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Hub AI
Call of Duty League AI simulator
(@Call of Duty League_simulator)
Hub AI
Call of Duty League AI simulator
(@Call of Duty League_simulator)
Call of Duty League
The Call of Duty League (CDL) is a professional esports league for the video game series Call of Duty, produced by its publisher Activision. The Call of Duty League follows the model of the Overwatch League as well as other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. In addition, the league plays in a tournament point system and playoffs format rather than the use of promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on how that team performs. The league was announced in 2019 with its inaugural season starting in 2020.
The Call of Duty League is owned by Activision Blizzard and is the company's second franchise-based esports league. The league plays out similar to most North American professional sports leagues, in which all teams play scheduled games against other teams to vie for position in the season's playoffs, rather than the approach of team promotion and relegation more commonly used in other esports leagues. The league currently features twelve teams.
Each match involves two teams in a best-of-five through different games based on gameplay modes and maps within the Call of Duty game. The game used depends on the most recent installment of the series, such as Call of Duty: Modern Warfare II (2022) being used for the 2023 season.
In the inaugural season, the three multiplayer modes used by the CDL include: "Search & Destroy", where one team attempts to plant a bomb and defend it at one of two control points while the other team tries to eliminate the bomb team, or if the bomb is activated, to defuse it in time; "Hardpoint", where a rotation control point appears on the map, and teams earn points for maintaining control on that point; and "Domination", where three control points appear on the map, and teams are awarded points by maintaining control of one or more of these points. In the case of "Search & Destroy" and "Domination", multiple rounds are played, switching the role of each team, while "Hardpoint" is played until a point limit is reached. Once a team has won three games in a match, the match is over, and that team given the match victory. Coaches for teams have a limited number of time outs which they can use during a game and can substitute players during this time; this is in contrast to the OWL format where play substitutions may only occur between games.
The 2020 season schedule is evenly divided into two splits for spring and summer, with a mid-season all-star event taking place after the spring split, and culminates in the Championship Weekend. Each team will host a weekend tournament-style event in their home city, and the top teams from the weekend earns points. The top eight teams at the end of season based on points claim a berth in the playoffs. A total US$6 million prize pool is available to teams in the inaugural season. To standardize play at each homestand weekend, Activision constructed a transportable esports stage with input from each of the teams. To support viewership, Activision studios Infinity Ward and Beenox created a server architecture for the Call of Duty games, the CODCaster, that enables a match to be viewed from multiple different angles and identify which angles have the most exciting action to follow, as to allow the commentators and producers of the broadcast events to help show key action in the match. CODCaster also compiles key in-game statistics, and is able to render the team's characters in their team's colors for the viewing audience, though players themselves will not have this benefit.
Each team must have a minimum of seven players with a maximum of ten. Players are guaranteed a minimum US$50,000 salary with health and other benefits, though players may negotiate for higher salaries. At least 50% of the winnings a team earns must be shared with the team members. Players are not required to live in the city/region that the team represents. Teams are not required to providing housing for players during the season, and if they do not choose to offer it, the team must instead offer a means and stipend to help players to find such housing with approval from Activision.
Activision also established a Call of Duty Challengers series for amateur players to compete in matches and potentially be played into teams that vie for a US$1 millionprize pool alongside the main League season. This provides the League teams with a pool of talent that they can draw from for their teams.
Since the 2021 season, the Call of Duty League uses a 4v4 format instead of 5v5 in the previous season. "Domination" was replaced by "Control", where one team attempts to capture two points on the map, while the other team defends them. The round can end with the attackers capturing both zones within the allotted time, the defenders winning by the time expiring or by either team killing the other thirty times.
Call of Duty League
The Call of Duty League (CDL) is a professional esports league for the video game series Call of Duty, produced by its publisher Activision. The Call of Duty League follows the model of the Overwatch League as well as other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. In addition, the league plays in a tournament point system and playoffs format rather than the use of promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on how that team performs. The league was announced in 2019 with its inaugural season starting in 2020.
The Call of Duty League is owned by Activision Blizzard and is the company's second franchise-based esports league. The league plays out similar to most North American professional sports leagues, in which all teams play scheduled games against other teams to vie for position in the season's playoffs, rather than the approach of team promotion and relegation more commonly used in other esports leagues. The league currently features twelve teams.
Each match involves two teams in a best-of-five through different games based on gameplay modes and maps within the Call of Duty game. The game used depends on the most recent installment of the series, such as Call of Duty: Modern Warfare II (2022) being used for the 2023 season.
In the inaugural season, the three multiplayer modes used by the CDL include: "Search & Destroy", where one team attempts to plant a bomb and defend it at one of two control points while the other team tries to eliminate the bomb team, or if the bomb is activated, to defuse it in time; "Hardpoint", where a rotation control point appears on the map, and teams earn points for maintaining control on that point; and "Domination", where three control points appear on the map, and teams are awarded points by maintaining control of one or more of these points. In the case of "Search & Destroy" and "Domination", multiple rounds are played, switching the role of each team, while "Hardpoint" is played until a point limit is reached. Once a team has won three games in a match, the match is over, and that team given the match victory. Coaches for teams have a limited number of time outs which they can use during a game and can substitute players during this time; this is in contrast to the OWL format where play substitutions may only occur between games.
The 2020 season schedule is evenly divided into two splits for spring and summer, with a mid-season all-star event taking place after the spring split, and culminates in the Championship Weekend. Each team will host a weekend tournament-style event in their home city, and the top teams from the weekend earns points. The top eight teams at the end of season based on points claim a berth in the playoffs. A total US$6 million prize pool is available to teams in the inaugural season. To standardize play at each homestand weekend, Activision constructed a transportable esports stage with input from each of the teams. To support viewership, Activision studios Infinity Ward and Beenox created a server architecture for the Call of Duty games, the CODCaster, that enables a match to be viewed from multiple different angles and identify which angles have the most exciting action to follow, as to allow the commentators and producers of the broadcast events to help show key action in the match. CODCaster also compiles key in-game statistics, and is able to render the team's characters in their team's colors for the viewing audience, though players themselves will not have this benefit.
Each team must have a minimum of seven players with a maximum of ten. Players are guaranteed a minimum US$50,000 salary with health and other benefits, though players may negotiate for higher salaries. At least 50% of the winnings a team earns must be shared with the team members. Players are not required to live in the city/region that the team represents. Teams are not required to providing housing for players during the season, and if they do not choose to offer it, the team must instead offer a means and stipend to help players to find such housing with approval from Activision.
Activision also established a Call of Duty Challengers series for amateur players to compete in matches and potentially be played into teams that vie for a US$1 millionprize pool alongside the main League season. This provides the League teams with a pool of talent that they can draw from for their teams.
Since the 2021 season, the Call of Duty League uses a 4v4 format instead of 5v5 in the previous season. "Domination" was replaced by "Control", where one team attempts to capture two points on the map, while the other team defends them. The round can end with the attackers capturing both zones within the allotted time, the defenders winning by the time expiring or by either team killing the other thirty times.
