplay, scavenging mechanics, and intense PvE encounters with AI-driven robotic enemies, emphasizing Embark's technical prowess in creating dynamic, high-fidelity environments. During pre-production, ARC Raiders was conceptualized as a PvE-focused "hero shooter" but with a stronger emphasis on cooperative play and reduced direct PvP to prioritize squad survival against overwhelming mechanized threats in an open-world setting ravaged by the ARC. The early design goals centered on fostering teamwork through shared scavenging and combat against emergent AI behaviors, aiming to deliver tense, replayable missions in a mechanized apocalypse without the frustrations of constant player-versus-player conflict. Following the announcement, pre-production faced challenges, leading to a temporary pause in 2021 as the team shifted resources to prototype another project, THE FINALS, before returning to ARC Raiders with refined concepts under Nexon's ongoing funding support, which provided stability for the studio's exploratory development approach.

Production and Technical Aspects

ARC Raiders was developed using Unreal Engine 5, with the team opting for a customized version that prioritized performance over some of the engine's more demanding features. To achieve stable frame rates across platforms, developers avoided heavy reliance on technologies like Lumen for global illumination and Nanite for virtualized geometry, instead incorporating lighter alternatives such as an updated RTXGI for dynamic lighting effects. This approach allowed for efficient rendering of the game's post-apocalyptic environments, including detailed destruction mechanics during combat encounters with ARC enemies, while maintaining smooth gameplay even in intense multiplayer scenarios. Varied maps in the Rust Belt setting with dynamic events and modified variants ensure replayability through changing conditions and resource placements that adapt to player actions. The development timeline for ARC Raiders spanned from Embark Studios' founding in 2018, with active production ramping up in 2024 following a major pivot and the completion of The Finals, culminating in a full release in 2025. Key phases included multiple beta testing iterations, such as the open beta server slam in October 2025, which focused on refining core gameplay loops like scavenging, extraction, and squad coordination. These tests allowed the team to iterate on mechanics, incorporating player feedback to balance risk-reward elements in PvE encounters and adjust pacing for cooperative play. The process emphasized agile development, with early prototypes evolving from basic enemy AI designs to complex procedural systems over several years. Technical features of ARC Raiders include full cross-platform play, enabling seamless multiplayer sessions across PlayStation 5, Xbox Series X/S, and PC without platform-specific lobbies. The game's server architecture utilizes scalable infrastructure to handle dynamic matchmaking and real-time synchronization for up to 21-player raids, ensuring low latency in cooperative and competitive modes. Pre-launch implementation of an anti-cheat system, integrated with Easy Anti-Cheat, was designed to detect and prevent cheating behaviors like memory editing, promoting fair play in the extraction-focused multiplayer environment. Development challenges centered on balancing the extraction mechanics to create tension without frustrating players, particularly through iterated features like dynamic weather systems that influence visibility and enemy behavior during raids. Optimizing for consoles required stripping back certain Unreal Engine 5 elements to match PC performance levels, addressing issues like frame rate stability in destructible environments and cross-platform input parity. The team conducted extensive playtests to refine these aspects, using A/B testing against similar titles to ensure the core loop of survival and scavenging felt rewarding across hardware constraints.

Release and Marketing

Platforms and Release Schedule

ARC Raiders was released on October 30, 2025, across multiple platforms, following a series of playtests that began in 2024 and continued into 2025. The game supports PlayStation 5, Xbox Series X/S, and Windows via Steam and the Epic Games Store, with no compatibility for legacy consoles such as PlayStation 4 or Xbox One. Prior to the full launch, Embark Studios conducted closed playtests in 2024 and an open Server Slam playtest from October 17 to 19, 2025, available on all supported platforms to test server capacity and gather player feedback. There is no early access period announced beyond these playtests, with the official release marking the start of full availability. The game follows a premium pricing model at $39.99 for the standard edition, diverging from its original free-to-play plans, and is distributed digitally across all platforms through official storefronts like the PlayStation Store, Xbox Store, Steam, and Epic Games Store. According to Embark Studios CEO Patrick Söderlund in a GamesBeat interview, the $40 price point was inspired by Helldivers 2 to ensure players feel the game is worth the cost without the price being a barrier. No physical editions have been confirmed for consoles. The launch was simultaneous worldwide, with release times adjusted for time zones—such as 5:30 a.m. EDT on October 30, 2025—and supports multiple languages including English, French, German, Italian, Spanish (Spain), Japanese, Simplified Chinese, Traditional Chinese, and Korean for text, alongside English voice acting.

Promotion and Editions

Embark Studios promoted ARC Raiders through a series of trailers unveiled at major gaming events to build anticipation for its release. The game was first revealed with a world premiere trailer at The Game Awards 2021, showcasing its post-apocalyptic setting and extraction shooter mechanics. A release window trailer was featured at Gamescom 2024, highlighting gameplay footage and confirming a 2025 launch. Additional promotional materials included an official pre-order trailer released in September 2025, encouraging players to join an open Server Slam test from October 17th to 19th. The launch trailer followed in October 2025, emphasizing the cooperative PvPvE elements and the threats posed by ARC mechanized enemies. To drive pre-orders, ARC Raiders offered various editions and incentives available on platforms like PlayStation Store and other digital storefronts. The Standard Edition was priced at $39.99 USD and provided access to the base game. The Deluxe Edition, at $59.99 USD, included exclusive cosmetics such as the Wanderer Set with the "Valente" Outfit and "Pathfinder" Backpack, along with additional in-game items. Pre-order bonuses for the Deluxe Edition featured items like the Lip Scar cosmetic, Boxing Gloves accessory, a Boxing emote, and other early access rewards to incentivize purchases ahead of the October 30, 2025 release. These editions and bonuses were detailed in official guides and store pages to highlight the game's monetization options focused on cosmetic enhancements. In January 2026, Embark Studios announced that ARC Raiders had sold 12.4 million units worldwide since its launch on October 30, 2025, with the game achieving a peak of 960,000 concurrent players. To celebrate this milestone, the studio automatically awarded a free Golden Raider Tool to every player who had logged in at least once. On January 13, 2026, Embark Studios released Patch 1.11.0, which introduced the new Abyss cosmetic set to the in-game store, expanding the available cosmetic enhancements. The set includes an outfit featuring leather leg garters designed as compression attire inspired by World War II pilots, aligning with the game's astronaut theme, along with a backpack.

Reception

Critical Reviews

Upon its release on October 30, 2025, ARC Raiders garnered generally favorable reviews from professional critics, earning an aggregate score of 86 on Metacritic based on 65 reviews across platforms, indicating strong praise for its innovative take on the extraction shooter genre. On OpenCritic, the game achieved an 87% rating from 92 critic reviews, positioning it in the 98th percentile of scored titles and tying it for one of the highest-rated games of 2025. These scores reflect a consensus on the game's polished execution, though some outlets noted areas for improvement; platform-specific breakdowns show consistency, with the PC version scoring 86 on Metacritic from 57 reviews, while console versions on PlayStation 5 and Xbox Series X/S aligned closely in the mid-80s range based on available critiques. Critics widely praised ARC Raiders for its atmospheric world-building and tense extraction loops, which create immersive, emergent storytelling in a post-apocalyptic setting overrun by mechanized ARC threats. IGN awarded the game a 9/10, highlighting its "polished gunplay and irresistible grind" that sets a new standard for extraction shooters, emphasizing the gripping progression and high-stakes PvE encounters that keep players engaged. Similarly, GameSpot gave it a 9/10, lauding the title as "an extraction shooter unlike any other—a totally unpredictable, immersive, thrilling story generator directed by the community," with particular acclaim for the squad-based survival mechanics and visual fidelity that enhance the scavenging experience. Polygon described it as "a once-in-a-generation multiplayer shooter," commending the balanced PvE focus and approachable design, while noting its futuristic visuals and cooperative tension as standout elements. However, not all reviews were unanimously positive, with some criticisms centering on repetitive mission structures and a steep learning curve for newcomers to the genre. Eurogamer issued a more tempered 2/5 score, acknowledging the "smartly designed extraction shooter" with rich PvE combat but faulting it for being "marred" by the use of AI-generated voices, which were seen as ethically and artistically compromising, especially given the game's themes. Pre-release previews and beta feedback from mid-2025 events echoed these themes, with early hands-on coverage praising the tense gameplay during open betas but warning of the genre's inherent learning curve, as seen in positive yet cautious reports from outlets like IGN's April 2025 preview that called it "blisteringly archetypical" while highlighting its potential for addictive loops. Overall, review analyses often compared ARC Raiders favorably to titles like Hunt: Showdown for its less punishing PvE emphasis, though some noted similarities in extraction tension that could lead to frustration in unbalanced matches.

Community Feedback and Controversies

As of January 13, 2026, ARC Raiders has sold over 12.4 million copies since its launch on October 30, 2025, and reached a peak concurrent player count of nearly 1 million across all platforms. To celebrate this milestone, Embark Studios gifted the Gilded Pickaxe Raider Tool to all players who had logged in at least once since launch, provided they logged in before 23:59 CET on January 13, 2026; the item was automatically added to eligible players' inventories with the update. The ARC Raiders community has shown significant engagement across various platforms, with active discussions on Reddit's r/ArcRaiders subreddit, the official Discord server, and Steam forums, where players frequently praise the game's squad dynamics and loot systems for enhancing cooperative gameplay experiences. For instance, community members have highlighted the rewarding nature of team-based scavenging and extraction mechanics, contributing to a vibrant online presence that fosters player connections and strategy sharing. Players also share gameplay clips showcasing exciting moments and recruit others for play sessions, while expressing praise for the game's overall fun factor and Embark Studios' successful handling of post-launch support. Prominent streamer Shroud has expressed strong positive feedback about the game. On January 13, 2026, he stated that ARC Raiders would have won Game of the Year if released earlier in the summer, claiming, "I really do believe if this game came out at this state in the summer, it for sure wins 10,000%." This comment has fueled discussions on the game's popularity, player engagement, and the potential impact of its late-year launch timing. However, the community has also faced notable controversies, particularly surrounding cheating and exploits in the periods following the game's launch in late 2025. Prominent streamers such as Shroud and Ninja publicly complained about rampant cheaters, stream-sniping incidents, wall glitches, and grenade bugs, including issues with Trigger Nades that allowed unfair advantages in combat. Streamers like Nadeshot have reported severe cheating issues, claiming the problem is worse than in Call of Duty, with frequent encounters with low-level accounts and banned players in raids. Shroud estimated that 50% of each lobby consists of cheaters. Community discussions reveal varied experiences, with some players reporting frequent encounters with cheaters and failed loot recoveries after reports, while others claim rare or no issues over hundreds of hours of playtime. These complaints escalated in the weeks following the launch, with Shroud even being accused of cheating himself due to perceived unnatural performance, sparking heated debates on fairness in multiplayer sessions. Similarly, in early January 2026, streamer Nickmercs faced accusations of cheating based on a gameplay clip showing strong aim assist, which sparked a trending community debate on Reddit; defenses from other streamers demonstrated that such performance could result from legitimate controller aim assist on PC. A community poll conducted by ARC Radar on Twitter further highlighted these disparities, asking players if they had encountered cheaters and how frequently. Responses indicated that streamers such as Shroud, Ninja, TheBurntPeanut, and Nadeshot face cheaters in nearly every match, attributed to their aggressive PvP playstyles and behavior-based matchmaking that pairs similar players. In contrast, average players reported rare encounters. Users also noted gear refunds provided after confirmed cheater incidents. This topic trended with 75 posts and 1,136 total engagements. In response, Embark Studios' Community Manager CM Birdie addressed these issues via statements on Discord, acknowledging delays in patches due to holiday team vacations and confirming upcoming balance changes nerfing Trigger Nades, the Stitcher weapon, and Kettle mechanics to curb exploits, with patches expected soon following community feedback. The announcement generated significant online engagement, trending as a topic with 58 posts and 4,072 total interactions. The studio also pledged improvements to anti-cheat systems, including enhanced protections and punishments for cheaters, in light of growing player frustrations over hacks affecting match integrity. Additionally, Embark Studios CEO Patrick Söderlund confirmed the implementation of aggression-based matchmaking, which separates aggressive players, including those who kill on sight, into dedicated lobbies to contain cheating and match playstyles more appropriately. This system aims to pair PvP-prone players together while allowing PvE-focused players to encounter fewer conflicts. To further address cheating concerns, particularly in aggressive matchmaking lobbies, Embark Studios introduced a compensation system that automatically returns lost items to players killed by confirmed cheaters. This measure aims to foster a skill-based gameplay environment by mitigating the impact of unfair losses and has been praised by the community for promoting fair play. The initiative generated significant online engagement, trending as a topic with 101 posts and 3,380 total interactions. On January 8, 2026, Embark Studios announced further updates to combat ongoing issues with cheaters, including changes to rulesets and the deployment of new detection mechanisms over the next few weeks in response to player complaints. These updates encompass improved anti-cheat systems for enhanced detection and bans, client-side fixes for the 'out of map' glitch, and new tools designed to mitigate stream sniping for streamers. Broader community discussions have centered on exploits such as perfect shots enabled by macros, persistent grenade bugs, and the use of dev console commands to enable unauthorized first-person perspectives. In early January 2026, a Reddit user discovered and shared footage of enabling a first-person view in the third-person shooter using dev console commands, such as "Camera FirstPerson", resulting in immersive gameplay footage despite the lack of dedicated animations. This modification sparked widespread discussions on Reddit and X among players, trending as a topic with 36 posts and 5,063 total engagements. In response, Embark Studios released a hotfix on January 10, 2026, removing the exploitable "NewConsole" command. The introduction of aggression-based matchmaking has sparked debates on the balance between PvP and PvE focuses, as well as the implications of lobby separation for overall game health, with some players arguing that PvP-focused matchmaking removes stakes from the extraction shooter gameplay and expressing strong preferences for pure PvE experiences without forced player combat; these discussions trended as a topic with 63 posts and 194 total engagements. These issues have led to calls for more robust developer interventions, highlighting tensions between PvE-focused threats and emergent PvP dynamics in the game's post-apocalyptic setting. Continuing these efforts, Embark Studios released Update 1.11.0 on January 13, 2026, which addressed remaining exploits and balance concerns. The patch fixed a key card exploit allowing players to retain room keys after use, reduced the Kettle weapon's fire rate from 600 to 450 to mitigate macro advantages, and increased the Trigger Nade's detonation delay from 0.7 to 1.5 seconds while rebalancing damage falloff. On January 16, 2026, the studio escalated anti-cheat measures by issuing permanent bans to confirmed cheaters, with initial enforcement targeting stream snipers who had harassed streamers such as TheBurntPeanut using aimbots and wall hacks. This response followed community backlash and was generally praised, though some players called for wider application to all cheating offenses. On January 23, 2026, Embark Studios announced a roadmap covering January to April 2026, committing to monthly content updates. The plan includes new maps, new enemies including additional Arcs, expanded map conditions, and an "Escalation" phase featuring extreme weather and increased ARC presence in the Rustbelt to heighten challenges and maintain post-launch engagement. In late January 2026, following the Headwinds update, players reported a new duplication glitch enabling replication of "Familiar Duck" items—rubber duck trinkets valued at approximately 5,000–7,000 Raider Coins each—leading to extractions of substantial in-game currency, including reported cases of 2.8 million Raider Coins. Community discussions on Reddit and other platforms featured accounts of hoarded ducks in large quantities, unusual in-game encounters such as areas filled with ducks or dead raiders leaving behind piles of them, and instances of apparent spontaneous combustion potentially linked to anti-cheat mechanisms targeting exploiters. Although the glitch prompted humorous reactions within the community, it carried significant risks of account strikes, temporary bans, or permanent bans from Embark Studios. As of late January 2026, the exploit remained unpatched according to reports, despite the studio's earlier fixes to similar duplication issues in January.

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