Brenda Romero
Brenda Romero
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Game Development Career Timeline

This timeline chronicles Brenda Romero's extensive and influential career in the video game industry, from her early roles to her independent work and academic pursuits.
Entry into the Industry
Early 1980s
Brenda enters the game development industry. Specific initial roles and companies are not widely documented, but she begins gaining experience in game design and development.
Sir-Tech Software
1981-1989
Brenda Romero worked at Sir-Tech Software, the company that designed the Wizardry series. Brenda was involved in various design and development aspects.
Multiple Companies
1990s
Worked for different developing companies. During this period, Brenda continued to hone her skills and contribute to various game projects.
Atari
2001-2003
During this time, she worked for Atari, a well known video game and home computer company. Brenda was involved in different designing aspects for the comapny's games.
Gamelab
2003-2009
Worked for Gamelab, a game developing company based in New York City. Brenda collaborated on a number of games.
Social game developer Lolapps
2009-2011
Brenda Romero worked for the social game developing company, Lolapps. She took care of various designing aspects.
Co-founded Loot Drop
2013
Brenda co-founded Loot Drop, a social and mobile game development company, with John Romero. This venture allowed her to further pursue her design philosophies and explore new gaming platforms.
Independent Game Development and Teaching
2014 - Present
Brenda focuses on independent game development, creating thought-provoking and experimental games like 'Train' and 'SIXTES'. She also becomes a prominent figure in game education, teaching and mentoring aspiring game developers at various universities.
University of California, Santa Cruz
2015
Brenda Romero joined the University of California, Santa Cruz, as director of the school's game program.