Cocoon (video game)
Cocoon (video game)
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Cocoon (video game)

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Cocoon (video game)

Cocoon is a 2023 puzzle adventure game developed by Geometric Interactive and published by Annapurna Interactive. The player controls a beetle that can hop between worlds, solving puzzles to unravel the universe's mysteries. The game was released on September 29, 2023 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S.

Cocoon received generally positive reviews from critics.

Cocoon is a third-person puzzle video game. The player controls a small insectoid creature navigating multiple desolate worlds.

The player wakes up in a barren wasteland, soon after discovering a mysterious orb. Each orb contains one of the game's worlds, allowing the player to hop between them, while also doubling as a unique ability in itself. The orb can also be used to power the various machinery found in these desolate worlds, such as lifts and platforms. As the player reaches the end of each orb, they are confronted by a boss fight they must complete by using a mechanic to impede the creature.

Cocoon was directed by Jeppe Carlsen, who previously designed Limbo and Inside. According to Carlsen, the game started development shortly after he left Playdead in 2016, and was centered around how "spatial relationships between interconnected realms could be used in puzzles". Composer Jakob Schmid and art director Erwin Kho joined Carlsen to form Geometric Interactive.

The game was initially conceived as a sidescroller, but they found that it lessened the impact of traveling between worlds and switched the perspective to top-down. Cocoon's sound design is entirely made up of synthetic noises rather than recordings. Certain orb designs did not make the final cut: a rhythm orb that worked in tandem with the game's music, for instance, proved too distracting to players.

Cocoon received "generally favorable" reviews, according to review aggregator Metacritic. 98% of critics recommend the game on OpenCritic.

Hana Kim of IGN praised the design of the puzzles, writing, "seeing how each piece of the puzzle interacts with others and figuring out the layers between them is some of the most mesmerizing and engaging stuff I've seen in a while". Eurogamer's Christian Donlan enjoyed the art direction of Cocoon, feeling that it captured the alien nature of the setting, "you're exploring worlds that are both gloopy and organic, filled with heavily vesseled tumours and sacs and twitching mandibles".

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