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Chocobo
The Chocobo (Japanese: チョコボ, Hepburn: Chokobo) is a fictional species created for the Final Fantasy franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in Final Fantasy II (1988), and have since featured in some capacity in nearly every Final Fantasy title, usually as a means of transport. Chocobos or chocobo-themed characters have played story roles in multiple titles, notably in Final Fantasy V and XIII. A recurring Chocobo also acts as protagonist of the Chocobo spin-off series.
The chocobo was created by designer and artist Koichi Ishii, inspired by childhood memories of raising a chick to adulthood. In Final Fantasy III it was going to be part of a trio of mascot characters alongside the Moogle, but the third planned mascot was scrapped. The chocobo has gone through multiple redesigns for each entry, with a notable contributing artist being Toshiyuki Itahana. In addition to Final Fantasy, the character has made cameo appearances in other video games. The chocobo has remained an icon of the series, recognised and noted by journalists and fans.
The chocobo was created by Koichi Ishii, an artist and game designer who worked on the original Final Fantasy (1987) and Final Fantasy II (1988). The origins of chocobos came from Ishii's childhood. When he was at elementary school, he bought a chick at a festival market and formed a strong bond with it. One day while he was away at school, his parents decided they could no longer care for it and gave it to a neighbour who kept chickens. Ishii was very upset when he found out, and kept the memory of the chick into his adult life. All through development of Final Fantasy, Ishii wanted to create an animal companion character. A challenge to himself was creating a character that could not speak but would still be capable of creating an empathic connection with the player. The chocobo's design was inspired by the middle stage of his chick before it matured into a chicken. The name "Chocobo" was inspired by the Chocolate Ball, a popular confection in Japan created by Morinaga & Company.
He created the first Chocobo designs in ten minutes during a lunch break, imagining chocobos as a near-constant companion players would connect with, similar to the horse Thunderbolt from Kōya no Shōnen Isamu. When Ishii presented the chocobo concept to series creator Hironobu Sakaguchi, they were initially rejected, but Sakaguchi eventually included them in Final Fantasy II in the much-reduced role of temporary mounts. Ishii was annoyed by their reduced role both in Final Fantasy II and Final Fantasy III (1990). This anger prompted him to include the chocobo in its intended companion role in the debut Mana title Final Fantasy Adventure (1991), which was the first project where he had creative control. He considered that version to be the original Chocobo, which appeared in other properties around that game. Ishii originally envisioned the chocobo as a non-vocal character, communicating through its movements and thus being true to its feelings. Going forward, the chocobo sported a distinctive "Kweh" call. The chocobo was going to be one of a trio of mascot characters alongside the Moogle and a third animal creation that ended up being scrapped.
Though Ishii never intended the chocobo to recur within the series, positive fan reception caused it to become a fixture going forward. It underwent multiple redesigns based on the setting of each game, such as Final Fantasy XV (2016) where it was designed to appear realistic while still having exotic flourishes. They were initially left out of the world design of Final Fantasy XVI (2023), but staff protests prompted scenario writer Kazutoyo Maehiro to incorporate them. A notable narrative use of chocobos was in the opening section of Final Fantasy Type-0, where a chocobo was gunned down and their owner was unable to save it, setting the game's darker tone. A recurring element in games featuring the chocobo is a titular musical theme, created for Final Fantasy II by Nobuo Uematsu and remixed or redone in subsequent entries. For the remixes he chose, Uematsu always selected a genre which had the same number of syllables as "chocobo".
The most notable version features in the long-running Chocobo spin-off series, which share a protagonist in the form of a male Chocobo. This incarnation of Chocobo was designed by Toshiyuki Itahana, who created a more cute design that would fit into a roguelike game design while also appealing to a wider market than the "sleek" designs of Chocobos from the main series. His early attempts to make a more monster-like version did not work due to the planned tone, which focused on a light-hearted story. He also created versions of Chocobo that had him wearing Final Fantasy job outfits. Recurring artist Yoshitaka Amano created a concept for the Chocobo summon from Final Fantasy III, though this design differed markedly from its usual appearance. The in-game sprite, while a typical chocobo design, reused colors from the Amano artwork. Due to his workload at the time, he had no memory of his chocobo design.
Across the series, chocobos are portrayed as galliform birds, often with yellow feathers but also coming in other colors such as black. Their primary role, particularly in earlier titles, was acting as transportation for the party across the world map. From Final Fantasy VII onwards, Chocobos have appeared in more substantial roles within racing minigames, and as summoned monsters. Other pieces of media within the series, including Final Fantasy: The Spirits Within, have featured chocobo imagery in some way. Several spin-off titles including Final Fantasy Tactics and Final Fantasy XIII-2 have included chocobos as playable or support characters. In Final Fantasy XI and XIV, chocobos were included in player-focused activities, featuring them as both pets and means of transport.
Some chocobos have acted as individual characters. The first was Boco, a chocobo from Final Fantasy V who accompanied the protagonist Bartz. Ishii was pleased with this interpretation, feeling that the developers of V had understood his intentions with the Chocobo character. Boco was referenced through a Chocobo character within Final Fantasy IX, which featured multiple callbacks to earlier Final Fantasy titles. Another notable Chocobo character is Chocolina from Final Fantasy XIII and its sequels XIII-2 and Lightning Returns. Originally a chocobo chick bought as a pet by character Sazh Katzroy, she is granted the ability to take human shape by the Goddess Etro, and takes on the role of a merchant and quest giver. The chick was originally going to play a role in combat in Final Fantasy XIII, but this was scrapped. The summoned monster Odin, who serves Final Fantasy XIII protagonist Lightning, is put in the form of a chocobo during the events of Lightning Returns, with Lightning able to ride him in one of the game's areas. The developers did this to allow players to see Lightning's emotional connection with Odin. Both Boco and Chocolina, alongside other chocobo-related characters, were featured in World of Final Fantasy.
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Chocobo AI simulator
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Chocobo
The Chocobo (Japanese: チョコボ, Hepburn: Chokobo) is a fictional species created for the Final Fantasy franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in Final Fantasy II (1988), and have since featured in some capacity in nearly every Final Fantasy title, usually as a means of transport. Chocobos or chocobo-themed characters have played story roles in multiple titles, notably in Final Fantasy V and XIII. A recurring Chocobo also acts as protagonist of the Chocobo spin-off series.
The chocobo was created by designer and artist Koichi Ishii, inspired by childhood memories of raising a chick to adulthood. In Final Fantasy III it was going to be part of a trio of mascot characters alongside the Moogle, but the third planned mascot was scrapped. The chocobo has gone through multiple redesigns for each entry, with a notable contributing artist being Toshiyuki Itahana. In addition to Final Fantasy, the character has made cameo appearances in other video games. The chocobo has remained an icon of the series, recognised and noted by journalists and fans.
The chocobo was created by Koichi Ishii, an artist and game designer who worked on the original Final Fantasy (1987) and Final Fantasy II (1988). The origins of chocobos came from Ishii's childhood. When he was at elementary school, he bought a chick at a festival market and formed a strong bond with it. One day while he was away at school, his parents decided they could no longer care for it and gave it to a neighbour who kept chickens. Ishii was very upset when he found out, and kept the memory of the chick into his adult life. All through development of Final Fantasy, Ishii wanted to create an animal companion character. A challenge to himself was creating a character that could not speak but would still be capable of creating an empathic connection with the player. The chocobo's design was inspired by the middle stage of his chick before it matured into a chicken. The name "Chocobo" was inspired by the Chocolate Ball, a popular confection in Japan created by Morinaga & Company.
He created the first Chocobo designs in ten minutes during a lunch break, imagining chocobos as a near-constant companion players would connect with, similar to the horse Thunderbolt from Kōya no Shōnen Isamu. When Ishii presented the chocobo concept to series creator Hironobu Sakaguchi, they were initially rejected, but Sakaguchi eventually included them in Final Fantasy II in the much-reduced role of temporary mounts. Ishii was annoyed by their reduced role both in Final Fantasy II and Final Fantasy III (1990). This anger prompted him to include the chocobo in its intended companion role in the debut Mana title Final Fantasy Adventure (1991), which was the first project where he had creative control. He considered that version to be the original Chocobo, which appeared in other properties around that game. Ishii originally envisioned the chocobo as a non-vocal character, communicating through its movements and thus being true to its feelings. Going forward, the chocobo sported a distinctive "Kweh" call. The chocobo was going to be one of a trio of mascot characters alongside the Moogle and a third animal creation that ended up being scrapped.
Though Ishii never intended the chocobo to recur within the series, positive fan reception caused it to become a fixture going forward. It underwent multiple redesigns based on the setting of each game, such as Final Fantasy XV (2016) where it was designed to appear realistic while still having exotic flourishes. They were initially left out of the world design of Final Fantasy XVI (2023), but staff protests prompted scenario writer Kazutoyo Maehiro to incorporate them. A notable narrative use of chocobos was in the opening section of Final Fantasy Type-0, where a chocobo was gunned down and their owner was unable to save it, setting the game's darker tone. A recurring element in games featuring the chocobo is a titular musical theme, created for Final Fantasy II by Nobuo Uematsu and remixed or redone in subsequent entries. For the remixes he chose, Uematsu always selected a genre which had the same number of syllables as "chocobo".
The most notable version features in the long-running Chocobo spin-off series, which share a protagonist in the form of a male Chocobo. This incarnation of Chocobo was designed by Toshiyuki Itahana, who created a more cute design that would fit into a roguelike game design while also appealing to a wider market than the "sleek" designs of Chocobos from the main series. His early attempts to make a more monster-like version did not work due to the planned tone, which focused on a light-hearted story. He also created versions of Chocobo that had him wearing Final Fantasy job outfits. Recurring artist Yoshitaka Amano created a concept for the Chocobo summon from Final Fantasy III, though this design differed markedly from its usual appearance. The in-game sprite, while a typical chocobo design, reused colors from the Amano artwork. Due to his workload at the time, he had no memory of his chocobo design.
Across the series, chocobos are portrayed as galliform birds, often with yellow feathers but also coming in other colors such as black. Their primary role, particularly in earlier titles, was acting as transportation for the party across the world map. From Final Fantasy VII onwards, Chocobos have appeared in more substantial roles within racing minigames, and as summoned monsters. Other pieces of media within the series, including Final Fantasy: The Spirits Within, have featured chocobo imagery in some way. Several spin-off titles including Final Fantasy Tactics and Final Fantasy XIII-2 have included chocobos as playable or support characters. In Final Fantasy XI and XIV, chocobos were included in player-focused activities, featuring them as both pets and means of transport.
Some chocobos have acted as individual characters. The first was Boco, a chocobo from Final Fantasy V who accompanied the protagonist Bartz. Ishii was pleased with this interpretation, feeling that the developers of V had understood his intentions with the Chocobo character. Boco was referenced through a Chocobo character within Final Fantasy IX, which featured multiple callbacks to earlier Final Fantasy titles. Another notable Chocobo character is Chocolina from Final Fantasy XIII and its sequels XIII-2 and Lightning Returns. Originally a chocobo chick bought as a pet by character Sazh Katzroy, she is granted the ability to take human shape by the Goddess Etro, and takes on the role of a merchant and quest giver. The chick was originally going to play a role in combat in Final Fantasy XIII, but this was scrapped. The summoned monster Odin, who serves Final Fantasy XIII protagonist Lightning, is put in the form of a chocobo during the events of Lightning Returns, with Lightning able to ride him in one of the game's areas. The developers did this to allow players to see Lightning's emotional connection with Odin. Both Boco and Chocolina, alongside other chocobo-related characters, were featured in World of Final Fantasy.