Graphics Programmer at Naughty Dog
2013-2016 (approximate)
Her specific contributions to Uncharted 4 need detailing. What graphical features did she work on? What improvements did she make to the engine? How did she contribute to the game's visual fidelity? Did she focus on rendering techniques, lighting, or special effects? Did she work on character models or environment details? How did she contribute to the game's technical performance?