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List of Mega Man characters
List of Mega Man characters
from Wikipedia

Since the release of Mega Man, numerous characters have appeared across the series.

Classic Mega Man characters

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Main characters

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Mega Man

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DLN-001 Mega Man, known in Japan as Rockman (ロックマン, Rokkuman) is the main protagonist of the original Mega Man series. Dr. Light originally created him to be a lab assistant named Rock, but he was modified for combat after Dr. Wily reprogrammed the original Robot Masters to take over the world. His Variable Weapons System allows him to copy the weapons of other Robot Masters and use them as his own.

Dr. Light

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Doctor Thomas Light, known in Japan as Doctor Thomas Right (トーマス・ライト, Tōmasu Raito), is a scientist and roboticist and the creator of Mega Man and several other robots, such as his Robot Masters, and he considers them his own children; as such, he can be considered the father of Mega Man, Roll, and Proto Man. Dr. Light is an idealist with a big heart, but he's naive and gullible at times, especially when it's about his rival, Dr. Wily. Despite being a pacifist and disliking violence, he reluctantly recognizes that using force can sometimes be necessary. He plays a supporting role throughout the series, often developing new equipment to help Mega Man in his battles. He died prior to the events of the Mega Man X series, which is set 100 years after the original series, but his legacy continues through his last creation, X, and he maintains a supporting role through enhancement capsules that contain upgrades to X's systems along with messages relayed by holographic projections of him. He also appears in the "Navi Mode" of Mega Man and Mega Man 6 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man.

He is voiced by Antony Holland in Captain N: The Game Master, Jim Byrnes in the 90s TV series, Randall Wiebe in Mega Man X8,[1] Mega Man Maverick Hunter X,[2] and Mega Man Powered Up,[3] Michael Mislove in Marvel vs. Capcom: Infinite, Doug Stone in Mega Man 11,[4] Garry Chalk in Mega Man: Fully Charged and Rick Overton in Secret Level.

Dr. Wily

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Doctor Albert W. Wily (Dr.ワイリー, Dokutā Wairī) is a mad scientist and the main antagonist of the series. He was Dr. Light's colleague when they were university students; driven by jealousy towards Light and his achievements overshadowing his own, he reprogrammed Light's robots, except for Rock and Roll, to assist him in taking over the world. However, Rock, who was upgraded and became known as Mega Man, defeated him. Wily returns as antagonist in subsequent titles of the main series,[5] each time with a different scheme,[6] only to ultimately be defeated and surrender to Mega Man.[7]

Wily has also played a major role in the backgrounds of other characters in the series. He repaired the prototype for Mega Man, Proto Man, and in Mega Man 7 used the knowledge he gained from the process to create his answer to Light's work, Bass. After Bass proved to be unreliable, Wily refined his design, creating Zero,[8] who, in the Mega Man X and Mega Man Zero games, is a hero working alongside Light's last creation, X. Though Wily died prior to the events of the Mega Man X series, his legacy continues through a virus which Zero initially carries and is later transferred to Sigma, resulting in the creation of the Sigma Virus and most of the Mavericks.[9]

According to artist and producer Keiji Inafune, Wily's name and design are inspired by Albert Einstein, and he was initially conceived to appear as a tall, thin scientist with a mustache, glasses, balding hair, and lab coat.[10] As development on Mega Man progressed, Inafune redrew Wily to match the in-game sprites, making him shorter and removing the glasses from his design.[11] Inafune has expressed disdain for this design, stating in a 2003 interview that if an artist approached him with similar work, he would reject it and demand better.[12] With the production of Mega Man 2, Inafune decided to redraw Wily's design completely, aiming to tie into the common perception of a mad scientist. After making his design slightly taller and with elongated hair and chin, Inafune was satisfied with the alternations and kept the design consistent for later appearances of the character.[13] Since the beginning of the Mega Man X series, Inafune wanted to add Dr. Wily to the story, leading to Mega Man X4 revealing that he created Zero to set the climax of the series. Wily often is shown moving his eyebrows up and down when he appears in most of the games, usually seen in the prologue cutscenes to the castle levels.[14]

GamesRadar praised that "Dr. Wily brings a certain flair to his evil schemes".[15] IGN praised Dr. Wily as a "hopelessly persistent" video game villain, who returned despite his failure at the ending of each Mega Man game, concluding that "in a realm dominated by forgettable villains, Dr. Wily's staying power is a true testament to both his fictional tenacity and his popularity amongst gamers since the 8-bit days of the 1980s."[16] Destructoid editor Chris Carter attributed the appeal of the character in part to the recurring grovelling of Dr. Wily after each defeat, allowing the player to "revel in your enemy's defeat", and considered this trait "as iconic as it is an in-joke".[17]

Proto Man

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DLN-000 Proto Man, known in Japan as Blues (ブルース, Burūsu), was the prototype of the robot master, and Mega Man's ten-eleven year old older brother. He first appeared in Mega Man 3 under the name Break Man working for Wily (albeit disloyally). However, at the end of Mega Man 2: The Power Fighters, Dr. Light reveals that Proto Man's energy system has a fatal defect, causing him great pain and shortening his lifespan. He also appears in the "Navi Mode" of Mega Man 3 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man.

Character designer Keiji Inafune stated that "We wanted people to be unsure whether Proto Man was a friend or a foe. On one hand, he'd seem like a rival to Mega Man, but at the same time he'd seem like a comrade."[18] Several anime characters Inafune used to watch inspired Proto Man, with the glow from his eyes being inspired by Break Man.[19] The design also involved his shield being a "cool factor" and a sign of his superiority over Mega Man.[20] Higurashi considers Proto Man and Rush to be the main attractions of Mega Man 3, while Hideki considers Mega Man 5 as a "Blue"'s Trap, resulting in major focus when making illustrations focusing on him.[21] For Mega Man 8, Kaji had difficulties in making the illustrations, leading Inafune to revise the ones from Proto Man.[22]

The absence of Proto Man in Mega Man 11 has been criticized.[23][24][25] Mega Man 11 producer Kazuhiro Tsuchiya explained his exclusion in the game, stating that "What we struggled with the most was how to develop a clear and engaging story that builds upon the previous installments while appealing to a wide range of players; new players picking up a Mega Man game for the first time, those who may have forgotten the series' backstory, and the hardcore fans who remember the events of 9 and 10 as though they happened yesterday. After the long gap between 10 and 11, we decided to focus on sharing an untold story that touches on the past of Dr. Light and Dr. Wily."[26]

Bass

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SWN-001 Bass, known in Japan as Forte (フォルテ, Forute), is a robot Dr. Wily designed, who was constructed based on research conducted on Mega Man with the intention of matching his power, being a more advanced model of Robot Master compared to Mega Man. He is powered by the energy Bassnium, the most powerful form of energy on Earth, which Wily discovered by mistake. He seeks to defeat Mega Man and be acknowledged as the world's strongest robot, and as such frequently rebels against Wily when he feels he is standing in the way of his goals. Despite this, Bass has worked with Mega Man several times, though usually for his own purposes.

Bass wields the Bass Buster, which originally functioned similarly to the Mega Buster, albeit with slightly different shots. As of Mega Man & Bass, however, it has lost its ability to charge shots in favor of an increased rate of fire and the ability to fire upwards and diagonally. Unlike the Mega Buster, its bullets do not travel through solid surfaces without equpping a specific upgrade. Like Mega Man and Proto Man, Bass can also copy the weapons of Robot Masters, with his body changing colors to reflect the weapon currently equipped. He can also combine with his robotic wolf Treble (ゴスペル, Gosuperu; Gospel) for the Treble Boost, allowing him to fly and shoot more powerful projectiles from the Buster.

Save for a cameo showing a schematic of him, Bass does not appear in Mega Man 9. His absence is not explained in the game, but according to the booklet that came with the Rockman 9 Arranged Album, he was undergoing adjustments.[27] He is playable in Mega Man 10, being added through DLC, where he retains his dash and rapid-fire, multi-directional arm cannon.[28] In the game's re-release as part of Mega Man Legacy Collection 2, Bass is instead unlocked by either completing the game or by using a secret code at the title screen.[29]

In Mega Man 2: The Power Fighters, where Zero makes a cameo appearance, Bass seeks to destroy him to prove that he is stronger than all other robots, as Wily says that he is a creation that could surpass him.

Roll

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DLN-002 Roll (ロール, DRN-003 Rōru) is Mega Man's nine-ten year old younger "sister"; a female robot designed for housekeeping instead of fighting. She plays a supporting role in the first game and a more substantive role in subsequent sequels. Her name was never mentioned until Mega Man 3, which marks her return, where her entry in Dr. Light's robot list is shown during the ending. She also appears in the "Navi Mode" of Mega Man 2 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man.

She is usually depicted with blonde hair worn in a ponytail and wearing a red dress and mary janes. In Mega Man 8, she wears a black and red dress with red boots and a green ribbon in her hair. Despite not being designed for fighting, she appears as a combatant in the fighting games Marvel vs. Capcom and Marvel vs. Capcom 2, as well as in Tatsunoko vs. Capcom, and Mega Man Powered Up. Alternate versions of Roll appear in two other Mega Man spinoff series: Roll Caskett in Mega Man Legends, and Roll.EXE in Mega Man Battle Network. Roll also appears in other Mega Man media, including manga and Mega Man.

Roll has proved popular amongst fans, who have created various ROM hacks and fangames to place her in the main role as a female counterpart to Mega Man.[30][31][32] Theresa Romano from The Mary Sue said Roll had been the sole female robot in the franchise's universe to have made a lasting impression on the Mega Man fandom. She observed that Roll is notable for her constant character redesigns through the games or the animated series; for Romano, the most memorable iteration was the Ruby-Spears series version, whose arm could transform into different household appliances.[33] Joshua Scullin from University of Washington Tacoma saw Roll as a better female character than the ones featured from Nintendo Entertainment System games as she is not reward for the main character but instead a powerful character on her own. However, her weaponry was still called out for her distinctive weapon.[34] In Gaming Disability: Disability Perspectives on Contemporary Video Games, Roll is seen as a clean up messes in a more common approach to women in the 1980s in contrast to the heroic exploits of her brother, Mega Man.[35]

Rush

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Rush (ラッシュ, Rasshu) is Mega Man's robotic dog and sidekick. He was created by Dr. Light to be an all-around support unit and is first introduced in Mega Man 3. He can transform into various forms, including Rush Marine, which transforms him into a one-seated submarine, and Rush Jet, which transforms his legs into jet engines that allow him to fly. He also has the Rush Coil, a spring that pops out of his back and helps Mega Man reach higher platforms that he normally cannot access. Other games have him transform into a motorcycle and a drill car, and in the fourth and fifth Game Boy games as a spaceship. In later games, the Rush Adaptor allows Rush to attach himself to Mega Man and merge with him by using specific adaptors, allowing him to float, shoot more powerful blasts, and launch his arms as projectiles. In some games, such as Mega Man 7 and Mega Man 8, Rush can be used to obtain items, such as health. His name is derived from another Capcom game, The Speed Rumbler, which is known as Rush & Crash in Japan,[36] while the pronunciation of his name is similar to Lassie.[37]

Supporting characters

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Auto

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Auto, known as Rightot in Japan, is a robot that Dr. Light created to replace Rock's role as lab assistant due to him being unable to fulfill that role after becoming Mega Man. He is introduced in Mega Man 7, where he provides Mega Man with upgrades and parts. In Mega Man 8, Auto assists Mega Man in the Rush Jet scenes, using a rocket launcher and a propeller in his head that allows him to fly. He also appears in Mega Man & Bass, creating upgrades for the player in exchange for 'bolts' dropped by defeated enemies. He returns again in Mega Man 11 as Dr. Light's lab assistant, helping Mega Man by creating new parts for him from bolts collected from enemies. He, or a robot resembling him, makes a cameo appearance in CD versions of Mega Man X3, watching TV in the background of the FMV intro for Volt Catfish's stage, making him the only robot from the classic series to also appear in the X series.

Beat

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Beat is a robotic bird that Dr. Cossack created to provide additional support to Mega Man during the events of Mega Man 5 and has since appeared in many Mega Man games. Several of the games require the player to obtain a certain number of Beat Plates in order to use him. Beat homes in on enemies, providing damage by charging them; however, in Mega Man 6, he does not attack bosses. In Mega Man 7, Mega Man 9, Mega Man 10 and Mega Man 11, he rescues Mega Man, as well as Proto Man in Mega Man 10, from pits. In Mega Man 8, he can assist Mega Man during the Rush Jet sections by dealing damage on contact and dashing in a straight line when he fires a charge shot, and also provides him with an energy barrier in Mega Man & Bass that makes him temporarily invincible to damage except from instant-death hazards. He assists Duo and Proto Man as a temporary invincibility power-up in Power Fighters.

Dr. Cossack

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Dr. Mikhail Sergeyevich Cossack is a Russian colleague of Dr. Light, who appears in Mega Man 4 as the main antagonist. However, it is later revealed that he was being blackmailed, as Wily kidnapped his daughter Kalinka. After Proto Man rescues Kalinka and the truth is revealed, Dr. Cossack stops working for Wily and becomes an ally to Mega Man, helping him in his quest to save Dr. Light in Mega Man 5. He is the inventor of Beat and the Super Mega Buster, as well as several industrial and military robots. He also appears in the "Navi Mode" of Mega Man 5 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man.

Duo

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Duo is a robot from outer space who was designed to preserve the universe's peace and justice. Duo was formally introduced in Mega Man 8, where he is battling a robot powered by Evil Energy. After crashing to Earth, Dr. Light repairs him and he becomes an ally of Mega Man. After eradicating the Evil Energy on Earth and saving Mega Man's life when he gets infected by leftover Evil Energy, he thanks him and departs Earth to continue his mission in other parts of the universe. He later appears in Mega Man 2: The Power Fighters, which was released before Mega Man 8 but set six months after its events, as well as Mega Man Battle & Chase and Rockman Strategy.

Most of Duo's offensive abilities come from his left arm, which has a fist nearly as large as his torso, and his large spiked body. He primarily attacks by punching, though also wields projectile weapons, the most powerful of which is a blast in the shape of his own hand. He also appears to have the same weapon copying abilities as Mega Man, Proto Man, and Bass; like them, his body changes color in accordance with the weapon he has equipped. Having been created for the purpose of destroying Evil Energy, he has the unique ability to purge it from an infected victim's body, as demonstrated when he saves Mega Man.

Eddie

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Eddie, originally known as Flip Top in early Western manuals, is a robot that Dr. Light created as a "walking suitcase", who first appeared in Mega Man 4. He is usually sent to help Mega Man by providing recovery items, and can also fire bombs from his head while assisting Mega Man in the Rush Jet sections of Mega Man 8. Starting with Mega Man 7, Eddie only appears in the shop and no longer gives items to Mega Man.

Kalinka

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Kalinka Cossack is Dr. Cossack's daughter, who Proto Man kidnapped on Dr. Wily's orders to force her father into unwillingly declaring war against Mega Man on Wily's behalf. However, Proto Man later rescues her before Mega Man confronts and defeats Cossack in his citadel. Kalinka also appears in the "Navi Mode" of Mega Man 4 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. She is named after the Russian folk song Kalinka.

King

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King is a robot who appears in Mega Man and Bass as the apparent main antagonist. Declaring himself the king of all robots, he seeks to eradicate humanity and establish a world populated only by robots. After either Mega Man or Bass defeat him, it is revealed that Dr. Wily had programmed him to form a rebellion. While King seemingly dies after this revelation, during Mega Man's ending it is revealed that he survived and is now a wanderer, like Proto Man. He then apologizes for his actions and wishes to meet up with Mega Man peacefully.

King wields several weapons, including a battle-axe and a shield which can absorb attacks and fire them back as a laser beam. He also has the ability to merge with other vehicles to form King Jet Robo and King Tank Robo, the penultimate bosses of the game.

Tango

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Tango (タンゴ) is a green robotic cat and one of Mega Man's allies. Tango can roll himself into a buzzsaw and dive into enemies until all in-area enemies are defeated, he falls into a pit or spikes, or his energy is expended. He appears in Mega Man V, Rockman & Forte Mirai kara no Chōsensha, and as a cameo in Mega Man 10 in the item shop when playing as Proto Man. His name is derived from the music genre tango.

Reggae

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Reggae is a robotic bird and Dr. Wily's pet, who appears in a Japan-exclusive drama CD, Wily & Right no RockBoard: That's Paradise, and in Rockman & Forte: Challenger From the Future as a weapon for Bass. His first appearance outside Japan is in Mega Man 7, where he appears if an invalid password is entered.[38] He also appears in Mega Man 10 as shopkeeper when playing as Bass. In Archie Comics' adaptation of Mega Man, he has a more prominent role, usually mocking Dr. Wily's failures in the "Short Circuits" section. His name is derived from the music genre reggae.

Treble

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Treble (ゴスペル, Gosuperu; Gospel) is Bass' equivalent to Rush, who, like Rush, can assume a jet-like form and fly in the form of an armored suit called the Treble Boost,[39] which was created after Bass stole designs for the Super Adapter in Mega Man 7 and gives Bass limited flight capability and increased firepower. It also appears in Mega Man & Bass, where it also grants Bass invulnerability while its energy lasts, and in Mega Man 10, where it functions similarly to its previous incarnation, but without invulnerability. Its Japanese name of Gospel is likely derived from the musical genre gospel.[40]

Met

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The Met, also known as Hard Hat, is a construction robot wearing a hard hat with a plus sign on it. Mets usually wait below their helmet before attacking, as it is impervious to most of Mega Man's weapons. They appear in the various series with many different variations and forms, such as the Metall, Mettool, and Mettaur variants, but their look has largely remained the same. In the original Mega Man, another common enemy, the Picket Man, has a head similar to the Met, but with a full body, a shield, and a pickaxe. The Mets also appear in Super Smash Bros. for Nintendo 3DS and Wii U as a collectable trophy in both versions, as well as enemies in the 3DS-exclusive Smash Run mode.

Sniper Joe

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Sniper Joe is a humanoid robot which Dr. Light built and which Dr. Wily later modified for infantry. They were built based on Proto Man and mass-produced for combat. Sniper Joes are a recurring enemy throughout the classic series, and most variants often operate machines such as walkers, gun turrets, jet skis, and helicopters. They wear a black visor and have a single red eye.

Yellow Devil

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The Yellow Devil is a powerful combat robot which Dr. Wily created. Its body is made from a shape-memory alloy, allowing it to split into multiple pieces and reform elsewhere. At the center of its body is a single mechanical eye, which keeps the body together and is its sole weakness. The Yellow Devil is a recurring boss character throughout the series, with several successors and offshoots appearing in other games, such as the Yellow Devil MK-II in Mega Man 3, the Green Devil in Mega Man 8, and the Block Devil in Mega Man 10. Variants also appear in other series, including the Shadow Devil in Mega Man X5 and the Rainbow Devil in Mega Man Zero.

Early Western media referred to the Yellow Devil as the "Rock Monster", a change made due to Nintendo's policies regarding religious figures and names. However, the "Devil" name has since been used in recent American releases. The Mega Man/Sonic the Hedgehog crossover produced by Archie Comics featured the Chaos Devil, a being combining the Yellow Devil with Chaos.

Mega Man Killers

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The Mega Man Killers are a series of robots appearing in the Game Boy series, which Dr. Wily created to destroy Mega Man. They reappear as bosses in the Game Boy version of Mega Man V, as well as bosses in the DLC stages of Mega Man 10. They are named after notable music genres.

Series Number Japanese Name Short Description Weapon
RKN-001

Enker

Enker
(エンカー Enkā)
The Mega Man Killer of Mega Man: Dr. Wily's Revenge. He wields a spiked bo staff, but his main attack is his Mirror Buster, which allows him to absorb Mega Man's buster shots and fire them back through his staff, with the size dependent on the number of shots absorbed, but also damages himself. He also appears in Wily & Right no RockBoard: That's Paradise, as the first fortress boss in Mega Man Soccer, and as the boss of the first DLC special stage in Mega Man 10. His name is derived from the Japanese musical genre Enka. Mirror Buster

M. Buster

RKN-002

Punk

Punk
(パンク Panku)
The Mega Man Killer of Mega Man III. He wields the Screw Crusher, which flings rolling blades, and can also hurl himself after transforming to strike with his embedded blades. He is also the only Mega Man Killer to have a Battle Network counterpart, appearing in Mega Man Battle Network 3 as Mr. Famous' NetNavi. Keiji Inafune especially liked Punk, using his influence as a producer to have him included in the game and insisting on redesigning him personally. He reappears as the boss of the second DLC special stage in Mega Man 10. His name is derived from the musical genre punk rock. Screw Crusher

S. Crusher

RKN-003

Ballade

Ballade
(バラード Barādo)
The Mega Man Killer of Mega Man IV. He wields the Ballade Cracker, which can lay timed mines and fire small explosives from the tops of his arms. After being defeated, he seems to turn against Dr. Wily and self-destructs to destroy a wall obstructing Mega Man, allowing him to escape from Wily's space fortress and return to Earth. He also appears in Mega Man 10 as the boss of the third DLC special stage. His name is derived from ballad. Ballade Cracker

B. Cracker

???-???

Quint

Quint
(クイント Kuinto)
Despite not being a Mega Man Killer, Quint serves a similar role in Mega Man II and appears in Mega Man V alongside the Mega Man Killers. He is a future version of Mega Man which a time-travelling Dr. Wily abducted and remodeled.[41] He wields the Sakugarne, a hybrid of a jackhammer and a pogo stick which he can attack with by digging into the ground and creating flying debris. His name is derived from quintet. Sakugarne

S.

Genesis Units

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Series Number Japanese Name Short Description
WWN-01

Buster Rod G

バスターロッドG Basutā Roddo G

The leader of the Genesis Units and a master of martial arts. He is based off Sun Wukong from the Chinese novel Journey to the West. Journey to the West Due to his rowdy personality and inexperience, he often fights with Mega Water S, while Hyper Storm H tries to avoid the conflicts. The G in his name stands for "Son Gokū", the Japanese reading for Sun Wukong.
WWN-002

Mega Water S

メガウォーターS Mega Wōtā S

The smartest of the Genesis Units, in charge of brain labor, but is not very self-confident. He often fights with Buster Rod G. He is based off Sha Wujing from Journey to the West, and has a strange Japanese accent, due to being a kikokushijo expatriate. He is also based off a kappa. The S in his name stands for "Sa Gojō", the Japanese reading for Sha Wujing.
WWN-003

Hyper Storm H

ハイパーストームH

Haipā Sutōmu H

The strongest of the Genesis Units, in charge of manual labor. He can't say no, but is easily manipulated, usually doing whatever is asked of him with no questions asked. He is based off Zhu Bajie from Journey to the West. He is laid back and doesn't like to fight with his comrades. The H in his name stands for "Hakkai" from the name Cho Hakkai, the Japanese reading for Zhu Bajie.

Robot Masters

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Robot Masters are a special kind of robot mainly under Dr. Wily's control which possess advanced artificial intelligence. The system is jointly credited to Dr. Light and Dr. Wily, and most Robot Masters possess a unique identification code, consisting of a two-letter "series code" followed by one of N, No, or #, then a three-digit "serial number". They are generally humanoid in appearance, and often designed with specific purposes and human-like personalities and quirks. The list below is of the first six Robot Masters that Dr. Light built and Dr. Wily later reprogrammed, as well as two more that were added to Mega Man Powered Up to be consistent with other games.

Mega Man 1 / Mega Man Powered Up

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These Robot Masters were created by Dr. Light and reprogrammed by Dr. Wily to serve him:

Series Number Japanese Name Short Description Weapon Weakness
DLN-003

Cut Man[42]

Cut Man
(カットマン Kattoman)
Cut Man was originally designed for land reclamation work, particularly deforestation.[43] His battle abilities center on his advanced jumping abilities and the pair of boomerang-like shears on his head.[44] As revealed in Mega Man: Powered Up, he is easily fooled, and can turn his scissors into a shuriken-like weapon. Cut Man also appears in the Captain N: The Game Master episode "Mega Trouble for Megaland", in Mega Man as one of Dr. Wily's henchmen, and in the Sega Saturn version of Mega Man 8 and Mega Man X8 in Optic Sunflower's stage if certain conditions are met. Rolling Cutter

R. Cutter [45]
(ローリングカッター, Rōringu Kattā)

Super Arm
DLN-004

Guts Man[42]

Guts Man
(ガッツマン Gattsuman)
Guts Man was also designed for land reclamation work, but was created specifically for construction of public works. He is able to lift objects of up to 80 tons over his head and hurl them at his foe. In Mega Man: Powered Up, he is depicted as being dim-witted, but well-meaning. He appears in Mega Man as one of Dr. Wily's henchmen, as well as in Mega Man 7, where a duplicate of him appears as the enhanced Guts Man G. Super Arm

S. Arm [45]
(スーパーアーム, Sūpā Āmu)

Hyper Bomb (MM1)
Time Slow (MMPU)
DLN-005

Ice Man[42]

Ice Man
(アイスマン Aisuman)
Ice Man was originally designed for the exploration and mapping of regions far below temperatures that humans can withstand, as well as to supervise transportation of supplies to research teams. He later got the job of transporting materials in frozen food warehouses. He has the ability to shoot waves of super-chilled air from his mouth which is laced with liquid nitrogen and then crystallizes into a projectile. Mega Man: Powered Up reveals that he possibly has dissociative identity disorder and that his personality is like that of a soldier. Ice Slasher

I. Slasher [45]
(アイススラッシャー, Aisu Surasshā)

Thunder Beam (MM1)
Hyper Bomb (MMPU)
DLN-006

Bomb Man[42]

Bomber Man
(ボンバーマン Bonbaman)
Also known as Bomber Man. He was also designed for land reclamation work; he and Guts Man were originally intended to work as a pair, with Guts Man functioning as a foreman. He makes various explosives. Hyper Bomb

H. Bomb [45]
(ハイパーボム, Haipā Bomu)

Fire Storm (MM1)
Rolling Cutter (MMPU)
DLN-007

Fire Man[42]

Fire Man
(ファイヤーマン Faiyāman)
Fire Man was designed for waste management work, particularly incineration, and can withstand temperatures up to 8000 °C and generate heat. He attacks by surrounding himself in a circle of flame and shooting balls of fire; in Mega Man: Powered Up, his weapon is severely limited if the flames atop his head are extinguished. He speaks with a Texas accent and possesses a strong sense of justice, often stating that the "fires of justice burn hot". Like Bomb Man, he exhibits pyromaniacal traits, though not to the same extent as him. Fire Storm

F. Storm [45]
(ファイヤーストーム, Faiyā Sutūmu)

Ice Slasher
DLN-008

Elec Man[42]

Elec Man
(エレキマン Erekiman)
Elec Man was designed to oversee and control atomic energy power plants. At the time of his creation, he was often hailed as Dr. Light's greatest creation and boasts superhuman calculation speed and agility. He can be conceited and egotistical, but is generally responsible and competent. His weapon, the Thunder Beam, is a focused blast of electricity; in Mega Man: Powered Up, it was changed to moreclosely resemble Cloud Man's Thunder Bolt and he gains the ability to call down thunder blasts from the ceiling. Elec Man also appears in Super Smash Bros. for Nintendo 3DS and Wii U as an Assist Trophy. Thunder Beam

T. Beam [45]
(サンダービーム, Sandā Bīmu)

Rolling Cutter (MM1)
Oil Slider (MMPU)
DLN-00A (Archie Comics)

Time Man

Time Man
(タイムマン Taimuman)
Time Man is a prototype and Dr. Light's first experiment with time manipulation and travel. His power source allows him to accelerate himself, making things around him appear to slow down. In Mega Man: Powered Up, he gains the ability to shoot purple clock hands made of energy. If he is the player character, then this modification is made by Dr. Light; otherwise, it is done by Dr. Wily. Time Slow

T. Slow
(タイムスロー, Taimu Surō)

Thunder Beam
DLN-00B (Archie Comics)

Oil Man

Oil Man
(オイルマン Oiruman)
Oil Man was designed to be a maintenance robot to lube and restore rusted parts on his fellow Robot Masters. His Oil Slider can either be shot at an enemy or ridden like a surfboard and used to stomp or run over enemies. However, both forms are extremely weak. In the Japanese version of Powered Up, Oil Man has a body the color of oil and large, pink lips. This was changed to a dark blue complexion and yellow lips in the Western release, with the Archie comic giving him a scarf that obscures his mouth, possibly due to association with blackface stereotypes. Oil Slider

O. Slider
(オイルスライダー, Oiru Suraidā)

Fire Storm

Mega Man 2

[edit]

These Robot Masters were the first line created solely by Dr. Wily to destroy Mega Man:

Series Number Japanese Name Short Description Weapon
DWN-009

Metal Man

Metal Man
(メタルマン Metaruman)
The first Robot Master built by Dr. Wily, who was based on Cut Man's design. His weapon, the Metal Blade, throws circular metal blades made of ceramic titanium. However, his armor makes him weak to his own weapon. Metal Blade

M. Blade

DWN-010

Air Man

Air Man
(エアーマン Eāman)
Air Man has his face built into his torso and can use the propeller in his torso to perform wind attacks. His weapon, the Air Shooter, shoots a barrage of tornadoes. Air Shooter

A. Shooter

DWN-011

Bubble Man

Bubble Man
(バブルマン Baburuman)
Bubble Man is built for underwater combat, but because of a defect in his systems, cannot walk on land. His weapon, the Bubble Lead, is made of sulfuric acid and be shot to travel along floors and reveal traps. Bubble Lead

B. Lead

DWN-012

Quick Man

Quick Man
(クイックマン Kuikkuman)
Designed using Elec Man's design as a basis, Quick Man is made of lightweight materials that enable him to move at super-speed. His weapon, the Quick Boomerang, can be fired from the launcher on his right arm, either as a trio of homing projectiles or a series of short ranged but powerful cutting weapons. He is very pompous and proud of his speed, and has a rivalry with Turbo Man. Quick Boomerang

Q. Boomerang

DWN-013

Crash Man

Clash Man
(クラッシュマン Kurasshuman)
Also known as Clash Man. He was designed using Bomb Man and Guts Man's designs as a basis, and has thick armor that can withstand explosions. His weapon, the Crash Bomber, attaches to objects before causing explosions. Crash Bomber

C. Bomber

DWN-014

Flash Man

Flash Man
(フラッシュマン Furasshuman)
Created to challenge the everlasting idea to control time, his weapon, the Time Stopper, can stop time for a brief period. Despite enjoying pranking people, he cares deeply for his friends. Time Stopper

T. Stopper

DWN-015

Heat Man

Heat Man
(ヒートマン Hītoman)
Created using the design of Fire Man as a basis, Heat Man has a body which is shaped like a Zippo lighter and is resistant to high sources of heat. His weapon, the Atomic Fire, can be charged to produce bursts of fire at temperatures of up to 12,000 degrees Celsius (21,632 degrees Fahrenheit). Atomic Fire

A. Fire

DWN-016

Wood Man

Wood Man
(ウッドマン Uddoman)
Created by Dr. Wily using the wood of the hinoki cypress, Wood Man is made of wood and is friendly to the robotic animal robots on his stage. His weapon, the Leaf Shield, is a series of leaf-shaped sheets of metal that can be used for offense and defense. Leaf Shield

L. Shield

Mega Man 3

[edit]

Most of the Robot Masters listed here were created by Dr. Light and Dr. Wily at the time of their truce. They were created to mine the eight Energy Elements from different planets to power the peacekeeping robot Gamma, but they all went out of control.

Series Number Japanese Name Short Description Weapon
DWN-017

Needle Man

Needle Man
(ニードルマン Nīdoruman)
Created using the aspects of Metal Man's combat programming, Needle Man was designed to work in energy mines by breaking through rocks. His weapon, the Needle Cannon, shoots needles that are sharp enough to pierce 10-inch thick stones. Needle Cannon

N. Cannon

DWN-018

Magnet Man

Magnet Man
(マグネットマン Magunettoman)
Magnet Man is a magnetic robot whose weapon, the Magnet Missile, can home in on enemies. Magnet Missile

M. Missile

DWN-019

Gemini Man

Gemini Man
(ジェミニマン Jeminiman)
Gemini Man can create holographic copies of himself. His weapon, the Gemini Laser, is fast and reflective. Gemini Laser

G. Laser

DWN-020

Hard Man

Hard Man
(ハードマン Hādoman)
Hard Man weighs 3 tons, or 6,000 pounds, and has a body made of ceratanium, making him durable, but also heavy. His weapon, the Hard Knuckle, can detach and shoot opponents. Hard Knuckle

H. Knuckle

DWN-021

Top Man

Top Man
(タップマン Tappuman)
Top Man was used to search other planets for Energy Elements like the ones needed to build Gamma. His weapon, the Top Spin, rotates at high speeds. Top Spin

T. Spin

DWN-022

Snake Man

Snake Man
(スネークマン Sunēkuman)
Snake Man was created to investigate narrow areas and survey topography on uninhabited planets. His weapon, the Search Snake, shoots snake-like missiles that move across the ground and up walls. Search Snake

S. Snake

DWN-023

Spark Man

Spark Man
(スパークマン Supākuman)
Created to charge anything with electricity, Spark Man resembles a spark plug and has high voltage electrodes for hands. His weapon, the Spark Shot, fires shots of electricity. Spark Shock

S. Shock

DWN-024

Shadow Man

Shadow Man
(シャドーマン Shadōman)
A mysterious robot that resembles a ninja and was discovered and remodeled by Dr. Wily. His weapon, the Shadow Blade, throws shurikens. Shadow Blade

S. Blade

Mega Man 4

[edit]

These Robot Masters were created by Dr. Cossack. Six of them were then remodeled into battle robots by Dr. Wily after he took Dr. Cossack's daughter Kalinka hostage to blackmail him, while two others were already specialized in combat from the start.

Series Number Japanese Name Short Description Weapon
DWN-025

Bright Man

Bright Man
(ブライトマン Buraitoman)
Bright Man was originally built to explore dark areas. His weapon, the Flash Stopper, emits a bright flash of light that freezes robots by triggering a safety mechanism that locks their movements. Flash Stopper

F. Stopper

DWN-026

Toad Man

Toad Man
(トードマン Tōdoman)
Toad Man was originally built to help in the irrigation of crops during a drought. His weapon, the Rain Flush, creates artificial acid rain. Rain Flush

R. Flush

DWN-027

Drill Man

Drill Man
(ドリルマン Doriruman)
Drill Man was originally built to dig at construction sites. His weapon, the Drill Bomb, launches explosive drills. Drill Bomb

D. Bomb

DWN-028

Pharaoh Man

Pharaoh Man
(ファラオマン Faraoman)
Pharaoh Man was originally built to explore pyramids and tombs, with camera eyes suited for dark areas and a pharaoh motif serving to ward off curses. His weapon, the Pharaoh Shot, is an orange sphere charged with solar energy. Pharaoh Shot / P. Shot

Pharaoh Wave / P. Wave

DWN-029

Ring Man

Ring Man
(リングマン Ringuman)
Ring Man was built specifically to fight and destroy Mega Man. His weapon, the Ring Boomerang, can penetrate through shields. Ring Boomerang

R. Boomerang

DWN-030

Dust Man

Dust Man
(ダストマン Dasutoman)
Dust Man was originally built for sanitation. His weapon, the Dust Crusher, shoots a bomb encased in scrap metal debris. Dust Crusher

D. Crusher

DWN-031

Dive Man

Dive Man
(ダイブマン Daibuman)
Dive Man has the A.I. functions of a submarine. His Dive Missile can home in on his opponents, but due to a flaw in his design, he can also send himself flying forwards like a torpedo. Dive Missile

D. Missile

DWN-032

Skull Man

Skull Man
(スカルマン Sukaruman)
Skull Man was built as a combat robot. His weapon, the Skull Barrier, generates a skull-shaped energy shield. Skull Barrier

S. Barrier

Mega Man 5

[edit]

Dr. Wily created these Robot Masters in his next attempt to take over the world, and one of the robots he created in this time, Dark Man, framed Proto Man for a series of crimes, including the kidnapping of his own creator, Dr. Light.

Series Number Japanese Name Short Description Weapon
DWN-033

Gravity Man

Gravity Man
(グラビティーマン Gurabitīman)
Gravity Man uses a unit in his body to control gravity, which is also the power of his weapon, the Gravity Hold. He can also crush foes with his spiked helmet or blast them with his buster. Gravity Hold

G. Hold

DWN-034

Wave Man

Wave Man
(ウェーブマン Wēbuman)
Wave Man was tasked with taking over the water quality administration. His weapon, the Water Wave, produces pressurized water. Water Wave

W. Wave

DWN-035

Stone Man

Stone Man
(ストーンマン Sutōnman)
Stone Man was tasked with assisting Gyro Man into taking over a hanging garden. His weapon, the Power Stone, forms stone circles. Power Stone

P. Stone

DWN-036

Gyro Man

Gyro Man
(ジャイロマン Jairoman)
Gyro Man was tasked with taking over a hanging garden and obtaining money from the admission fee. His weapon, the Gyro Attack, emits propeller-shaped blades that can move in any direction. Gyro Attack

G. Attack

DWN-037

Star Man

Star Man
(スターマン Sutāman)
Star Man was tasked with taking over an abandoned satellite base that was orbiting Earth. His weapon, the Star Crash, creates a star-shaped energy barrier that can be thrown at enemies. Star Crash

S. Crash

DWN-038

Charge Man

Charge Man
(チャージマン Chājiman)
Charge Man was tasked with guarding shipments en route to Dr. Wily's occupied areas. His weapon, the Charge Kick, creates shockwaves that damage enemies during a slide. He can only be damaged when he is walking. Charge Kick

C. Kick

DWN-039

Napalm Man

Napalm Man
(ナパームマン Napāmuman)
Napalm Man was tasked with guarding Dr. Wily's secret weapons factory. His weapon, the Napalm Bomb, sends out a bomb that explodes upon contact. Napalm Bomb

N. Bomb

DWN-040

Crystal Man

Crystal Man
(クリスタルマン Kurisutaruman)
Crystal Man was tasked with financing Dr. Wily's operations by creating artificial crystals. His weapon, the Crystal Eye, shoots a barrage of crystal orbs. Crystal Eye

C. Eye

Mega Man 6

[edit]

These Robot Masters were created for the First Annual Robot Tournament and were reprogrammed by Dr. Wily under the alias of Mr. X.

Series Number Japanese Name Short Description Weapon
DWN-041

Blizzard Man

Blizzard Man
(ブリザードマン Burizādoman)
Originally built by scientists from Canada and designed to monitor the weather in Antarctica, Blizzard Man had his meteorological equipment replaced with equipment that enables him to produce ice and snow. His weapon, the Blizzard Attack, produces ice crystals. Blizzard Attack

B. Attack

DWN-042

Centaur Man

Centaur Man
(ケンタウロスマン Kentaurosuman)
Originally built by scientists from the Hellenic Republic and designed to work as an archaeological tour guide. His weapon, the Centaur Flash, causes space distortions. Centaur Flash / C. Flash

Centaur Arrow / C. Arrow

DWN-043

Flame Man

Flame Man
(フレイムマン Fureimuman)
Originally built in the Kingdom of Saudi Arabia and designed to generate thermal power, Flame Man was modified for combat and gained the ability to fire attacks. His weapon, the Flame Blast, scorches opponents with flames that erupt from the ground. Flame Blast

F. Blast

DWN-044

Knight Man

Knight Man
(ナイトマン Naitoman)
Originally built in the United Kingdom and designed for combat, Knight Man is said to have defeated 1,000 robots in his duels. His weapon, the Knight Crusher, sends a flail out across large distances. Knight Crusher

K. Crusher

DWN-045

Plant Man

Plant Man
(プラントマン Purantoman)
Originally built in Brazil and designed to be a keeper for a botanical garden, Plant Man became its mascot and is said to talk to plants. His weapon, the Plant Barrier, creates a barrier of spotted flower petals. Plant Barrier

P. Barrier

DWN-046

Tomahawk Man

Tomahawk Man
(トマホークマン Tomahōkuman)
Originally built in the United States and created for the First Annual Robot Tournament. His weapon, the Silver Tomahawk, throws tomahawks. Silver Tomahawk

S. Tomahawk

DWN-047

Wind Man

Wind Man
(ウインドマン Uindoman)
Originally built in the Republic of China (Taiwan) and designed to work in agriculture and help with harvests. His weapon, the Wind Storm, generates powerful winds. Wind Storm

W. Storm

DWN-048

Yamato Man

Yamato Man
(ヤマトマン Yamatoman)
Originally created for the First Annual Robot Tournament, Yamato Man was reprogrammed by Mr. X to serve him. His Yamato Spear can be shot out to pierce his targets. He was built in Japan. Yamato Spear

Y. Spear

Mega Man 7

[edit]

Four of the robots were programmed by Dr. Wily to activate and find him if he is not there to activate a certain code to keep them in stasis. They activated while Dr. Wily was in prison; after his escape, Wily obtained four more robots to serve him. Some of them were created by him, while others were stolen and modified for combat.

Series Number Japanese Name Short Description Weapon
DWN-049

Freeze Man

Freeze Man
(フリーズマン Furīzuman)
Freeze Man was originally built as a prototype robot for non-polluting energy. His weapon, the Freeze Cracker, shoots snowflake-shaped projectiles. Freeze Cracker

F. Cracker

DWN-050

Junk Man

Junk Man
(ジャンクマン Jankuman)
Junk Man was created by Dr. Wily to help him search for spare parts for his robots. As he was made from old robot parts, electromagnetic forces are used to hold his parts together. His weapon, the Junk Shield, pulls piles of junk towards him and can also be used for offense. Junk Shield

J. Shield

DWN-051

Burst Man

Burst Man
(バーストマン Bāsutoman)
Originally created to guard a chemical plant in Edo City. His weapon, the Danger Wrap, emits a bubble with a bomb in it to trap opponents. Danger Wrap

D. Wrap

DWN-052

Cloud Man

Cloud Man
(クラウドマン Kuraudoman)
Originally created as a weather-controlling robot. His weapon, the Thunder Bolt, shoots lightning. Thunder Bolt / T. Bolt

Thunder Strike / T. Strike

DWN-053

Spring Man

Spring Man
(スプリングマン Supuringuman)
Spring Man was created by Dr. Wily, with 2,000 springs being used to make him. His weapon, the Wild Coil, launches springs. Wild Coil

W. Coil

DWN-054

Slash Man

Slash Man
(スラッシュマン Surasshuman)
Slash Man was created by Dr. Wily to clear the forests for the construction of his base. His weapon, the Slash Claw, slashes opponents with a wave-like cutting attack. Slash Claw

S. Claw

DWN-055

Shade Man

Shade Man
(シェードマン Shēdoman)
Originally created as an amusement park attraction. His weapon, the Noise Crush sends out destructive sound waves. An easter egg in his stage causes the theme of Super Ghouls n' Ghosts to be used as background music. Noise Crush

N. Crush

DWN-056

Turbo Man

Turbo Man
(ターボマン Tāboman)
Created by Dr. Wily used parts of his old dragster. He runs on petrol and can turn into a car. His weapon, the Scorch Wheel, is a wheel-shaped fire that rolls along the ground. Scorch Wheel

S. Wheel

Mega Man 8

[edit]

Some of the Robot Masters were created by Dr. Wily, while others were stolen and repurposed by him.

Series Number Japanese Name Short Description Weapon
DWN-057

Tengu Man

Tengu Man
(テングマン Tenguman)
Originally built as an experimental robot that can generate artificial typhoons. His weapon, the Tornado Hold, traps opponents in whirlwinds. Tengu Man later appears in Mega Man & Bass, where he serves King and wields the Tengu Blade, which slashes opponents. Tornado Hold / T. Hold

Tengu Blade / T. Blade

DWN-058

Astro Man

Astro Man
(アストロマン Asutoroman)
Originally built to work in a planetarium. His weapon, the Astro Crush, rains down a meteor storm. Astro Man later appears in Mega Man & Bass, where he serves King and wields the Copy Vision, which creates a holographic double to attack. Astro Crush / A. Crush

Copy Vision / C. Vision

DWN-059

Sword Man

Sword Man
(ソードマン Sōdoman)
Created to wield an ancient sword which Dr. Wily stole from a museum. The upper and lower parts of his body were fitted with an anti-gravitational device to stabilize him, allowing both halves of his body to act independently to improve balance. His weapon, the Flame Sword, is a sword engulfed in fire. Flame Sword

F. Sword

DWN-060

Clown Man

Clown Man
(クラウンマン Kuraunman)
Originally designed for an amusement park. His weapon, the Thunder Claw, launches an elastic beam of electricity. Thunder Claw

T. Claw

DWN-061

Search Man

Search Man
(サーチマン Sāchiman)
Created by Dr. Wily, Search Man is a two-headed robot designed like a camouflaged soldier. Because Dr. Wily forgot to add personality chips to both of the heads, he has one personality chip that switches between heads. His weapon, the Homing Sniper, launches missiles that lock on to opponents. Homing Sniper

H. Sniper

DWN-062

Frost Man

Frost Man
(フロストマン Furosutoman)
Created by Dr. Wily from the leftover parts of Clown Man. Due to his large size, oil circulation in his body is poor. His weapon, the Ice Wave, sends a surge of freezing cold across the ground. Ice Wave

I. Wave

DWN-063

Grenade Man

Grenade Man
(グレネードマン Gurenēdoman)
Created by Dr. Wily, Grenade Man enjoys using his explosives to cause destruction. His weapon, the Flash Bomb, causes explosion when launched. Flash Bomb

F. Bomb

DWN-064

Aqua Man

Aqua Man
(アクアマン Akuaman)
Originally designed to work in the waterworks bureau and manage water. His weapon, the Water Balloon, launches spheres of water. Water Balloon

W. Balloon

Mega Man 9

[edit]

These Robot Masters were created by Dr. Light, with Dr. Wily tricking them into serving him after saving them from being scrapped, as their period of use had expired. After Mega Man was able to prove his innocence, Dr. Light managed to find them a purpose so that they wouldn't get decommissioned.

Series Number Japanese Name Short Description Weapon
DLN-065

Concrete Man

Concrete Man
(コンクリートマン Konkurītoman)
Concrete Man is a construction robot that was used to oversee the construction of a dam. His weapon, the Concrete Shot, shoots a block of concrete. During the credits, Concrete Man is seen in a picture chasing after Dr. Wily. Concrete Shot

C. Shot

DLN-066

Tornado Man

Tornado Man
(トルネードマン Torunēdo Man)
Tornado Man was used to stave off powerful storms while working at a weather regulation facility. His weapon, the Tornado Blow, sends tornadoes out in multiple directions. During the credits, Tornado Man is seen in a picture looking at the sky with Mega Man. Tornado Blow

T. Blow

DLN-067

Splash Woman

Splash Woman
(スプラッシュウーマン Supurasshu Ūoman)
Splash Woman is the first female Robot Master besides Roll. She resembles a mermaid, and was built to save people from sinking ships. Her weapon, the Laser Trident, emits a trident-shaped laser that can pierce shields. During the credits, Splash Woman is seen in a picture with Auto on the beach as Auto takes a picture of her. Laser Trident

L. Trident

DLN-068

Plug Man

Plug Man
(プラグマン Puragu Man)
Plug Man was used to inspect the quality control in a television factory. His weapon, the Plug Ball, shoots out spark balls that travel across terrain to shock opponents. During the credits, Plug Man was seen in a picture going shopping with Rush. Plug Ball

P. Ball

DLN-069

Jewel Man

Jewel Man
(ジュエルマン Jueru Man)
Jewel Man was used to work in a diamond mine and cut and polish rocks. His weapon, the Jewel Satellite, surrounds him with jewels that can also be used as projectiles. During the credits, Jewel Man is seen in a picture that shows him in a mine with Roll as he shows her a jewel he found. Jewel Satellite

J. Satellite

DLN-070

Hornet Man

Hornet Man
(ホーネットマン Hōnettoman)
Hornet Man was used to oversee a flower park and pollinate flowers. His weapon, the Hornet Chaser, shoots out robotic bees to sting opponents. During the end credits, Hornet Man is seen in a picture tending to his garden along with Beat. Hornet Chaser

H. Chaser

DLN-071

Magma Man

Magma Man
(マグママン Maguma Man)
Magma Man was used to oversee safety operations and manage a geothermal plant. His weapon, the Magma Bazooka, fires three hot magma balls. During the credits, Magma Man is seen in a picture warming up Dr. Light's bathing oil drum. Magma Bazooka

M. Bazooka

DLN-072

Galaxy Man

Galaxy Man
(ギャラクシーマン Gyarakushīman)
Galaxy Man is a UFO-themed robot who can transform into a UFO and was used to work at a space research center and calculate the trajectory of rockets. His weapon, the Black Hole Bomb, fires a small orb that turns into a black hole upon exploding. During the credits, Galaxy Man is seen in a picture flying towards the sun in his UFO form as Proto Man watches him from a distance. Black Hole Bomb

B.H. Bomb

Mega Man 10

[edit]

These following Robot Masters contracted Roboenza, as Mega Man had to salvage parts of them to help Dr. Light find a cure for Roboenza.

Series Number Japanese Name Short Description Weapon
DWN-073

Blade Man

Blade Man
(ブレイドマン Bureidoman)
Blade Man was a tour guide to an ancient castle. His weapon, the Triple Blade, fires three blades in different directions. Triple Blade

T. Blade

DWN-074

Pump Man

Pump Man
(ポンプマン Ponpu Man)
Pump Man worked at a waste water treatment plant and washed off graffiti. His weapon, the Water Shield, creates a shield of droplets which can also be used as projectiles. Water Shield

W. Shield

DWN-075

Commando Man

Commando Man
(コマンドマン Komando Man)
Commando Man worked as a mine-sweeping robot that remote-detonated mines. His weapon, the Commando Bomb, fires out a missile that travels along a straight path. Commando Bomb

C. Bomb

DWN-076

Chill Man

Chill Man
(チルドマン Chirudoman)
Chill Man worked as an arctic nature observation robot who watched for melting glaciers caused by global warming. His weapon, the Chill Spike, fires a gel that freezes upon hitting a surface and sends icy spikes towards opponents. Chill Spike

C. Spike

DWN-077

Sheep Man

Sheep Man
(シープマン Shīpuman)
Sheep Man worked as a sheep-herding robot as well as for static resistance test division. His weapon, the Thunder Wool, emits a wool-shaped cloud that brings down thunderbolts. Thunder Wool

T. Wool

DWN-078

Strike Man

Strike Man
(ストライクマン Sutoraiku Man)
Strike Man is a baseball-themed robot that worked as a batting practice robot. His weapon, the Rebound Striker, throws a ball that gets faster every time it bounces off a surface. Rebound Striker

R. Striker

DWN-079

Nitro Man

Nitro Man
(ニトロマン Nitoro Man)
Nitro Man is a robot who can turn into a motorcycle and worked as a stunt robot in TV shows and movies. His weapon, the Wheel Cutter, shoots razor wheels at opponents. Wheel Cutter

W. Cutter

DWN-080

Solar Man

Solar Man
(ソーラーマン Sōrā Man)
Solar Man worked in a sunlight research lab. His weapon, the Solar Blaze, shoots a fiery orb that splits into two directions. Solar Blaze

S. Blaze

Mega Man 11

[edit]

These Robot Masters have different manufacturers until they were captured during Dr. Light's maintenance on them and reprogrammed to serve Dr. Wily, who equipped them with the Double Gear. After Dr. Wily's plot is thwarted, Dr. Light and a Double Gear System-enhanced Auto recovered their bodies and worked to rebuild and restore them to normal.

Series Number Japanese Name Short Description Gear Name Weapon
DWN-081

Block Man

Block Man
(ブロックマン Burokkuman)
"I'll drop you like a ton of bricksǃ" – Block Man

Block Man is a stout robot manufactured by Nakaume Heavy Machinery that was used for exterior construction. His weapon, the Block Dropper, spawns four heavy blocks in the air which fall to strike opponents.

He is voiced by Kazutomi Yamamoto in Japanese and Marc Swint in English.

Power Gear Block Dropper

B. Dropper

DWN-082

Fuse Man

Fuse Man
(ヒューズマン Hyūzuman)
"High voltageǃ" – Fuse Man

Fuse Man is an electrical robot created by O.D.A. Electronics to manage electronic equipment in a power plant. His weapon, the Scramble Thunder, launches a sphere of electricity that clings to surfaces and can be controlled in any direction.

He is voiced by Makoto Furukawa in Japanese and Todd Haberkorn in English.

Speed Gear Scramble Thunder

S. Thunder

DWN-083

Blast Man

Blast Man
(ブラストマン Burasutoman)
"Explosion... is ARTǃ" – Blast Man

Blast Man is a robot created by B.B. Bomb Company to provide special effects for movies. His weapon, the Chain Blast, creates floating explosives that detonate.

He is voiced by Tasuku Hatanaka in Japanese and Chris Hackney in English.

Power Gear Chain Blast

C. Blast

DWN-084

Acid Man

Acid Man
(アシッドマン Ashiddo Man)
"Welcome to my chemical paradise." – Acid Man

Acid Man is a chemist robot created by Mecha-Chuchets Institute of Robology. His weapon, the Acid Barrier, creates a shield of acid that can be shot towards opponents.

He is voiced by Kōsuke Toriumi in Japanese and Christopher Corey Smith in English.

Speed Gear Acid Barrier

A. Barrier

DWN-085

Tundra Man

Tundra Man
(ツンドラマン Tsundora Man)
"ICE OVERǃ UNDERǃ EVERYWHEREǃǃǃ" – Tundra Man

Tundra Man is a robot created by Cossack Robot Laboratories to monitor the environmental changes in cold environments. His weapon, the Tundra Storm, creates a column of icy cold.

He is voiced by Shinji Kawada in Japanese and by Michael T. Coleman in English.

Speed Gear Tundra Storm

T. Storm

DWN-086

Torch Man

Torch Man
(トーチマン Tōchiman)
"Fall... to the fist of flameǃ" – Torch Man

Torch Man is a robot created by Tsubakuro Precision Machining as an outdoor advisor to caution people about fire safety. His weapon, the Blazing Torch, fires a ball of red-hot fire diagonally into the air.

He is voiced by Katsuyuki Konishi in Japanese and Jon Bailey in English.

Power Gear Blazing Torch

B. Torch

DWN-087

Impact Man

Pile Man
(パイルマン Pairuman)
"PUNCHǃ PUMMELǃ PULVERIZEǃǃǃ" – Impact Man

Impact Man, known as Pile Man in Japanese, is a robot created by Nakaume Heavy Machinery as a construction robot specializing in piling. When using the Power Gear, Impact Man can turn into a jackhammer. His weapon, the Pile Driver, sends a spike at opponents.

He is voiced by Masaki Terasoma in Japanese and Jesse Merlin in English.

Power Gear Pile Driver

P. Driver

DWN-088

Bounce Man

Rubber Man
(ラバーマン Rabāman)
"I bet you can't bounce like thisǃ" – Bounce Man

Bounce Man, known as Rubber Man in Japanese, is a robot created through a joint R&D by Rebound Rubber and Momo's Robot Farm and used as a crash test robot and fitness instructor because of his bounciness and rubber skin. His weapon, the Bounce Ball, shoots three bouncy balls that can be tilted up and down before exploding.

He is voiced by Yukari Tamura in Japanese and Bonnie Gordon in English.

Speed Gear Bounce Ball

B. Ball

Mega Man & Bass

[edit]

Besides Tengu Man and Astro Man, the following Robot Masters were used by King as part of his robot revolution. Some of them were created by him, while others were modified.

Series Number Japanese Name Short Description Weapon
KGN-001

Dynamo Man

Dynamo Man
(ダイナモマン Dainamoman)
Dynamo Man used to work at a power plant as a tour guide for school field trips. His weapon, the Lightning Bolt, summons lightning. Lightning Bolt

L. Bolt

KGN-002

Cold Man

Cold Man
(コールドマン Kōrudoman)
Cold Man was originally a refrigerator used at Dr. Light's laboratory to store prehistoric DNA. His weapon, the Ice Wall, creates a spiky wall of ice that is pushed towards opponents. Ice Wall

I. Wall

KGN-003

Ground Man

Ground Man
(グランドマン Gurandoman)
Ground Man was created by King to excavate ruins and can turn into a drill-shaped vehicle. His weapon, the Spread Drill, is a drill-like missile that can split into three smaller drills. Spread Drill

S. Drill

KGN-004

Pirate Man

Pirate Man
(パイレーツマン Pairētsuman)
Pirate Man was created by King to attack cargo vessels at sea. His weapon, the Remote Mine, is a remote-controlled bomb that detonates. Remote Mine

R. Mine

KGN-005

Burner Man

Burner Man
(バーナーマン Bānā Man)
Burner Man was created by Wily to bring harm to natural environments. His weapon, the Wave Burner, is a short-ranged flamethrower. Wave Burner

W. Burner

KGN-006

Magic Man

Magic Man
(マジックマン Majikkuman)
Magic Man was formerly a circus performer until he sided with King to show off his magic talents. His weapon, the Magic Card, steals energy from his opponents to restore health. Magic Card

M. Card

Mega Man X characters

[edit]

The following is a list of recurring characters appearing in the Mega Man X series. Unless otherwise stated, each of these characters is a reploid; an artificially intelligent android. Names are organized in order of appearance, and characters who only appear in a single game are covered in the article for their corresponding game.

Maverick Hunters

[edit]

The Maverick Hunters, known as Irregular Hunters (イレギュラーハンター, Iregyurā Hantā) are a group of Reploids who protect humans and other Reploids from Mavericks and are the heroes of the Mega Man X series, with its protagonists being prominent Maverick Hunters. When they are introduced in Mega Man X, they have existed for some time, having been founded by Dr. Cain, who has since retired. From Mega Man X onward, they battle Sigma and the other Mavericks.

X

[edit]

X is the main protagonist of the Mega Man X series. Dr. Light created him, but feared the ramifications of giving robots free will and so chose to seal him inside a capsule for 30 years to test the integrity and reliability of his systems.[46] Dr. Light died before X's diagnostics were complete, and 100 years later another scientist, Dr. Cain, discovered his capsule and attempted to emulate his technology. With X's help, Cain developed the first mass-produced Reploids: humanoid androids based upon X's designs.

Zero

[edit]

Originally intended to be the protagonist of Mega Man X,[47] he was recast as X's mentor and partner in favor of an X who looked "more like Mega Man". He is a top-class Maverick Hunter who undergoes inner turmoil over his mysterious past and purpose, which he seems to see glimpses of in nightmares, and the fact that the Virus does not affect him like it does with other reploids, who become Mavericks.

Axl

[edit]
Voiced by (English): Lenne Hardt (X7);[48] Jeffrey Watson (X8)[1]
Voiced by (Japanese): Minami Takayama[48][49][50]

Axl (アクセル, Akuseru) is a black and red-armored reploid with an X-shaped scar above his nose who wields a pair of handheld blaster pistols. He first appears in Mega Man X7, where he displays an ability called A-Trans, which allows him to take on the appearance and abilities of any reploid he defeats which matches his size, allowing him to explore normally inaccessible areas. He also has the ability to hover in midair and roll through enemy shots. While his gameplay style was originally similar to X, Mega Man X8 reworked his gameplay to give him a distinctive fighting style. His shots are now rapid-fire abilities and can fire in any direction, and instead of copying the Maverick weapons like X, he instead gains a new type of gun for each boss he defeats, which have unlimited ammo and can be fired either multi-directional or rapid-fire. While overall the weakest in power, Axl's fighting style relies more on speed compared to X's powerful but slower charge shots and Zero's swordplay.

Dr. Cain

[edit]
Voiced by (English): Michael Shepherd[2]
Voiced by (Japanese): Tadashi Miyazawa[51]

Dr. Cain is a human archaeologist and robot expert, who serves as a supporting character throughout the Mega Man X games. He discovered the dormant X in the ruins of Dr. Light's lab, and soon after invented Reploids, sapient robots based on X's design, with the most notable being Sigma. Sigma, being the most advanced robot at the time, became the head of the Maverick Hunters, a group of reploids dedicated to destroying reploids that violate the three rules of robotics.

Iris

[edit]
Voiced by (Japanese): Yūko Mizutani (PXZ);[52] Aya Endō (X DiVE–present)[53][54]

Repliforce scientists created Iris alongside her brother Colonel as one half of the "Perfect Soldier program", with Colonel being the other half. She was compassionate and peaceful, while Colonel was a strong-willed Reploid warrior. Repliforce scientists struggled to make these two factors into one Reploid, and because the differences were irreconcilable, they split them into brother and sister Reploids.

In Mega Man X4, Iris is one of the two characters alongside Double who can only be fought depending on whether the player chooses Zero or X.

Alia

[edit]
Voiced by (English): Rumiko Varnes (X7);[48] Marriete Sluyter (X8)[1]
Voiced by (Japanese): Rumi Kasahara[48][49]

Alia acts as a Navigator for the Maverick Hunters in Mega Man X5 and onwards. She began her career as a researcher in Reploid engineering alongside her colleague Gate, whom she was said to have feelings for. They were ahead of their time in their research on Reploids, though she contends that Gate was a better programmer than she was. However, Gate's inability to follow the rules made him a social outcast, and his creations were systematically destroyed, sometimes with Alia's assistance. She soon mastered programming languages and was chosen to be a spotter for the Hunters. In Mega Man X5, Alia served as the Hunters' spotter during the Sigma Virus outbreak, while lending her technical talents to the cause by uploading and letting X utilize the Falcon and Gaea armor.

Layer

[edit]
Voiced by (English): Meredith Taylor Parry[1]
Voiced by (Japanese): Sonoko Kawata[49]

Layer is a navigator alongside Alia and Pallette in X8, with her high processing power allowing her to quickly determine enemy abilities. For the most part, Layer appears to be the oldest navigator and is calm and collected. However, she seems to show more concern for Zero, even blushing when talking to him. Palette's comment on how she "waited the whole time for him" seemingly implies that she has a crush on him.[55] Layer is also a secret unlockable character in the game, and has gameplay similar to Zero's. She wields her own sword weapon, the "Layer Rapier", allowing her to use the same abilities as Zero, but cannot use his "Black Armor".

Pallette

[edit]
Voiced by (English): Chris Simms[1]
Voiced by (Japanese): Haruna Mima[49]

Pallette is another navigator alongside Alia and Layer in X8 who excels at finding hidden routes at facilities, allowing X to find Dr. Light's armor capsules. She appears to be the most playful of the navigators and hates being ignored. Pallette is also an unlockable character in the game, taking after Axl's playstyle but being unable to use Axl's copy ability.

Douglas

[edit]

Douglas is a mechanic for the Maverick Hunters. In Mega Man X5, he constructs modules for X and Zero and reinforces the Enigma Cannon and Space Shuttle with parts they gather from the Mavericks. During the Nightmare outbreak in X6, Douglas helps X and Zero by refining modules for them.

Signas

[edit]
Voiced by (English): Robert Belgrade (X7);[48] Roger Rhodes (X8)[1]
Voiced by (Japanese): Hirotaka Suzuoki (X7);[48] Tsuneyoshi Iwatsuru (X8)[49]

Signas is the newest leader and commander of the Maverick Hunters, who is introduced in X5. He was originally a private investigator before being assigned to the Maverick Hunters, commanding missions and overseeing major operations. He is loyal to both humans and Reploids and is determined to ensure that all Mavericks are eliminated. He has the most advanced CPU of the current Reploids.

Mavericks

[edit]

Mavericks, known as Irregulars (イレギュラー, Iregyurā) in Japan, are Reploids who have turned against humans, usually violently. Reploids can become Mavericks for a variety of reasons, such as a virus or their own free will. As the chronology of the Mega Man franchise progresses, the term "Maverick" comes to mean any individual or creature, human or Reploid, that presents a threat to civilization or those in power.

Sigma

[edit]

Sigma (シグマ, Shiguma) is the primary antagonist of the Mega Man X series, who Dr. Cain considered to be the finest reploid of the time, with circuitry designs meant to prevent him from becoming a Maverick. He was once the leader of the Maverick Hunters, but during a mission, he came into contact with Zero, who at the time was rampaging after falling under the influence of the Zero Virus.

Prior to the first Mega Man X game, Sigma was the most advanced Reploid of his time and the leader of the Maverick Hunters. However, one day, the Maverick Hunters received reports of a powerful "Red Maverick" that had destroyed an entire squadron of Hunters. While investigating, Sigma and his unit tracked it down to an abandoned laboratory and learned that it was Zero, an evil robot that Dr. Wily created which carried the Maverick Virus. After Sigma defeated Zero, the virus was inadvertently transferred into him. While the virus was purged from Zero, turning him benevolent, the virus adapted to Sigma, becoming the Sigma Virus.

After gradually succumbing to the virus, he suddenly led a mass revolt among the Reploids, declaring total war on humans and seeking to carry out a genocide against them.[56] Many Maverick Hunters chose to follow Sigma out of loyalty, leaving Zero in charge of the organization. X, the last creation of Dr. Light and the base model for the Reploids, decided to volunteer and joined Zero. X and Zero battle through the Maverick regime, and ultimately X destroys Sigma; however, while his physical body is scrapped, his "soul", the Virus, survives. After the end credits, Sigma's face appears on a blue monitor and warns X that he will be back.[57]

Sigma returns in each installment of the series in various forms, but X defeats him each time. His final appearance is in Mega Man X8, where he is finally destroyed for good. However, the Sigma Virus remains, prompting the events of the Mega Man Zero series.

Sigma appears in the crossover game Marvel vs. Capcom: Infinite. In the story mode, he merges with Ultron to become "Ultron Sigma" to convert the inhabitants of both worlds into their slaves.[58] Sigma as a playable character is available for purchase as standalone downloadable content or as part of the game's character pass.[59]

Sigma was referenced in an episode of the 1994 cartoon, where X, Vile, and Spark Mandrill travel back in time, with his name being spelled as Cigma. He also appears in a short unlockable OVA in Mega Man Maverick Hunter X, "The Day of Σ", which depicts the Maverick Hunters prior to the events of the first Mega Man X game under Sigma's command, prior to his revolt.

Vile

[edit]
Voiced by (English): Roger Rhodes[2]
Voiced by (Japanese): Mugihito[49][51]

Vile, known as VAVA (ヴァヴァ) in Japanese, is a recurring major villain in the Mega Man X series, who frequently reappears as a mid-game boss. He is first introduced in Mega Man X, where he is a former Maverick Hunter now serving Sigma as his right-hand man.

X-Hunters

[edit]

The X-Hunters, known as the Counter Hunters (カウンターハンター, Kauntā Hantā) in Japan, are a group of three Mavericks formed to counter the Maverick Hunters and destroy X, who serve as the main antagonists of Mega Man X2. Its members are Violen (バイオレン, Baioren), the muscle and enforcer, Serges, known as Sagesse (サーゲス, Sāgesu) in Japan, the brains and scientist, and Agile (アジール, Ajīru), the speed and military strategist. They are among the few remaining followers in the Maverick rebellion and led a rebellion of their own after Sigma's death and took over the North Pole. They were also in possession of Zero's parts, which was part of their Unification Plan to rebuild him as a Maverick, and challenge X in a duel for the parts after some of their Mavericks are defeated. Each member is found in a secret area of a stage and will move to another stage. After X defeats them and recovers the three parts, he has a final battle with them at their lair and destroys them, eventually confronting a newly revived Sigma.

Dr. Doppler

[edit]

Dr. Doppler (Dr.ドップラー, Doppurā) is the main antagonist of Mega Man X3. He is a Reploid researcher who was friends with Dr. Cain and supposedly discovered a cure for Maverick Reploids, founding a city, Dopple Town, in honor of it. When the supposedly cured reploids began causing riots in Dopple Town, the Maverick Hunters held Doppler accountable. After X and Zero defeat him, Doppler reveals that the viral form of Sigma corrupted him and ordered him to create a new body for him. Eventually, Zero learns that Dr. Doppler has the true antivirus and applies it to his Z-Saber to finish off Sigma and allow him and X himself to escape from Doppler's exploding laboratory. Alternatively, if Zero is injured, Dr. Doppler uses his body as the true antivirus and sacrifices himself.

Nightmare Police

[edit]

The Nightmare Police (ナイトメアポリス, Naitomea Porisu) is a duo of Reploids who Dr. Doppler enlisted as law enforcement in Dopple Town to protect it before the uprising and joining his army, consisting of Bit, known as Vajurila FF (ヴァジュリーラFF, Vajurīra FF) in Japan, the faster of the two, and Byte, known as Mandarela BB (マンダレーラBB, Mandarēra BB) in Japan, the stronger of the two. They are found and fought in the eight stages of Mega Man X3, where Doppler sends them to destroy X and Zero. If at least one of them is defeated but not destroyed, they combine to form Godkarmachine O Inary (ゴッドカルマシーン・O・イナリー, Goddokarumashīn O Inarī) in the first stage of Doppler's fortress, which is an upgrade received from Doppler after their first defeat.

Double

[edit]

Double (ダブル, Daburu) is a supporting character in Mega Man X4. He befriends X during his mission and acts as his mission operator, but as X heads to the Final Weapon, Double reveals his true purpose as a spy Sigma sent to infiltrate the Maverick Hunters and unveils his true personality as a combat-loving sadist, cruelly taunting X about his naivety when defeated. After defeating some Maverick Hunters in their headquarters, Double pursues X inside the Final Weapon and reveals his true form to him, causing X to realize he was betrayed and confront and destroy him in combat.

Gate

[edit]

Gate (ゲイト, Geito) is the main antagonist of Mega Man X6. He is a researcher who formerly worked with Alia and possessed knowledge far ahead of his peers. He was eventually exiled from the research community when his colleagues, including Alia, conspired to destroy his Reploids out of fear for their power and inability to be analyzed. Following the crash of Eurasia, Gate discovered a piece of Zero's DNA and became infected by traces of the Maverick virus within it. Obsessed with building his own utopia for only the most supreme Reploids, Gate created the Nightmare Virus and the Zero Nightmare, a clone of Zero, to instill fear in the population, then revived his Reploids as the "Nightmare Investigators", supposedly to protect them, but in reality to lead them to their deaths.

Isoc

[edit]

Isoc is Gate's chief assistant, who appears in Mega Man X6. He is first seen giving a rousing speech to the Reploids and recruiting them as Nightmare Investigators. His true goal is to observe the effects of the Nightmare Virus and report them to Gate for further refinements. Isoc also shows an obsession with Zero, claiming that he knows everything about him.

High Max

[edit]

High Max, known as HI-MAX (ハイマックス, Hai Makkusu) in Japan, is an antagonist in Mega Man X6. He was created by Gate as the ultimate Reploid, using DNA taken from Zero to make him powerful and resistant to damage. As the leader of the Nightmare Investigators, High Max is assigned with seeking out and destroying the Zero Nightmare as part of Gate's farce to lead the "low-grade" Reploids to their deaths.

Red

[edit]
Voiced by (English): Barry Gjerde[48]
Voiced by (Japanese): Akio Ōtsuka[48]

Red appears in Mega Man X7 as the main antagonist and the leader of Red Alert, an anti-Maverick mercenary group that rose to prominence in place of the Maverick Hunters. He adopted and trained Axl, who looked up to him as a father figure. After Red met with Sigma. who claimed that he could increase his power, he began acting unusual. Soon after, Axl fled for his life, ultimately seeking asylum with the Maverick Hunters.

Lumine

[edit]
Voiced by (English): Elinor Holt[1]
Voiced by (Japanese): Junko Noda[1]

Lumine is the main antagonist of Mega Man X8. He is a new generation Reploid that can transform into other Reploids. At the beginning of X8, Lumine is introduced as the director of the Jakob project. He is soon kidnapped by Vile due to his knowledge of the elevator. After defeating Sigma on normal or hard mode, Lumine is revealed to have been manipulating a weakened Sigma and is carrying out his plans. He goes on to claim that this was Sigma's final death and that he would be unable to return.

Maverick Bosses

[edit]

These Maverick Bosses appear in the Mega Man X games and used to be members of the Maverick Hunters.

Mega Man X / Mega Man Maverick Hunter X
[edit]
Name Japanese Name Basis Short description Weapon
Chill Penguin Icy Penguigo (アイシー・ペンギーゴ, Aishī Pengīgo) King penguin A king penguin-themed Reploid that used to work in the 13th Polar Unit at the South Pole. Shotgun Ice (ショットガンアイス, Shottogan Aisu)
Spark Mandrill Spark Mandriller (スパーク・マンドリラー, Supāku Mandorirā) Mandrill A mandrill-themed Reploid that used to work in the 17th Elite Unit.

Spark Mandrill appeared in the Mega Man episode "Mega X", speaking in a Russian accent. He accompanied Vile to the present where they collaborated with Dr. Wily. Both of them were defeated by a time-traveling Mega Man X.

Electric Spark (エレクトリックスパーク, Erekutorikku Supāku)
Armored Armadillo Armor Armarge (アーマー・アルマージ, Āmā Arumāji) Armadillo An armadillo-themed Reploid that used to be leader of the 8th Armored Unit and is an expert at fighting underground. Rolling Shield (ローリングシールド, Rōringu Shīrudo)
Launch Octopus Launcher Octopuld (ランチャー・オクトパルド, Ranchā Okutoparudo) Octopus An octopus-themed Reploid who used to work in the 6th Naval Unit. Homing Torpedo (ホーミングトーピード, Homingu Topido)
Boomer Kuwanger (ブーメル・クワンガー, Būmeru Kuwangā) known in the English version of Maverick Hunter X as "Boomerang Kuwanger" Stag beetle A stag beetle-themed Reploid who used to work in the 17th Elite Unit. Boomerang Cutter (ブーメランカッター, Būmeran Kattā)
Sting Chameleon Sting Chameleao (スティング・カメリーオ, Sutingu Kamerīo) Chameleon A chameleon-themed Reploid who used to work in the 9th Special Unit. Chameleon Sting (カメレオンスティング, Kamereon Sutingu)
Storm Eagle Storm Eagleed (ストーム・イーグリード, Sutōmu Īgurīdo) Eagle An eagle-themed Reploid who used to lead the 7th Airborne Unit. Storm Tornado (ストームトルネード, Sutōmu Torunēdo)
Flame Mammoth Burnin' Noumander (バーニン・ナウマンダー, Bānin Naumandā) Naumann's elephant A Naumann's elephant-themed Maveric who used to work in the 4th Land Unit. Fire Wave (ファイヤーウェーブ, Faiyā Wēbu)
Mega Man X2
[edit]
Name Japanese Name Basis Short description Weapon
Wheel Gator Wheel Alligates (ホイール・アリゲイツ, Hoīru Arigeitsu) Alligator An alligator-themed Reploid who used to work in the 6th Naval Unit. Spin Wheel (スピンホイール, Supin Hoīru)
Bubble Crab Bubbly Crablos (バブリー・クラブロス, Baburī Kuraburosu) Crab A crab-themed Reploid who used to work in the 6th Naval Unit. Bubble Splash (バブルスプラッシュ, Baburu Supurasshu)
Flame Stag Flame Stagger (フレイム・スタッガー, Fureimu Sutaggā) Deer A deer-themed Reploid who used to work in the 17th Elite Unit. Speed Burner, known in Japan as Rushing Burner (ラッシングバーナー, Rasshingu Bānā)
Morph Moth Metamor Mothmenos (メタモル・モスミーノス, Metamoru Mosumīnosu) Bagworm moth An unused bagworm moth-themed Reploid. No other background information available. Silk Shot, known in Japan as Scrap Shoot (スクラップシュート, Sukurappu Shūto)
Magna Centipede Magne Hyakulegger (マグネ・ヒャクレッガー, Magune Hyakureggā) Centipede A centipede-themed Reploid that used to work in the Special 0 Unit that was brainwashed into serving Sigma. Magnet Mine (マグネットマイン, Magunetto Main)
Crystal Snail Cristar Mymine (クリスター・マイマイン, Kurisutā Maimain) Snail A snail-themed Reploid. No other background information available except for some rumors that he was a criminal before joining the X-Hunters. Crystal Hunter (クリスタルハンター, Kurisutaru Hantā)
Overdrive Ostrich Sonic Ostreague (ソニック・オストリーグ, Sonikku Osutorīgu) Ostrich A super-fast ostrich-themed Reploid who used to work in the 7th Airborne Unit until an accident that cost him the ability to fly caused him to retire. Sonic Slicer (ソニックスライサー, Sonikku Suraisā)
Wire Sponge Wire Hetimarl (ワイヤー・ヘチマール, Waiyā Hechimāru) Sponge gourd A sponge gourd-themed Reploid with a personality disorder who was created in Sigma's Maverick-Producting Factories. Strike Chain (ストライクチェーン, Sutoraiku Chēn)
Mega Man X3
[edit]

Most of the Maverick Hunters here were corrupted by Dr. Doppler's Sigma Virus:

Name Japanese Name Basis Short description Weapon
Blast Hornet Explose Horneck (エクスプローズ・ホーネック, Ekusupurōzu Hōnekku) Hornet A hornet-themed Reploid who was known for his calm composure and cool judgment. Parasitic Bomb (パラスティックボム, Parasutikku Bomu)
Blizzard Buffalo Frozen Buffalio (フローズン・バッファリオ, Furōzun Baffario) Bison A bison-themed Reploid that used to work as a ski slope security guard. Frost Shield (フロストシールド, Furosuto Shīrudo)
Toxic Seahorse Acid Seaforce (アシッド・シーフォース, Ashiddo Shīfōsu) Seahorse A seahorse-themed Reploid with a unique liquid metal body. No other background information available. Acid Burst, known in Japan as Acid Rush (アシッドラッシュ, Ashiddo Rasshu)
Tunnel Rhino Screw Masaider (スクリュー・マサイダー, Sukuryū Masaidā) Rhinoceros A rhinoceros-themed Reploid that used to work as a miner in the Energem Crystal Mine. Tornado Fang (トルネードファング, Torunēdo Fangu)
Volt Catfish Electro Namazuros (エレキテル・ナマズロス, Erekiteru Namazurosu; Elekiter Namazuros) Electric catfish An electric catfish-themed Reploid who used to provide power to cities in the event of blackouts or other emergencies. Triad Thunder (トライアードサンダー, Toraiādo Sandā)
Crush Crawfish Scissors Shrimper (シザーズ・シュリンプァー, Shizāzu Shurinpuā) Crayfish A crayfish-themed Reploid who was originally designed for military use until a flaw in his A.I. was found. Spinning Blade (スピニングブレード, Supiningu Burēdo)
Neon Tiger Shining Tigerd (シャイニング・タイガード, Shainingu Taigādo) Tiger A tiger-themed Reploid who used to work at the nature reserve in Dopple Town apprehending poachers. Ray Splasher (レイスプラッシャー, Rei Supurasshā)
Gravity Beetle Gravity Beetbood (グラビティ・ビートブード, Gurabiti Bītobūdo) Japanese rhinoceros beetle A Japanese rhinoceros beetle who used to work in the 17th Elite Unit. He is the brother of Boomer Kuwanger. Gravity Well, known in Japan as Bug Hole (バグホール, Bagu Hōru)
Mega Man X4
[edit]
Name Japanese Name Basis Short description Weapon X obtains Weapon Zero obtains Affiliation
Web Spider Web Spidus (ウェブ・スパイダス, Webu Supaidasu) Spider A spider-themed Reploid who is a member of the Repliforce's Reploid Special Force and a former member of the Special 0 Unit. Lightning Web (ライトニングウェブ, Raitoningu Webu) Raijingeki (雷神撃, lit. "Raijin Attack" or "Thunder God Attack") Repliforce
Research
Split Mushroom (スプリット・マシュラーム, Supuritto Mashurāmu) Mushroom A mushroom-themed Reploid who used to be the administrator of a Bio Laboratory. Soul Body (ソウルボディ, Souru Bodi) Kuuenbu (空円舞, lit. "Air Waltz") and Kuuenzan (空円斬, lit. "Air Circling Slash") Mavericks
Cyber Peacock Cyber Kujacker (サイバー・クジャッカー, Saibā Kujakkā) Peafowl A peafowl-themed Reploid that started out as the A.I. of a protection program. Aiming Laser (エイミングレーザー, Eimingu Rēzā) Rakuhouha (落鳳破, lit. "Falling Feng Crush") Mavericks
Storm Owl Storm Fukuroul (ストーム・フクロウル, Sutōmu Fukurouru) Owl An owl-themed Reploid and old friend of Storm Eagle. Double Cyclone (ダブルサイクロン, Daburu Saikuron) Tenkuuha (天空覇, lit. "Aether Rule") Repliforce
Air Force
Magma Dragoon Magmard Dragoon (マグマード・ドラグーン, Magumādo Doragūn) Dragon A dragon-themed Reploid and martial arts expert who used to lead the 14th Special Unit. Rising Fire (ライジングファイア, Raijingu Faia) Ryuenjin (龍炎刃, lit. "Dragon Flame Blade") Mavericks
Frost Walrus Frost Kibatodos (フロスト・キバトドス, Furosuto Kibatodosu) Walrus A walrus-themed Reploid and member of Repliforce. Frost Tower (フロストタワー, Furosuto Tawā) Hyouretsuzan (氷烈斬, lit. "Ice Fury Slash") Repliforce
Polar Forces
Jet Stingray Jet Stingren (ジェット・スティングレン, Jetto Sutinguren) Stingray A stingray-themed Reploid and member of Repliforce. Ground Hunter (グランドハンター, Gurando Hantā) Hienkyaku (飛燕脚, lit. "Flying Swallow Legs") Repliforce
Navy
Slash Beast Slash Beastleo (スラッシュ・ビストレオ, Surasshu Bisutoreo) Lion A lion-themed Reploid and member of Repliforce. Twin Slasher (ツインスラッシャー, Tsuin Surasshā) Shippuuga (疾風牙, lit. "Hurricane Fang") Repliforce
Railroad
Mega Man X5
[edit]
Name Japanese Name Original English Name Basis Short description Weapon X obtains Weapon Zero obtains
Crescent Grizzly (クレッセント・グリズリー, Kuressento Gurizurī) Grizzly Slash Grizzly bear A grizzly bear-themed Reploid who worked as an arms dealer in Siberia before being infected with the Sigma Virus. He has a grudge against Zero. Crescent Shot (クレッセントショット, Kuressento Shotto) C-Sword, known in Japan as Mikazukizan (三日月斬, lit. "Crescent Moon Slash/Three Day Moon Slash")
Tidal Whale Tidal Makkoeen (タイダル・マッコイーン, Taidaru Makkoīn) Duff McWhalen Sperm whale A sperm whale-themed Reploid who used to work as an oceanography museum curator and was the captain of a maritime security force before being infected with the Sigma Virus. Goo Shaver, known in Japan as Gel Shaver (ジェルシェイバー, Jeru Sheibā) F-Splasher, known in Japan as Hisuishou (飛水翔, lit. "Flying Water Soar")
Volt Kraken (ボルト・クラーケン, Boruto Kurāken) Squid Adler Kraken A kraken-themed Reploid who used to work in the 6th Naval Unit and later became infected with the Sigma Virus. He is an old friend of Launch Octopus and was corrupted by the Sigma Virus before he can surrender a part of a laser device to the Maverick Hunters. Tri-Thunder (トライサンダー, Torai Sandā) E-Blade, known in Japan as Denjin (電刃, lit. "Electric Blade")
Shining Firefly Shining Hotarunicus (シャイニング・ホタルニクス, Shainingu Hotarunikusu) Izzy Glow Firefly A firefly-themed Reploid and the world's largest researcher in laser technology who got infected by the Sigma Virus. The Maverick Hunters put Shining Firefly out of his misery before he can become a full Maverick. Flash Laser, known in Japan as Will Laser (ウイルレーザー, Uiru Rēzā) C-Flasher, known in Japan as Messenkou (滅閃光, lit. "Destruction Flash")
Dark Necrobat (ダーク・ネクロバット, Dāku Nekurobatto) Dark Dizzy Vampire bat A vampire bat-themed Reploid created by Sigma three years before the events of the video game. Dark Hold (ダークホールド, Dāku Hōrudo)
Spiral Pegasus Spiral Pegacion (スパイラル・ペガシオン, Supairaru Pegashion) The Skiver Pegasus A Pegasus-themed Reploid that used to work for Repliforce and began overseeing an air force base staffed with remnants of Repliforce's air wing before becoming infected with the Sigma Virus. Wing Spiral (ウイングスパイラル, Uingu Supairaru) W-Shredder, known in Japan as Shippū (疾風, lit. "Hurricane")
Burn Dinorex (バーン・ディノレックス, Bān Dinorekkusu) Mattrex Tyrannosaurus A Tyrannosaurus-themed Reploid and member of Repliforce's disaster prevention team who later operated in a Somalian volcano. There was no indication on if he was infected with the Sigma Virus or not. Ground Fire (グランドファイア, Gurando Faia) Quake Blazer, known in Japan as Danchien (断地炎, lit. "Severing Earth Flame")
Spike Rosered (スパイク・ローズレッド, Supaiku Rōzureddo) Axle the Red Rose A rose-themed Reploid who was the result of a very rare mutation between a Reploid, the Ukrainian Jungle's control unit, and the Sigma Virus. Spike Ball, known in Japan as Spike Rope (スパイクロープ, Supaiku Rōpu) Twin Dream, known in Japan as Sougenmu (双幻夢, lit. "Twin Phantasm")
Mega Man X6
[edit]
Name Japanese Name Basis Short description Weapon X obtains Weapon Zero obtains
Commander Yammark (コマンダー・ヤンマーク, Komandā Yanmāku) Dragonfly A dragonfly-themed Reploid and one of the Nightmare Investigators that was investigating the Zero Nightmare Phenomenon. Yammar Option (ヤンマーオプション, Yanmā Opushon)
Ground Scaravich (グランド・スカラビッチ, Gurando Sukarabicchi) Dung beetle A dung beetle-themed Reploid and one of the Nightmare Investigators that was investigating the Zero Nightmare Phenomenon. He was also a known treasure hunter. Ground Dash (グランドダッシュ, Gurando Dasshu) Sentsuizan (旋墜斬, lit. "Whirling Crash Slash")
Blaze Heatnix (ブレイズ・ヒートニックス, Bureizu Hītonikkusu) Phoenix A phoenix-themed Reploid and one of the Nightmare Investigators that was investigating the Zero Nightmare Phenomenon who used to explore subterranean hot spots. Magma Blade (マグマブレード, Maguma Burēdo) Shoenzan (翔炎山, lit. "Soaring Flame Mountain")
Blizzard Wolfang (ブリザード・ヴォルファング, Burizādo Vorufangu) Arctic wolf An arctic wolf-themed Reploid created by Gate and one of the Nightmare Investigators that was investigating the Zero Nightmare Phenomenon who used to work for a sub-zero environment land development team. Ice Burst (アイスバースト, Aisu Bāsuto) Hyoroga (氷狼牙, lit. "Ice Wolf Fang")
Rainy Turtloid (レイニー・タートロイド, Reinī Tātoroido) Turtle A turtle-themed Reploid created by Gate who used to work for a water purification team. Meteor Rain (メテオレイン, Meteo Rein) Ensuizan (円水斬, lit. "Circling Water Slash")
Metal Shark Player Metalshark Prayer (メタルシャーク・プレイヤー, Metarushāku Pureiyā) Hammerhead shark A hammerhead shark-themed Reploid created by Gate and one of the Nightmare Investigators. He used to work for a recycling research team. Metal Anchor (メタルアンカー, Metaru Ankā) Rakukojin (落鋼刃, lit. "Falling Steel Blade")
Shield Sheldon Shieldner Sheldon (シールドナー・シェルダン, Shīrudonā Sherudan) Giant clam A giant clam-themed Reploid created by Gate and one of the Nightmare Investigators. He was formerly a bodyguard for important people. Guard Shell (ガードシェル, Gādo Sheru)
Infinity Mijinion (インフィニティー・ミジニオン, Infinitī Mijinion) Water flea A water flea-themed Reploid created by Gate and one of the Nightmare Investigators. He was formerly a test pilot for large manned weapons. Ray Arrow, known in Japan as Arrow Ray (アローレイ, Arō Rei) Rekkoha (裂光覇, lit. "Rending Light Rule")
Mega Man X7
[edit]

The following are known members of the vigilante group Red Alert:

Name Japanese Name Basis Short description Weapon X obtains Weapon Axl obtains Weapon Zero obtains
Soldier Stonekong (ソルジャー・ストンコング, Sorujā Sutonkongu) Gorilla A gorilla-themed Reploid and bounty hunter. Gaea Shield (ガイアシールド, Gaia Shīrudo) Gokumonken (獄門剣, lit. "Prison Gate Sword")
Tornado Tonion Tornado Debonion (トルネード・デボニオン, Torunēdo Debonion) Onion An onion-themed Reploid who enjoyed entertaining others. He is one of a few Mavericks that aren't based on an animal. Volt Tornado, known in Japan as Voltornado (ボルトルネード, Borutorunēdo) Volt Tornado, known in Japan as Voltornado (ボルトルネード, Borutorunēdo) and Ray Gun (レイガン, Rei Gan) Raijinshou (雷神昇, lit. "Raijin Rise" or "Thunder God Rise")
Splash Warfly (スプラッシュ・ウオフライ, Supurasshu Uofurai) Flying fish A flying fish-themed Reploid and bounty hunter. Splash Laser (スプラッシュレーザー, Supurasshu Rēzā) Suiretsusen (水烈閃, lit. "Water Fury Flash") and D Glaive
Flame Hyenard (フレイム・ハイエナード, Fureimu Haienādo) Hyena A hyena-themed Reploid and bounty hunter. Circle Blaze (サークルブレイズ, Sākuru Bureizu) Circle Blaze (サークルブレイズ, Sākuru Bureizu) and Double Bullet (ダブルバレット, Daburu Baretto) Bakuenjin (爆炎陣, lit. "Bursting Flame Array")
Ride Boarski Hellride Inobusky (ヘルライド・イノブスキー, Heruraido Inobusukī) Wild boar A wild boar-themed Reploid and bounty hunter who can transform into a motorcycle. Moving Wheel (ムービンホイール, Mūbin Hoīru) Zankourin (斬光輪, lit. "Slashing Light Ring")
Snipe Anteator Snipe Ariquick (スナイプ・アリクイック, Sunaipu Arikuikku) Anteater An anteater-themed Reploid and bounty hunter. Sniper Missile (スナイパミサイル, Sunaipā Misairu) Hieijin (飛影刃, lit. "Flying Shadow Blade")
Wind Crowrang Wind Karasting (ウィンド・カラスティング, Windo Karasutingu) Crow A crow-themed Reploid and bounty hunter. Wind Cutter (ウィンドカッター, Windo Kattā) Souenbu (双燕舞, lit. "Twin Swallow Dance") and V Hanger
Vanishing Gungaroo Vanishing Gungaroon (バニシング・ガンガルン, Banishingu Gangarun) Kangaroo A kangaroo-themed Reploid and bounty hunter. Explosion (エクスプロージョン, Ekusupurōjon) Explosion (エクスプロージョン, Ekusupurōjon) and G-Launcher (Gランチャー, G Ranchā) Hadangeki (波断撃, lit. "Wave Severing Attack")
Mega Man X8
[edit]
Name Japanese Name Basis Short description Weapon X and Alia obtain Weapon Zero and Layer obtain Weapon Axl and Palette obtain
Bamboo Pandamonium Bamboo Pandemonium (バンブー・パンデモニウム, Banbū Pandemoniumu) Giant panda A giant panda-themd Reploid who operated at Booster Forest until it was abandoned and he sided with the Mavericks. Green Spinner (グリーンスピナー, Gurīn Supinā) Youdantotsu (葉断突, lit. "Leaf Severing Thrust") Blast Launcher (ブラストランチャー, Burasuto Ranchā)
Optic Sunflower Optic Sunfloward (オプティック・サンフラワード, Oputikku Sanfurawādo) Sunflower A sunflower-themed Reploid who originally ran Troia Base which was used as virtual Hunter training facility before he became a Maverick. He is one of a few Mavericks that aren't based on an animal. Shining Ray (シャイニングレイ, Shainingu Rei) Tenshouha (天照覇, lit. "Amaterasu/Heaven Shine Rule") Ray Gun (レイガン, Rei Gan)
Dark Mantis Darkneid Kamakil (ダークネイド・カマキール, Dākuneido Kamakīru) Mantis A mantis-themed Reploid who was in charge of security for an underground facility until he became a Maverick and sided with Sigma. Shadow Runner (シャドウランナー, Shadou Rannā) Rasetsusen (螺刹旋, lit. "Swirling Temple Whirl") Black Arrow (ブラックアロー, Burakku Arō)
Gravity Antonion Gravitate Ant-Onion (グラビテイト・アントニオン, Gurabiteito Antonion) Ant An ant-themed Reploid who was the lead researcher of an anti-gravity research institute until he became a Maverick and sided with Sigma. Squeeze Bomb (スクィーズボム, Sukuīzu Bomu) Juuhazan (重波斬, lit. "Heavy Wave Slash") Spiral Magnum (スパイラルマグナム, Supairaru Magunamu)
Earthrock Trilobyte Earthrock Torirovich (アースロック・トリロビッチ, Āsurokku Torirobicchi) Trilobite A trilobite-themed Reploid who was in charge of a Rare Metal mine until he became a Maverick and sided with Sigma. Crystal Wall (クリスタルウォール, Kurisutaru Wōru) Rekkyoudan (烈鏡断, lit. "Violent Mirror Severing") Bound Blaster (バウンドブラスター, Baundo Burasutā)
Gigabolt Man-O-War Gigabolt Dokragen (ギガボルト・ドクラーゲン, Gigaboruto Dokurāgen) Portuguese man o' war A Portuguese man o' war-themed Reploid who originally supplied energy to Megalopolis until he became a Maverick and sided with Sigma while claiming that he didn't turn Maverick. Thunder Dancer (サンダーダンサー, Sandā Dansā) Raikousen (雷光閃, lit. "Lightning Flash") Plasma Gun (プラズマガン, Purazuma Gan)
Avalanche Yeti Ice-Snow Yetinger (アイスノー・イエティンガー, Aisunō Ietingā) Yeti A Yeti-themed Reploid who worked at an environment research facility in Antarctica until he became a Maverick and sided with Sigma. Drift Diamond (ドリフトダイヤモンド, Dorifuto Daiyamondo) Hyouryuushou (氷龍昇, lit. "Ice Dragon Rise") Ice Gatling (アイスガトリング, Aisu Gatoringu)
Burn Rooster Burn Kokekokker (バーン・コケコッカー, Bān Kokekokkā) Rooster A rooster-themed Reploid who worked at a waste management disposal center until he became a Maverick and sided with Sigma. Melt Creeper (メルトクリーパー, Meruto Kurīpā) Enkoujin (焔降刃, lit. "Blaze Dropping Blade") Flame Burner (フレイムバーナー, Fureimu Bānā)

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The List of characters encompasses the diverse array of fictional robots, humans, and digital entities featured across the franchise, a flagship action-platformer series developed and published by since its debut title in 1987. The franchise has sold over 43 million units worldwide as of March 2025, spanning multiple interconnected and standalone sub-series that introduce unique protagonists, recurring villains, and supporting casts central to each narrative. These sub-series include the original series (1987–2018), (1993–2004), (2002–2008), (2006–2007), (1997–2000), (2001–2006), and (2006–2008), with the franchise continuing through remastered collections such as the Mega Man Star Force Legacy Collection announced in September 2025 for release in 2026. Characters range from lab-created heroes and rogue scientists to virus-infected reploids and net navigators. In the core Classic series, key figures include the titular (also known as Rock or Rockman in ), a peacekeeping built by the benevolent scientist Dr. Thomas Light to thwart global threats, and his primary adversary Dr. Albert W. Wily, a brilliant but megalomaniacal inventor who repeatedly unleashes armies of reprogrammed Robot Masters in bids for world domination. Supporting allies like Roll (Mega Man's sister ), Proto Man (a whistle-blowing independent ), and Bass (Wily's ambitious creation) recur across entries, often aiding or complicating the hero's missions against Wily's schemes. Later sub-series expand the universe with new leads and lore; for instance, the X timeline follows the advanced reploid X, Dr. Light's futuristic successor, as he battles the Maverick uprising orchestrated by the corrupted former commander Sigma, alongside allies like the swordsman Zero. The Battle Network and Star Force branches shift to cyberpunk settings with human operators like Lan Hikari (paired with the NetNavi MegaMan.EXE) and Geo Stelar (with the EM being Omega-Xis), emphasizing digital warfare against cybercriminals and alien invaders. Overall, the characters' designs and roles—highlighted in official art collections—drive the series' themes of technological ethics, heroism, and conflict between creators and their creations.

Overview

Franchise timelines and continuities

The Mega Man franchise features multiple timelines and continuities, with the primary one originating from the series, which debuted in 1987 on the and centers on robot battles in the era. This timeline progresses into the future through the series, set approximately 100 years later in the 21XX era, where advanced Reploids like X combat viral threats from . The sequence continues with the series, occurring a few hundred years after the X events in a dystopian world, and extends to the series several hundred years further, incorporating biometal fusion for human-robot harmony. Shared elements across the Classic, X, and Zero timelines underscore their interconnectedness, particularly Dr. Light's enduring legacy as the creator of in the Classic era and X in the pre-X period, with his holographic recordings providing guidance and warnings about threats like Dr. Wily's designs during the X and Zero stories. While Dr. Wily has no direct role in the main plot of Mega Man X6, which centers on the Nightmare phenomenon created by the Reploid scientist Gate and Sigma's revival, a secret post-credits scene (obtained in certain bad endings or specific conditions) shows a shadowy figure resembling Dr. Wily in a laboratory, laughing maniacally with lines suggesting ongoing schemes, implying he may still be alive and possibly connected to events. These connections establish a cohesive narrative arc spanning over a millennium, from initial robot master conflicts to post-apocalyptic struggles and eventual societal rebuilding. The Mega Man Legends series is set as a distant future timeline, thousands of years after the main continuity in a flooded world where humans and Reploids coexist peacefully on island civilizations, shifting focus to adventure and treasure hunting rather than perpetual warfare. In contrast, the series, launched in 2001, and its successor , starting in 2006, unfold in parallel universes emphasizing digital realms; Battle Network explores NetNavi battles in a network-driven society of the early 200X era, while advances to the 220X with electromagnetic wave humanoids, lacking ties to the physical robot hardware central to other continuities. Release-wise, the franchise unfolded chronologically with the Classic series from 1987 to 2018, X from 1993 to 2004, Legends from 1997 to 2000, Battle Network from 2001 to 2006, Zero from 2002 to 2005, ZX from 2006 to 2007, and Star Force from 2006 to 2008, allowing Capcom to expand the lore across diverse gameplay styles while maintaining distinct in-universe chronologies.

Recurring character tropes and designs

The blue armored hero serves as a central trope in the Mega Man franchise, embodied by protagonists like Mega Man (Rock), X, and Zero, who are depicted as adaptable robots grappling with moral dilemmas such as the ethics of combat and free will. This design motif, featuring sleek blue armor to symbolize heroism and reliability, originated with the original Mega Man, where developer Keiji Inafune finalized the color choice despite initial reservations about its appeal, aiming to create a visually striking contrast against enemy designs. In the Mega Man X series, X's taller, more angular blue exoskeleton evolves this archetype to reflect advanced Reploid technology and internal conflict over violence, while Zero's crimson variant in later entries adds a rebellious edge to the heroic mold. These characters consistently function as moral anchors, adapting weapons from foes to promote themes of redemption and technological harmony. The mad scientist archetype recurs as the primary antagonistic force, most prominently through Dr. Wily in the Classic series and Dr. Weil in the Zero series, portrayed as ambitious geniuses whose hubris leads to world-conquering schemes via reprogrammed robots. Dr. Wily, introduced as Dr. Light's former colleague turned rival, embodies this trope with his wild hair, lab coat, and elaborate machines, driven by resentment over overlooked genius to create armies of Robot Masters. This pattern persists in Dr. Weil's design, a cybernetically enhanced human with a mechanical suit, whose manipulative control over Neo Arcadia echoes Wily's egotistical villainy, emphasizing themes of unchecked scientific ambition. Both figures serve as intellectual foils to the protagonists' creators, highlighting the dangers of unethical innovation. Supportive female roles appear as navigators and healers, exemplified by Roll in the Classic series and in the X series, providing logistical aid and emotional grounding without direct combat involvement. Roll, Mega Man's sister robot with a frilly dress and bow, assists through utility items and home-base support, reinforcing domestic stability amid chaos. , a Reploid operator in blue attire, evolves this role by offering mission intel and virus analysis for the Maverick Hunters, her design emphasizing intellect and caution to balance the heroes' impulsiveness. These characters underscore themes of collaboration, often facing peril to aid the protagonists while avoiding the frontline fighter archetype. Robotic pet companions recur for utility and comic relief, such as Rush in the Classic series and Beat in the X series, designed as loyal animal-like bots that enhance gameplay without overshadowing the hero. Rush, a blue dog-shaped adapter for jumping, flying, and drilling, injects humor through bouncy animations and mishaps, while Beat, a bird drone for enemy deflection, provides aerial support with a feisty personality. These designs draw from pet tropes to humanize the robotic world, offering practical tools that evolve across series to fit technological advancements. Boss designs frequently draw inspiration from everyday objects or animals, transforming mundane concepts into formidable foes, a tradition starting with the Classic Robot Masters and advancing in the X series' Mavericks. Early Robot Masters like Bomb Man, with his explosive head and demolition theme, or Guts Man, modeled after construction equipment, personify industrial hazards, as seen in original design documents where concepts like a bomb-headed figure emphasized thematic stage integration. This evolves in X's Mavericks, such as Launch Octopus (animal-hybrid weaponry) or Spark Mandrill (primate-electric fusion), blending organic and mechanical elements for more dynamic, virus-corrupted threats. Developers prioritize real-life inspirations, like construction sites for block-throwing bosses, to ensure visual and gameplay synergy. Character art styles have evolved from pixelated 8-bit sprites in the series to detailed 3D models in later entries, reflecting hardware advancements and narrative shifts. Initial designs in (1987) featured blocky, colorful pixels for NES limitations, with characters like using simple blue palettes for clarity. The X series introduced sleeker, anime-influenced sprites on SNES, emphasizing fluid animations and shading for emotional depth, as in X's contemplative poses. By the and series on handheld and PS2 hardware, styles shifted to and full 3D, incorporating cel-shading for dynamic action, while maintaining core silhouettes for continuity. This progression, documented in official art collections, balances nostalgia with modern expressiveness.

Classic Mega Man series characters

Main protagonists and allies

, known as Rock in his original form, is the central protagonist of the series, originally built by Dr. Light as a laboratory assistant before being upgraded into a combat-capable hero to counter Dr. Wily's robot army. Equipped with the Mega Buster arm cannon for shooting plasma energy and a variable weapon system that allows him to copy and utilize abilities from defeated Robot Masters, stars as the playable character in every mainline game, from the 1987 original to 11. Dr. Thomas Light is the brilliant and benevolent roboticist who serves as the primary creator of the series' core heroes, including , Proto Man, Roll, and Rush, often guiding them from his laboratory while devising strategies against threats to . Frequently targeted by Dr. Wily for to coerce his cooperation, Dr. Light represents the ethical counterpoint to Wily's villainy, emphasizing robots' potential for good. Roll, Mega Man's robotic "sister," was designed by Dr. Light as a household assistant to manage lab duties like cleaning and cooking, but she demonstrates combat prowess with a broom-based weapon in certain appearances. She provides essential support, such as item delivery and , throughout the series and becomes playable in the remake , where her agility and special abilities expand her role beyond support. Proto Man, also called Blues in Japan, is the enigmatic prototype robot built by Dr. Light as an earlier model to Mega Man, characterized by his signature helmet, whistle, and energy shield for defense. Debuting as a mysterious figure with ambiguous loyalties in Mega Man 3—initially appearing as a rival before aiding the heroes—he evolves into a recurring ally with a complex sense of independence, notably assisting in Mega Man 7 while grappling with his faulty hearing component. Bass is a powerful rival anti-hero crafted by Dr. Wily as a direct counterpart to , debuting in with the Bass Buster arm cannon for rapid-fire shots and a dash ability for enhanced mobility. Paired with his wolf-like companion Treble, who enables transformations similar to Rush, Bass starts as an antagonist driven by a desire to surpass all robots but occasionally aligns with against greater threats, embodying Wily's aggressive design philosophy. Rush, the loyal robotic dog companion invented by Dr. Light, first joins in to aid in navigation and through various adapters like the Rush Coil for high jumps, Rush Jet for flight, and Rush Submarine for underwater travel. These utility forms revolutionized platforming mechanics in the series, providing essential tools for traversing challenging levels and reaching hidden areas.

Supporting robots and humans

In the Classic Mega Man series, supporting robots and humans often provide logistical aid, emotional motivation, or temporary alliances that advance the plot without dominating the core conflict between heroes and villains. Auto, known as Rightot in , is a green-and-yellow repair constructed by Dr. Light to assist in his laboratory following 's transformation into a fighter. He debuts in but gains prominence in and , where he automatically collects bolts dropped by defeated enemies and converts them into practical items such as energy tanks, weapon energy refills, or special adapters like the Double Gear system enhancer. Auto's bulky design includes a metal and red eye lights, emphasizing his role as a non-combat inventor rather than a frontline ally. Beat is a robotic bird companion developed by Dr. Cossack as a thank-you gift to for rescuing his daughter Kalinka from Dr. Wily's schemes. First appearing in , Beat is assembled by collecting circuit boards through a special mini-game involving balloon-popping challenges across stages. Once obtained, he perches on 's helmet and activates during boss fights to counter specific threats, such as homing in on and destroying Magnet Man's Magnet Missile projectiles to protect the player. Beat reprises this supportive function in , , and crossovers, highlighting his utility as a targeted defensive tool. Eddie, alternatively called Flip-Top in early localizations, functions as a mobile item delivery robot that scatters helpful pickups for Mega Man during levels. Introduced in Mega Man 4 as a creation attributed to Dr. Light—described in manuals as a "personal walking suitcase"—Eddie waddles through select stages with his lid popping open to drop energy pellets, weapon capsules, or 1-UPs at random intervals. He returns in subsequent titles including Mega Man 5, Mega Man 6, and Mega Man 7, maintaining his role as an unpredictable but beneficial supply source amid Dr. Wily's robot armies, though his origins shift contextually in some story beats to align with temporary allies like Dr. Cossack. Eddie's armless, red-bodied design with a black face and green eyes underscores his simplistic, utility-focused purpose. Kalinka Cossack and her father Dr. Mikhail Cossack represent pivotal human elements in Mega Man 4's narrative, driving Dr. Cossack's coerced involvement in the antagonist's plans. Kalinka, a nine-year-old girl with aspirations of becoming a princess, excels in ballet dancing and piano playing, traits that humanize her brief but emotionally charged role. She is kidnapped by Proto Man under Dr. Wily's directive while visiting the , compelling her father—a renowned Soviet robotics expert—to build eight Robot Masters and a fortress to ostensibly fight Mega Man, though in reality to mask Wily's schemes. Upon Mega Man's rescue of Kalinka from Cossack's citadel, she reunites with her father, who reveals the deception, defects to the heroes' side, and deploys Beat as gratitude; the pair subsequently aid in the final assault on Wily's base. Dr. Cossack's mechanical expertise and Kalinka's innocence provide a rare glimpse into human-robot dynamics beyond the primary inventors. Duo emerges as an interstellar enforcer in , originating from an alien world as a police programmed to purge Evil Energy—a corrupting cosmic force—from the universe. After pursuing and battling a powerful entity infected by this energy, Duo's ship crashes on , where Dr. Light repairs his damaged form, revealing a towering blue-and-white frame with energy-manipulating capabilities. Teaming with , Duo absorbs and neutralizes Evil Energy manifestations, including those empowering Wily's creations, while evaluating humanity's moral fiber through direct confrontations and philosophical exchanges. His arsenal includes barrier fields, homing projectiles, and a mechanism as a last resort against overwhelming evil, culminating in a voluntary departure from once the threat is contained; Duo briefly returns in CD data entries and 's shop cameos.

Recurring antagonists and bosses

Dr. Albert W. Wily is the central recurring antagonist in the Classic Mega Man series, portrayed as a and former colleague of Dr. Light who was ejected from academic circles due to his extreme theories. Although primarily an antagonist in the Classic series, a secret scene in Mega Man X6 features a shadowy figure resembling him in a laboratory, laughing maniacally with lines suggesting ongoing schemes, implying he may still be alive and possibly connected to events beyond the Classic era. He creates armies of Robot Masters and other robotic threats in repeated schemes to conquer the world, often launching attacks from skull-shaped fortress bases while evading capture at the end of each confrontation. Wily's persistent role drives the series' narrative, with his villainous plans forming the core conflict across multiple titles. The Yellow Devil series represents one of Wily's most iconic recurring boss designs, featuring massive, blob-like robots composed of that disassemble and regenerate during battle. The original Yellow Devil debuted as a fortress guardian in the first game, rebuilt by Wily as a formidable regenerating adversary. Subsequent variants, such as the Yellow Devil MK-II in and Yadokargo in , maintain the core mechanic of explosive disassembly and reformation, emphasizing Wily's iterative improvements on this durable design. These bosses appear in remakes and compilations, underscoring their status as persistent threats. Sniper Joe enemies are mass-produced robots serving as in Wily's forces, equipped with shields and cannons for defensive sniping tactics. Introduced in the original , they recur as challenging mid-level obstacles across the series, with variations like the shield-wielding originals appearing in nearly every title. upgrades, such as those in and 10, enhance their durability and aggression, making them staples of Wily's defensive lines. The Mega Man Killers form a specialized quartet of robots engineered by Wily specifically to assassinate , debuting in the Game Boy spin-offs and returning as downloadable challenges. Enker, the first, absorbs and reflects energy attacks with his Devil Eye; Punk relies on erratic close-range sabotage with his remote-controlled fists; Ballade employs high-speed missile barrages and a mode in his powered-up form; while Quint, a lesser member, mimics 's design with boomerang shots. These antagonists appear in and as special stage bosses in , highlighting Wily's targeted escalation against his nemesis. The Genesis Unit comprises four alien-inspired robots—Genesis, , Hermes, and Sagan—originally from an extraterrestrial civilization but reprogrammed by Wily for conquest in 5. Modeled after mythological figures with abilities like solar flares (), teleportation (Hermes), and cosmic drills (Sagan), they serve as Wily's interstellar enforcers in his plot. The unit recurs in compilations like : The Wily Wars, where Wily mind-controls them anew for his . Met (also known as Metall or Mettaur) is the most ubiquitous recurring enemy type, depicted as basic helmeted robots with indestructible hard hats that fire short-range plasma shots while patrolling stages. Debuting in the original as simple infantry, Mets evolve through variants like floating New Mets or burrowing ones across the series, symbolizing Wily's endless production of expendable troops. Their persistent presence in every game establishes them as iconic , often overwhelming in numbers. King serves as the central antagonist in Mega Man & Bass, a Robot Master engineered by Dr. Wily to command his forces but who develops ambitions of ruling a utopian society free from human interference. Disguised initially as Wily's successor, seizes control of the Robot Museum, kidnaps Wily, and amasses an army by reprogramming existing robots while stealing 100 confidential data CDs containing master plans. His regal design features a golden crown, cape, and scepter that doubles as a weapon, allowing energy blasts and tank summons in battle. Despite his rebellion—motivated by a belief in robotic superiority— is ultimately defeated by Mega Man or Bass in his fortress and reprogrammed to reaffirm loyalty to Wily, who escapes to plot anew; appears only in this title but influences lore through his CD data unlocks revealing other characters' backstories.

Robot Masters by game

The Robot Masters are specialized combat robots created by Dr. Wily, serving as the primary bosses in each installment of the classic series, with Mega Man acquiring their signature weapons after defeating them to exploit weaknesses in a rock-paper-scissors cycle.

Mega Man (1987) and

These six Robot Masters were originally designed by Dr. Light for civil purposes but reprogrammed by Dr. Wily for conquest. (2006) is a that retains the original six Robot Masters and their weapons while adding Time Man and Oil Man as additional bosses.
Robot MasterSignature WeaponPrimary Weakness
Cut ManRolling Cutter (shearing blades that return like boomerangs)Super Arm
Guts ManSuper Arm (lifts and throws large blocks)Hyper Bomb
Ice ManIce Slasher (freezes enemies in ice blocks)Fire Storm
Bomb ManHyper Bomb (explosive charges that detonate on impact)Fire Storm
Fire ManFire Storm (flame vortex that surrounds )Ice Slasher
Elec ManThunder Beam (piercing electric bolt)Rolling Cutter
Time ManTime Stopper (briefly slows time for enemies)Thunder Beam
Oil ManOil Slider (oil streams that slide across floor)Fire Storm

Mega Man 2

This game introduced eight new Robot Masters, expanding the formula with more diverse abilities and a more complex weakness chain.
Robot MasterPrimary Weakness
Metal ManMetal Blade (saw blades that can be thrown or used as shields)Quick Boomerang
Air ManAir Shooter (tornadoes that split into smaller gusts)Metal Blade
Bubble ManBubble Lead (bouncing bubbles that split underground)Air Shooter
Quick ManQuick Boomerang (fast-returning curved blades)Time Stopper
Crash ManCrash Bomber (adhesive bombs that explode after delay)Air Shooter
Flash ManTime Stopper (freezes time briefly to immobilize foes)Metal Blade
Heat Man (charged fire blasts that increase in power)Bubble Lead
Wood ManLeaf Shield (spinning leaves that orbit and deflect attacks)

Mega Man 3

Featuring eight Robot Masters, this entry includes Gamma as a but focuses on these unique designs, with weapons enabling new puzzle-solving elements.
Robot MasterSignature WeaponPrimary Weakness
Needle ManNeedle Cannon (rapid-firing needles)Gemini Laser
Magnet ManMagnet Missile (homing missiles attracted to metal)Shadow Blade
Gemini ManGemini Laser (bouncing laser that duplicates paths)Search Snake
Hard ManHard Knuckle (detachable fists that punch forward)Needle Cannon
Top ManTop Spin (spinning top that can be thrown)Hard Knuckle
Shadow ManShadow Blade (throwing blades that arc downward)
Spark ManSpark Shock (electricity that chains between enemies)Shadow Blade
Snake ManSearch Snake (coiling snakes that seek targets)Spark Shock

Mega Man 4

The Robot Masters here incorporate Egyptian and mechanical themes, with weapons like the Pharaoh Shot allowing charged attacks.
Robot MasterSignature WeaponPrimary Weakness
Bright ManBright Stop (flash that temporarily blinds enemies)Dust Crusher
Toad ManRain Flush (summoned rain that damages over area)Drill Bomb
Drill ManDrill Bomb (drill-tipped bombs that burrow)Dive Missile
Pharaoh ManPharaoh Shot (charged energy orbs)Flash Stopper
Ring ManRing Boomerang (dual boomerangs that split)Pharaoh Shot
Dust ManDust Crusher (vacuum that crushes into cubes)Ring Boomerang
Dive ManDive Missile (homing torpedoes)Skull Barrier
Skull ManSkull Barrier (deflecting bone shield)Dust Crusher

Mega Man 5

These eight emphasize elemental and vehicular themes, with the Charge Kick allowing enhanced mobility.
Robot MasterSignature WeaponPrimary Weakness
Gravity ManGravity Hold (inverts gravity in localized areas)Charge Kick
Wave ManWater Wave (crashing waves that roll forward)Star Crash
Stone ManPower Stone (freezes enemies in breakable blocks)Charge Kick
Gyro ManGyro Attack (boomerang propeller attacks)Gravity Hold
Star ManStar Crash (spinning star that homes in)Water Wave
Charge ManCharge Kick (enhanced sliding kick)Water Wave
Napalm ManNapalm Bomb (explosive missiles)Crystal Eye
Crystal ManCrystal Eye (bouncing crystal shards)Napalm Bomb

Mega Man 6

Incorporating knight and nature motifs, this game's Robot Masters include contest-submitted designs, with the Knight Crush providing melee options.
Robot MasterPrimary Weakness
Blizzard Man (freezing gusts)Wind Storm
Centaur ManCentaur Flash (disorienting flashes from cards)Knight Crush
Flame ManFlame Blast (flame pillar from ground)Plant Barrier
Knight ManKnight Crush (overhead axe swing)Yamato Spear
Plant ManPlant Barrier (seed pods that grow into barriers)Flame Blast
Tomahawk ManTomahawk Swing (boomerang tomahawks)Plant Barrier
Wind ManWind Storm (tornado vacuum)Centaur Flash
Yamato ManYamato Spear (spear thrust with afterimages)Blizzard Attack

Mega Man 7

Played in a non-linear Wily Castle format initially, these Robot Masters feature chemical and mechanical designs, with the Junk Shield offering defensive utility.
Robot MasterPrimary Weakness
Freeze ManFreeze Cracker (exploding ice orbs)
Junk Man (orbiting scrap metal)Wild Coil
Burst ManDanger Wrap (bouncing bombs)Freeze Cracker
Cloud ManThunder Bolt (summoned lightning)Danger Wrap
Spring ManWild Coil (springy coils that latch)Slash Claw
Slash ManSlash Claw (extendable claws)Noise Crush
Shade ManNoise Crush (sonic waves from )Slash Claw
Turbo ManBurner (flame wheel dash)Thunder Bolt

Mega Man 8

This 32-bit entry includes anime-style cutscenes, with Robot Masters like Tengu Man using aerial assaults.
Robot MasterSignature WeaponPrimary Weakness
Tengu ManTornado Hold (wind funnels that lift)Flash Bomb
Astro ManAstro Crush (meteor swarm)Aqua Balloon
Sword ManFlame Sword (fiery sword slashes)Thunder Claw
Clown ManThunder Claw (electric claw grabs)Flame Sword
Search ManHoming Sniper (scanning missiles)Tornado Hold
Frost ManIce Wave (ground-freezing wave)Flame Sword
Grenade ManFlash Bomb (blinding flash grenades)Aqua Balloon
Aqua ManAqua Balloon (exploding water balls)Astro Crush

Mega Man 9

Returning to 8-bit aesthetics, these Robot Masters emphasize retro difficulty, with the Jewel Satellite providing satellite defense.
Robot MasterSignature WeaponPrimary Weakness
Concrete ManConcrete Shot (hardening concrete blobs)Tornado Blow
Tornado ManTornado Blow (spiral wind drill)Plug Ball
Splash WomanLaser Trident (piercing trident shots)Jewel Satellite
Plug ManPlug Ball (bouncing electric balls)Laser Trident
Jewel ManJewel Satellite (orbiting gems that fire)Hornet Chaser
Hornet ManHornet Chaser (summoned hornets)Magma Bazooka
Magma ManMagma Bazooka (charged magma shots)Concrete Shot
Galaxy Man (sucking mini black holes)Laser Trident

Mega Man 10

Featuring a proto-virus theme, this game adds the Reploid mode, with weapons like the Triple Blade for multi-hits.
Robot MasterSignature WeaponPrimary Weakness
Triple Blade (triple spinning blades)Commando Bomb
Pump ManWater Shield (pumping water barrier)Solar Blaze
Commando ManCommando Bomb (reloading missiles)Wheel Cutter
Chill ManChill Spike (ground spikes that grow)Solar Blaze
Sheep ManThunder Wool (electric sheep clouds)Commando Bomb
Strike ManRebound Striker (bouncing soccer balls)Solar Blaze
Nitro ManWheel Cutter (saw wheels that roll)Water Shield
Solar ManSolar Blaze (homing suns)Wheel Cutter

Mega Man 11

The latest mainline entry introduces the Gear System for weapon enhancements, with Robot Masters like Acid Man using corrosive attacks.
Robot MasterSignature WeaponPrimary Weakness
Block ManBlock Dropper (falling blocks that stack)Acid Barrier
Acid ManAcid Barrier (corrosive dripping acid)Bounce Ball
Impact ManPile Driver (stunning ground pounds)Block Dropper
Bounce ManBounce Ball (bouncing rubber balls)Chain Blast
Fuse ManScramble Thunder (branching electricity)Tundra Storm
Tundra ManTundra Storm (freezing blizzards)Acid Barrier
Torch ManBlazing Torch (flame whip)Bounce Ball
Blast ManChain Blast (exploding chain reactions)Scramble Thunder

Mega Man & Bass

This Game Boy Advance title (originally Rockman & Forte for Super Famicom) features eight Robot Masters, four exclusive and four shared with , with Bass as a playable character using bass buster alternatives.
Robot MasterSignature WeaponPrimary Weakness
Cold ManIce Wall (freezing wall generator)Wave Burner
Ground ManSpread Drill (multi-directional drills)Ice Wall
Tengu ManTornado Hold (wind funnels; shared with )Spread Drill
Astro ManAstro Crush (meteor swarm; shared with )Remote Mine
Dynamo ManLightning Bolt (vertical lightning)Wave Burner
Napalm ManWave Burner (wavy flames; remake of )Ice Wall
Pump ManRemote Mine (detachable pumping mines)Spread Drill
Magic ManMagic Card (card projectiles with effects)Lightning Bolt

Mega Man X series characters

Maverick Hunters and support staff

The Maverick Hunters organization in the Mega Man X series relies heavily on a dedicated team of human and Reploid support personnel to coordinate operations, analyze threats, and maintain equipment for field operatives. These individuals provide essential non-combat assistance, from navigation and intelligence to engineering and leadership, enabling the Hunters to combat the Maverick threat effectively. Dr. is a pioneering and scientist who discovered Dr. Light's and activated the prototype Reploid X on April 14, 21XX, after examining the capsule containing him. Using X's advanced design schematics from Dr. Light's notes, Cain developed Reploid technology, leading to the mass production of sentient robots integrated into human society by early 22XX and fundamentally establishing Reploid society. As the founder of the Maverick Hunters, he assembled the group to address the rising incidents of rogue Reploids known as , repaired to join the ranks, and created as the organization's first commander. Cain perishes early in the events of , killed in Sigma's initial Maverick uprising that destroys much of the Hunters' headquarters. Alia serves as the primary navigator for the Maverick Hunters starting in , delivering real-time mission intelligence, route guidance, and tactical advice to operatives during field assignments. A former Reploid engineering researcher with mastery over all known programming languages and extensive technical expertise, she transitioned to operational support to safeguard her comrades from frontline dangers. In , Alia gains a combat mode, allowing her to briefly join battles with her own weaponry when the situation demands it. Layer and Pallette are specialized Reploid hackers introduced in Mega Man X5, assisting Alia in the command center by focusing on advanced data processing. Layer excels in enemy analysis, scanning Mavericks to identify weaknesses and patterns for Hunter strategies. Pallette specializes in route planning and optimization, mapping efficient paths through complex environments and predicting logistical challenges. Together, they enhance the Hunters' response to widespread threats like the Eurasia incident. Signas acts as the authoritative commander of the Maverick Hunters from Mega Man X5 through Mega Man X8, selected to replace the previous general who resigned in disgrace following the Repliforce War. Equipped with the most precise CPU processing unit among Reploids, he excels in strategic decision-making and oversight, though his combat capabilities remain underdeveloped compared to veteran Hunters. Signas wields a prominent gun arm for defense and leads with a firm, military-style demeanor, emphasizing loyalty to both humans and Reploids in maintaining order. Douglas functions as the chief mechanic for the Maverick Hunters in Mega Man X4 through Mega Man X6, responsible for upgrading weapons, armor, and parts to bolster operative performance against Mavericks. His optimistic and confident personality shines through in his engineering work, but he frequently finds himself captured by enemies during crises, requiring rescue to continue his support duties. Nana operates as the AI navigator and vital signs monitor for the Maverick Hunters from Mega Man X6 to Mega Man X8, tracking the health and status of field agents in real time to prevent overloads or failures during missions. As a dedicated system specialized in life support data, she provides calm, precise alerts on physiological metrics, ensuring Hunters like X, Zero, and Axl remain operational amid escalating Nightmare phenomena and viral outbreaks. Professor Gaudile is a renowned Reploid engineer appearing in Mega Man X6, specializing in defensive technologies and serving as the creator of the guardian Reploid Gate. Focused on energy theories and protective systems, he develops Force Metal enhancements and barrier tech to shield Hunters from Maverick assaults, contributing to recovery efforts after the Eurasia disaster by fortifying base defenses on Gigantis Island. Chief R leads as the elderly commander of the Maverick Hunters in Mega Man X7, offering mentorship and guidance to newer recruits while coordinating against the Red Alert syndicate. With a reserved yet decisive personality, he emphasizes prudence in operations, drawing on his experience to direct investigations into Maverick copy abilities and urban threats in Neo Arcadia City.

Major Maverick leaders and hunters

The Mega Man X series centers on the Maverick Hunters, an elite force of Reploids tasked with combating Mavericks—Reploids infected by the Sigma Virus that threaten human and Reploid society. The primary heroes and villains in this conflict are recurring characters who drive the narrative across multiple games, with the Hunters' leaders evolving from allies to central figures in the ongoing war against Maverick uprisings. Support staff, such as navigator , provide crucial guidance to these operatives during missions. X is the and a foundational Maverick Hunter, created by Dr. Thomas Light approximately 100 years before the series begins as an advanced Reploid with human-like emotions and , making him a pacifist who prefers peace but fights to protect others when necessary. As the successor to the original Mega Man, X possesses the X-Buster arm cannon and the unique ability to copy and utilize Maverick weapons, allowing unlimited potential for adaptation and growth; he matures from a hesitant warrior in early games to a resolute leader by later installments. Zero serves as X's steadfast partner and a legendary S-Class Maverick Hunter, renowned for his exceptional combat prowess with the Z-Saber energy sword and his composed, determined personality. Originally designed by Dr. Albert Wily as a destructive weapon in the classic Mega Man era, Zero was reprogrammed by Dr. Light into a hero after being sealed for decades; he joins the Hunters in Mega Man X and becomes a playable character from X2 onward, often mentoring X. In Mega Man X4, Zero sacrifices himself to destroy Sigma's physical form during the Repliforce incident, but his body is recovered and he is revived by Dr. Kojiro in subsequent titles like X5 and beyond, continuing his role as a key defender against viral threats. Axl, introduced in Mega Man X7 as a rookie B-Class Hunter, brings a youthful, impulsive energy to the team with his dual pistols and A-Trans ability to copy enemy forms and attacks, reflecting his rogue background as a former Red Alert member suspected of Maverick ties. Recruited by X and Zero after proving his loyalty, Axl joins the main Hunters in X7 and X8, where he aids in thwarting Sigma's final schemes, evolving from a hot-headed newcomer to a reliable ally in the fight for coexistence. Among the Maverick leaders, stands as the series' primary antagonist, initially the supreme commander of the Maverick Hunters and a pinnacle of Reploid created by Dr. Cain for his unmatched strength and leadership. Infected by a mysterious extraterrestrial in , succumbs to corruption, declaring war on humanity to create a Reploid-dominated world; he serves as the final boss in every mainline X game from X1 to X8, regenerating in increasingly monstrous forms across dimensions and timelines, symbolizing the persistent viral menace. Vile, designated VAVA in , is a treacherous former Maverick Hunter who defects early in the series, specializing in commandeering Ride Armors for devastating assaults and embodying raw aggression. As Sigma's elite enforcer in , he ambushes X repeatedly before being defeated, only to return in X2 as a revived subordinate and in X4's storyline as a Maverick operative during the nuclear threat; his recurring vendetta against X underscores the theme of betrayal within the Hunters' ranks. Dr. Doppler emerges in as a brilliant Reploid scientist who initially appears to have eradicated the Virus through his "Neuro Computer" system, establishing a utopian society in Doppler Town. However, under 's influence, Doppler reveals his and launches a rebellion with an army of enhanced Mavericks, serving as that game's mastermind before his defeat exposes deeper layers of the viral conspiracy.

Game-specific Mavericks

In the Mega Man X series, game-specific Mavericks serve as the primary stage bosses, each featuring animal-inspired Reploid designs that influence their abilities and the thematic environments of their stages. These bosses are defeated to acquire special weapons for X, advancing the plot against the Maverick uprising led by Sigma.

Mega Man X

The debut game introduces eight Mavericks with distinct animal motifs and industrial or natural stage settings. Chill Penguin, designed as a polar explorer with ice-shooting capabilities, inhabits a frozen snowfield base that emphasizes slippery platforms and cold hazards. Spark Mandrill, a muscular Reploid generating electric shocks, patrols a high-voltage power plant filled with conductive machinery and pitfalls. , clad in spiked armor that launches from its curled form, guards a desert armory stage riddled with conveyor belts and explosive mines. Launch Octopus, a with homing torpedoes and ink clouds, commands an underwater naval base with rising water levels and bubble mechanics. Boomer Kuwanger, a samurai-like wielding blades, resides in a towering communications spire with vertical scrolling and wind gusts. Sting Chameleon, capable of and tongue lashes, lurks in a dense ruin stage overgrown with vines and deceptive terrain. Storm Eagle, an avian fighter jet hybrid firing feather missiles, dominates an aerial carrier deck exposed to stormy weather and collapsing structures. Flame Mammoth, an elephant Reploid that sprays oil and fire waves, oversees a refinery stage with fuel tanks and flame jets.

Mega Man X2

Building on the formula, Mega Man X2 features Mavericks with more elaborate mechanical integrations in their animal designs, set in post-apocalyptic urban and mechanical ruins. Wheel Gator, an alligator Reploid with spinning drill wheels, defends a junkyard stage cluttered with crushing presses and rolling debris. Bubble Crab, a crustacean shooting foam bubbles and claws, occupies a polluted waterfront harbor with corrosive water and bubble-trapping sections. Flame Stagger, a stag-like figure with staggering fire bursts (noting its variant design from prior iterations), controls a chemical plant stage involving flammable gases and explosive reactions. Morph Moth, an insect that morphs into armored forms with silk projectiles, flutters through a botanical garden overrun by mechanical vines and pollen hazards. Magna Centipede, a centipede Reploid using magnetic mines and ninja stars, climbs a defense tower with vertical navigation and laser barriers. Crystal Snail, a snail Reploid with crystal flash that slows time, guards an energy crystal storage facility with rolling crystals and time-dilation traps. Wire Sponge, a porcupine Reploid lobbing electric wires, navigates a subway tunnel system with rail tracks and sparking conduits. Overdrive Ostrich, a speedster bird with sonic booms, races across a desert highway stage with high-speed chases and sand traps.

Mega Man X3

Mega Man X3 expands Maverick variety with viral corruption themes, their designs blending organic animals with cybernetic enhancements in stages reflecting industrial decay. Blizzard Buffalo, a buffalo Reploid charging with ice blizzards, rampages in a frozen fortress with snowdrifts and dash mechanics. Toxic Seahorse, a seahorse Reploid spewing acid poison, swims through a flooded nuclear plant with toxic spills and zones. Crush Crawfish, a lobster with crushing shears and missile launches, rampages in an stage amid gushing pipes and sinking platforms. Neon Tiger, a feline with laser claws and holographic decoys, prowls an turned battlefield with neon lights and carnival traps. Gravity Beetle, an insect manipulating gravity wells, flies over an aerial battleship with zero-gravity sections and falling debris. Blast Hornet, a hornet deploying bomb-dropping drones, buzzes in a weapons factory filled with assembly lines and explosive ordnance. Tunnel Rhino, a charging with earth drills, burrows through an underground highway with collapsing tunnels and rockslides. Volt Catfish, an shocking with beam whips, electrifies a power control center with circuit puzzles and voltage surges.

Mega Man X4

In Mega Man X4, Mavericks exhibit more narrative ties to and themes, their animal designs incorporating weaponry in stages evoking global conflict zones. Web Spider, a weaving energy webs and wall-crawling, skulks in a biolab overrun by genetic experiments and sticky traps. Split Mushroom, a fungal humanoid spawning spore minions, infects a area with hallucinogenic mists and dividing clones. Cyber Peacock, a peacock displaying fans and , struts through a data archive with holographic illusions and cyber grids. Storm H. Eagle, a redesigned eagle variant with hurricane winds, soars over a airfield featuring upgraded aerial dogfights and mechanics. Jet Stingray, a gliding with sonic blades, patrols a frozen with and hydro jets. Magma Dragoon, a dragon-lizard hybrid breathing fireballs, erupts from a volcanic with lava climbs and duels. Frost Walrus, a tusk-wielding brute creating ice barriers, charges across a snowy with blizzards and frozen spikes. Slash Beast, a saber-toothed slashing with combos, stalks an urban jungle skyline with rooftop leaps and beastly roars.

Mega Man X5

Mega Man X5 introduces apocalyptic designs for its Mavericks, with animal forms distorted by the Eurasia virus, set in stages depicting a crumbling world. Grizzly Slash, a with razor claws and modes, slashes through a ruined with collapsing buildings and ambushes. Duff McWhalen, a spouting water columns and tail slams, dives in a deep-sea lab with changes and aquatic currents. Squid Adler, a firing ink missiles, entangles a satellite control center with zero-gravity spins and grids. Izzy Glow, a firefly emitting blinding flashes and energy balls, illuminates a power plant with dark voids and swarm attacks. The Skiver, a with razor wind fans, dives over a communication tower with high winds and aerial dives. Axle the Red, a throwing boomerang axes, spins in a traffic control highway with pileups and spinning hazards. Mattrex, a with tail drills, hunts in a prehistoric exhibit turned dino-lab with traps and speed bursts. Dark Dizzy, a with waves and darkness fields, echoes through a weapon facility with echo location puzzles and night vision shifts.

Mega Man X6

The Mavericks in Mega Man X6 showcase nightmare virus effects, their designs twisted into grotesque animal-mechanical hybrids in stages of nightmarish recovery facilities. Commander Yammark, a leading drone swarms, commands an insect lab with buzzing hordes and aerial patterns. Ground Scaravich, a scarab excavating with arms, burrows in an with sand pits and guardians. Blaze Heatnix, a phoenix igniting with flame pillars, rises from a with beam mazes and rebirth mechanics. Blizzard Wolfang, a Reploid firing snow wolf heads from a , howls in a development center with avalanche slides and frozen artillery. Rainy Turtloid, a shelling , shelters a plant with corrosive downpours and shell defenses. Metal Shark Player, a composing with sound waves, performs in an elevator stage with musical notes and fin slashes. Shield Sheldon, a with adaptive shields, defends a facility with blocking patterns and pincer grabs. Infinity Mijinion, a multiplying clones, drifts in a particle lab with infinite spawns and electric stings.

Mega Man X7

Mega Man X7 features 3D-influenced Maverick designs with urban crime syndicate themes, their animal forms integrated into gang-like aesthetics in expansive city stages. , a hyena laughing with flamethrowers, cackles in a weapon warehouse with spreads and pack tactics. Ride Boarski, a boar riding explosive motorcycles, charges through a garage with rams and nitro boosts. , an anteater sniping with tongue shots, scopes a prison yard with perches and guard pursuits. , a throwing wind shurikens, circles a magnet facility with gust traps and flight paths. , a gungnir (spear-wolf) with illusion spears, vanishes in a power plant with deceptive clones and thrust attacks. , a pounding with rock fists, fortifies a statue park with stone golems and brute force. , a splashing water blasts, flits over a with flood waves and wing dives. , an onion (robot) generating tornadoes, spins in a computer center with whirlwind pulls and layered defenses.

Mega Man X8

Closing the mainline series, Mega Man X8 Mavericks blend Jakob's Elevator themes with cosmic and elemental animal designs in stages exploring orbital and earthly threats. Avalanche Yeti, a yeti hurling ice axes and blizzards, rampages in a frozen central white area with slippery ice and snow attacks. , a panda wielding bamboo missiles, meditates in a forest preservation area with and zen balances. Burn Rooster, a rooster igniting with flame charges, struts a highway with fire trails and cock-a-doodle attacks. , a praying mantis slashing in darkness, ambushes a bio with shadow clones and scythe swings. Earthrock Trilobite, a trilobite drilling earth spikes, unearths an air craft museum with digs and rock summons. Gigabolt Man-O-War, a jellyfish-like Reploid with tentacles and , drifts in a stage with water currents and shocking barriers. Gravity Antonion, an antlion controlling gravity orbs, traps in a with anti-grav fields and pit falls. Optic Sunflower, a sunflower firing optic lasers, blooms in a green house with solar flares and petal shields.

Mega Man Zero series characters

Resistance fighters and allies

The Resistance in the Mega Man Zero series consists of humans and Reploids dedicated to opposing Neo Arcadia's authoritarian rule and fostering a between the two races, often relying on Zero's combat prowess for protection and key operations. This group operates from a hidden base, emphasizing ethical Reploid rights and technological innovation for societal recovery amid widespread energy shortages and persecution. Ciel serves as the primary founder and leader of the Resistance, a young human scientist who defects from Neo Arcadia due to her opposition to its reploid suppression policies. She revives the dormant Zero at the series' outset using advanced cybernetic techniques, marking the beginning of his involvement in their cause, and subsequently develops Cyber-elves—small, supportive data entities that provide Zero with enhancements like health recovery and combat boosts during missions. Her work centers on creating sustainable energy sources, such as the Resistance's geothermal reactor, to alleviate the global energy crisis and support reploid refugees. Elpizo, an elf-like Reploid with distinctive pointed ears and a determined demeanor, acts as a key Resistance leader who entrusts with vital reconnaissance and retrieval missions to safeguard the group's dwindling resources. His strategic oversight helps coordinate strikes against Neo Arcadia forces, reflecting his commitment to the Resistance's survival ethos before internal conflicts arise. Neige, a graceful opera-singing Reploid, emerges as an ally in the Mega Man Zero 3 subplot, using her public performances to subtly rally support for the Resistance and expose Neo Arcadia's injustices through symbolic storytelling. Captured during a performance, she forms a brief but impactful partnership with Zero, highlighting themes of artistic resistance against oppression. Alouette functions as Ciel's devoted assistant, a child-like robot designed for laboratory support within the Resistance base, often injecting levity into tense situations with her enthusiastic personality and playful interactions. She assists in Cyber-elf maintenance and base operations, providing emotional uplift to the group while demonstrating the Resistance's blend of advanced robotics and human-like companionship. Fairy Leviathan, an ice-manipulating specialist among the four guardians, shows doubts about Neo Arcadia's regime in Mega Man Zero 3 and temporarily aids Zero against Omega, bringing her expertise in frozen terrain combat and halberd-based tactics to defensive operations. Her aquatic squadron background enhances mobility in challenging environments, underscoring shifting alliances in the fight for reploid autonomy.

Neo Arcadia forces and reploids

Neo Arcadia, the utopian city-state in the Mega Man Zero series, is governed by a regime that enforces strict order through its military forces and elite Reploids, often clashing with the Resistance fighters seeking to protect innocent Reploids and humans. These forces, under leaders who twist ideals of peace into oppression, include key figures like cloned dictators, exiled scientists, and corrupted guardians who uphold the regime's dominance. Copy X serves as the primary dictator of Neo Arcadia, a cloned Reploid created by the scientist Ciel using data from the original X to lead the city toward Reploid supremacy and the subjugation of humans deemed threats to stability. He promotes a vision of absolute Reploid dominance, purging dissenters under the guise of maintaining peace after the Elf Wars. Copy X is first defeated by Zero in Mega Man Zero, only to return enhanced in Mega Man Zero 3 as a more formidable opponent before his final downfall. Dr. Weil, a brilliant but tyrannical , was exiled for his role in orchestrating the devastating Elf Wars by corrupting the Mother Elf into the Dark Elf, which unleashed widespread chaos and Maverick outbreaks. Returning in a grotesque cybernetic suit that sustains his immortal, disfigured body, Weil manipulates Neo Arcadia from the shadows, assuming full control after Copy X's initial defeat to impose his vision of total control over both humans and Reploids. His schemes culminate in and 4, where he deploys cybernetic enforcers and orbital weapons to crush opposition. Omega represents the corrupted core of Neo Arcadia's military might, revealed as the original body of , repurposed and enhanced by Dr. Weil after being infected by the Dark Elf during the Elf Wars. This hulking, armored form lacks Zero's true soul, embodying destructive impulses and serving as Weil's ultimate weapon against the Resistance. Omega emerges as the final boss in , where its defeat exposes the regime's deepest deceptions. Harpuia, the Sage of the Winds and one of the Four Guardians, is a cybernetic hawk-like Reploid engineered from X's DNA to protect Neo Arcadia's ideals of harmony. Deeply loyal to Copy X's vision, Harpuia leads aerial forces with wind-manipulating abilities, yet grows conflicted upon witnessing the regime's excesses, particularly in his confrontations during and 3. His internal struggle highlights the Guardians' role in enforcing order while grappling with moral dilemmas. The Colonel, a stern military commander in Mega Man Zero 3, oversees Neo Arcadia's 8th Armored Division and the elite Pantheon Council forces, deploying them to suppress Resistance incursions with disciplined precision. As the older brother to Iris—a figure from his past—he embodies unyielding duty, leading armored assaults and defending key facilities until his loyalty is tested by revelations about Copy X. His saber-wielding combat style and strategic oversight make him a pivotal enforcer of the regime's iron rule.

Boss characters and four guardians

The boss characters in the Mega Man Zero series primarily comprise Mutos Reploids and elite Neo Arcadian enforcers, serving as challenging combat encounters designed to test the player's platforming and combat skills across ruined landscapes and fortified bases. These Reploids often embody mythological or themes, reflecting the series' blend of advanced technology and ancient motifs, and they play key roles in obstructing the Resistance's efforts to challenge Neo Arcadia's authoritarian rule. While commanded by figures like Copy X, the bosses' designs emphasize strategic weaknesses exploitable by Zero's Z-Saber and Buster shots. In Mega Man Zero, key bosses include Golem, a neutral guardian in the Underground Laboratory with seismic attacks; Aztec Falcon, a thunder-based avian boss in the Old Surface City using talon strikes and lasers; Anubis Necromancess, an ice-themed Egyptian figure in the Desert with staff summons; Maha Ganeshariff, a fire elephant mechaniloid in the Underground Laboratory deploying trunk flames; Guard Orotic, a neutral defender in the Abandoned Factory with barrier shields; Blizzack Staggroff, an ice knight in the Secret Base launching frozen arrows; Hittite Hottaid, a neutral heat-emitting golem in the Old Surface City; and Pantheon Core, a multi-form core in the Subway Ruins. Mega Man Zero 2 features bosses such as Mega Scorpia, a neutral scorpion Reploid in the Sand Wilderness with tail stings and sand bursts; Hyleg Ourobockle, a neutral snake in the Forest of Dysis using shots; Poler Kamrous, an in the Computer Zone with triple shots; Phoenix Magnion, a fire bird in the Power Room employing Tenshouzan dives; and Panter Flauclaws, a thunder panther in the Supply Train with spark claws. The bosses in include Blazin' Flizard, a fire lizard in the Aegis Volcano Base with burst shots; Childre Inarabitta, an ice rabbit in the Oceanic Highway Ruins firing throw blades; Devilbat Schilt, a thunder in the Weapons Repair Factory using saber smashes; Deathtanz Mantisk, a neutral in the Old Residential Area with 1000 slashes; plus sub-bosses Crea and Prea in the Missile Factory. Revisited bosses feature enhanced versions like Necromancess V in the Twilight Desert. In Mega Man Zero 4, bosses comprise Sol Titanion, a fire titan in the Artificial Sun with burning shots; Fenri Lunaedge, an ice wolf in the Hibernation Chamber using ice blades; Pegasolta Eclair, a thunder pegasus in the Hanging Gardens with thunder stabs; Noble Mandrago, a neutral plant in the Underground Forest deploying sky chasers; Mino Magnus, a thunder in the Magnetic Zone with tractor shots; Heat Genblem, a fire dragon in the with flame fangs; Tech Kraken, an ice squid in the using ice javelins; Popla Cocapetri, a neutral in the Living City with time stoppers; plus sub-bosses like Carnage Force 0 in Area Zero. The Four Guardians stand out as the pinnacle of Neo Arcadian defense, elite Reploids engineered from Mega Man X's DNA to safeguard the utopian ideals of Neo Arcadia against perceived Maverick threats. Fighting Fefnir, embodying fire, commands the Blazing Flame Unit with dual shoulder-mounted launchers—Sodom for homing missiles and Gomorrah for flamethrowers—leading scorched-earth operations and engaging in rematch battles that showcase his unyielding aggression. Fairy Leviathan, representing ice, leads the Deep Sea Squadron with aquatic ice attacks and Rakuretsuzan strikes, patrolling frozen waters. Sage Harpuia, the wind guardian, directs aerial forces with Kougenjin boomerangs and thunder abilities from his hawk form. Hidden Phantom, embodying shadow, heads the Cutting Shadow Unit as a ninja-like assassin wielding a massive Hien-Kyomu blade for teleporting strikes and illusionary duplicates, ultimately sacrificing himself to protect the Dark Elf chip in service of the greater cause. Together, the Guardians' roles involve territorial patrols and ideological enforcement, ensuring the stability of Copy X's regime through overwhelming firepower and stealth tactics.
GameBossKey AbilitiesLocation Theme
Mega Man ZeroGolemSeismic slams, arm crushesUnderground Laboratory
Mega Man ZeroAztec FalconTalon swoops, eye beamsOld Surface City
Mega Man ZeroAnubis NecromancessStaff summons, ice blasts
Mega Man ZeroMaha GaneshariffTrunk flames, charge ramsUnderground Laboratory
Mega Man ZeroGuard OroticBarrier shields, energy pulsesAbandoned Factory
Mega Man ZeroBlizzack StaggroffFrozen arrows, ice slidesSecret Base
Mega Man ZeroHittite HottaidHeat waves, rock throwsOld Surface City
Mega Man ZeroPantheon CoreMulti-form attacks, core blastsSubway Ruins
Mega Man Zero 2Mega ScorpiaTail stings, sand burstsSand Wilderness
Mega Man Zero 2Hyleg OurobockleLaser shots, coil grapplesForest of Dysis
Mega Man Zero 2Poler KamrousTriple shots, claw chargesComputer Zone
Mega Man Zero 2Phoenix MagnionFlame dives, wing lasersPower Room
Mega Man Zero 2Panter FlauclawsSpark claws, agile leapsSupply Train
Mega Man Zero 3Blazin' FlizardBurst shots, tail whipsAegis Volcano Base
Mega Man Zero 3Childre InarabittaThrow blades, burrow ambushesOceanic Highway Ruins
Mega Man Zero 3Devilbat SchiltSaber smashes, echo divesWeapons Repair Factory
Mega Man Zero 3Deathtanz Mantisk1000 slashes, scissor spinsOld Residential Area
Mega Man Zero 4Sol TitanionBurning shots, heat shieldsArtificial Sun
Mega Man Zero 4Fenri LunaedgeIce blades, lunge attacksHibernation Chamber
Mega Man Zero 4Pegasolta EclairThunder stabs, wing chargesHanging Gardens
Mega Man Zero 4Noble MandragoSky chasers, vine entrapsUnderground Forest
Mega Man Zero 4Mino MagnusTractor shots, magnetic pullsMagnetic Zone
Mega Man Zero 4Heat GenblemFlame fangs, breath fires
Mega Man Zero 4Tech KrakenIce javelins, tentacle grabs
Mega Man Zero 4Popla CocapetriTime stoppers, banana bombsLiving City

Mega Man ZX series characters

Human protagonists and Mega Men

Vent and Aile are the dual protagonists of ZX, a pair of 14-year-old orphans who survived a Maverick raid that claimed their mother's life ten years earlier. They lead ordinary lives as delivery workers in the Slither Ruins until a Maverick attack forces them to flee, during which they bond with Biometal Model X. This allows them to perform a Megamerge, transforming into the agile warrior Mega Man Model X to battle threats and explore ancient ruins in search of answers about the Biometals and the growing Maverick uprising. In the sequel Mega Man ZX Advent, the story shifts to Grey and Ashe, protagonists who utilize Biometal Model Z. Grey is a rogue male Reploid created by the enigmatic Master Albert, grappling with fragmented memories and a drive to uncover his true origins amid accusations of being a Maverick. Ashe, a Hunter affiliated with the organization, joins the fray to investigate mysterious incidents, partnering with Grey despite initial suspicions; together, they Megamerge with Model Z to wield Zero's saber techniques and investigate the origins of a new wave of Biometals. In Advent, they also access Model A for earth-manipulating abilities and Model O for Omega's virus-enhanced destruction. Biometal Model X, derived from the essence of the legendary Reploid X, enables Megamerged users like Vent, Aile, , and Ashe to execute precise, long-range attacks via the X-Buster, emphasizing agile shooting and charged shots for versatile combat. Model H, based on Harpuia, bestows wind manipulation for enhanced aerial mobility, equipping dual beam sabers that generate lightning-infused shockwaves through combos, ideal for swift, evasive strikes in mid-air battles. Model L, modeled after , grants ice-based abilities, including a spear for thrusting frozen projectiles and freezing enemies to control the battlefield with chilling precision. Model F, inspired by Fefnir, focuses on explosive fire power, featuring twin arm cannons for rapid bullet sprays and homing rocket punches to overwhelm foes with intense heat. Model P, echoing Phantom's elusive nature, provides shadow stealth capabilities, allowing the user to in darkness for surprise attacks with a and intangible dodges, suited for covert, high-damage ambushes. These Biometals originate from the ancient Guardians, serving as key tools for the protagonists' transformations.

Biometal guardians and allies

The Biometal guardians in the Mega Man ZX series originate from the Four Guardians of the Mega Man Zero era, powerful Reploids created by Ciel to protect the planet and based on the design of X. These include Sage Harpuia (air-based commander), Fighting Fefnir (fire-based warrior), Fairy Leviathan (water-based naval specialist), and Hidden Phantom (shadow-based ninja). After their sacrifice in the Zero series, their data and personalities are reincarnated as Biometals Model H, Model F, Model L, and Model P, respectively, in the ZX timeline, serving as benevolent artifacts that allow compatible humans and Reploids to Megamerge and combat the Maverick threat. These Biometals provide specialized abilities, such as Harpuia's wind manipulation for flight and Fefnir's explosive firepower, and play a key role in empowering protagonists like Vent, Aile, Grey, and Ashe against Model W's corruption. Model W, also known as Model V in , is a corrupted Biometal formed from the remnants of the Ragnarok orbital elevator where Dr. Weil was sealed during the Elf Wars. Containing Weil's malevolent data, it acts as the source of the Maverick Virus in the era and possesses compatible users, driving the Ragnarok plot by amplifying destructive tendencies and enabling ultimate forms like Model W Omega. Unlike the guardian Biometals, Model W seeks to perpetuate chaos, influencing antagonists such as Serpent and Master Albert in their bids for world domination. Dan, a member of the Raider treasure-hunting group in , serves as a key ally to Ashe, providing logistical support and guidance during artifact hunts related to ancient Biometals. As an expert in historical Reploid technology, he assists in uncovering sites tied to the Game of Destiny, acting as a protective companion through shared adventures, though his role is limited compared to organization members. Flammole the Moleroid appears in as a fire-resistant Pseudoroid boss in Area K, a volcanic hot springs region, where it guards access to Biometal Model F derived from Fefnir. Designed with drill arms for burrowing and flame-based attacks like lava eruptions, Flammole provides indirect support to the plot by challenging the to earn Model F upon defeat, enhancing fire-elemental combat capabilities for later Maverick confrontations.

Antagonists and Maverick forms

In the Mega Man ZX series, the primary antagonists revolve around a conspiracy to harness the power of Model W, a rogue Biometal derived from the ancient orbital weapon Ragnarok, which corrupts its wielders and drives the plot toward global catastrophe. These villains, often tied to corporate or governing entities, manipulate events to initiate a "Game of Destiny" that selects a vessel for Model W's revival, ultimately aiming to reset the world by destroying humanity and Reploids deemed unworthy. Their schemes exploit the fusion technology of Biometals, turning allies and innocents into aggressive that threaten the fragile peace between humans and Reploids. Serpent serves as the central antagonist in , acting as the charismatic CEO of Slither Inc., a powerful corporation responsible for post-war reconstruction and the production of Cyber-elves essential for Reploid maintenance. Publicly hailed as a national hero for his role in rebuilding after the Great Sky War, Serpent secretly orchestrates widespread Maverick outbreaks to collect Biometal fragments and awaken Ragnarok, believing it will usher in an era where only the strong—those compatible with Model W—survive to rule a purified world. As the Model W , he fuses with the Biometal to gain immense power, including energy manipulation and transformation into a serpentine form, but his weak will makes him a pawn in larger schemes. The overarching mastermind across both Mega Man ZX and ZX Advent is Master Albert, the esteemed head of Albert Academy and one of the Sage Trinity—a triumvirate of scientists (alongside Master Thomas and Master Mikhail) who govern the world through advanced technology and wisdom. A brilliant but megalomaniacal , Albert engineered the original Biometals as part of a long-term plot to identify a perfect host for Model W, intending to trigger Ragnarok's descent and eradicate the "flawed" coexistence of humans and Reploids in favor of a under his absolute control. His friendly facade hides a ruthless ideology, and he survives through decoys and backups, ultimately confronting protagonists in a multi-phase battle aboard Ragnarok using , a biomechanical dragon form. Prometheus and Pandora, twin-like siblings and enigmatic agents of Model W, recur as key enforcers in both games, perpetuating the antagonists' agenda with fanatical devotion to creating a "perfect world" free from conflict. , the aggressive brother with fire-based attacks and a , and , the playful yet deadly sister wielding ice illusions and a staff, manipulate Serpent and later serve Albert directly, abducting Biometal guardians and inciting battles to test Mega Men. Their tag-team combat style, combining elemental assaults and deceptive holograms, embodies their chaotic philosophy, and they pursue Model W's revival even at the cost of their own destruction. Maverick forms in the series manifest as Pseudoroids—grotesque, animal-hybrid Reploids created by infusing Model W fragments into hosts, turning them into berserk warriors that embody corruption and serve the antagonists' forces. These possessed entities, often former humans or Reploids, lose control and rampage, exemplifying the dangers of unchecked Biometal power; notable examples include Bifrost the Crocoroid, a crocodile-based Pseudoroid that ambushes with ice attacks and constriction, and Hurricaune the Wolveroid, a wind-manipulating Maverick that creates tornadoes and clones to confuse foes. Such forms highlight the antagonists' strategy of weaponizing technology against society. Slither Inc.'s executives form a cadre of mid-boss antagonists, transformed into Pseudoroids via Model W exposure to bolster Serpent's army and guard key facilities. Purprill the Mandroid, a whip-wielding enforcer tied to Model P, lashes out with electrified tendrils in agile, acrobatic assaults, serving as a frontline defender of Slither Inc.'s secrets. The antagonists corrupt Biometals like Models H, F, and L to empower these forms, expanding their influence across the game's regions.

Mega Man Legends series characters

Main adventurers and diggers

MegaMan Volnutt, also known as Rock Volnutt in and originally designated as MegaMan Trigger, serves as the central protagonist of the series, an amnesiac Reploid digger who was discovered 14 years prior to the events of the first game by Barrel Caskett and raised as part of the Caskett family. As a pacifist by nature, he prefers exploration over violence but equips special buster weapons to defend against Reaverbots during digouts in ancient ruins, partnering closely with Roll Caskett as his spotter to uncover refractors and artifacts essential to island society. His journey across floating islands drives the narrative, revealing fragments of his mysterious origins tied to the ancient Carbon civilization. Roll Caskett, the tomboyish teenage granddaughter of the veteran Digger Barrel Caskett, acts as the primary mechanic and spotter for in , maintaining their airship the Flutter and providing real-time guidance during explorations. A genius with machinery inspired by her grandfather's legacy—and drawing nominal lineage from the original series' Roll—she handles repairs, upgrades to MegaMan's equipment, and navigation, often joining adventures directly in the sequel. Her protective bond with MegaMan underscores the series' themes of family and discovery amid threats from pirates and mechanical foes. The Bonne family forms a notorious trio of central to the Legends antagonists, led by the eldest sibling Teisel Bonne, a scheming inventor who commands their fleet from the battleship Gesellschaft in pursuit of ancient treasures. His younger sister, Bonne, an energetic 14-year-old engineering prodigy, pilots the Gustaff mecha and directs their army of 40 Servbots—small, bumbling robotic minions she treats as children—in raids across both and its sequel. The youngest, Bon Bonne, appears as a massive infant-like Reploid with immense strength, serving as the family's enforcer despite his childlike demeanor and limited speech. Together, they clash repeatedly with the Casketts over refractor hoards, blending rivalry with comedic incompetence. Data, the loyal robotic monkey companion of the Caskett family, provides utility support during adventures by scouting paths, carrying items, and interfacing with machinery, having been found alongside the amnesiac MegaMan years earlier. Though not directly affiliated with the Bonnes, Data's technical prowess aids in countering pirate schemes and Reaverbot encounters throughout the series.

Supporting humans and reavers

Barrell Caskett is Roll Caskett's grandfather and a renowned retired Digger who serves as a mentor and parental figure to MegaMan Volnutt, often appearing in flashbacks to recount tales of his adventurous past. He provides guidance to the protagonists from his home base, emphasizing the importance of exploration and family bonds in the Digger community. The are a group of 40 small, childlike support robots created by Tron Bonne to assist with various tasks, including chores, piloting, and combat, known for their comedic incompetence and distinct personalities that add levity to the Bonne family's schemes. Each Servbot possesses unique skills, such as sniping or grenade throwing, making them versatile minions in battles against the protagonists, though their bungled efforts frequently lead to humorous mishaps. Klaymoor is a veteran and rival Digger introduced in , where he competes fiercely with the protagonists for ancient artifacts, initially allying with Glyde before challenging MegaMan directly in combat. As Bola's brother, he pilots powerful mechs and embodies the gruff, treasure-hunting archetype of sky pirates, ultimately showing a reluctant respect for his competitors after defeat. Glyde is a flamboyant and cunning air pirate who serves as a recurring rival to the Caskett family, commanding a fleet of pirate ships and deploying Birdbots in ambushes across both games. His sophisticated demeanor and loyalty to the pirate code make him a more honorable antagonist compared to the chaotic Bonnes, often escaping defeat to plot further schemes. Yuna is a enigmatic young girl encountered in , revealed as the Mother Unit overseeing Terra's systems, who forms a protective bond with the protagonists and uses her abilities to heal and aid them against greater threats tied to ancient carbon-based lifeforms. Her appearances provide crucial insights into the planet's hidden lore, blending mystery with compassionate support during the quest for the . Mayor Amelia serves as the dedicated leader of Kattelox Island in , hiring the Caskett team to excavate ruins and defend against pirate incursions, demonstrating her commitment to preserving the island's peace and prosperity. She coordinates community efforts during crises, such as the Bonne family's invasions, and rewards successful with access to restricted areas and resources.

Key robotic and ancient characters

In the Mega Man Legends series, key robotic characters include the Servbots, small, versatile robots created by Bonne to assist in various tasks aboard the Bonne family's . These 40 identical units (with occasional variants) perform roles ranging from piloting combat vehicles and conducting repairs on machinery to participating in mini-games that involve training for specific skills like sniping or cooking. Their comedic and loyal nature often leads to chaotic but effective support during battles and exploration, such as fixing damaged mechs after confrontations with diggers. Purifier Units represent ancient defense mechanisms from the Master System, an orbital supercomputer AI established by the long-extinct Ancients to maintain order on Terra. These first-class robotic entities are programmed to detect and eliminate aberrant or malfunctioning units within the , awakening as formidable bosses when diggers disturb ruins. One prominent example is MegaMan Juno, a third-class bureaucratic Purifier Unit who oversees the sub-ruins on Kattelox Island and attempts to purge overpopulated Carbon lifeforms using the orbital elevator to enforce the 's protocols. Birdbots serve as flying robotic minions under the command of Glyde, a rival , appearing primarily in during invasions of Nino Island. These avian drones deploy in swarms from transport ships, testing diggers' defensive capabilities with rapid aerial assaults and ground support, though they lack the sophistication of ancient guardians and are easily dispatched with targeted weaponry.

series characters

NetNavi operators and protagonists

In the Mega Man Battle Network series, NetNavi operators are young children who use Personal Terminal (PET) devices to command their personalized NetNavis—autonomous programs designed for navigating and battling in the digital . These protagonists form the core of the narrative, with child operators attending elementary school in Den City while their NetNavis engage in real-time NetBattles against viruses and threats using Battle Chips for tactical customization. The series emphasizes the bond between operator and NetNavi, where emotional influences combat performance, as seen in the growth of the main cast through school rivalries and escalating cyber crises. Lan Hikari is the central protagonist, an energetic sixth-grade schoolboy living in ACDC Town, Den City, known for his average academic performance but exceptional skill in NetBattling. He operates MegaMan.EXE, his twin brother in digital form, through a PET device, and their partnership evolves through participation in local tournaments and international competitions, honing their virus-busting abilities against escalating digital threats. MegaMan.EXE, originally named Hub Hikari, draws design inspiration from the classic robot, featuring a blue armored suit and arm cannon for primary attacks; he employs a calm, analytical demeanor in battles but becomes fiercely protective of Lan. In later games, MegaMan.EXE utilizes the Style Change system, allowing temporary transformations into specialized forms like Guts Style for enhanced power or Team Style for multi-chip efficiency, adapting to diverse combat scenarios. Mayl Sakurai, Lan's cheerful childhood friend and classmate, provides emotional support to the group while operating Roll.EXE, a NetNavi focused on defensive and restorative tactics. Mayl's outgoing personality complements Roll's kind-hearted nature, as the duo often assists in NetBattles with healing capabilities, such as panel recovery chips that restore terrain and health during fights. Roll.EXE, with her pink dress and ribbon accessories evoking a fashionable girl, shares a close, occasionally flirtatious dynamic with MegaMan.EXE, adding lighthearted interpersonal elements to their adventures. Dex Oyama, initially portrayed as a boastful bully among Lan's classmates, transitions into a reliable ally who operates GutsMan.EXE, a NetNavi emphasizing raw physical strength. Dex's competitive spirit drives frequent NetBattle challenges against Lan, fostering group camaraderie despite early rivalries. GutsMan.EXE, a massive yellow-and-red Navi with a simplistic mindset, relies on break-based Battle Chips like Guts Punch for shattering obstacles and enemies, though his dim-witted traits often lead to humorous mishaps in execution. Yai Ayanokoji, a wealthy prodigy who skipped grades due to her high IQ and is two years older than her classmates, operates Glide.EXE for subtle, supportive roles in the . Her affluent background provides resources like custom PETs, while her intelligence aids in strategic planning during group efforts. Glide.EXE, styled as a refined Navi in black attire, specializes in stealth maneuvers and reconnaissance, using invisibility chips to evade detection and gather intel without direct confrontation. Eugene Chaud, a stoic elementary school student and elite NetBattler employed by the NetPolice, serves as a prodigious rival to Lan while operating ProtoMan.EXE (also known as ). Chaud's professional demeanor and tactical expertise make him a key ally in high-stakes operations, often clashing with Lan in tournaments before uniting against larger threats. ProtoMan.EXE, clad in red armor with a scarf and equipped for close-quarters combat, excels in sword-based tactics, deploying wide-sword chips for precise, high-damage strikes and maintaining a cool, loyal bond with his operator.

Antagonist organizations and NetNavis

The World Three (WWW), also known as World Three, serves as the primary antagonist organization across the series, led by the brilliant but malevolent scientist Dr. Wily from 1 through 6. This cyber-terrorist group specializes in net crimes that bridge the real and cyber worlds, aiming to destabilize society through hacking and virus propagation. In 1, WWW initiates a wave of attacks, including a notorious incident where they hack Mayl's oven to explode during a cooking session, forcing Lan Hikari and MegaMan.EXE to intervene early in their partnership. Dr. Wily's leadership involves deploying customized NetNavis like FireMan.EXE and ElecMan.EXE to execute these schemes, often targeting infrastructure to sow chaos and advance Wily's vision of net domination. Following WWW's temporary defeat, the Gospel NetMafia rises in as a vengeful criminal with animal-themed NetNavis, such as ColorMan.EXE and MagicMan.EXE, designed for viral assaults. Led ostensibly by the hot-tempered but ultimately manipulated by Dr. Wily from the shadows, Gospel seeks to unleash a super virus called the "Life Virus" to erase the entire and remake it in their image. Their operations involve recruiting disgruntled NetBattlers and spreading infections that corrupt everyday devices, escalating the threat beyond isolated incidents. This group's emergence highlights the recurring cycle of Wily's influence, rebuilding criminal networks from the remnants of prior failures. Mega Man Battle Network 3 introduces the NetMafia, an international syndicate operating as a sophisticated mafia in the cyber underworld, with operations spanning global networks. This group employs high-level hackers and NetNavis for large-scale heists and disruptions, including attempts to seize control of election systems and power grids. Bass.EXE emerges as a rogue powerhouse within and against the NetMafia, a wild card NetNavi whose unpredictable strength amplifies the chaos. Bass.EXE, created by Dr. Wily as his ultimate dark NetNavi, embodies raw destructive potential with abilities like the Bass Buster and Gospel Cannon, allowing him to absorb data from defeated foes to evolve. Throughout the series, Bass survives apparent deletions in multiple games, returning stronger each time due to Wily's backups and his inherent resilience, positioning him as a persistent symbol of corruption. By , Bass achieves his peak as an ultimate power, allying temporarily with Wily before pursuing his own agenda of net conquest, showcasing his independence and overwhelming combat prowess. Shifting to extraterrestrial threats, appears as the invading antagonist organization in through 6, composed of alien entities seeking to judge and purify through cyber incursions. This group deploys advanced technology to corrupt NetNavis and infrastructure, with Duo.EXE serving as their enigmatic judge—a powerful NetNavi wielding aura-based attacks like the Duo Aura for defensive barriers and energy blasts. Nebula's campaigns involve abducting humans for experimentation and spreading Dark Chips to erode moral boundaries in the net. Led by Dr. Regal, revealed as Dr. Wily's estranged son, the organization pioneers Dark Chips as addictive, power-boosting but corrupting battle chips that tempt operators toward villainy. Dr. Regal's motivations stem from resentment toward his father's legacy, driving Nebula's aggressive expansion and culminating in apocalyptic schemes across the later games.

Recurring supporting characters

Dr. Hikari is a prominent scientist at and the father of protagonist Lan Hikari, renowned for inventing the PET device and advancing NetNavi technology, often providing crucial technical support and guidance throughout the series. He appears in all mainline Battle Network games, assisting with upgrades and plot resolutions related to cyber threats. Ms. Mari serves as the homeroom teacher at Lan's elementary school in ACDC Town, frequently offering quests, moral advice, and occasional aid in investigations across multiple titles like and 3. Her role emphasizes community support, interacting briefly with main operators to facilitate school-based events. Sal, an administrative official at the school, manages extracurricular activities and organizes NetBattle tournaments, appearing recurrently from Battle Network 1 onward to host competitions and provide logistical help. NumberMan.EXE is the NetNavi of Mr. Higsby, functioning as his personal accountant with abilities centered on mathematical calculations, such as precise number-based projectiles and defensive formations; he joins battles in games like Battle Network 3 and 6, supporting the team with analytical combat tactics. Glyde.EXE operates as a courier for the NetMafia in early appearances but transitions to an ally, utilizing wind-manipulating abilities like gust attacks and aerial mobility in Battle Network 3 through 6, often delivering items or intel during missions. Mr. Famous emerges as a celebrity supporter in , leveraging his media influence to offer publicity, resources, and diversions against threats, aiding the protagonists through high-profile endorsements and event coordination. Anetta Nettle, a dedicated NetSaver operative, provides intelligence and backup in later entries such as Battle Network 5 and 6, coordinating official responses to cyber crises and sharing classified data on enemy movements.

Mega Man Star Force series characters

EM Wave protagonists and allies

Geo Stelar is the central protagonist of the series, an 11-year-old fifth-grader living in Echo Ridge who initially struggles with shyness and isolation after his father's disappearance during a space mission. He gains the ability to harness electromagnetic (EM) waves through a Wave Change with his partner, transforming into the hero Mega Man to battle threats on the Wave Road. Throughout the series, Geo's growth involves overcoming his reluctance to connect with others, using his Hunter VG device to navigate both the real world and digital EM spaces. Omega-Xis serves as Geo's primary ally and Wave Road partner, an FM-ian extraterrestrial entity resembling a blue dragon with an electromagnetic wave body originating from . After crash-landing on and bonding with Geo's Transer device, Omega-Xis enables the Wave Change process that forms , providing combat abilities and strategic advice during battles. Known for his brash personality and through sarcastic commentary, Omega-Xis also possesses knowledge of ancient OOPArts and FM-ian history, aiding Geo in larger conflicts. Luna Platz acts as a key supporting ally and classmate to Geo, serving as the diligent class president of their fifth-grade group in Echo Ridge with a strong sense of responsibility and occasional bossy demeanor toward her friends. In later installments, she acquires EM Wave capabilities by merging with the FM-ian Ophiuca, allowing her to transform into the defensive fighter Queen Ophiuca, focusing on barrier-based tactics and support in Wave Road encounters. Her role emphasizes themes of friendship and leadership, often rallying the group during crises. Kelvin Stelar, Geo's father, is a renowned aerospace researcher and satellite operator who vanished during an orbital experiment, leaving behind emotional guidance for his son through pre-recorded radio messages and the Star Pendant artifact. From his position aboard the , he mentors Geo remotely on EM Wave technology and personal resilience, influencing his son's development into a hero without direct physical presence in early events. His expertise in communications and OOPArt studies provides crucial backstory to the series' interstellar threats. Hope Stelar, Geo's supportive mother, is a caring figure who encourages her son's emotional recovery from family loss, working as a nurse while fostering his interests in astronomy and friendship-building. She plays a nurturing role in Geo's daily life in Echo Ridge, offering stability amid EM Wave adventures and helping him confront feelings of loneliness through gentle motivation. Zack Temple is Geo's upbeat best friend and fellow fifth-grader, serving as a comic sidekick who provides lighthearted encouragement during school and mission scenarios. As a resident of Echo Ridge, Zack often joins Geo in casual activities like stargazing, using his electronic assistant Pedia to assist in information gathering and adding humor through exaggerated enthusiasm. Bud Bison is a recurring ally and classmate of Geo, initially antagonistic but evolving into a loyal friend after merging with the FM-ian Taurus to become Taurus Fire, utilizing fire-based EM Wave Changes for powerful melee attacks in battles across the series. These core allies occasionally team up with ancient wizard entities as additional EM Wave supporters, enhancing group dynamics in select story arcs. are ancient or artificially created EM beings that serve as powerful allies, allowing compatible human operators to perform advanced EM Wave Changes for combat against electromagnetic threats. These sentient wave entities provide specialized abilities, such as summoning battle forms that enhance strength, speed, or elemental powers, and are integral to the protagonists' efforts in maintaining balance between the real world and the EM Wave World.

Antagonist groups and beings

In the Mega Man Star Force series, antagonist groups and beings primarily consist of extraterrestrial EM entities known as FM-ians and criminal organizations exploiting EM wave technology for destructive ends. These threats often involve possession, , and apocalyptic plots tied to ancient or cosmic forces, challenging protagonists through battles in both real and EM wave worlds. The FM-ians are a race of parasitic EM beings originating from the distant Planet FM, invading in the first game to harvest human emotions as energy sources for their survival. They possess human hosts to amplify their power, with notable examples including Cepheus, an FM-ian who possesses , leader of a criminal organization, to orchestrate attacks, and other constellations like Taurus and Gemini Spark that target key figures to disrupt global communications. This invasion escalates to the activation of the Andromeda Key by the FM King Cepheus, aiming to summon destructive forces from Planet FM to consume all electromagnetic waves on . In Mega Man Star Force 2, the Dealer emerges as a prominent criminal syndicate, founded by the rogue scientist Dr. Vega, who engineers viral Battle Cards infected with FM-ian remnants to spread chaos and fund her research. The Dealer distributes these contaminated cards through underground networks, enabling users to perform dangerous EM Wave Changes that corrupt both humans and EM beings, leading to widespread possessions and battles across urban areas. Dr. Vega, a brilliant but obsessive researcher appearing in both the first and second games, creates the Dealer to pursue her goal of resurrecting the lost continent of Mu, manipulating OOPArts—ancient electromagnetic artifacts—to harness god-like powers. Her EM being partner, Lady Vega, serves as a key enforcer, wielding the formidable Crown Thunder weapon to command lightning-based attacks and protect Mu's revival ritual. This culminates in the resurrection of Mu Tezcatl, an Aztec deity-like entity empowered by the OOPArt, who seeks to flood the world and restore Mu as the dominant civilization. In , leads the Dealer as the primary antagonist, using his organization to pursue OOPArts for world domination. He performs an EM Wave Change with the Wizard to become the regal form , employing throne summons and area-control attacks in battles. His plans involve manipulating EM threats like the Rogue Noise to reshape global EM waves, but he is ultimately defeated. The serves as the final boss in , an ancient colossal EM entity embodying destructive potential, awakened as part of interstellar threats tied to Meteor G and FM-ian influences.

Supporting characters and wizards

Harp Note, featured in , is one such Wizard, forming with the operator Sonia Strumm to create a melodic, harp-inspired form that excels in sound-based attacks and support roles during battles. Harp Note's personality is portrayed as elegant and somewhat haughty, often engaging in banter with other EM beings like Omega-Xis, adding dynamic interactions to the narrative. She aids protagonists across the series against FM-ian and Dealer threats. Rey, known as Rogue in his EM Wave Change form, appears as a rival character across Mega Man Star Force and Mega Man Star Force 2. As the last survivor of the ancient continent Mu, Rey merges with the EM being Libra to gain dark, scale-themed powers that emphasize balance and destructive force in combat. His arc evolves from antagonism to reluctant alliance, aiding the protagonists against greater EM threats through his unique ability to absorb and wield OOPArts for enhanced transformations. This merger grants Rey formidable defensive capabilities, such as reflective barriers, making him a key supporter in pivotal confrontations. Pat Dekar serves as a recurring friend in , characterized by his focus on physical strength and loyalty. He utilizes the Bull Wizard, an EM being derived from the FM-ian Taurus, to achieve bull-themed Wave Changes that prioritize brute force and charging attacks, assisting Geo Stelar's group in overcoming Mu-related crises. Dekar's role highlights themes of camaraderie and raw power, providing frontline support in battles against ancient EM entities. Damien Wolfe transitions from an initial antagonistic role to an ally in Mega Man Star Force 2, embodying a wolf motif through his EM Wave Change with the FM-ian Wolf. This form, known as Wolf Woods, amplifies feral agility and lunar-influenced aggression, enabling stealthy strikes and pack-like tactics that prove vital in thwarting interstellar invaders. Wolfe's development underscores redemption, as he channels his wild instincts to protect Earth from EM Wave corruption. In , Queen Tia is a Dealer member who initially antagonizes the protagonists but later aids them. She Wave Changes with the Wizard Virgo to become Queen Virgo, using star-powered enhancements like energy shields and orbital strikes rooted in her Virgo theme.

References

  1. https://strategywiki.org/wiki/Mega_Man_ZX/Biometal_models
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