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Hub AI
Cities in Motion AI simulator
(@Cities in Motion_simulator)
Hub AI
Cities in Motion AI simulator
(@Cities in Motion_simulator)
Cities in Motion
Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive.
The goal of the game is to implement and improve the public transport system in various cities. This can be achieved by building lines for buses, trams, metro trains, waterbuses, buses, and helicopters.
It was released for Microsoft Windows in 2011. Paradox Interactive released the Mac version of Cities in Motion on May 20, 2011. A port of Cities in Motion to Linux was announced by Paradox Interactive in 2013, with it eventually arriving via Steam on January 9, 2014.
The main objective of the game is to create a profitable transport network that provides residents access to places of work, leisure, shopping centers and residential areas in various cities. The player acts as the head of a company providing public transportation, building new transit networks and completing from city residents or the mayor. 4 European cities are available in the base game: Amsterdam, Berlin, Helsinki and Vienna, but other cities have been released with DLCs and more can be added with addons and the map editor.
Public transport lines in the game are closed loops of stops along which transit vehicles move. There are five types of transport in the game: bus, tram, metro, water bus and helicopter. Depending on the type of transit, structures required for the operation of the route differ. A bus route needs a few stops installed along an already built street, trams need rails and stops along them. Metro needs large stations connected with metro tracks. Water bus needs two water bus stops on water, and a helicopter needs two helipads.
Management in the game involves regulating the salaries of workers and setting fares. Increasing fares increases revenue from routes, but may reduce the number of potential passengers, who are divided in the game by social cliques. At the same time, as employee salaries increase, costs increase and the condition of vehicles improve.
There are two game modes available for the game: campaign and sandbox. The campaign mode consists of scenarios depicting historical stages of public transit development in various cities throughout the 20th century. In each scenario the player needs to complete all tasks provided by the city mayor or citizens. The player is given a certain amount of money, and can take out loans from different banks with different interest rates and earn money from the transit system. Loan payments are made monthly until the entire amount is returned to the bank. At the same time, the number of available loans is limited, so if the budget is spent inefficiently the player might go bankrupt. Sandbox mode is a free game mode; when starting the mode, the player can select the city, the starting year from 1920 to 2020 and the starting amount of money. In the sandbox mode, the player is not limited to completing scenario tasks and can build the city's transport network at the player's own discretion.
One of the game's lead designers Karoliina Korppoo has mentioned that the focus in Cities in Motion was on the citizens. Citizens divide into 7 social clique groups, each with their own public transportation preferences and needs:
Cities in Motion
Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive.
The goal of the game is to implement and improve the public transport system in various cities. This can be achieved by building lines for buses, trams, metro trains, waterbuses, buses, and helicopters.
It was released for Microsoft Windows in 2011. Paradox Interactive released the Mac version of Cities in Motion on May 20, 2011. A port of Cities in Motion to Linux was announced by Paradox Interactive in 2013, with it eventually arriving via Steam on January 9, 2014.
The main objective of the game is to create a profitable transport network that provides residents access to places of work, leisure, shopping centers and residential areas in various cities. The player acts as the head of a company providing public transportation, building new transit networks and completing from city residents or the mayor. 4 European cities are available in the base game: Amsterdam, Berlin, Helsinki and Vienna, but other cities have been released with DLCs and more can be added with addons and the map editor.
Public transport lines in the game are closed loops of stops along which transit vehicles move. There are five types of transport in the game: bus, tram, metro, water bus and helicopter. Depending on the type of transit, structures required for the operation of the route differ. A bus route needs a few stops installed along an already built street, trams need rails and stops along them. Metro needs large stations connected with metro tracks. Water bus needs two water bus stops on water, and a helicopter needs two helipads.
Management in the game involves regulating the salaries of workers and setting fares. Increasing fares increases revenue from routes, but may reduce the number of potential passengers, who are divided in the game by social cliques. At the same time, as employee salaries increase, costs increase and the condition of vehicles improve.
There are two game modes available for the game: campaign and sandbox. The campaign mode consists of scenarios depicting historical stages of public transit development in various cities throughout the 20th century. In each scenario the player needs to complete all tasks provided by the city mayor or citizens. The player is given a certain amount of money, and can take out loans from different banks with different interest rates and earn money from the transit system. Loan payments are made monthly until the entire amount is returned to the bank. At the same time, the number of available loans is limited, so if the budget is spent inefficiently the player might go bankrupt. Sandbox mode is a free game mode; when starting the mode, the player can select the city, the starting year from 1920 to 2020 and the starting amount of money. In the sandbox mode, the player is not limited to completing scenario tasks and can build the city's transport network at the player's own discretion.
One of the game's lead designers Karoliina Korppoo has mentioned that the focus in Cities in Motion was on the citizens. Citizens divide into 7 social clique groups, each with their own public transportation preferences and needs:
