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Army Men: RTS
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Army Men: RTS
Army Men: RTS is a 2002 real-time strategy video game developed by Pandemic Studios and published by The 3DO Company for PlayStation 2 and Microsoft Windows. The GameCube version was published by Global Star Software and developed by Coyote Developments. The game follows Sarge and his Heroes in the Green Army as they fight the Tan Army across a variety of battlefields, over the course of 15 campaign missions, eight special operations missions, and eight "Great Battles". The special operations missions are absent from the PC release. The game was the final Army Men game from The 3DO Company.
The player controls the Green Army across common household settings to collect plastic and electricity in order to build units to defeat the Tan opponent. The plot is inspired by the movie Apocalypse Now and contains many pop culture references as the team of Green commandos must hunt down a rogue and apparently insane colonel, Colonel Blintz.
The gameplay of Army Men: RTS requires the acquisition and extraction of two resources to build structures and units: plastic and electricity. Plastic is required for every construct and is taken from objects such as Frisbees, dog bowls and toys strewn across levels ranging from a front yard to a kitchen counter, as well as a basement and attic. On destruction of a plastic object, a lump of plastic is left behind until a dump truck, the collector of plastic and electricity, slugs by and vacuums it. Electricity is drawn from batteries, toasters and walkie-talkies. Construction and upgrades of most buildings and some soldiers are contingent on some buildings having been built. For instance, at the onset of the game the resource depot, the processing facility, must be built so that dump trucks have somewhere to unload their collections.
Players use their resources to construct buildings and units. Because both factions have access to the same units, or infantry and vehicles, advantage lies at how they're used. Some buildings assemble vehicles and produce soldiers and others provide defense. Production buildings can be upgraded to produce better units. Infantry troops are cheap to produce but are not as tough, while vehicles tend to be costly. Vehicles range from dump trucks and base-building bulldozers to helicopters, tanks and half-tracks to Dum-dums, suicidal robots armed with firecrackers. Aside from grunts and grenadiers, infantry units have a special tasks: Minesweepers defuse mines, snipers are deadly from distance and mortar men, especially three or more, rain ruination on buildings in short order.
Due to the nature of each unit, players must counter whatever they are facing. Without breaking a sweat, a cadre of snipers could wipe out a battalion of grunts, but snipers would be helpless against a half-track. Countering the half-track with a tank would leave a weakness to choppers. Players must balance strengths and weaknesses of their forces and their opponent's forces with the cost of producing the units.
Level balance can be changed by other factors. Power-ups, which can improve the speed, restore the health, or increase the damage of whichever side finds them first, cause a disparity between the sides. Heroes, powerful versions of the regular infantry, possess greater durability and can cause great substantially more damage than their cohorts before being destroyed. Insects, chiefly ants, act as free units for whichever side is allied with them. The secondary objectives of some single player missions often deal with one of these things.
Army Men RTS begins as the apparently insane Colonel Blintz of the Green army has "turned Tan" by painting himself and soldiers under his command. He has also taken control of a suburban home, turning it into his personal fortress. Sarge is called upon by Colonel Grimm to take it back.
After first gaining access to the front yard, Sarge is accompanied by various members of Bravo Company who secure the front yard by destroying a garden light providing electrical energy to Blintz's factories. They proceed to lead an assault on the Tan-held front door only to find it locked. Grimm contacts Sarge via radio and tells him they can enter the house though a basement window. After destroying a base by the window, Sarge and the heroes jump down into the basement.
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Army Men: RTS
Army Men: RTS is a 2002 real-time strategy video game developed by Pandemic Studios and published by The 3DO Company for PlayStation 2 and Microsoft Windows. The GameCube version was published by Global Star Software and developed by Coyote Developments. The game follows Sarge and his Heroes in the Green Army as they fight the Tan Army across a variety of battlefields, over the course of 15 campaign missions, eight special operations missions, and eight "Great Battles". The special operations missions are absent from the PC release. The game was the final Army Men game from The 3DO Company.
The player controls the Green Army across common household settings to collect plastic and electricity in order to build units to defeat the Tan opponent. The plot is inspired by the movie Apocalypse Now and contains many pop culture references as the team of Green commandos must hunt down a rogue and apparently insane colonel, Colonel Blintz.
The gameplay of Army Men: RTS requires the acquisition and extraction of two resources to build structures and units: plastic and electricity. Plastic is required for every construct and is taken from objects such as Frisbees, dog bowls and toys strewn across levels ranging from a front yard to a kitchen counter, as well as a basement and attic. On destruction of a plastic object, a lump of plastic is left behind until a dump truck, the collector of plastic and electricity, slugs by and vacuums it. Electricity is drawn from batteries, toasters and walkie-talkies. Construction and upgrades of most buildings and some soldiers are contingent on some buildings having been built. For instance, at the onset of the game the resource depot, the processing facility, must be built so that dump trucks have somewhere to unload their collections.
Players use their resources to construct buildings and units. Because both factions have access to the same units, or infantry and vehicles, advantage lies at how they're used. Some buildings assemble vehicles and produce soldiers and others provide defense. Production buildings can be upgraded to produce better units. Infantry troops are cheap to produce but are not as tough, while vehicles tend to be costly. Vehicles range from dump trucks and base-building bulldozers to helicopters, tanks and half-tracks to Dum-dums, suicidal robots armed with firecrackers. Aside from grunts and grenadiers, infantry units have a special tasks: Minesweepers defuse mines, snipers are deadly from distance and mortar men, especially three or more, rain ruination on buildings in short order.
Due to the nature of each unit, players must counter whatever they are facing. Without breaking a sweat, a cadre of snipers could wipe out a battalion of grunts, but snipers would be helpless against a half-track. Countering the half-track with a tank would leave a weakness to choppers. Players must balance strengths and weaknesses of their forces and their opponent's forces with the cost of producing the units.
Level balance can be changed by other factors. Power-ups, which can improve the speed, restore the health, or increase the damage of whichever side finds them first, cause a disparity between the sides. Heroes, powerful versions of the regular infantry, possess greater durability and can cause great substantially more damage than their cohorts before being destroyed. Insects, chiefly ants, act as free units for whichever side is allied with them. The secondary objectives of some single player missions often deal with one of these things.
Army Men RTS begins as the apparently insane Colonel Blintz of the Green army has "turned Tan" by painting himself and soldiers under his command. He has also taken control of a suburban home, turning it into his personal fortress. Sarge is called upon by Colonel Grimm to take it back.
After first gaining access to the front yard, Sarge is accompanied by various members of Bravo Company who secure the front yard by destroying a garden light providing electrical energy to Blintz's factories. They proceed to lead an assault on the Tan-held front door only to find it locked. Grimm contacts Sarge via radio and tells him they can enter the house though a basement window. After destroying a base by the window, Sarge and the heroes jump down into the basement.