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Beat Saber
Beat Saber is a virtual reality rhythm game developed by Ján Ilavský, Vladimír Hrinčár, and Peter Hrinčár. The game was published by Czech game developer Beat Games and was later obtained by Oculus Studios. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly colored sabers. Following an early access release on May 1, 2018, the game was officially released for PlayStation 4 and Windows (supporting both Steam VR and Oculus VR APIs) on May 21, 2019, and for the Meta Quest (Oculus Quest) in standalone mode.
The player uses VR controllers to relocate a pair of glowing sabers, which by default are colored red and blue for left and right respectively, although the colors are changeable to any color. In each song, the game presents the player with a stream of approaching blocks laid out in sync with the song's beats and notes, located in one of the 12 possible positions of a 4x3 grid. Each one may also be marked with an arrow indicating one of eight possible directions in which the block may be required to be cut through. There are also blocks with dots instead of arrows, which players may hit in any direction from the sides (not poked through the dot). When a block is properly cut by a saber, it is destroyed and a score is awarded, based on the length and angle of the swing and the accuracy of the cut. In addition, there are sometimes bombs that the player should not hit, and obstacles in the form of oncoming walls that the player's head should avoid. The term "map" refers to the layout of these blocks, walls, and bombs in a song.
Underneath the path where the blocks travel is a white "energy bar," also called "battery". At the beginning of every song, the bar is halfway full, slowly filling up as the player hits notes correctly. If the player makes mistakes, such as hitting a note in the incorrect direction or with the wrong saber, missing a note, hitting a bomb, or running into a wall, the bar will decrease. If the bar becomes empty, the level will end.
Since the addition of Original Soundtrack (OST) 5, two new mechanics were introduced to the game. One of them features a new block called a Chain, which starts with a block which indicates which direction to cut. After the lead slice, there are several smaller blocks which can be cut. The other new mechanic is the Arc, a line showing the recommended path for a saber to follow. It is connected to a block and continues on until it either connects to another block or stops altogether. Both of these new mechanics calculate score differently than the original blocks.
Before the start of each song, the game offers the option to enable Modifiers. These are options that affect different aspects of gameplay, such as the presence of bombs, or the speed at which the song plays. Modifiers can either increase or lower the player's rank depending on the impact on difficulty. For example, the "No Fail" modifier allows the player to complete the song without fail if the energy bar depletes, but the final rank will be lowered. The "Super Fast Song" modifier will increase the player's rank, but the song will progress at 150% speed.
In 2024, songs with explicit lyrics were added to the game. Players ages 13 and over may choose to remove or include uncensored explicit songs in the game settings. Players between the ages of 10 and 12 using a child account have explicit songs removed by default.
Beat Saber began after the completion of Beat Games' (Hyperbolic Magnetism at the time) previous title, Chameleon Run. Vladimír Hrinčár and Ján Ilavský began creating demos and prototypes, and some of these were posted on Facebook. Composer Jaroslav Beck saw some of these prototypes and met the team in Prague to convince them to let him create the soundtrack for the game. After around two years of development, the game was released in early access on May 1, 2018.
The game was first released in early access on Windows on May 1, 2018. The game was released on PlayStation 4 on November 20, 2018. An editor was announced for release in May 2018, which would allow for the creation of custom user songs, but it was postponed, and added in May 2019.
Hub AI
Beat Saber AI simulator
(@Beat Saber_simulator)
Beat Saber
Beat Saber is a virtual reality rhythm game developed by Ján Ilavský, Vladimír Hrinčár, and Peter Hrinčár. The game was published by Czech game developer Beat Games and was later obtained by Oculus Studios. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly colored sabers. Following an early access release on May 1, 2018, the game was officially released for PlayStation 4 and Windows (supporting both Steam VR and Oculus VR APIs) on May 21, 2019, and for the Meta Quest (Oculus Quest) in standalone mode.
The player uses VR controllers to relocate a pair of glowing sabers, which by default are colored red and blue for left and right respectively, although the colors are changeable to any color. In each song, the game presents the player with a stream of approaching blocks laid out in sync with the song's beats and notes, located in one of the 12 possible positions of a 4x3 grid. Each one may also be marked with an arrow indicating one of eight possible directions in which the block may be required to be cut through. There are also blocks with dots instead of arrows, which players may hit in any direction from the sides (not poked through the dot). When a block is properly cut by a saber, it is destroyed and a score is awarded, based on the length and angle of the swing and the accuracy of the cut. In addition, there are sometimes bombs that the player should not hit, and obstacles in the form of oncoming walls that the player's head should avoid. The term "map" refers to the layout of these blocks, walls, and bombs in a song.
Underneath the path where the blocks travel is a white "energy bar," also called "battery". At the beginning of every song, the bar is halfway full, slowly filling up as the player hits notes correctly. If the player makes mistakes, such as hitting a note in the incorrect direction or with the wrong saber, missing a note, hitting a bomb, or running into a wall, the bar will decrease. If the bar becomes empty, the level will end.
Since the addition of Original Soundtrack (OST) 5, two new mechanics were introduced to the game. One of them features a new block called a Chain, which starts with a block which indicates which direction to cut. After the lead slice, there are several smaller blocks which can be cut. The other new mechanic is the Arc, a line showing the recommended path for a saber to follow. It is connected to a block and continues on until it either connects to another block or stops altogether. Both of these new mechanics calculate score differently than the original blocks.
Before the start of each song, the game offers the option to enable Modifiers. These are options that affect different aspects of gameplay, such as the presence of bombs, or the speed at which the song plays. Modifiers can either increase or lower the player's rank depending on the impact on difficulty. For example, the "No Fail" modifier allows the player to complete the song without fail if the energy bar depletes, but the final rank will be lowered. The "Super Fast Song" modifier will increase the player's rank, but the song will progress at 150% speed.
In 2024, songs with explicit lyrics were added to the game. Players ages 13 and over may choose to remove or include uncensored explicit songs in the game settings. Players between the ages of 10 and 12 using a child account have explicit songs removed by default.
Beat Saber began after the completion of Beat Games' (Hyperbolic Magnetism at the time) previous title, Chameleon Run. Vladimír Hrinčár and Ján Ilavský began creating demos and prototypes, and some of these were posted on Facebook. Composer Jaroslav Beck saw some of these prototypes and met the team in Prague to convince them to let him create the soundtrack for the game. After around two years of development, the game was released in early access on May 1, 2018.
The game was first released in early access on Windows on May 1, 2018. The game was released on PlayStation 4 on November 20, 2018. An editor was announced for release in May 2018, which would allow for the creation of custom user songs, but it was postponed, and added in May 2019.