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Condemned: Criminal Origins
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Condemned: Criminal Origins

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Condemned: Criminal Origins

Condemned: Criminal Origins (released as Condemned in Europe and Australia) is a 2005 first-person action and survival horror video game for Xbox 360 and Windows. Developed by Monolith Productions and published by Sega, it was an Xbox 360 launch title and was released in North America in November 2005, in Europe in December, and in Australia in March 2006. The Windows version was released worldwide in April 2006. Monolith also released an online episodic flash game prequel, and there were plans for a film to expand the Condemned universe, with at least three additional games already mapped out by 2005. However, the film was never made, and the only addition to the franchise was Condemned 2: Bloodshot, which was released in 2008 for Xbox 360 and PlayStation 3.

The game tells the story of Ethan Thomas, an agent with the FBI's Serial Crime Unit (SCU). In the fictional city of Metro, there has been a surge in both serial killings and assaults perpetrated by vagrants, and Thomas is convinced the two are connected. As he hunts a killer dubbed the Match Maker, Thomas is framed for murder and, pursued by his former Bureau colleagues, he finds his whole life upended as he stumbles onto something that goes far beyond any one individual killer.

Aesthetically influenced by films such as The Silence of the Lambs and Seven, Condemned's designers wanted to create a game focused on either a new game mechanic or an existing mechanic with a fresh spin, and so they decided to apply their experience with first-person shooters to a game focused primarily on something not usually seen in first-person gamesmelee combat. Building a simple but robust combat system, the designers utilised the capabilities of the Xbox 360 to create a realistic and unsettling environment, with a heavy focus on visceral and violent close-quarters combat.

Condemned was well received by critics, who praised the combat mechanics, graphics, animations, AI, and, especially, the sound design and atmosphere. Common points of criticism included the game's linearity, a lack of variety in both level design and gameplay, and what was perceived as a poor implementation of the use of forensic tools. The game sold well upon its initial Xbox 360 release, going on to become the fifth best-selling launch title on the platform. It also won multiple categories in both GameSpot's and IGN's Best of 2005 awards.

Condemned: Criminal Origins is a first-person psychological thriller video game with survival horror and action elements. There are two main components to the gameplay – combat and investigating crime scenes.

The game's combat is built primarily around melee; firearms are available but are relatively uncommon. Players can acquire melee weapons from their immediate surroundings in several ways; they can be found lying out in the open, they can be forced from the environment (such as pulling a pipe from a wall or snapping off a 2x4), or they can be taken from an enemy. Enemies can also acquire and use any weapon that the player can use, including firearms. Each weapon has its own combination of damage, speed, range, and blocking stats; so, for example, an axe may have higher damage and range stats than a pipe, but the pipe may have higher speed and blocking stats. There are two classes of melee weapon; debris weapons and entry tools. Debris weapons are items that have no function other than combat. Entry tools are items that can be used in combat but that also have an alternative function. For example, an axe can chop down certain doors, a crowbar can open certain safes, a sledgehammer can destroy certain padlocks, and a shovel can cut through certain electrical wires.

Blocking is an essential component of the game mechanics as the player can only take a few melee hits before dying. A successful block momentarily knocks an enemy off balance, giving the player a chance to attack. An additional component of the game's melee is the ability to perform "finishing moves" when an opponent is on their knees, such as a headbutt, a neck break, a punch, or a head slam. The player can also use a quick-kick, which is available at all times; if the player is unarmed, if they are carrying a firearm, or if they are carrying a melee weapon.

When using a firearm, the player cannot collect additional ammo, as firearms cannot be reloaded; each firearm lasts only as long as there are bullets in the current magazine. The player can also use the butt of any firearm as a melee weapon. However, unlike other melee weapons, firearms will break when used repeatedly. The player also has a taser which can be used to temporarily stun a target. This does minimal damage, but it does allow the player to seize the stunned enemy's weapon. However, after each use, the taser must recharge before it can be used again, meaning it cannot be used as a regular substitute for the game's melee weapons. Irrespective of whether the player is carrying a firearm or a melee weapon, only one weapon can be carried at a time.

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