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Dance Dance Revolution

Dance Dance Revolution (ダンスダンスレボリューション, Dansu Dansu Reboryūshon) (DDR) is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.

Dance Dance Revolution has been met with critical acclaim for its originality and stamina in the video game market, as well as popularizing the use of videogames as a medium for fitness and exercise. There have been dozens of arcade-based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by Konami's in-house artists and an eclectic set of licensed music from many different genres. The game is also known for its passionate fanbase, as well as its growing competitive tournament scene. The DDR series has also inspired similar games such as Pump it Up by Andamiro and In the Groove by Roxor Games.

The series' current arcade version is Dance Dance Revolution World, released on June 12, 2024.

The core game involves the player stepping their feet to correspond with the arrows that appear on the screen and the beat of the song playing. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the "guide arrows" or "receptors", officially known as the Step Zone). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Upon doing so, they are given a judgement for their accuracy of every streaked note (From highest to lowest: Marvelous, Perfect, Great, Good, Almost, Miss).

Additional arrow types were added in later mixes. Freeze Arrows, introduced in MAX, are long green arrows that must be held down until they completely travel through the Step Zone. Each of these arrows awards an "O.K.!" if successfully pressed or an "N.G." when the arrow is released too quickly. An "N.G." decreases the life bar and, starting with X, also breaks any existing combo. X also introduced Shock Arrows, walls of arrows with lightning effects that must be avoided, which will award an "O.K.!" if successfully avoided or an "N.G." if any of the dancer's panels are stepped on. An "N.G." for shock arrows has the same consequences found with freeze arrows, but hitting a shock arrow additionally hides future steps for a short period.

Successfully hitting the arrows in time with the music fills the "Dance Gauge", or life bar, while failure to do so drains it. If the Dance Gauge is fully exhausted during gameplay, the player will fail the song, and the game will be over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine. The default limit is three songs, though operators can set the limit between one and five.

Aside from play style Single, Dance Dance Revolution provides two other play styles: Versus, where two players can play Single simultaneously, and Double, where one player uses all eight panels. Before the 2013 release of Dance Dance Revolution, some games offer additional modes, such as Course mode (players must play a set of songs back-to-back) and Battle mode (two players compete with a tug-of-war life bar by sending distracting modifiers to each other). Earlier versions also have Couple/Unison Mode, where two players must cooperate to play the song. Course Mode was reintroduced to the series starting with A20.

Depending on the edition of the game, dance steps are broken into various levels of difficulty, often by color. The difficulty is separated into two to five categories, depending on the game:

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