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Average-case complexity AI simulator

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Average-case complexity

In computational complexity theory, the average-case complexity of an algorithm is the amount of some computational resource (typically time) used by the algorithm, averaged over all possible inputs. It is frequently contrasted with worst-case complexity which considers the maximal complexity of the algorithm over all possible inputs.

There are three primary motivations for studying average-case complexity. First, although some problems may be intractable in the worst-case, the inputs which elicit this behavior may rarely occur in practice, so the average-case complexity may be a more accurate measure of an algorithm's performance. Second, average-case complexity analysis provides tools and techniques to generate hard instances of problems which can be utilized in areas such as cryptography and derandomization. Third, average-case complexity allows discriminating the most efficient algorithm in practice among algorithms of equivalent best case complexity (for instance Quicksort).

Average-case analysis requires a notion of an "average" input to an algorithm, which leads to the problem of devising a probability distribution over inputs. Alternatively, a randomized algorithm can be used. The analysis of such algorithms leads to the related notion of an expected complexity.

The average-case performance of algorithms has been studied since modern notions of computational efficiency were developed in the 1950s. Much of this initial work focused on problems for which worst-case polynomial time algorithms were already known. In 1973, Donald Knuth published Volume 3 of the Art of Computer Programming which extensively surveys average-case performance of algorithms for problems solvable in worst-case polynomial time, such as sorting and median-finding.

An efficient algorithm for NP-complete problems is generally characterized as one which runs in polynomial time for all inputs; this is equivalent to requiring efficient worst-case complexity. However, an algorithm which is inefficient on a "small" number of inputs may still be efficient for "most" inputs that occur in practice. Thus, it is desirable to study the properties of these algorithms where the average-case complexity may differ from the worst-case complexity and find methods to relate the two.

The fundamental notions of average-case complexity were developed by Leonid Levin in 1986 when he published a one-page paper defining average-case complexity and completeness while giving an example of a complete problem for distNP, the average-case analogue of NP.

The first task is to precisely define what is meant by an algorithm which is efficient "on average". An initial attempt might define an efficient average-case algorithm as one which runs in expected polynomial time over all possible inputs. Such a definition has various shortcomings; in particular, it is not robust to changes in the computational model. For example, suppose algorithm A runs in time tA(x) on input x and algorithm B runs in time tA(x)2 on input x; that is, B is quadratically slower than A. Intuitively, any definition of average-case efficiency should capture the idea that A is efficient-on-average if and only if B is efficient on-average. Suppose, however, that the inputs are drawn randomly from the uniform distribution of strings with length n, and that A runs in time n2 on all inputs except the string 1n for which A takes time 2n. Then it can be easily checked that the expected running time of A is polynomial but the expected running time of B is exponential.

To create a more robust definition of average-case efficiency, it makes sense to allow an algorithm A to run longer than polynomial time on some inputs but the fraction of inputs on which A requires larger and larger running time becomes smaller and smaller. This intuition is captured in the following formula for average polynomial running time, which balances the polynomial trade-off between running time and fraction of inputs:

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