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Mega Man Star Force
Mega Man Star Force: Leo, Mega Man Star Force: Dragon, and Mega Man Star Force: Pegasus, are 2006 action role-playing games developed and published by Capcom for the Nintendo DS handheld video game console; combined, they are the first game in the Mega Man Star Force series, a sub-series of the Mega Man franchise—and a follow-up to the Mega Man Battle Network series. It takes place in the years of 220X, in which technology has advanced to the point where the world is now connected through EM waves. The game follows Geo Stelar, an 11-year-old fifth-grader in Echo Ridge who merges with an FM-ian alien named Omega-Xis after mourning the supposed death of his father Kelvin Stelar.
The Mega Man Battle Network series had concluded with the sixth game in 2005, with the developers citing the new DS hardware as their reasoning for its ending. Mega Man Star Force continues several gameplay and story elements introduced in Battle Network, with battles taking place on a 3-by-5 grid in which Mega Man is limited to moving left to right in one row and attacking using Battle Cards. Players are also able to play against each other, trade Battle Cards, and form a Brother Band with another player using the DS' wireless capabilities. Prior to its release, Capcom also commissioned anime and manga adaptations to help promote the game.
Mega Man Star Force received mixed reviews from critics upon release; it was often regarded as too similar to Battle Network due to its reuse of concepts, art style, and similar gameplay, with many generally finding it a disappointment. However, it was a commercial success, selling nearly 600,000 copies in Japan by the end of 2007. Mega Man Star Force would spawn two direct sequels for the same system, as well as a crossover in the form of an enhanced port of the first Battle Network game under the title Rockman.EXE: Operate Shooting Star (2009), released only in Japan.
Mega Man Star Force is an action role-playing game much in the same vein as Battle Network. Outside of battle, the game is rendered in a 2D isometric view where the player travels through the real world and finds areas to Electromagnetic Wave Change (EM Wave Change), which tend to be the entrances to the EM Wave World or various computers. In the Wave World, the player is able to encounter viruses, during which the game switches to a 3D view from Mega Man's back, and where movement is restricted to left and right. In battles, HP represents the amount of life Mega Man has. Whenever he is hit by an attack the number decreases, and when it reaches "zero," Mega Man is deleted and the game is over (and the player must start over from when/where they last saved). HP can be recovered in a number of ways, both in and out of battle.
Battle Cards are collected in a number of ways throughout the game, and the player must organize them into a folder to use for battles. Every time the "Custom Gauge" fills during battle, Cards are called up at random and are selected to use against the enemies. Depending on their arrangement on the screen, certain Cards can be selected together to provide combinations, just like Battle Chips from Battle Network. There are three different classes of Cards ranked by their power and rarity (Standard, Mega, and Giga), and only a certain number of Cards from each class, or a certain number of a specific Card, can be placed into a folder; certain Chips can also have an element applied, with Heat chips being effective against Wood enemies. Other options allow players to set certain Cards as favorites so that by connecting to other players via Wi-Fi, they can use their favorite Cards in a random draw during battles. This implements an element of strategy into planning battles.
The game is compatible with Nintendo Wi-Fi Connection as well as wireless play. Through wireless play, players can trade Battle Cards and battle each other's Mega Men. Players can also use the Brother Band network to share favorite Cards, Star Force transformations, or status upgrades as well as send e-mails.
Characters from Lunar Knights (Bokura no Taiyou DS: Django and Sabata) appear in an in-game side-quest and can become Brothers through "Cross Brother Band", with additional cards able to be unlocked by connecting to Lunar Knights. This content was removed in versions released outside of Japan, but was restored and translated for the game's re-release in Mega Man Star Force Legacy Collection.
Mega Man Star Force takes place in the fictional year of 220X, 200 years after the events of the Mega Man Battle Network series, when emphasis on internet technology has lessened, and instead, the world has become networked through use of EM Waves. Though cyber worlds and NetNavis still exist in Star Force, human dependency on them has greatly decreased, and people no longer have Navi companions, instead relying on Transers. Three large satellites orbiting the Earth—Pegasus, Leo, and Dragon—power the EM Wave World that exists around the Earth's atmosphere, keeping the world networked. While the EM Wave World is normally invisible to the human eye, a special piece of eyewear called the Visualizer (possessed by the series's main protagonist) allows a human to see this other world. However, like with the cyber worlds of Battle Network, EM Wave Viruses inhabit the EM Wave World, causing problems in everyday life.
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Mega Man Star Force AI simulator
(@Mega Man Star Force_simulator)
Mega Man Star Force
Mega Man Star Force: Leo, Mega Man Star Force: Dragon, and Mega Man Star Force: Pegasus, are 2006 action role-playing games developed and published by Capcom for the Nintendo DS handheld video game console; combined, they are the first game in the Mega Man Star Force series, a sub-series of the Mega Man franchise—and a follow-up to the Mega Man Battle Network series. It takes place in the years of 220X, in which technology has advanced to the point where the world is now connected through EM waves. The game follows Geo Stelar, an 11-year-old fifth-grader in Echo Ridge who merges with an FM-ian alien named Omega-Xis after mourning the supposed death of his father Kelvin Stelar.
The Mega Man Battle Network series had concluded with the sixth game in 2005, with the developers citing the new DS hardware as their reasoning for its ending. Mega Man Star Force continues several gameplay and story elements introduced in Battle Network, with battles taking place on a 3-by-5 grid in which Mega Man is limited to moving left to right in one row and attacking using Battle Cards. Players are also able to play against each other, trade Battle Cards, and form a Brother Band with another player using the DS' wireless capabilities. Prior to its release, Capcom also commissioned anime and manga adaptations to help promote the game.
Mega Man Star Force received mixed reviews from critics upon release; it was often regarded as too similar to Battle Network due to its reuse of concepts, art style, and similar gameplay, with many generally finding it a disappointment. However, it was a commercial success, selling nearly 600,000 copies in Japan by the end of 2007. Mega Man Star Force would spawn two direct sequels for the same system, as well as a crossover in the form of an enhanced port of the first Battle Network game under the title Rockman.EXE: Operate Shooting Star (2009), released only in Japan.
Mega Man Star Force is an action role-playing game much in the same vein as Battle Network. Outside of battle, the game is rendered in a 2D isometric view where the player travels through the real world and finds areas to Electromagnetic Wave Change (EM Wave Change), which tend to be the entrances to the EM Wave World or various computers. In the Wave World, the player is able to encounter viruses, during which the game switches to a 3D view from Mega Man's back, and where movement is restricted to left and right. In battles, HP represents the amount of life Mega Man has. Whenever he is hit by an attack the number decreases, and when it reaches "zero," Mega Man is deleted and the game is over (and the player must start over from when/where they last saved). HP can be recovered in a number of ways, both in and out of battle.
Battle Cards are collected in a number of ways throughout the game, and the player must organize them into a folder to use for battles. Every time the "Custom Gauge" fills during battle, Cards are called up at random and are selected to use against the enemies. Depending on their arrangement on the screen, certain Cards can be selected together to provide combinations, just like Battle Chips from Battle Network. There are three different classes of Cards ranked by their power and rarity (Standard, Mega, and Giga), and only a certain number of Cards from each class, or a certain number of a specific Card, can be placed into a folder; certain Chips can also have an element applied, with Heat chips being effective against Wood enemies. Other options allow players to set certain Cards as favorites so that by connecting to other players via Wi-Fi, they can use their favorite Cards in a random draw during battles. This implements an element of strategy into planning battles.
The game is compatible with Nintendo Wi-Fi Connection as well as wireless play. Through wireless play, players can trade Battle Cards and battle each other's Mega Men. Players can also use the Brother Band network to share favorite Cards, Star Force transformations, or status upgrades as well as send e-mails.
Characters from Lunar Knights (Bokura no Taiyou DS: Django and Sabata) appear in an in-game side-quest and can become Brothers through "Cross Brother Band", with additional cards able to be unlocked by connecting to Lunar Knights. This content was removed in versions released outside of Japan, but was restored and translated for the game's re-release in Mega Man Star Force Legacy Collection.
Mega Man Star Force takes place in the fictional year of 220X, 200 years after the events of the Mega Man Battle Network series, when emphasis on internet technology has lessened, and instead, the world has become networked through use of EM Waves. Though cyber worlds and NetNavis still exist in Star Force, human dependency on them has greatly decreased, and people no longer have Navi companions, instead relying on Transers. Three large satellites orbiting the Earth—Pegasus, Leo, and Dragon—power the EM Wave World that exists around the Earth's atmosphere, keeping the world networked. While the EM Wave World is normally invisible to the human eye, a special piece of eyewear called the Visualizer (possessed by the series's main protagonist) allows a human to see this other world. However, like with the cyber worlds of Battle Network, EM Wave Viruses inhabit the EM Wave World, causing problems in everyday life.