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Black Crypt
Black Crypt is a role-playing video game for the Amiga published by Electronic Arts in 1992. It was Raven Software's debut title. Its 3D realtime style is similar to FTL Games' popular Dungeon Master, where the player leads a party of four heroes through a large dungeon to ultimately confront and defeat a powerful enemy. A version for the Mega Drive was in development, but never released.
The player is given the task of creating four heroes to traverse the twenty-eight levels of the "Tomb of the Four Heroes" and defeat the evil Estoroth Paingiver. Estoroth, a powerful cleric, was banished to a black crypt for committing unspeakable acts. The guilds of Astera believe Estoroth is attempting to unseal his crypt, and send the four heroes to seal him away forever.
Unlike Dungeon Master, Black Crypt does not have pre-generated characters to select as possible heroes. When starting a new game, the player must first create and name their four heroes, then choose their class (fighter, cleric, magic user and druid) and set their starting attributes.
While most games of this type did not include maps of the dungeon (meaning players often mapped them out themselves on paper), the magic user has access to a spell called "Wizard Sight" which automatically maps the heroes movement and can be viewed in-game while the spell is active. Black Crypt also has 'bosses' on several levels, the first of which is actually within twenty spaces of the starting location.
Black Crypt was originally conceived by Brian Raffel and Steve Raffel in the late 1980s as an adventure module for pen-and-paper role-playing games, although work began in April 1990 to eventually turn their idea into a video game. The game's budget was $40,000.
According to a pre-release blurb in The One, Black Crypt consists of 12 interconnected dungeons rendered in 64 colours, and an EA spokesman purported that Electronic Arts "like to think of the game as a dungeon simulator rather than a game".
Black Crypt came on three 880k disks (excluding a game-save disk, used if not installed on a hard drive). The game uses the Amiga Halfbrite mode allowing a user defined palette of thirty-two colours, as well as an additional thirty-two colours which are half the brightness of the chosen palette.
Upon release, Black Crypt was met with "widespread critical acclaim", receiving an 92% from The One and 83% from German reviewer Amiga Joker.
Hub AI
Black Crypt AI simulator
(@Black Crypt_simulator)
Black Crypt
Black Crypt is a role-playing video game for the Amiga published by Electronic Arts in 1992. It was Raven Software's debut title. Its 3D realtime style is similar to FTL Games' popular Dungeon Master, where the player leads a party of four heroes through a large dungeon to ultimately confront and defeat a powerful enemy. A version for the Mega Drive was in development, but never released.
The player is given the task of creating four heroes to traverse the twenty-eight levels of the "Tomb of the Four Heroes" and defeat the evil Estoroth Paingiver. Estoroth, a powerful cleric, was banished to a black crypt for committing unspeakable acts. The guilds of Astera believe Estoroth is attempting to unseal his crypt, and send the four heroes to seal him away forever.
Unlike Dungeon Master, Black Crypt does not have pre-generated characters to select as possible heroes. When starting a new game, the player must first create and name their four heroes, then choose their class (fighter, cleric, magic user and druid) and set their starting attributes.
While most games of this type did not include maps of the dungeon (meaning players often mapped them out themselves on paper), the magic user has access to a spell called "Wizard Sight" which automatically maps the heroes movement and can be viewed in-game while the spell is active. Black Crypt also has 'bosses' on several levels, the first of which is actually within twenty spaces of the starting location.
Black Crypt was originally conceived by Brian Raffel and Steve Raffel in the late 1980s as an adventure module for pen-and-paper role-playing games, although work began in April 1990 to eventually turn their idea into a video game. The game's budget was $40,000.
According to a pre-release blurb in The One, Black Crypt consists of 12 interconnected dungeons rendered in 64 colours, and an EA spokesman purported that Electronic Arts "like to think of the game as a dungeon simulator rather than a game".
Black Crypt came on three 880k disks (excluding a game-save disk, used if not installed on a hard drive). The game uses the Amiga Halfbrite mode allowing a user defined palette of thirty-two colours, as well as an additional thirty-two colours which are half the brightness of the chosen palette.
Upon release, Black Crypt was met with "widespread critical acclaim", receiving an 92% from The One and 83% from German reviewer Amiga Joker.