Brawl Stars
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| Brawl Stars | |
|---|---|
Logo used since September 2025 | |
| Developer | Supercell |
| Publisher | Supercell |
| Platforms | Android, iOS |
| Release |
|
| Genres | MOBA, hero shooter |
| Mode | Multiplayer |
Brawl Stars is a multiplayer online battle arena[1] and hero shooter[2] video game developed and published by Finnish video game company Supercell.[3] The game was released worldwide on 12 December 2018, on iOS and Android platforms. The game features a variety of game modes, each with a distinctive objective. Players are able to choose from a large selection of unlockable characters, called "Brawlers", who each have different abilities and playstyles.[4][5][unreliable source?]
Gameplay
[edit]
In Brawl Stars, players battle against other players or AI opponents in multiple game modes. Players can choose between different Brawlers, who can be unlocked through the Starr Road or purchased through the Shop to use in battles.[6] In December 2022, a new progressive unlock system called the "Starr Road" replaced Boxes as the main method to unlock Brawlers.[7][unreliable source?] The cost to unlock each Brawler on the Starr Road depends on its rarity.[8][unreliable source?]
During a match, players can use their Brawler's normal attack or their Super, a special attack that charges up through damaging opponents or in some cases through additional means. Players can also equip their Brawlers with power-ups known as Gadgets, Star Powers, Gears, and Hypercharges; Gadgets and Hypercharges can be activated during a match,[9][10] while Star Powers and Gears are passive abilities.[11][12]
Game Modes
[edit]Brawl Stars has a variety of different permanent and temporary game modes that players can choose from, each having different objectives and maps. Players can invite friends to play with them while staying under the maximum team size of the game mode. Most modes involve two teams with three players each, other modes can involve either five or two player teams.[13][unreliable source?][14]
- Showdown: A battle royale-style game mode involving one (solo), two (duo), or three (trio) players per team. Ten (twelve in Trio Showdown) players battle for survival, with Power Cube boxes scattered across the map providing boosts to attack and health.[15][unreliable source?][16][unreliable source?][17][unreliable source?][18]
- Brawl Ball: A soccer game mode where two teams of three (or 5 for 5v5 Brawl Ball ) players attempt to score points by shooting a ball into the opponents' goal. The game ends if one team scores two points, or if one team has a point advantage after two minutes. Other variants of this game mode were added later, modeled after different sports such as basketball, volleyball, and ice hockey.[19][unreliable source?][18]
- Gem Grab: Gems spawn in the middle of the map, and two teams of three Brawlers must collect the highest number of Gems possible. A team wins if they collect and hold at least ten Gems for 15 seconds. If both teams have ten or more Gems, the countdown is active, and the teams are tied in Gems collected, the timer pauses. It restarts once a team takes the lead again.[20][unreliable source?][18]
- Wipeout and Bounty: Deathmatch game modes. In Wipeout, two teams of either three or five must defeat 10 or 20 enemy Brawlers. In Bounty, teams must earn 20 points by defeating Brawlers, who become worth more points for each kill, with a blue star deciding the draw from overtime.[18][21][unreliable source?][22][unreliable source?][23][unreliable source?]
- Heist: Two teams of three Brawlers each attempt to destroy the opponents' highly durable safe located near their spawn point, before the enemy team can destroy their own safe.[24][unreliable source?][18]
- Hot Zone: A king of the hill game mode. Two teams of three Brawlers each must stay in all Hot Zones for a combined total of 100 seconds. The match ends if this requirement is met or one team had stayed in the Hot Zones longer than the other throughout the time limit. A 2v2 version of the mode was added later during special events.[25][unreliable source?][18]
- Knockout: A deathmatch game mode where players cannot respawn and rounds are won by defeating the entire enemy team. The first team to win two rounds wins the game. A variation with five Brawlers is unique in that each elimination causes the remaining teammates to gain extra damage and health.[26][unreliable source?][18]
- Duels: A game mode involving two players playing against each other. Each player assembles a team of three Brawlers; after one of the players' Brawlers is defeated, the player plays the next. The goal is to defeat all three of the opponents' Brawlers while not losing your brawlers in the process.[18][27][unreliable source?]
- Mega Pig: Players can join clubs or create them[28] to participate in Mega Pig, an event that occurs around once a month over a weekend. Each win adds to a club's points, which increases the Starr Drops they get at the end of the event,[29] with a mega Tree event during Christmas.[30] Each player has 15 tickets they can use to play games, each game costing one. Once a player runs out of tickets they can't contribute to the pig anymore (unless they help someone else in their club win games).[29]
- Map Maker: A mode where players can freely create maps and may apply custom modifiers to various modes in the game. Players can submit their maps into candidates of the day, allowing for a selection of random player-submitted maps to be played by other players, who can give the map a like or dislike, increasing or decreasing their chance of being selected. The map with the most likes becomes the 'winner of the day' the next day. It is featured in a second Map Maker slot available for all players to play for a day.[31]
Brawl Pass
[edit]On 14 May 2020, a game update added a new reward system called the “Brawl Pass”.[32] The Brawl Pass is the game's version of a battle pass. When players compete in battles, they earn XP (formerly known as Tokens) to progress along the Brawl Pass and unlock tiers with various rewards. All players have the free Brawl Pass by default. Players could purchase the premium Brawl Pass with Gems, until 4 January 2024, where the pass and its newly introduced Brawl Pass Plus variant could only be bought with real money.[33][34]
Ranked
[edit]In Ranked, formerly called Power League, a random 3v3 game mode and map are chosen. Winning a game increases Points, and Point thresholds increase a player's rank. As a player breaks through certain Point thresholds, 200 pro pass XP is obtained, which can give the player unique cosmetic items, Starr drops or skins. Reaching a new rank rewards the player with 200 pro pass XP. A list of the ranks as of February 2025 from lowest to highest is Bronze, Silver, Gold, Diamond, Mythic, Legendary, Masters, and Pro. 9 Brawlers at power level 11 are required to pass into Mythic from Diamond.[35]
Pro Pass
[edit]The Pro Pass in Brawl Stars is a ranked pass that resets every 4 seasons to link with major Esports events. It offers a structured rewards system across 100 tiers, featuring both free and paid tracks. One of the most notable rewards is the Pro Skin Upgrade, which enhances an existing skin with exclusive Ranked-themed effects such as new animations, visual effects, and upgraded textures. Players earn four Pro Skin Upgrades throughout the Pro Pass at tiers 10, 30, 60, and 100, but these must be unlocked during the active season.[36]
In addition to skin upgrades, the Pro Pass provides a variety of rewards, including Hypercharge Drops , Ranked Drops, and Starr Drops . Players can also collect Gems on the free track, while the paid track offers an additional Gems, along with exclusive cosmetics like Pins, Sprays, and Player Icons. These rewards encourage Ranked Mode participation and provide players with valuable in-game items to enhance their experience.[36]
Players can earn Pro Pass XP in Brawl Stars by participating in Ranked Mode and official events. The primary way to gain XP is by winning Ranked Matches. Additionally, Rank Promotions provide an XP bonus once per month, helping players to progress faster. XP can also be obtained from Ranked Starr Drops, and by participating in official Brawl Stars events.[36] Watching E-sports tournaments and participating in "Pick-ems" on the official website, people can earn extra Pro Pass XP.
Resources
[edit]Players can upgrade Brawlers' stats using Coins and Power Points. Coins are additionally used for buying Brawler-specific upgrades such as Gadgets, Star Powers and Hypercharges. Credits are used to unlock Brawlers, XP Doublers (formerly Token Doublers) are used to speed up progress through the Brawl Pass, and Bling is used to buy most cosmetics, which was added on April 2023, replacing Star Points.[37][38]
Gems are used to top off any currency that the player does not have enough of, as well as certain cosmetics exclusively available for gems.[39] Gems are available for free, but the main way of obtaining them is through money. Winning matches with Brawlers and doing certain challenges progresses their record level, which can unlock Brawler cosmetics and progression items (Power Points, Coins, Titles, and Credits).[40]
Starr Road
[edit]The Starr Road was introduced as the method of unlocking Brawlers, after the removal of Boxes in December 2022.[7][unreliable source?] Players can select a Brawler from a selection of up to four from the same rarity (from a choice of either Rare, Super Rare, Epic, Mythic, or Legendary) to initiate the unlocking process. Progress is made through Credits, a currency obtained in the Trophy Road, Mastery paths, Starr Drops and Brawl Pass. Players can switch to a different Brawler they wish to unlock at any time, with the accumulated credits transitioning to the new selection.[41]
Once a Brawler is unlocked, it becomes a permanent addition to the player's collection. The Starr Road then presents a new selection of Brawlers from the next rarity tier to unlock. Alternatively, players have the option to acquire Brawlers from the Starr Road using Gems.[41]
Until 29 February 2024, the Chromatic Shop allowed players to unlock certain Brawlers through Chroma Credits, a currency obtainable through the Brawl Pass and used exclusively for unlocking Brawlers who debuted as part of a Brawl Pass. Alternatively, Gems could be used to purchase the Chromatics.[42]
Cosmetics
[edit]Brawl Stars has a variety of cosmetics. Skins change a brawler's model and animations,[43] and may come with pins for in-game communication, player icons (profile pictures) and sprays.[44] Some cosmetic items are exclusive or limited edition.[43]
Brawlers
[edit]As of October 20, 2025, Brawl Stars has 96 brawlers, and 7 classes. These classes are Damage Dealers, Marksmen, Tanks, Assassins, Supports, Controllers, and Artillery.[45]
Setting
[edit]Brawl Stars takes place in a fictional abandoned amusement park named Starr Park. Initially introduced in a live-action short film,[46] in-game surveillance footage showed that Starr Park closed in 1995 due to magic purple gems that granted several staff and visitors in Starr Park immortality, but in the ensuing chaos, gave life to inanimate objects and mutated plant life and animals.[47]
Development and release
[edit]Supercell set out to develop a team-based game similar to League of Legends and Overwatch. The team wanted to create such a game that was designed with mobile devices in mind first. According to Frank Keienburg, General Manager of Supercell, "Our focus was on retaining a lot of depth while stripping away all the fluff".[48] Although the game contains some elements of the battle royale genre, these were implemented before the genre as a whole took off and the team did not set out to make a game with those elements.[49]
The game is notable for its long soft launch period during which virtually every aspect of the game changed.[50] Supercell officially announced the game via a livestream video on 14 June 2017.[51][unreliable source?] It received an iOS soft launch in Canada the following day.[52] The soft launch would last a total of 522 days, during which internally it was doubted whether or not the game would ever actually see a general release.[49][48] Initially, the game was played in portrait mode and the movement controls were controlled by tapping on the screen. Eventually, landscape mode and joysticks were implemented.[49][48] Other changes include changing the UI, changing the metagame and transitioning the game from 2D to 3D.[48] Frank Keienburg attributes the difficult beta period to the developers working in a new genre where they "weren't sure how to interpret its success".[49] The game soft-launched in Finland, Sweden, Denmark, Norway, Ireland, Singapore, Hong Kong, Macao and Malaysia for iOS on 19 January 2018.[citation needed]
Brawl Stars was made globally and officially available on 12 December 2018,[1] grossing over US$63 million in its first month.[53] On 9 June 2020, Brawl Stars was released in mainland China, with the corresponding changes to accommodate to Chinese regulations by Tencent Games.[54]
Brawl Stars Championship
[edit]The Brawl Stars Championship is an annual tournament, composed of a qualifying stage, available in-game, another Monthly Qualifier stage, a Regional Monthly Finals stage, and finally a World Finals stage, in which the best teams compete to win the Championship. The first in-game challenge is similar to other challenges: the players must win 15 matches in the in-game challenge without losing three times. After 15 wins, a regional Monthly Qualifier stage is created, giving access to the regional Monthly Finals.[55] These events lead to the World Finals.[56][unreliable source?][57]
The first edition, known as the Brawl Stars World Championship, was held on 15 and 16 November 2019, at the Busan Exhibition and Convention Center in South Korea. The first-place winner was Nova Esports with a 3–0 victory. Other competing participants included Animal Chanpuru, Tribe Gaming, 3Bears, Spacestation Gaming, and PSG Esports. With a $250,000 prize pool, it was the first international event for the game and had teams from North America, Europe, Latin America, Southeast Asia, Japan, and South Korea.[56][58]
In 2020, the World Finals were held between 21 and 22 November with a base $1,000,000 prize pool. Half of the amount was raised using the profits from an in-game championship package. Eight teams participated in the World Finals, which were originally to take place in Katowice, Poland, but were moved online due to the COVID-19 pandemic. PSG Esports was the winner of that year's championship with a prize of $200,000. The other monetary prizes were split between the teams which won second to eighth place.[59]
In 2021, the Brawl Stars Championship started on 20 February. There are eight seasons for the championship that occur once per month, from February to September. The Championship Challenges and Monthly Qualifiers are each live for two days per season. The top eight teams from the regional Monthly Qualifiers go to the regional Monthly Finals. Sixteen teams from the Monthly Finals from all seven regions come together to participate in the World Finals, which took place in that year's edition from 26 to 28 November in-person in Bucharest, Romania. The prizes for 2021 were $600,000 in the Monthly Finals, and a minimum of $500,000 in the World Finals with opportunities to increase this amount through in-game offers.[57]
In 2024, the World Finals were held in conjunction with the Clash Royale League World Finals and the Clash of Clans World Championship in Helsinki, Finland during Superfest, an event developed by Supercell encompassing the before mentioned tournaments.[60][61][unreliable source?] The 2024 edition reached a peak viewership of over a million viewers with team HMBLE taking first place.[62]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | 72/100[63] |
| Publication | Score |
|---|---|
| Pocket Gamer | |
| 148 Apps |
Awards
[edit]The game was nominated for "Mobile Game" and "EE Mobile Game of the Year" at the 15th British Academy Games Awards.[66]
Critical reception
[edit]Brawl Stars received "mixed or average" reviews or 72 out of 100 on review aggregator website Metacritic.[63]
Pocket Gamer's Harry Slater scored the game 3 out of 5. Reviewing the game immediately after global release, he praised that game's progression. He criticized Showdown, the game's battle royale mode, for being the weakest of all the game modes that were in the game. He said that Showdown "doesn't capture the real madness of the genre, and there's a distinct lack of tension since you can pretty much see everyone on the map and what they're up to". He mentioned that something felt "missing in Brawl Stars. You'll play, you'll get new characters, you'll unlock new modes, but you're never having quite as much fun as you feel you should be doing." He continued on to say that "the action is relatively flat - in the team matches you know within the first few seconds which way the game is going." He concluded in disappointment because the game did not seem like "the huge step forward for multiplayer mobile action that a lot of us were hoping for."[64]
148 Apps' Campbell Bird scored the game 3.5 out of 5. She started with mentioning that the game felt "like a combination of Arena of Valor and Overwatch." She praised the game's graphics and the developer's implementation of the progression system to encourage players to play again, as well as the quick matchmaking. However, she criticized the game's controls for feeling "oddly loose and muddy". the characters falling "into pretty predictable hero shooter archetypes", as well as claiming that "every mode in the game is some variation on something you’ve seen before in other, better multiplayer shooters." She also highlighted that the frequent connection issues and unbalanced teams made the experience of playing the game less enjoyable.[65]
Eurogamer writer Christian Donlan wrote that the gameplay is easy to pick up (even for players of low skill). He also wrote that Battle Royales are all about preying on opponents and with health bars always being visible to everyone, it becomes even more crucial.[67]
Commercial reception
[edit]Brawl Stars has been downloaded over 400 million times. In 2020, Brawl Stars had the second highest gross of any mobile game in Europe.[68] It grossed US$526 million in total in 2020, which accounted for more than half its life time revenue. It was also the fourth game by Supercell to surpass US$1 billion in lifetime revenue.[69]
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External links
[edit]Brawl Stars
View on GrokipediaGameplay
Core Mechanics
Brawl Stars features fast-paced 3v3 real-time multiplayer battles where teams of three players control brawlers on compact, top-down arena maps designed for quick engagements.[1] These maps include environmental elements like walls, bushes, and obstacles that influence strategy, with objectives varying by mode but commonly involving collecting gems, capturing zones, or eliminating opponents to secure victory.[3] Controls are touch-based for mobile play, utilizing a virtual joystick on the left side of the screen to move the brawler in any direction.[8] Aiming occurs via a reticle on the right side, where players can enable auto-fire for automatic shooting toward the nearest enemy or manual aiming by dragging to target specific foes; dedicated buttons activate Super abilities—powerful charged attacks—and gadgets, which are one-use items providing tactical advantages like healing or mobility boosts.[8] Controls are customizable to adjust button size, position, and sensitivity for optimal play.[9] Each brawler starts with a base health value represented by a bar above their character, which depletes upon taking damage from enemy attacks; reaching zero health eliminates the brawler, who then respawns after a brief delay that increases over the course of the match, typically from 2 to 10 seconds.[4] Damage application often includes knockback effects that propel targets backward, potentially into hazards or off ledges, while certain attacks can destroy breakable walls or reveal hidden bushes, altering the map dynamically during matches.[3] In Showdown game modes, Power Cubes appear as collectible items from destructible boxes scattered across the map or dropped by defeated opponents. Collecting Power Cubes provides linear, permanent buffs for the duration of the match: each cube grants +400 health and +10% to attack stats (including attacks, Supers, Gadgets, and Star Powers). There are no special mechanics, thresholds, or unique effects at specific counts such as 4, 7, or 8 cubes; the buffs scale linearly. Examples include:- 4 cubes: +1,600 health and +40% attack boost
- 7 cubes: +2,800 health and +70% attack boost
- 8 cubes: +3,200 health and +80% attack boost
Brawlers
Brawlers serve as the core playable characters in Brawl Stars, functioning as unlockable heroes each equipped with a distinctive main attack for combat, a Super ability that activates upon charging through dealing or receiving damage, and customizable enhancements including up to two gadgets (throwable or activatable items with cooldowns), up to two star powers (passive buffs), and a hypercharge (an empowered Super variant). These elements allow for diverse playstyles, with brawlers unlocked primarily through the Starr Road progression, Brawl Pass rewards, or purchases using in-game resources like Credits and Bling. Shelly, the default starter brawler, exemplifies this with her close-range shotgun main attack and a Super that fires a barrage of shells in a widening pattern.[11][4] Bibi is an Epic Brawler characterized by high health (5000 base), high damage output, very fast movement and reload speeds, but short range. She attacks by swinging a baseball bat in a 150-degree arc; the attack charges a Home Run bar over 2 seconds, enabling the next attack to knock enemies back 4 tiles. Her Super sends a bouncing bubble that pierces enemies and deals damage over time. Gadgets include Vitamin Booster for gradual healing and Extra Sticky to slow enemies hit by her Super. Star Powers provide increased movement speed or a damage-reducing shield when the Home Run bar is fully charged. She is depicted as a tough punk with a baseball bat and an attitude.[12] Jessie is a Super Rare Brawler with moderately low health (3300 base) and damage output, moderately low reload speed, but strong utility. She attacks with a Shock Rifle that fires long-range energy orbs bouncing between up to three enemies, with damage reduced by 25% per bounce. Her Super deploys a Scrappy turret that auto-attacks nearby enemies. Gadgets enhance the turret with a shockwave slow or doubled attack speed. Star Powers allow healing the turret on hits or enable its shots to bounce like her main attack. She is portrayed as a prodigy inventor who builds gadgets from junkyard parts.[13] Nita is a Rare Brawler with moderately high health (4200 base), moderate damage, and very fast reload speed. She attacks with medium-range piercing shockwaves known as Rupture. Her Super summons Bruce the bear, a high-health melee attacker that chases and swipes at enemies. Gadgets allow stunning nearby enemies with Bear Paws or granting Bruce a damage-reduction shield with Faux Fur. Star Powers provide healing to both Nita and Bruce on enemy hits or increase Bruce's attack speed. She is depicted as a ferocious child whose teddy bear serves as a warning not to provoke her.[14] Brawlers are classified into seven primary roles to guide strategic team composition: Tanks (high-health frontline absorbers like Bull), Damage Dealers (versatile output-focused fighters like Jessie), Supports (healing and utility providers like Poco), Marksmen (long-range precision attackers like Piper), Assassins (mobile burst damagers like Leon), Artillery (area-control bombardiers like Dynamike), and Controllers (crowd-control specialists like Jessie in a hybrid sense). Examples span rarities from common to legendary. As of March 2026, there are 13 Legendary Brawlers: Amber, Chester, Cordelius, Crow, Draco, Kenji, Kit, Leon, Meg, Pierce, Sandy, Spike, Surge.[15] Recent additions include Lumi (a Support with light-based healing Supers introduced in January 2025), Mina (a Tank with crystal growth mechanics added in March 2025), Kenji (a melee Damage Dealer released in August 2025), and Glowbert (a Mythic Support with tether-based damage to enemies and healing to allies introduced in January 2026). As of March 2026, the game features 99 brawlers. The most recent brawler is Glowbert, released on January 23, 2026, with its event ending February 2, 2026, and becoming available in Starr Road on February 5, 2026. As of March 5, 2026, no new brawlers have been released since Glowbert. Official sources show no announcements for new brawlers in February; a Brawl Talk on February 21, 2026, detailed trophy system changes but did not include new brawler content. Community speculation mentions possible new brawlers in upcoming updates.[16][17][18][19] The upgrade system enables progression through power levels from 1 to 11, where players invest Power Points to boost a brawler's health, damage output, and reload speed by up to 50% at maximum level, enhancing viability in matches. Following the June 2025 update, the previous Mastery system— which rewarded experience-based tiers for cosmetics and minor bonuses—was replaced by the Records system, where completing brawler-specific challenges unlocks pins, icons, titles, and exclusive skins without ongoing progression grinding. Unlocking and upgrading brawlers integrates with broader progression by requiring resources earned from matches and events.[20][21] Balance adjustments occur frequently through patch updates to maintain competitive equity, targeting attributes like health pools, damage values, Super charge rates, and ability ranges. For example, the June 2025 patch buffed EMZ's main attack damage from 520 to 560 while increasing SAM's hypercharge charge rate from 20% to 25%, and the September 2025 update increased Tara's "Support from Beyond" gadget cooldown from 15 to 17 seconds but extended Kit's hypercharge duration from 5 to 6 seconds. These changes, informed by player data and developer analysis, prevent dominance by specific brawlers and encourage varied team builds. The November 2025 balance patch further refined the meta by reducing Byron's hypercharge rate from 40 to 30 and adjusting Bonnie's Super charge requirement from 4 to 6 hits.[22][4][23] As of March 2026 (current date: March 5, 2026), the Brawl Stars tier list is available on Brawl Time Ninja with real-time updates from 53.9 million battles and 298,151 community votes since March 2, 2026. It includes S, A, B, C, D tiers based on community input and stats like adjusted win rate and use rate. Top brawlers by adjusted win rate are Sirius (73.7%), Trunk (73.6%), Glowbert (72.6%), Gigi (72.2%), Ziggy (71.9%). Mode-specific lists (e.g., Knockout, Brawl Ball) are also provided. The meta favors high-win-rate brawlers like Sirius in various team compositions. These brawlers frequently rank highly in data-driven and community tier lists, with strong win and pick rates in high-trophy ladder play.[24][17][18]Game Modes
Brawl Stars features a diverse array of multiplayer game modes, primarily 3v3 team-based but also including solo, duo, trio, 1v1, and special PvE variants. These modes feature unique objectives that emphasize strategy, teamwork, and individual skill. They are available permanently, rotationally through event slots, or as limited-time specials, and are played on maps featuring walls, bushes for ambushes, environmental hazards, and occasional dynamic elements. Matches are fast-paced and typically last around 3 minutes.[25][1] The core modes include several permanent 3v3 formats with some variants in larger scales or different rulesets. Gem Grab is a 3v3 mode (with 5v5 variants) where teams collect 10 gems spawning from the center or from defeated enemies and hold more than the opponent when the timer ends or time expires. Strategies often involve early aggressive collection followed by defensive protection of the lead.[25] Brawl Ball is a 3v3 mode (with 5v5 variants) resembling soccer, where teams score by throwing the ball into the opponent's goal; the first to 2 goals wins, with overtime destroying walls to open the map.[25] Bounty is a 3v3 elimination-focused mode where teams earn stars for defeating opponents; the first to 20 stars wins, with a blue star serving as a tiebreaker. Open maps favor long-range snipers and mobility.[25] Heist is a 3v3 asymmetric mode where one team attacks to destroy the enemy safe while the other defends; the goal is to destroy the opponent's safe before yours is destroyed.[25] Hot Zone is a 3v3 mode where teams must capture and hold one or more zones to fill their control bar faster than the opponent.[25] Knockout is a team-based mode played in best-of-three rounds; defeated brawlers remain eliminated until the next round, with poison clouds appearing if rounds prolong.[25] Wipeout is a scoring mode where teams earn points by defeating opponents; the first to 10 points (or higher in variants) wins, available in 3v3, 5v5, and 3v3v3v3 formats.[25] Basket Brawl is a 3v3 basketball-style mode where teams score in the opponent's hoop (2 points inside the line, 3 from behind); the first to 5 points or the highest score at time end wins.[25] Paint Brawl is a 3v3 mode where teams cover the ground in their color using paint attacks and defeat splashes; the first to 100% coverage wins.[25] Showdown is a battle royale mode available in solo (10 players), duo, or trio formats, where the last brawler(s) standing wins. Players collect power cubes from destroyed boxes or defeated opponents to gain permanent upgrades. Each power cube provides +400 health and +10% to attack stats (including attacks, Supers, Gadgets, and Star Powers) for the duration of the match. The buffs scale linearly with no special mechanics or thresholds at specific cube counts such as 4, 7, or 8. For example, 4 cubes grant +1600 health and +40% attack boost, 7 cubes +2800 health and +70% attack boost, and 8 cubes +3200 health and +80% attack boost. Higher cube counts make a Brawler significantly stronger overall. Defeated opponents drop 1 power cube plus one-third of the cubes they had (rounded down), capped at a maximum of 5. The shrinking arena forces confrontations as the match progresses.[25][10] Duels is a 1v1 elimination mode where players choose 3 brawlers and compete in rounds; the winner retains their brawler while the loser eliminates one until one player has none left.[25] Special and event modes include Payload, where teams push their minecart toward the goal while hindering the opponent's; Hunters, a 10-player free-for-all where the first to 6 eliminations wins; PvE modes such as Robo Rumble (teams defend against robot waves) and Boss Fight (teams battle escalating AI bosses); Big Game (one oversized brawler vs five hunters); and Trophy Escape (players collect trophies from robots and escape the map).[25] Ranked mode provides competitive play for players above certain trophy thresholds, using random maps and modes to earn rank score and advance through divisions.[26] Team composition plays a crucial role across 3v3 modes, typically balancing tanky frontline brawlers for absorbing damage, supportive controllers or healers for utility, and high-damage carries tailored to the mode—for instance, favoring long-range options in Bounty or area-denial brawlers in Hot Zone. Certain game modes are particularly conducive to completing quests requiring dealing large amounts of damage (e.g., "Deal X damage" missions). Heist stands out as the optimal mode for this purpose, as teams must attack and destroy the enemy safe, which possesses substantial health and regenerates temporary shields, enabling high-DPS brawlers to unload massive sustained damage directly onto the objective while also engaging enemies. This results in consistently high total damage per match. Bounty and Knockout, being elimination-focused, allow racking up damage through repeated engagements and kills, favoring long-range or burst damage dealers for safe accumulations. Gem Grab offers frequent team fights around the central mine for multi-target damage opportunities. In contrast, modes like Showdown may yield less consistent damage due to survival priorities and potential early eliminations. Recent additions to Showdown variants include Loaded Showdown (featuring powerups) and other special modifiers. Shadow Smash is a 3v3/5v5 variant with shadow spiders and clones. Mega Quests, introduced in later updates (e.g., around 2025-2026), are larger-scale challenges often global, mode-specific, or brawler-specific (including damage totals), providing significant rewards like XP, resources, or cosmetics upon completion.Matchmaking
Brawl Stars uses a skill-based matchmaking system to pair players in matches. In solo queues, matchmaking is primarily based on a hidden Matchmaking Rating (MMR) that considers factors such as wins and losses, total trophies, average brawler trophies, and recent performance. This aims to create balanced, competitive games where players face opponents of similar skill levels, naturally resulting in win rates around 50% for players at their true skill tier. Team matchmaking (duo or trio) bases pairings on the highest MMR or Rank Score in the group, with adjustments (e.g., +200 or +500 Rank Score buffers) to maintain balance. Ranked mode uses visible Rank Score derived from wins and losses for similar-rank matchups. The system also accounts for queue times, region, brawler power levels, and server proximity to minimize lag. In February 2026, Supercell introduced MMR-based matchmaking as part of a major Trophy system rework, aiming to better reward skill and improve fairness.Player Concerns and Allegations
Many players express frustration with perceived "rigged" matchmaking, such as forced loss streaks, predetermined winners, or the game deciding outcomes to encourage engagement or spending. Common complaints include sudden difficulty spikes after wins, poor random teammates in solo queue, or bugs like temporary inability to shoot (often due to network desync, lag, or client glitches rather than intentional manipulation). However, there is no credible evidence—such as leaked code, whistleblower accounts, or verified reverse-engineering findings—indicating that Supercell manually intervenes to decide individual match winners or rigs outcomes. Supercell's Safe and Fair Play Policy prohibits cheating and emphasizes fair enforcement, with systems detecting client-side hacks but no confirmed server-side outcome manipulation. Frustrations often stem from natural variance in team-based modes (3v3 amplifies teammate impact), MMR adjustments after win streaks, and monetization elements that allow faster progression but not direct match fixing. Top players and consistent climbers demonstrate that skill significantly influences outcomes over time, aligning with skill-based systems in other competitive games. Bugs like input failures are patched periodically, and players are advised to report persistent issues in-game.Progression and Resources
In Brawl Stars, player progression revolves around accumulating trophies through matches, which advance the overall Trophy Road and unlock various resources and systems. Trophies serve as the primary metric for ranking and matchmaking, with victories granting increases based on performance and opponent strength, while defeats result in losses. In February 2026, Supercell announced a major rework to the Trophy system, scheduled for release on February 24, 2026, following maintenance. The update removes Trophy Seasons and the Trophy Box system, resets every brawler above 1000 trophies to 1000, and introduces a new Trophy system designed to encourage further progression, reward dedicated and skillful players with a brand new Brawler Title in a unique color, and improve matchmaking using an MMR (Matchmaking Rating) system. Details were provided in a Brawl Talk on February 21, 2026, with transition rewards including a final Trophy Box based on Season Trophies earned and an Ultra Trophy Box after the update (with potential for two Ultra Boxes for players reaching 3000 Season Trophies before the update). This system integrates with multiple currencies and passes that facilitate brawler unlocks, upgrades, and cosmetic acquisitions, encouraging consistent play across modes.[5] To efficiently accumulate trophies, players employ targeted strategies focused on game mode selection and brawler choices. As of March 2026, the Brawl Stars meta is dominated by hyper-aggressive brawlers. For pushing brawlers to 1000 trophies, Bull and Frank are strong in this hyper aggro meta, alongside Bibi, Mortis, and Leon, making them effective choices for players employing aggressive playstyles. Bibi stands out as a standout tier, with top meta picks including Bibi, Bull, and Frank, and counters such as Emz, Spike, and Colt. The most effective modes for trophy farming are Heist, valued for its fast-paced matches that enable higher trophies per minute; Duo Showdown, which supports quick gains even when supported or carried by a teammate; and 3v3 modes such as Gem Grab and Brawl Ball, which facilitate reliable wins through coordinated teamwork. Recommended practices include pushing low-trophy brawlers (<500 trophies) to face easier opponents, teaming up with friends or club members for better coordination, and using strong or currently meta brawlers. The reworked trophy and prestige system, combined with events like Rush that provide extra trophies, offer additional opportunities for progression, though core mode strategies remain similar post-update.[27] The game's economy features several currencies, each with specific earning and spending mechanics. Coins are the core upgrade currency, primarily earned via Trophy Road milestones, Brawl Pass rewards, quests, challenges, Starr Drops, the daily freebie, and special game modes with coin multipliers; they are spent on leveling brawlers, as well as acquiring gadgets, gears, star powers, and hypercharges.[28] Power Points complement coins for brawler leveling, obtained similarly through Trophy Road, Brawl Pass, and quests, and are essential for increasing a brawler's power level up to 11.[28] Credits focus on brawler unlocks, gathered from Trophy Road and Brawl Pass, and directed toward progressing the Starr Road to select and obtain epic or higher rarity brawlers.[29] Gems, the premium currency, are mostly purchased with real money but occasionally earned through events; they enable direct purchases of brawlers, skins, pins, profile icons, and other items like coins or power points.[28] Bling is dedicated to cosmetics, earned via Brawl Pass tiers and Starr Drops, and used in the in-game shop for skins and pins.[30] Brawlers start at Power Level 1 with no upgrade cost. Upgrading to higher power levels requires Power Points and Coins, with costs uniform across all brawlers and unchanged as of early 2026. These upgrades increase base stats. The per-upgrade and cumulative costs from Power Level 1 are as follows:| Upgrade to Level | Power Points Required | Coins Required | Cumulative Power Points | Cumulative Coins |
|---|---|---|---|---|
| 2 | 20 | 20 | 20 | 20 |
| 3 | 30 | 35 | 50 | 55 |
| 4 | 50 | 75 | 100 | 130 |
| 5 | 80 | 140 | 180 | 270 |
| 6 | 130 | 290 | 310 | 560 |
| 7 | 210 | 480 | 520 | 1040 |
| 8 | 340 | 800 | 860 | 1840 |
| 9 | 550 | 1250 | 1410 | 3090 |
| 10 | 890 | 1875 | 2300 | 4965 |
| 11 | 1440 | 2800 | 3740 | 7765 |
Setting and Lore
World Overview
Brawl Stars is set in a chaotic, multiverse-inspired universe that fuses elements of the Wild West, science fiction, and fantasy, all revolving around the central hub of Starr Park, a sprawling amusement park shrouded in mystery and mayhem. Introduced as a key environmental feature in the game's third season, Starr Park serves as the home for its colorful cast of Brawlers, who engage in high-stakes showdowns amid themed attractions like gift shops and training arenas, evoking a vibrant yet unpredictable entertainment realm. This setting draws players into a world where everyday fun spirals into explosive confrontations, blending nostalgic park aesthetics with otherworldly twists.[39] The narrative premise centers on Brawlers vying for fame, fortune, and supremacy through relentless battles, with lore unfolding subtly via in-game animations, seasonal events, and multimedia campaigns rather than overt storytelling. A pivotal expansion came in the 2023 fifth anniversary celebration, where the Starr Park CCTV project—a 42-day interactive livestream simulating a 1995 security room—revealed the park's origin as a once-thriving attraction that descended into ruin due to escalating Brawler unrest and hidden corporate machinations. Pre-release concepts from 2016-2017 emphasized raw gameplay experimentation during soft launches, but post-2018 global release, the canon deepened with ongoing updates, including the 2023 Brawlidays event, which infused holiday expansions into the park's festive chaos, highlighting seasonal rivalries and surprise gifts.[40][41][42] Core themes revolve around fierce competition and personal rivalries among Brawlers, underscored by layers of intrigue and conspiracies tied to Starr Park's shadowy underbelly, such as the enigmatic schemes of hotel magnate Mr. P, who oversees the park's operations, and the anomalous existence of Spike, a vengeful cactus entity born from experimental mishaps. These elements suggest a narrative of exploitation and rebellion, where fame-driven clashes mask deeper corporate and supernatural tensions. Supercell infuses the universe with homages to arcade gaming through its bite-sized, high-energy matches reminiscent of classic cabinet brawlers, while pop culture nods appear in crossover events and retro-inspired visuals that capture '90s nostalgia.[39][43]Key Locations and Factions
Starr Park serves as the central hub and foundational setting in Brawl Stars' lore, depicted as a sprawling theme park that experienced a catastrophic downfall in 1995, transforming its visitors and staff into the game's iconic brawlers through a combination of experiments, accidents, and unrest. This once-joyful destination featured themed zones such as a bustling carnival with rides and attractions, underground mines associated with explosive operations by characters like Dynamike, secretive laboratories conducting unethical research, and other distinct areas including Haunted Haven for eerie encounters and Piper's Pie Shop as a seemingly innocuous eatery tied to narrative events. These elements not only anchor the origins of many brawlers—such as stunt performers or park workers gaining superhuman abilities amid the chaos—but also host pivotal lore moments, like management-employee conflicts that escalated into widespread rebellion.[44][40][45] Extending beyond Starr Park's borders, the Brawl Stars universe incorporates additional key locations that reflect diverse environments and inspire the thematic design of in-game arenas. Snake Prairie embodies a vast, untamed wilderness dotted with dense bushes and open fields, serving as a backdrop for survivalist skirmishes and highlighting natural hazards like hidden ambushes in its map variants. Belle's Rock captures an urban, rocky showdown locale with structured walls and lanes, evoking high-stakes confrontations in built-up terrains possibly linked to the sharpshooter brawler Belle's personal history. Seasonal venues, including winter lodges during holiday-themed updates, introduce temporary atmospheric settings with snow-covered grounds and festive obstacles, adding variety to environmental interactions. These sites integrate seamlessly into gameplay arenas through features like destructible walls, thematic hazards (e.g., explosive mines or shadowy corners), and environmental interactivity that mirrors their lore-driven origins.[1][46] Factions in Brawl Stars' narrative form loose alliances shaped by the park's legacy and external influences, often revolving around internal park dynamics and external threats. Starr Park employees represent an organized group under management figures, exemplified by Mr. P's hotel chain operations, where overworked staff like porters and handlers harbor growing resentments that fuel brawler uprisings. Rogue brawlers emerge as independent or rebellious entities, former park inhabitants who break free from corporate control to engage in chaotic brawls across locations. Interdimensional threats introduce speculative external factions, such as otherworldly invaders disrupting the established order, adding layers of cosmic conflict to the lore. These groups drive story tensions, with alliances shifting based on shared grudges against the park's exploitative past.[40][47] Recent lore expansions from 2024 to 2025 have broadened the universe with new areas, including the June 2025 Trophy Road rework that integrates Starr Park themes directly into player progression through themed worlds and rewards, and the October 2025 Stranger Things collaboration, which brings interdimensional elements like the Upside Down into the park via new events, arenas, and crossover narratives running from November 6 to December 3, 2025. These updates, integrated via events and animations, expand Starr Park's influence into extraterrestrial and alternate dimensions, featuring hazards and star-themed arenas that echo the game's evolving narrative framework.[22][48]Development
Conception and Early Development
Brawl Stars originated in 2016 as a side project within Supercell, Finland's prominent mobile game developer known for its independent "cell" teams that experiment freely with new concepts. Inspired by the surging popularity of multiplayer online battle arena (MOBA) games and emerging battle royale formats, the project aimed to create fast-paced, session-based multiplayer action tailored for mobile devices. The initial prototype, codenamed Project Laser, adopted a sci-fi theme with side-scrolling gameplay designed for portrait-mode play on smartphones, reflecting early efforts to adapt shooter mechanics to vertical screens. This built on even earlier fantasy-style concepts, where placeholder art in a familiar genre allowed quick iteration by the team's artists.[49][50][51][52] The game evolved through multiple design phases, including codenames like Guntown and Slugfest, as the team pivoted toward a gunslinging western aesthetic while refining core elements. A key shift occurred when feedback from internal prototypes highlighted issues with the portrait orientation, leading to a redesign for landscape mode with top-down views to better support 3v3 battles and strategic positioning. Designers, including Antti Summala, prototyped various control schemes—such as auto-aim and manual targeting—and progression systems, testing them rigorously to ensure accessibility without sacrificing depth. By the time of beta testing, the roster included an initial set of 15 brawlers, each with unique abilities drawn from the evolving themes, emphasizing variety in playstyles from close-range brawlers to long-distance sharpshooters.[53][51][50][54][49] Soft launch began in June 2017 in select markets, including Canada, Finland, Sweden, Norway, Denmark, and Ireland, allowing Supercell to gather real-player data over an 18-month period. Feedback from these betas drove significant changes, such as simplifying controls to reduce complexity for casual players and balancing early game modes like Gem Grab and Brawl Ball. Despite these adjustments, the project nearly faced cancellation, aligning with Supercell's rigorous policy of shelving underperforming prototypes—over 30 titles have been axed historically. However, strong retention metrics and engagement from soft-launch users convinced leadership to greenlight global expansion, averting the fate of other internal experiments.[55][56][49][57][58]Release and Post-Launch Updates
Brawl Stars underwent a soft launch beginning in Canada in June 2017 and expanding to Finland, Norway, Denmark, Sweden, Ireland, and select Asian countries by early 2018, allowing Supercell to refine the game based on player feedback before its wider availability. The game achieved global release on December 12, 2018, becoming available worldwide on iOS and Android platforms.[2] Post-launch, Supercell focused on expanding content through regular updates, beginning with the introduction of new brawlers and game modes. By November 2025, 96 brawlers had been added to the roster, starting from the initial 15 at launch and including notable additions like Jessie in January 2019, Gray in December 2022, and Kit in December 2023, each bringing unique abilities to diversify gameplay.[18] The Brawl Pass system was introduced in June 2020 with Season 1: High Noon, offering players a tiered progression track with free and premium rewards, including exclusive skins, pins, and brawlers, which became a core part of the monetization and engagement strategy.[59] Ranked mode, initially launched as Power League in March 2021, underwent a significant overhaul in March 2024 to replace it with a new Ranked system featuring monthly seasons, tiered matchmaking, and pro skins as rewards, aiming to provide a more accessible competitive experience. This system was further reworked in February 2025, introducing the current season reset mechanics with seasons lasting one month and starting on the third Thursday of each month, ranks decreased by six at season end (or to Silver I minimum; for example, Mythic I resets to Gold I), and a 10% Elo boost until reaching the previous season's highest rank (or Legendary I, whichever is lower). No major changes to these reset rules were implemented in 2026.[60][34][61] Supercell has maintained a cadence of monthly balance patches to adjust brawler stats, gadget effectiveness, and map layouts, ensuring meta diversity; for example, the March 2025 patch nerfed Edgar's gadget cooldowns while buffing Charlie's Super charge rate.[62] Seasonal events have been a staple, with Brawlidays held annually in December featuring holiday-themed skins, pins, and temporary modes like Snowtel Brawl, while Summer of Brawl events, first in 2019, introduced limited-time challenges and cosmetics tied to summer themes.[42] In 2025, updates emphasized community features, such as the June Trophy Road rework that streamlined progression rewards and added new modes like Knight Fight and Dodgebrawl, alongside the September introduction of the Club MEGA TRAIN event, where clubs collectively collect rails for shared rewards including graffiti skins.[22][4] These changes addressed player feedback on accessibility and social play, building on the Brawl Pass system for enhanced club progression. In February 2026, Supercell released a major update on February 24, 2026, following maintenance, which implemented a comprehensive rework of the Trophy system. The changes were previewed in a January 2026 announcement and fully detailed during a Brawl Talk on February 21, 2026. The update removed Trophy Seasons and the Trophy Box system, reset all Brawlers above 1000 Trophies to 1000, provided transitional rewards including final season Trophy Boxes and Ultra Trophy Boxes (with additional rewards for players reaching 3000 Season Trophies before the cutoff), and introduced a new long-term Trophy progression framework. This new system emphasizes sustained player growth through Prestige levels for achievement recognition, MMR-based matchmaking improvements, exclusive Brawler Titles in distinctive colors for top performers, redesigned Trophy icons, and supplementary features such as the Resource-Rush event for increased resource rewards.[5]Esports and Community
Brawl Stars Championship
The Brawl Stars Championship is the premier official esports tournament series for Brawl Stars, organized annually by Supercell since 2019, culminating in the World Finals as the global showdown for top teams. The series features a multi-stage pathway including online qualifiers, regional monthly finals, mid-season majors like the Brawl Cup, and the Last Chance Qualifier (LCQ), leading to the offline World Finals where 12-16 elite teams compete for supremacy. This structure emphasizes accessibility for both professional organizations and amateur players through open entry points, fostering a competitive ecosystem that has grown to include expanded regional representation and increased prize pools, with the overall 2025 season totaling $2,000,000 across all events.[63][64][65] The tournament format revolves around 3v3 team-based matches in core game modes such as Gem Grab, Brawl Ball, Heist, Bounty, and Hot Zone, with Knockout occasionally featured; competitions use best-of-three (Bo3) or best-of-five (Bo5) series, often in a double-elimination bracket for fairness and excitement. For instance, the 2024 World Finals employed Bo5 sets in the playoffs, highlighting strategic depth in map selection and brawler bans. Prize pools have scaled significantly, with the 2024 World Finals offering $1,000,000—distributed as $400,000 to the champion, $200,000 to second place, and lesser amounts down to eighth—while earlier editions like 2019 started at $250,000, underscoring the event's rising stature. Historical highlights include ZETA DIVISION's dominance from Japan, securing three consecutive titles from 2021 to 2023 by defeating rivals like STMN Esports in the 2023 grand final (3-1), though upsets have occurred, such as Germany's HMBLE clinching the 2024 crown (3-0 over Crazy Raccoon) as relative underdogs from the EMEA region. Regional dynamics show APAC's consistent edge over NA, with Japanese and European squads often prevailing in cross-regional clashes.[66][67][68][69] The championship has evolved to enhance inclusivity and scale, introducing Club Leagues in November 2021 as a weekly competitive mode for clubs to earn tickets and rewards, bridging casual play to pro pathways. Open qualifiers allow amateurs to enter monthly events by successfully completing the Championship Challenge, a monthly in-game event requiring 15 wins with no more than 3 losses (before accumulating 4 losses), which unlocks the ESPORTS tab in the tournament center. This tab enables players to register a team and participate in the championship's qualification stages, including monthly qualifiers, finals, and progression to higher tournament rounds, democratizing access. For 2025, expansions include six monthly seasons (up from previous years), a new offline Brawl Cup in Q2 where the winner secures an extra World Finals slot for their region, and the addition of South Asia and Southeast Asia as distinct sub-regions alongside core areas like NA, LATAM, EMEA, and APAC, allocating more qualification spots to diversify participation; as of November 2025, the season is ongoing with the World Finals scheduled for November 28-30 in Stockholm. Broadcasting elevates the spectacle with live streams on YouTube's Brawl Stars Esports channel and Twitch's Brawl Stars account, featuring professional casters for play-by-play analysis and production elements like viewer interactions for in-game rewards, drawing peak audiences over 1 million for key matches such as the 2024 semifinals.[64][70][63][71][72][73] To participate in the Brawl Stars Championship (BSC), the official esports circuit, players form or join 3-player teams and compete in periodic Championship Challenges. In these open qualifiers, teams must achieve 15 wins before accumulating 4 losses to qualify for the Monthly Qualifier. Successful teams are then added to the official BSC Discord server, where they can create a persistent team or join an existing one within their region to compete in the Monthly Qualifier. The top-performing teams (typically the best 8 per qualifier) advance to further stages, contributing to regional leaderboards and potential qualification for mid-season events like the Brawl Cup or the Last Chance Qualifier (LCQ), ultimately aiming for the World Finals. Esports team tags or prefixes (such as TRIBE| for Tribe Gaming, a major North American partnered organization with an active Brawl Stars roster) are not officially granted by Supercell but are manually added by players to their in-game names (via the profile edit feature) once signed to a professional or academy roster by an esports organization. These tags represent affiliation with competitive teams or orgs participating in the BSC. Players looking to join teams can network through community resources, including Discord servers like the official r/BrawlRecruit (for recruitment), r/BrawlStarsCompetitive (for strategy and scene discussion), and the official Brawl Stars Discord (with LFG channels). Websites such as curry.gg (Brawl Stars team finder) and seek-team.com allow creating player profiles (CVs with trophies, ranks, mains) to apply to looking-for-player (LFP) listings or search for recruitment opportunities. At higher ranks like Mythic or above, standout performance in Ranked/Power League, consistent qualifier results, and networking increase chances of being scouted or signed by organizations.Community and Fan Engagement
Brawl Stars has cultivated a vast and engaged player base, with over 500 million lifetime downloads as of 2025, reflecting its widespread appeal among mobile gamers globally. The game's community spans diverse demographics, predominantly attracting players aged 13-24, though a significant portion includes adults over 25, as evidenced by analytics from content creators and player surveys. Monthly active users hover around 17 million, with approximately 3.5 million daily players, underscoring sustained engagement years after its 2018 global launch.[74] A core element of community interaction lies in the game's clubs, which function as social guilds enabling players to form teams, participate in club wars—a competitive mode where groups battle for rankings—and engage in real-time chats for strategy discussions and camaraderie. These features foster collaboration, with clubs often hosting internal events and leaderboards to track collective progress, enhancing the social dimension beyond solo or ranked play. Club leaders can set a description for their club, which is visible to members and prospective joiners in the club menu, to introduce the club, motivate members, or add humor and fun. Popular and creative examples, particularly shared in Turkish communities to encourage joining or for comedic effect, include:- Sen yoksan bir kişi eksiğiz. (If you're not here, we're one person short.)
- Yanlış yerde bulunan doğru insanlarız. (We are the right people in the wrong place.)
- Birlikte savaşalım, zaferleri paylaşalım ve Brawl Stars şampiyonları olalım! (Let's fight together, share victories, and become Brawl Stars champions!)
- Gölge Savaşçıları: Karanlıkta gizlenenlerin mekanı. (Shadow Warriors: The haven of those hidden in the dark.)
- Ateş Topları: Sahaya adım attığımızda her yer alev alıyor! (Fire Balls: When we step onto the field, everywhere ignites!)
- Rehin almayız, kupa alırız. (We don't take hostages, we take trophies.)
- Biz oyunculardan daha fazlasıyız. Biz bir aileyiz. (We are more than players. We are a family.)
- Zirveyi hedeflemiyoruz, zirvedeyiz! (We're not targeting the top—we're already there!)
- Kazanmak bizim için bir amaç değildir, alışkanlıktır. (Winning isn't a goal for us; it's a habit.)