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Command & Conquer: Yuri's Revenge
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Command & Conquer: Yuri's Revenge
Command & Conquer: Yuri's Revenge is an expansion pack to Command & Conquer: Red Alert 2 developed by Westwood Studios. The game was released in North America on October 9, 2001. The game is centered on a shadowy ex-Soviet figure named Yuri, who has established a secret army of his own and poses a threat to the free will of the world.
In Command & Conquer: Yuri's Revenge, the story starts off assuming that the Allies were victorious in Red Alert 2. The game begins with the White House announcing DEFCON 2 status, as Yuri, the former head of the Soviet Psychic Corps, plans to take over the world through mind control, accomplished by activating a secretly built network of Psychic Dominators worldwide. The US launches an air strike on the Psychic Dominator on Alcatraz Island. Despite heavy casualties, the device loses power after its power plant is damaged. But Yuri activates the others, and the rest of the planet quickly succumbs to Yuri's mind control.
The Allied commander is sent to San Francisco to defend and activate a time machine; the Allies plan to go back in time and prevent Yuri's Psychic Dominators from ever coming online. Once enough power plants have been secured, the player goes back in time, arriving at the time that Soviet forces are first invading San Francisco. The Soviets, caught by surprise, are defeated, and the Psychic Dominator under construction on Alcatraz Island is destroyed. Later, they rescue Lieutenant General Carville (from the original game) before the Suicide bombing operation and send him to the present.
The Allied commander is deployed to Los Angeles, where Yuri is slaughtering the city's population, converting them to raw materials. The commander liberates Los Angeles with the aid of heavily armed celebrities. Next, the commander is deployed to Seattle after receiving a plea from the chairman of Massivesoft Corporation: Yuri has taken control of the Massivesoft campus for funds and development of genetic software. The commander engages in urban warfare to control local power stations, preventing Yuri from powering his nuclear silo while powering the Allied superweapon instead. Following these victories, Yuri captures Albert Einstein, forcing him to work on his Psychic Dominator near the Great Pyramid in Egypt. The Allies commando Tanya Adams, however, frees Einstein, who has sabotaged the Psychic Dominator. The commander gets to use it once before it blows up. The Allied forces then attack Yuri's cloning facility in Sydney, Australia. Yuri intends to kidnap world leaders and replace them with mind-controlled clones.
Wishing to bring the war against Yuri to a conclusion, the Allied and Soviet leaders meet in the Parliament Building in London to sign a peace and joint cooperation treaty. Under Yuri's mind control, Allied Lieutenant Eva divulges the location of the meeting. The Allied Commander is forced to defend the building against Yuri's onslaught long enough for the treaty to be ratified before destroying Yuri's London base with some assistance from the Soviets.
Lieutenant Eva traces Yuri's mind-controlling transmission, exposing his home base on the Antarctic Peninsula. A joint Soviet-Allied invasion is launched, eradicating the base and capturing Yuri, who is locked away in a Psychic Isolation Chamber where he "won't be able to mind-control a fly". Just as General Carville congratulates the commander, the two timelines begins to merge. In the new timeline, instead of Yuri, it is Carville himself who interrupts the emergency meeting at the White House, much to the shock of President Dugan. Meanwhile, Tanya invites the commander to the victory gala, just like she did in the previous timeline. She is, however, interrupted by Lt. Eva this time, who also invites the commander to attend. Tanya complains to Einstein that he didn't get the timeline straight and asks to be sent back to two hours ago. She then, with a wink, tells the commander that she'll catch him on the replay.
A Soviet strike team manages to capture the Allied time machine. After a misuse, which takes the Soviets to the Cretaceous era, the Soviets arrive at San Francisco during the Soviet occupation and destroy Yuri's still-incomplete Psychic Dominator. To prevent a future in which the Soviet Union loses the war to the Allies, the Soviet commander is put in charge of the assault on the Allied Chronosphere prototype in the Black Forest, Germany. This assault would have otherwise failed, as seen in Command & Conquer: Red Alert 2. Without the Chronosphere, the Soviet Union becomes the de facto world superpower and focuses on destroying Yuri.
Yuri has occupied London. Having mind-controlled the Allied forces there, he starts slaughtering its citizens for raw materials and building a Psychic Dominator. To stop this, the Soviet forces infiltrate London and destroy a Psychic Beacon there, freeing the local Allied military from Yuri's mind control. A joint Allied-Soviet force then razes the Psychic Dominator minutes before it becomes operational.
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Command & Conquer: Yuri's Revenge AI simulator
(@Command & Conquer: Yuri's Revenge_simulator)
Command & Conquer: Yuri's Revenge
Command & Conquer: Yuri's Revenge is an expansion pack to Command & Conquer: Red Alert 2 developed by Westwood Studios. The game was released in North America on October 9, 2001. The game is centered on a shadowy ex-Soviet figure named Yuri, who has established a secret army of his own and poses a threat to the free will of the world.
In Command & Conquer: Yuri's Revenge, the story starts off assuming that the Allies were victorious in Red Alert 2. The game begins with the White House announcing DEFCON 2 status, as Yuri, the former head of the Soviet Psychic Corps, plans to take over the world through mind control, accomplished by activating a secretly built network of Psychic Dominators worldwide. The US launches an air strike on the Psychic Dominator on Alcatraz Island. Despite heavy casualties, the device loses power after its power plant is damaged. But Yuri activates the others, and the rest of the planet quickly succumbs to Yuri's mind control.
The Allied commander is sent to San Francisco to defend and activate a time machine; the Allies plan to go back in time and prevent Yuri's Psychic Dominators from ever coming online. Once enough power plants have been secured, the player goes back in time, arriving at the time that Soviet forces are first invading San Francisco. The Soviets, caught by surprise, are defeated, and the Psychic Dominator under construction on Alcatraz Island is destroyed. Later, they rescue Lieutenant General Carville (from the original game) before the Suicide bombing operation and send him to the present.
The Allied commander is deployed to Los Angeles, where Yuri is slaughtering the city's population, converting them to raw materials. The commander liberates Los Angeles with the aid of heavily armed celebrities. Next, the commander is deployed to Seattle after receiving a plea from the chairman of Massivesoft Corporation: Yuri has taken control of the Massivesoft campus for funds and development of genetic software. The commander engages in urban warfare to control local power stations, preventing Yuri from powering his nuclear silo while powering the Allied superweapon instead. Following these victories, Yuri captures Albert Einstein, forcing him to work on his Psychic Dominator near the Great Pyramid in Egypt. The Allies commando Tanya Adams, however, frees Einstein, who has sabotaged the Psychic Dominator. The commander gets to use it once before it blows up. The Allied forces then attack Yuri's cloning facility in Sydney, Australia. Yuri intends to kidnap world leaders and replace them with mind-controlled clones.
Wishing to bring the war against Yuri to a conclusion, the Allied and Soviet leaders meet in the Parliament Building in London to sign a peace and joint cooperation treaty. Under Yuri's mind control, Allied Lieutenant Eva divulges the location of the meeting. The Allied Commander is forced to defend the building against Yuri's onslaught long enough for the treaty to be ratified before destroying Yuri's London base with some assistance from the Soviets.
Lieutenant Eva traces Yuri's mind-controlling transmission, exposing his home base on the Antarctic Peninsula. A joint Soviet-Allied invasion is launched, eradicating the base and capturing Yuri, who is locked away in a Psychic Isolation Chamber where he "won't be able to mind-control a fly". Just as General Carville congratulates the commander, the two timelines begins to merge. In the new timeline, instead of Yuri, it is Carville himself who interrupts the emergency meeting at the White House, much to the shock of President Dugan. Meanwhile, Tanya invites the commander to the victory gala, just like she did in the previous timeline. She is, however, interrupted by Lt. Eva this time, who also invites the commander to attend. Tanya complains to Einstein that he didn't get the timeline straight and asks to be sent back to two hours ago. She then, with a wink, tells the commander that she'll catch him on the replay.
A Soviet strike team manages to capture the Allied time machine. After a misuse, which takes the Soviets to the Cretaceous era, the Soviets arrive at San Francisco during the Soviet occupation and destroy Yuri's still-incomplete Psychic Dominator. To prevent a future in which the Soviet Union loses the war to the Allies, the Soviet commander is put in charge of the assault on the Allied Chronosphere prototype in the Black Forest, Germany. This assault would have otherwise failed, as seen in Command & Conquer: Red Alert 2. Without the Chronosphere, the Soviet Union becomes the de facto world superpower and focuses on destroying Yuri.
Yuri has occupied London. Having mind-controlled the Allied forces there, he starts slaughtering its citizens for raw materials and building a Psychic Dominator. To stop this, the Soviet forces infiltrate London and destroy a Psychic Beacon there, freeing the local Allied military from Yuri's mind control. A joint Allied-Soviet force then razes the Psychic Dominator minutes before it becomes operational.