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Bomberman 64 (1997 video game)
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Bomberman 64 (1997 video game)
Bomberman 64 is a video game developed and published by Hudson Soft as "Baku Bomberman" in Japan, and published by Nintendo as "Bomberman 64" in North America and Europe for the Nintendo 64. In Japan the "Bomberman 64" name was chosen for another game, the fourth Japanese N64 entry in the series. The 1997 game was released in Europe and North America in November and December 1997, respectively. While the game never saw a release on the Wii's Virtual Console service, it was released on the Wii U Virtual Console in both Europe and North America in March 2017 followed by Japan in June 2017.
Bomberman 64 is the first 3D game within the Bomberman series. It implements a different single-player mode by incorporating action-adventure and platforming stages instead of arenas in which enemies or other elements must be destroyed. This new variety of single-player game was well-received by critics for its imagination and depth, though most critics also deemed the multiplayer mode to be lacking compared to previous entries in the series.
Three more Bomberman games were released on the Nintendo 64: Bomberman Hero (1998), Bomberman 64: The Second Attack (2000), and Bomberman 64 (2001).
This game is featured in full 3D, thus the directional controls change. Bomberman is able to walk in eight directions with a rotating camera facing in eight directions and with three different zoom levels. His bombs have a different effect than in other games of the series; the bomb's explosion waves have a spherical pattern, rather than the traditional cross-shaped ones.
In both single player and multi-player modes, Bomberman always has the ability to kick, pick up, and throw bombs, without the need of power-ups, as in previous games. A unique feature of this game is that Bomberman can "pump" a bomb while holding it, which will make the bomb's explosion more powerful. A pumped-up bomb cannot be kicked or picked up again. Unlike most platform games of its time, Bomberman cannot jump, nor can he swim in water, although he can wade in shallow water. Since Bomberman lacks the ability to jump, higher areas that do not have a path leading to them must be reached by bouncing across bombs - typically this requires the "remote" power-up to avoid the normally timed bombs exploding early. "Bomb jumping" is actually required to fully explore most levels, retrieve certain power-ups, and cross many obstacles.
If Bomberman runs into an enemy NPC, or is hit on the head by a small object, such as an unexploded bomb, he will become temporarily dizzy. While in this state, he can get hoisted up by an enemy and thrown around, or even finished off by getting thrown off the map, or into a bomb explosion. Bomberman can do the same to an enemy.
When Bomberman takes damage, he dies. If he has a "heart" power-up when he's hit, he will survive, but he will lose the heart and taking damage simply causes Bomberman to drop the heart, and if it doesn't bounce off the level, he can pick it up again to survive another hit. In the Hard mode, the heart will disappear. When he dies in multiplayer mode, all the power-ups he obtained will scatter all over the place. In the Normal single-player mode, he keeps the power-ups until the player runs out of credits. The game has six bosses that perform the same bomb attacks as Bomberman, and the other six bosses that fight in their own unique way. All bosses can cause Bomberman to be dizzy if they touch him on Hard mode.
At the start of the game, Bomberman can enter any of four worlds, which are terrariums of other planets (that were likely drained by Altair as the planet that was Blue Resort world being drained as shown in the opening cutscene). In each world, there are four stages. The first and third stages are adventure stages, which Bomberman must navigate by solving puzzles and blasting his way toward the "Goal Arrow." The second and fourth stages are boss stages. Bomberman must fight Sirius or one of Altair's subordinates in the second stage, and he must fight the world's guardian in the fourth causing that world's anchor on Black Fortress to break. (This does not happen with the worlds that are past the first four.)
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Bomberman 64 (1997 video game)
Bomberman 64 is a video game developed and published by Hudson Soft as "Baku Bomberman" in Japan, and published by Nintendo as "Bomberman 64" in North America and Europe for the Nintendo 64. In Japan the "Bomberman 64" name was chosen for another game, the fourth Japanese N64 entry in the series. The 1997 game was released in Europe and North America in November and December 1997, respectively. While the game never saw a release on the Wii's Virtual Console service, it was released on the Wii U Virtual Console in both Europe and North America in March 2017 followed by Japan in June 2017.
Bomberman 64 is the first 3D game within the Bomberman series. It implements a different single-player mode by incorporating action-adventure and platforming stages instead of arenas in which enemies or other elements must be destroyed. This new variety of single-player game was well-received by critics for its imagination and depth, though most critics also deemed the multiplayer mode to be lacking compared to previous entries in the series.
Three more Bomberman games were released on the Nintendo 64: Bomberman Hero (1998), Bomberman 64: The Second Attack (2000), and Bomberman 64 (2001).
This game is featured in full 3D, thus the directional controls change. Bomberman is able to walk in eight directions with a rotating camera facing in eight directions and with three different zoom levels. His bombs have a different effect than in other games of the series; the bomb's explosion waves have a spherical pattern, rather than the traditional cross-shaped ones.
In both single player and multi-player modes, Bomberman always has the ability to kick, pick up, and throw bombs, without the need of power-ups, as in previous games. A unique feature of this game is that Bomberman can "pump" a bomb while holding it, which will make the bomb's explosion more powerful. A pumped-up bomb cannot be kicked or picked up again. Unlike most platform games of its time, Bomberman cannot jump, nor can he swim in water, although he can wade in shallow water. Since Bomberman lacks the ability to jump, higher areas that do not have a path leading to them must be reached by bouncing across bombs - typically this requires the "remote" power-up to avoid the normally timed bombs exploding early. "Bomb jumping" is actually required to fully explore most levels, retrieve certain power-ups, and cross many obstacles.
If Bomberman runs into an enemy NPC, or is hit on the head by a small object, such as an unexploded bomb, he will become temporarily dizzy. While in this state, he can get hoisted up by an enemy and thrown around, or even finished off by getting thrown off the map, or into a bomb explosion. Bomberman can do the same to an enemy.
When Bomberman takes damage, he dies. If he has a "heart" power-up when he's hit, he will survive, but he will lose the heart and taking damage simply causes Bomberman to drop the heart, and if it doesn't bounce off the level, he can pick it up again to survive another hit. In the Hard mode, the heart will disappear. When he dies in multiplayer mode, all the power-ups he obtained will scatter all over the place. In the Normal single-player mode, he keeps the power-ups until the player runs out of credits. The game has six bosses that perform the same bomb attacks as Bomberman, and the other six bosses that fight in their own unique way. All bosses can cause Bomberman to be dizzy if they touch him on Hard mode.
At the start of the game, Bomberman can enter any of four worlds, which are terrariums of other planets (that were likely drained by Altair as the planet that was Blue Resort world being drained as shown in the opening cutscene). In each world, there are four stages. The first and third stages are adventure stages, which Bomberman must navigate by solving puzzles and blasting his way toward the "Goal Arrow." The second and fourth stages are boss stages. Bomberman must fight Sirius or one of Altair's subordinates in the second stage, and he must fight the world's guardian in the fourth causing that world's anchor on Black Fortress to break. (This does not happen with the worlds that are past the first four.)