Civilization: Beyond Earth
Civilization: Beyond Earth
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Civilization: Beyond Earth

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Civilization: Beyond Earth

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Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth is a turn-based strategy, 4X video game in the Civilization series developed by Firaxis Games, published by 2K Games and released for Microsoft Windows on October 24, 2014, the Mac App Store on November 27, 2014 and for Linux on December 18, 2014. The game's premise is that Earth became uninhabitable due to an undescribed disaster known as "the Great Mistake", forcing humanity to colonize space in the 23rd century. As a spiritual successor to the 1999 game Alpha Centauri, Beyond Earth shares much of its development team and some concepts, most notably its setting on an exoplanet in the future.

An expansion pack, titled Rising Tide, was released on October 9, 2015.

Beyond Earth is a turn-based strategy game played on a hexagonal grid, iterating the ideas and building upon the engine of its predecessor, Civilization V. Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ. The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies. A lot of them are very familiar themes to the Civ player."

There are a number of significant changes from the Civilization model. In previous Civilization titles, players selected from historical empires led by historical figures, each with preset personalities. In Beyond Earth, players make choices at the beginning of the game, including what sponsors backed their expedition, what kind of spacecraft they used to reach the planet, and who and what they brought to the new world, allowing players to create a customized civilization of their own. Early decisions have a significant effect on the gameplay.

Because Beyond Earth's "tech web" branches out radially and requires only one prerequisite to unlock dependent technologies, players can research certain directions in depth while ignoring other directions. Traditional Civilization technologies instead require all prerequisites, for a more linear technology tree that advances in one general direction over time. While technology can be stolen, Beyond Earth intentionally does not allow for technology trading, and it is difficult to unlock all of the game's technologies in a single playthrough. This encourages players to be more selective in their technology choices and specialize in certain directions based on the player's situations and strategy.

The "affinities" are overarching philosophies on human advancement that shape players' technological advancement and unlock affinity-unique units. The Harmony affinity aims to co-exist with the planet, utilizing genetic modification, and is able to domesticate the native wildlife. The Supremacy affinity puts its trust in advanced technology, and utilizes highly specialized units that aid each other on the field. The Purity affinity is isolationist, building powerful defensive structures and attempting to make the new planet more Earth-like. Each affinity has a special project that is unlocked once fully embraced, and grants victory to the player who completes it first. Other victory conditions include conquering the other factions by force and following the traces of an alien civilization in order to ultimately establish contact.

Beyond Earth adds a quest system to the civilization formula. Quests can come from the construction of buildings or the discovery of certain items. Many quests give the player a choice on what perks they want.

Aliens are more than just the "barbarians" of a traditional civilization game. They tend to be in much greater numbers and can put up a much bigger fight in the beginning of the game. Should the player choose to provoke them, aliens tend to be more aggressive, and may openly attack the player's lands.

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