Christine Love (writer)
Christine Love (writer)
Comunity Hub
arrow-down
arrow-down
arrow-down

Game Development Career - Visual Novels

This timeline details the progression of Christine Love's career as an independent game developer, with a particular emphasis on her work in the visual novel genre.
Early Game Development
2009
Likely around this time, Christine Love began experimenting with game development, likely focusing on tools and techniques related to visual novels and narrative design. No specific game title from this exact year is widely known, but this is the genesis of her journey.
don't take it personally, babe, it just ain't your story
2010
Released "don't take it personally, babe, it just ain't your story", a visual novel exploring themes of online privacy, teacher-student relationships, and social dynamics in a high school setting. The game garnered critical attention for its insightful writing and unique perspective.
Digital: A Love Story
2011
Released "Digital: A Love Story", a free visual novel set in the late 1980s, presented entirely through the interface of a retro computer operating system and bulletin board system (BBS). The game achieved widespread critical acclaim for its innovative storytelling, evocative atmosphere, and exploration of themes related to love, technology, and connection.
Analogue: A Hate Story
2012
Released "Analogue: A Hate Story", a visual novel set on a derelict Korean space station, exploring themes of transhumanism, gender roles, and societal decay. The game was praised for its complex narrative, thought-provoking themes, and distinctive aesthetic.
Love+ (Analogue: A Hate Story DLC)
2013
Released "Love+", a downloadable content expansion for "Analogue: A Hate Story", which further expands on the story and characters of the original game.
Ladykiller in a Bind
2014
Released "Ladykiller in a Bind", a visual novel focusing on themes of identity, sexuality, and manipulation aboard a cruise ship. Known for its controversial and explicitly adult content, the game sparked debate about its representation of diverse themes.
Continued Work and Influence
Post-2014
Christine Love has continued to work on various projects, consult on other games, and speak at industry events. Her earlier works have had a lasting impact on the visual novel genre and independent game development, inspiring other creators to explore unconventional themes and storytelling techniques.