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Dark Castle

Dark Castle is a 1986 platform game for Macintosh, originally published by Silicon Beach Software. The game was designed and animated by Mark Pierce and programmed by Jonathan Gay, with Real Sound provided by Eric Zocher. In Dark Castle, a young hero named Duncan attempts to reach the evil Black Knight while dodging various objects and solving occasional puzzles.

A sequel, Beyond Dark Castle, was released in 1987. A second sequel, Return to Dark Castle, was developed by Super Happy Fun Fun, Inc. and released on the Mac App Store on March 14, 2008.

Ports to other platforms were also published by Three-Sixty Pacific and Electronic Arts for the SEGA Genesis. The series has sold over 1 million copies.

When the evil Black Knight terrorizes the townspeople, Prince Duncan resolves to overthrow him. To accomplish this, he must navigate the four sections of the castle: Fireball, Shield, Trouble, and Black Knight.

After collecting the Fireball and Shield, Duncan proceeds to the Black Knight's throne room, where he topples the Black Knight's throne. The Black Knight then stands, shaking his fist, as a gargoyle carries Duncan to Trouble 3.

The game begins with a vista of the castle set against a backdrop of storm clouds in the distance. The opening notes of Bach's Toccata and Fugue in D minor play, accompanied by thunderclaps. The title, along with the programming and development credits, is shown on this screen.

Movement within Dark Castle is typical for most platformers. Duncan can run, jump, and duck, and he can throw a limited supply of rocks at his enemies. More rocks can be found in small bags along the way, as well as bottles of an elixir that provide a one-time antidote to bites from the many rats and bats encountered throughout the castle.

To defeat the Black Knight, Duncan must pull several levers that topple him from his throne. To aid Duncan, a magic shield and the ability to hurl fireballs can be found within the Dark Castle. The game begins in the Great Hall, where the player can choose from four doors. The large center door leads to the Black Knight. One other door is marked with the shield, while the remaining two alternate mysteriously between the fireball course and a more troublesome path. The game can be played on three different skill levels, with the hardest "Advanced" level featuring more enemies and additional surprises.

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