Crime Crackers
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Crime Crackers

Crime Crackers is a 1994 action role-playing first-person shooter video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation. Based on a science fiction manga set after an intergalactic war, the story follows of group of bounty hunters aboard the spacecraft Pink Dolphin as they take on jobs requested by the Galactic Federation police. Gameplay resembles dungeon crawlers, largely consisting of exploring complex 3D corridors, collecting items, and shooting enemies. The player is able to freely rotate between three unique characters within missions, while points earned afterwards can be used to purchase consumable items and upgraded equipment.

Production was helmed by Media.Vision co-founder Takashi Fukushima, who had established the company in 1993 upon learning of Sony's intent to release its debut console the following year. Sony provided support through its own newly founded Japan Studio with development entailing a very short period to meet the console's launch.

Crime Crackers was released exclusively in Japan on December 3, 1994. Critical reception was mixed regarding its graphics and its attempt at combining two distinct gameplay genres. A sequel, Crime Crackers 2, was released in Japan in 1997. Both games were made available on the PlayStation Network in 2007.

Crime Crackers is a first-person shooter with light RPG elements that is structured like a dungeon crawler. The game consists of a linear set of missions, each involving the exploration of maze-like, 3D corridors filled with useful items, environmental hazards, hostile enemies, and occasional end-stage bosses. The player controls a party of three playable characters that move together as a single unit, though each have their own health meter. The character in the middle serves as the leader while the other two characters are inactive, but their positions can be quickly swapped. Only the leader can attack enemies and receive direct damage, although inactive characters can still take damage if the group is hit from the side offscreen. The player can rotate and move both forward and backward using the controller's D-pad, as well as strafe while also using the shoulder buttons.

Shooting enemies demands entering a battle stance. Doing so brings up a moveable crosshair cursor controlled with the D-pad, but the player cannot advance forward or backward while in this mode. Pressing and holding the L1 and R1 shoulders buttons lets the player defend to reduce or eliminate damage from enemies. Each character can equip different types of weapons with two of the trio sharing an ammunition pool called "Gun Energy". Emilia utilizes small handguns that are relatively weak and can be shot rapidly by holding down the attack button. Dolan carries heavier guns that are more powerful, require more ammunition, and are fired once per button press. The third member, Leeza, wields swords that have a much shorter range but do not require Gun Energy. All characters possess a strong, special attack that can damage all enemies on the screen.

The player has an inventory for items discovered throughout each mission such as key cards for unlocking doors and scarce health restoratives and ammunition refills. Items that permanently increase Gun Energy capacity or a specific character's maximum health can also be found. At the end of a mission the player is given a score in "Cracker Points" based on the number of enemies defeated and how much of the map was explored. Performing better in this regard may increase the party's rank, which allows members to adorn upgraded weapons and armor. The player is also rewarded with credits that can be exchanged between missions for consumable items, equipment, and accessories.

Crime Crackers is based on the Monthly Shōnen Captain manga Chō Hikari Seiki Star Crackers by Kokomahi. Set in the distant future and in a far away galaxy, the story begins 20 years after the end of large-scale, intergalactic war. Though it is mostly peaceful, the Galactic Federation police have difficulty controlling all crime on its own. A system is established in which the Galaxy Police partner with bounty hunter groups colloquially known as "crackers" to maintain order. One such group are those aboard the starship Pink Dolphin. They are led by protagonist Emilia F. Alkanet, a genius young woman from a prestigious family who is in search of her missing brother Cain and dreams of one day rising to the ranks of the legendary Cosmo Guardians. The second core member is Dolan, a dragon-like military veteran who served Emelia's grandfather during the war and was assigned to watch over her afterwards. The final core member is Leeza, a fox girl and knight who was exiled from her planet before joining Emelia's crew. Three other members of the Pink Dolphin act as support for the main trio. The ship's pilot is Parrot, a birdman and former pilot of the ship Dolan during the war whose side hobby is hunting ancient treasures of his ancestors. Core Log is a robot in charge of the ship's navigation, engineering, and weapons. He also acts as a storage unit for the final member, Potpourri Vamp, a computerized lifeform ("cyber elf") who aids the team in data purposes like electronic lockpicking.

Crime Crackers was the first game developed Media.Vision. The game would be published by Sony Computer Entertainment (SCE) and development support was provided by Sony's internal development team. Media.Vision's founder and president Takashi Fukushima previously worked at Telenet Japan and dreamed of going independent. He eventually met Akira Satou, former SCE chairman and game developer at Sony Music Entertainment. Satou told him that Sony was investing in the development of its first home console, the PlayStation. Fukushima took the opportunity to establish Media.Vision in 1993. Media.Vision began producing Crime Crackers right after Golden Week of 1994 and aimed to release the game alongside the launch of the PlayStation on December 3 of that year.

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