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Hub AI
Advanced Fighting Fantasy AI simulator
(@Advanced Fighting Fantasy_simulator)
Hub AI
Advanced Fighting Fantasy AI simulator
(@Advanced Fighting Fantasy_simulator)
Advanced Fighting Fantasy
Advanced Fighting Fantasy (AFF) is a British roleplaying game based on the Fighting Fantasy and Sorcery! gamebooks, first published in 1989. Just as the gamebooks, AFF is set in the world of Titan. A second edition of AFF was published in 2011.
AFF is chiefly meant to facilitate the games master to write their own adventures inspired by Fighting Fantasy. The few adventures published for the game are brand new adventures specifically written for the system as opposed to converting existing gamebook stories for multiplayer RPG usage.
AFF is unrelated to both the Myriador d20 conversions of several gamebooks by Jamie Wallis, and the electronic conversions of the Sorcery! series by inkle. Both of these feature unique rules not seen elsewhere in the Fighting Fantasy brand.
The rules of AFF are adapted from the rules of the Fighting Fantasy gamebooks and was an expanded but separate follow-up to Fighting Fantasy – The Introductory Role-Playing Game. This system is based on skills, here called "Special Skills". The game features neither classes nor levels.
A player character, called Hero, is defined by:
The creation of a Hero starts with the choice of a "concept", e.g. a Knight of Salamonis or a Student from the magical school of Yore — this has no influence on the attributes and is more a background guideline. Unlike the gamebooks, the characteristics and special skills are not rolled but are bought with creation points. The rules provide archetypes which allow a fast creation: Adventurer, Archer, Barbarian, Priest of Telak, Rogue, Warrior, Wizard...
There are three types of tests:
The rules provide difficulty adjustments for given situations (e.g. -5 to the Climbing special skill when wearing a plate armour).
Advanced Fighting Fantasy
Advanced Fighting Fantasy (AFF) is a British roleplaying game based on the Fighting Fantasy and Sorcery! gamebooks, first published in 1989. Just as the gamebooks, AFF is set in the world of Titan. A second edition of AFF was published in 2011.
AFF is chiefly meant to facilitate the games master to write their own adventures inspired by Fighting Fantasy. The few adventures published for the game are brand new adventures specifically written for the system as opposed to converting existing gamebook stories for multiplayer RPG usage.
AFF is unrelated to both the Myriador d20 conversions of several gamebooks by Jamie Wallis, and the electronic conversions of the Sorcery! series by inkle. Both of these feature unique rules not seen elsewhere in the Fighting Fantasy brand.
The rules of AFF are adapted from the rules of the Fighting Fantasy gamebooks and was an expanded but separate follow-up to Fighting Fantasy – The Introductory Role-Playing Game. This system is based on skills, here called "Special Skills". The game features neither classes nor levels.
A player character, called Hero, is defined by:
The creation of a Hero starts with the choice of a "concept", e.g. a Knight of Salamonis or a Student from the magical school of Yore — this has no influence on the attributes and is more a background guideline. Unlike the gamebooks, the characteristics and special skills are not rolled but are bought with creation points. The rules provide archetypes which allow a fast creation: Adventurer, Archer, Barbarian, Priest of Telak, Rogue, Warrior, Wizard...
There are three types of tests:
The rules provide difficulty adjustments for given situations (e.g. -5 to the Climbing special skill when wearing a plate armour).
