Bloodborne
Bloodborne
Main page

Bloodborne

logo
Community Hub0 subscribers
What are your thoughts?
Be the first to start a discussion here.
Be the first to start a discussion here.
Bloodborne

Bloodborne is a 2015 action role-playing game, developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. The game follows a Hunter through the decrepit Gothic, Victorian-era inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents into horrific beasts. Attempting to find the source of the plague, the player's character unravels the city's mysteries while fighting beasts and cosmic beings.

Bloodborne is played from a third-person perspective. Players control a customizable protagonist, and the gameplay is focused on strategic weapons-based combat and exploration. Players battle varied enemies while using items such as trick weapons and firearms, exploring different locations, interacting with non-player characters, and unraveling the city's mysteries. Bloodborne began development in 2012 under the working title of Project Beast. Bearing many similarities to FromSoftware's Dark Souls series, Bloodborne was inspired by the literary works of authors H. P. Lovecraft and Bram Stoker, as well as the architectural design of real-world locations in countries such as Romania and the Czech Republic.

Bloodborne has been cited as one of the greatest video games ever made, with praise directed at its gameplay, atmosphere, sound design, Lovecraftian themes and interconnected world design. Some criticism was directed at its technical performance at launch, which was improved with post-release updates. The downloadable content The Old Hunters was released in November 2015. The game had sold 7.46 million copies by February 2022. Some related media and adaptations have also been released, including a card game, board game, comic book series, and an upcoming film adaptation.

Bloodborne is an action role-playing game played from a third-person perspective which features elements similar to those found in the Dark Souls series, also made by FromSoftware. The player makes their way through different locations within the decrepit Gothic city of Yharnam while battling enemies and bosses, collecting different types of items and interacting with non-player characters.

At the beginning of the game, the player creates their character, the Hunter, and determines their basic details; such as gender, name and visual appearance. The player also chooses a starting class, known as an "Origin", which provides a basic backstory for the Hunter and sets the player's starting attributes. Another way the player defines their Hunter is by choosing what brotherhood they are a member of. These religious societies, known as "Covenants", each have their views on Yharnam and the world beyond.

Yharnam is an interconnected map with non-linear progression and optional areas unlocked through exploration. The player can return to the hub world, known as the "Hunter's Dream", by interacting with lanterns spread throughout the Yharnam. Lanterns also serve as the game's checkpoints; the player will return to the last activated lantern when they die. Positioned separately from Yharnam, the Hunter's Dream allows players to purchase items such as weapons, clothing and consumables, level up their character, upgrade their weapons, or teleport to different areas.

Combat involves strafing, dodging enemy attacks and hitting them with different weapons. The new Rally system allows the player to recover portions of lost health by striking an enemy within a small window of time after taking damage. Director Hidetaka Miyazaki explained that this represents the player's increased will to continue after successfully striking an enemy. A New Game Plus mode allows the player to retain most of their equipment and upgrades on new playthroughs, and the game is more challenging than the previous playthrough. The player may only wield one of two melee weapons equipped to the right hand and one of two secondary weapons equipped to the left hand at any one time, weapons can be switched during gameplay.

Many melee weapons are Trick Weapons, which can swap into two forms with different moves. Certain weapons are wielded in both hands after transforming, meaning the left hand secondary weapon cannot be used. The player's main secondary weapon is a firearm, which can be used to shoot enemies or parry an incoming attack and stun the enemy. When an enemy is stunned, the player can perform a Visceral attack; Visceral attacks cause a large amount of damage in one hit and can also be performed after the player strikes an enemy from behind with a charged attack. Other weapons provide different functions or methods of combat. The player can carry other support weapons, such as Molotov cocktails, throwing knives, and pebbles.

See all
User Avatar
No comments yet.