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Dead Rising 4
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| Dead Rising 4 | |
|---|---|
| Developer | Capcom Vancouver |
| Publisher | Microsoft Studios[a] |
| Director | Joe Nickolls[1] |
| Producers | Eduardo Agostini David McAnerin Peter Sobczak |
| Designer | Brent Arnst |
| Programmer | Dee Jay Randall |
| Artist | Geoff Coates |
| Writers | Jeffrey Campbell Shannon Campbell |
| Composer | Oleksa Lozowchuk |
| Series | Dead Rising |
| Engine | Forge Engine |
| Platforms | |
| Release | December 6, 2016
|
| Genre | Action-adventure |
| Modes | Single-player, multiplayer |
Dead Rising 4 is a 2016 action-adventure game developed by Capcom Vancouver and published by Microsoft Studios. The game was released for Windows and Xbox One on December 6, 2016.[2][3] It is the sequel to Dead Rising 3 and the fourth installment in the Dead Rising series. It features the return of Frank West, and is set in a rebuilt Willamette, Colorado during the Winter holiday season.
Dead Rising 4 received mixed reviews from critics, who praised the gameplay and the return of Frank West; however, a decline in overall quality and some technical problems were cited as negatives. A Windows version for Steam was released in March 2017, published by Capcom.[4] A PlayStation 4 version of the game, titled Dead Rising 4: Frank's Big Package, was released on December 5, 2017.[5]
Gameplay
[edit]Dead Rising 4 is an action-adventure game with a goal to explore the environment and battle against hordes of the undead.[6] Unlike its predecessors, the game does not feature a timer system[7] or story co-op gameplay.[8] As with the other games in the series, the game features an open world setting.[9][10][11]
The controls were designed to be more streamlined, with separate buttons for shooting and melee attacks.[12] Any item can be picked up and used as a weapon, some being more efficient than others.[13] Frank can level up with an experience system named Prestige Points (PP). Taking photographs from Dead Rising returns, with an added selfie and night vision mode. The camera is also used for finding clues during the missions.[14]
Each region has a number of safe houses that must be free of zombies in order to unlock missions nearby. The safe houses can be leveled up by completing side missions, which in turn gives more stuff to buy.[15] The zombies are not the only enemies in the game, because Frank will also face soldiers carrying rifles and shotguns.[16]
Plot
[edit]In September 2021, Frank West, a former photojournalist now working as a college professor, is approached by one of his students, Vicky "Vick" Chu, who convinces him to help her investigate a military compound, situated on the outskirts of Willamette, Colorado — the site of the second zombie outbreak. Once inside, they find out the compound is being used for zombie research, but are discovered and forced to flee, with Frank labelled a fugitive after he is falsely accused by the government.
Four months later in 2022, after Christmas, Frank is found by Brad Park, an agent of the ZDC, who convinces him to help investigate a new zombie outbreak in Willamette during the Black Friday sales, in exchange for the means to clear his name and having exclusive rights to the story, revealing Vick has already left to investigate the matter herself.
Just as they arrive at Willamette, Frank and Brad's helicopter is hit by a missile, forcing them to make a crash landing in the middle of the shopping mall. Upon confronting the zombies, they are discovered to be infected with a new, more aggressive strain of the parasite that previous treatments like Zombrex are ineffective against. Frank eventually discovers an elusive organization called "Obscuris" is in the city looking for a monstrous creature called "Calder", and reunites with Vick on a few occasions, but their opposing views prevent them from working together.
Frank manages to approach an Obscuris truck carrying Calder, but it drives off, leaving him to confront an Obscuris lieutenant. Upon investigating the laboratory of Dr. Russell Barnaby, the main scientist behind the zombie outbreak in Santa Cabeza, Central America, Frank learns that during his last days, Barnaby was developing ways to make zombies with their human intelligence intact before Carlito lured him to the Willamette Parkview Mall, resulting in his death. Calder was once a human Obscuris soldier enhanced with a military exoskeleton transformed by accident into an intelligent but violently psychotic zombie-like mutant, who downloaded Barnaby's data on a disk he always carries on his person. Frank finds himself having to confront Calder in order to retrieve it.
Frank later invades the base of Obscuris and faces the leader of the organization, Fontana - and the one responsible for bringing down the helicopter carrying him and Brad. Fontana reveals their group was not responsible for the outbreak. Instead they were hired by an unknown client to obtain Calder's data, seeking to use the research on intelligent zombies to make cheap labor for factories and plantations in developing countries. Their confrontation is interrupted by Calder, who kills Fontana. After rescuing several survivors from a group of psychotic survivalists, Frank pursues Calder down to the sewers, where he steals the disk and transfers the data to his camera. Vick appears with a gun, forces Frank to give her his camera, and flees after destroying the disk. Frank runs after her all the way to the shopping mall where they are intercepted by Calder, who destroys the camera, and the two work together to kill him.
After the battle, Vick reveals to Frank she took the camera's SD card, containing all of the disk's data, and they reconcile, agreeing to share the credit for the story. Frank, Vick and Brad leave for the rooftop to be extracted via helicopter, but a massive horde of zombies pursue them on the way there. Brad and Vick make it to the helicopter, but Frank is grabbed as he is boarding and, unable to break free from their grip, sacrifices himself so Vick and Brad can escape.
Frank Rising
[edit]In this downloadable content released in April 2017, Frank, after falling from the helicopter, is half eaten by the zombies, but suddenly after all the zombies have gone away, the experimental wasps infect Frank, converting him into an evo zombie. This gives him new abilities like acid spit, pouncing, and roaring. After gaining all these new abilities, Frank begins eating humans as well as zombies. In the Willamette Mall, Frank is shot and taken to Barnaby's lab where he is given control of his body back, but loses all of his powers. Dr. Blackburne, the Obscuris scientist who treats Frank, tells him that the military plans to firebomb Willamette. The only way to survive is to get on the evacuation helicopter which would arrive shortly.
Blackburne also tells Frank he could regain all his powers by absorbing the wasps present in evo zombies. Frank asks about a cure, which Blackburne agrees to help him with if he gathers supplies for her. Blackburne later double-crosses Frank, but he threatens her into continuing to cooperate. Blackburne explains she needs to get into Barnaby's lab but cannot due to high levels of radiation. Frank is eventually successfully cured back to a human and is able to escape with Blackburne in the evacuation helicopter.
If Frank does not collect all special wasps during the game, Frank escapes alone with Blackburne and retires from journalism, spending the rest of life in fear of becoming a zombie again. If he does, Hammond and her team escape with them and Frank becomes famous again, writing a book about his experience as a zombie that becomes a bestseller, and exposes the government's involvement with Obscuris with Vick's help. If the player runs out of time during 'The Cases', the story ends in a failed rescue due to bombardment commanded by the United States Government to prevent the zombie outbreak from spreading throughout the state.
Development
[edit]In 2014, Dead Rising 4 was originally conceived as a reboot of the Dead Rising series, which was being developed at Capcom Vancouver in partnership with Microsoft. The game, codenamed Climber, was intended to be an Xbox One exclusive that was inspired by The Last of Us. This original version of the game was scrapped by Capcom Japan in Summer 2014, leading to the project being rebooted with Frank West as the main character.[17]
In January 2016, Capcom Vancouver announced it was working on two new open world projects.[18] Dead Rising 4 was announced at the Microsoft E3 2016 conference with a trailer and 12 minutes of gameplay.[19]
Terence J. Rotolo did not return to voice Frank West, who was instead portrayed by Ty Olsson (credited in-game as Victor Nosslo). Dead Rising asset manager Trant Lee-Aimes stated, "We wanted to work with someone to provide a more grizzled, older take on Frank at this stage."[20] This change proved controversial among some fans, leading them to petition the developer to restore Rotolo as West.[21]
Release
[edit]The game was released worldwide on December 6, 2016.[22] Microsoft also confirmed the game is a timed-exclusive on Windows 10 for 90 days and a year on Xbox One.[9] On February 22, 2017, Capcom announced that Dead Rising 4 would be released for Steam on March 14.[4] The PlayStation 4 version, titled Dead Rising 4: Frank's Big Package, was released on December 5, 2017.
On January 30, 2017, a free downloadable update was released introducing two harder difficulty modes, Hard and Blackest Friday (in which enemies do more damage, weapons break faster, and food heals less), and five other in-game Super Street Fighter II Turbo costumes alongside Ryu and Akuma, such as the attires of Guile, M. Bison, Zangief, Cammy, and T. Hawk. On January 31, a timed demo released on Xbox One allowing players to experience both the single-player and multiplayer of Dead Rising 4 for one hour, and enables players to carry across their progress to the full game.[23][24] An update released on December 5 adding a new game mode called Capcom Heroes, which allows Frank to don 17 new outfits based on Capcom's video game franchises, each with their own moveset.[25][26][27]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | (PC) 74/100[28] (PS4) 72/100[29] (XONE) 72/100[30] |
| Publication | Score |
|---|---|
| Destructoid | 7.5/10[31] |
| Electronic Gaming Monthly | 7.5/10[32] |
| Game Informer | 8.75/10[33] |
| GameRevolution | |
| GameSpot | 7/10[35] |
| GamesRadar+ | |
| IGN | 8.1/10[37] |
| The Jimquisition | 8/10[38] |
Dead Rising 4 received "mixed or average" reviews from critics, according to review aggregator website Metacritic.[28][29][30]
IGN's Brandin Tyrrel liked the new Frank West and the game's take on Christmas consumerism, as well as the "detailed presentation and careful consideration that went into both the world and the story." Tyrrel felt Capcom had balanced the absurdity of the gameplay with intelligence and feeling, but specifically found the safehouses too simple and underwhelming, writing he "would've loved to see some sort of shelter defense system come into play."[37] Game Informer's Jeff Cork similarly praised the gameplay, writing that Capcom Vancouver "infused the series with fresh ideas and some of the best action that it's had in a decade." Cork felt the storyline was a little rote, and was disappointed with the new and original but bland and generic "maniacs" (which serve as the game's bosses and replace the previous games' psychopaths) and lack of campaign co-op, but praised the new gameplay features such as the camera enhancements and the exo-suit, as well as the improvements to the map compared to Dead Rising 3's map.[33] Conversely, GamesRadar+'s Sam Prell wrote the "majority of Willamette is a sleepy, uninspiring blur", and felt the story lacked a satisfying final boss and too many objectives were repetitive. He acknowledged some players might not like the changes to Frank West's appearance and voice but wrote "he has the same smartass-with-a-heart-of-gold personality he's always had" and "is still worth cheering on." Prell felt the removal of the timer present in previous games was a "fantastic improvement" and wrote that together with the simplification of the game's bosses and save points, Dead Rising 4 was a "more casual, easygoing entry than its older siblings", but ultimately believed it succeeds more than it fails.[36]
Writing a less positive review, Destructoid's Chris Carter wrote that while he liked the game's comic book-like animations and campy tone, it felt like there "was a concerted amount of effort put into it". He disliked the new Frank West, who reminded him of a less-interesting Ash Williams, and he "straight up [did] not like that the timer is gone in the main mode". He felt the lack of story co-op and specific save points were understandable, but the removal of the timer system removed the tension, and felt it was "a sleazy move" that Capcom Vancouver were going to bring back the timer in the upcoming Dead Rising 4: Frank Rising paid DLC.[31] Writing for GameSpot, Scott Butterworth felt that "[f]or a game that's all about mindless zombie murder, the storytelling is remarkably adept", and Frank and Vick's relationship was nuanced and believable. Butterworth believed "Dead Rising's juxtaposition of slaughter and silliness makes for a memorable world", and summarized his review by writing that despite the series' zombie-slaughtering formula wearing a bit thin after all these years, the "surprisingly well-crafted story, [...] new combo weapons, and expansive open world elements [...] turn Dead Rising 4 into an over-the-top piece of popcorn entertainment that captures the series' best elements."[35] James Stephanie Sterling favorably compared the goofiness of the gameplay to the Saints Row series. They recognized and sympathized with long-time Dead Rising players who were put off by the changes Dead Rising 4 made, such as the removal of the timer system, the replacement of Frank West's voice actor and his new appearance, and the more comedic tone of the game, but could not help but find it "a damn fine, damn fun, damn funny game though."[38]
Sales
[edit]By April 2017, Dead Rising 4 had sold less than a million units, short of Capcom's expectation of two million.[39] As of September 30, 2024, the original Windows and Xbox One version had sold 1.60 million units.[40]
Accolades
[edit]| Year | Award | Category | Result | Ref. |
|---|---|---|---|---|
| 2017 | 2017 National Academy of Video Game Trade Reviewers Awards | Song Collection | Nominated | [41] |
| 15th Annual Game Audio Network Guild Awards | Best Original Vocal Song - Pop ("Oh Willamette") | Nominated | [42] | |
| Golden Joystick Awards 2017 | Xbox Game of the Year | Nominated | [43] | |
| 2018 | 2018 National Academy of Video Game Trade Reviewers Awards | Sound Effects (Frank's Big Package) | Nominated | [44][45] |
Cancelled sequel
[edit]A sequel to the game, titled Dead Rising 5, was in development at Capcom Vancouver for Windows and Xbox One. The game was set between Dead Rising 2 and Dead Rising 3, and would have followed the adventures of Chuck and Katey Greene in Mexico. The project was canceled when Capcom Vancouver shut down in September 2018.[46]
Development footage from the game was leaked in February 2023. The game was reportedly in development for about a year after Dead Rising 4's release.[47] Bloody Disgusting reported the game's working title was Dead Rising 5: Dia de los Muertos.
Notes
[edit]- ^ PlayStation 4 and Steam versions published by Capcom
References
[edit]- ^ Packard, Kelly (July 28, 2016). "Dead Rising 4 Behind the Scenes: Bigger, Badder and Better". TrueAchievements. TrueGaming Network Ltd. Archived from the original on July 29, 2016. Retrieved August 1, 2016.
- ^ Rad, Chloi (June 13, 2016). "E3 2016: Dead Rising 4 Announced". IGN. Archived from the original on June 14, 2016. Retrieved June 13, 2016.
- ^ Sirani, Jordan (June 14, 2016). "E3 2016: DEAD RISING 4 RELEASE DATE LISTED ON XBOX STORE". IGN. Archived from the original on June 15, 2016. Retrieved June 14, 2016.
- ^ a b Simpson, Jeffrey. "Dead Rising 4 swarms to Steam on March 14th". Capcom-Unity. Capcom U.S.A., Inc. Archived from the original on February 23, 2017. Retrieved February 22, 2017.
- ^ Simpson, Jeffery (September 1, 2017). "Dead Rising 4: Frank's Big Package Coming to PS4 December 5". PlayStation Blog. Archived from the original on September 3, 2017. Retrieved September 13, 2017.
- ^ Alexandra, Heather (December 6, 2016). "10 Hours In, Dead Rising 4 Misses What Made The Earlier Games Great". Kotaku. Archived from the original on January 24, 2018. Retrieved December 7, 2019.
- ^ Hurley, Leon (June 30, 2016). "Here's why Dead Rising 4's dropping the timer system". GamesRadar. Archived from the original on June 30, 2016. Retrieved July 1, 2016.
- ^ Glagowski, Peter (November 16, 2016). "Dead Rising 4 will not feature story co-op". Destructoid. Archived from the original on November 21, 2016. Retrieved December 3, 2016.
- ^ a b Paget, Mat (June 16, 2016). "Dead Rising 4 Is a Timed-Exclusive for Xbox One and Windows 10 PC". GameSpot. Archived from the original on August 26, 2016. Retrieved August 31, 2016.
- ^ O'Connor, Alice (June 13, 2016). "Grrg Argg Gurg: Dead Rising 4 Announced For Win 10". Rock Paper Shotgun. Archived from the original on October 20, 2016. Retrieved August 31, 2016.
- ^ Purcell, David (June 14, 2016). "E3 2016: Dead Rising 4 is on Xbox Store with release date details". GameZone. Archived from the original on September 14, 2016. Retrieved August 31, 2016.
- ^ Cacho, Gieson (December 13, 2016). "Review: 'Dead Rising 4' revamps by going back to its roots". The Mercury News. Archived from the original on December 3, 2018. Retrieved December 7, 2019.
- ^ Sapieha, Chad (December 9, 2016). "Dead Rising 4 review: Same game, different number". Financial Post. Archived from the original on December 18, 2018. Retrieved December 7, 2019.
- ^ Williams, Mike (December 5, 2016). "Dead Rising 4 Xbox One Review: Making Sure The Original Stays Dead". USGamer. Archived from the original on October 8, 2019. Retrieved December 7, 2019.
- ^ Evans-Thirlwell, Edwin (December 5, 2016). "Dead Rising 4 review". Eurogamer. Archived from the original on October 8, 2019. Retrieved December 7, 2019.
- ^ White, Sam (December 5, 2016). "Dead Rising 4 is deadly disappointing". GQ. Archived from the original on June 21, 2019. Retrieved December 7, 2019.
- ^ Jasper, Pieter (June 8, 2020). "Dead Rising 4 was supposed to be a The Last of Us competitor – the story on Capcom Vancouver unveiled". XboxEra. Retrieved August 4, 2020.
- ^ Hussain, Tamoor (January 19, 2016). "Dead Rising Dev Working On Unannounced Projects". GameSpot. Archived from the original on April 20, 2016. Retrieved June 17, 2016.
- ^ "Dead Rising 4 Confirmed, Watch First Gameplay Trailer". GameSpot. Retrieved October 29, 2023.
- ^ Glagowski, Peter (September 22, 2016). "Capcom explains different actor for Frank in Dead Rising 4". Destructoid. Archived from the original on November 16, 2016. Retrieved November 16, 2016.
- ^ Phillips, Tom (September 6, 2016). "Some of Dead Rising's most hardcore fans are upset Frank West has a new voice". Eurogamer. Archived from the original on November 30, 2016. Retrieved November 30, 2016.
- ^ Sirani, Jordan (June 14, 2016). "E3 2016: Dead Rising 4 Release Date Listed on Xbox Store". IGN. Archived from the original on June 15, 2016. Retrieved June 14, 2016.
- ^ Simpson, Jeffery; Cochrane, Bryce (January 27, 2017). "New Difficulty Modes, Customization, Free Trial Coming to Dead Rising 4". Capcom. Archived from the original on January 30, 2017. Retrieved January 28, 2017.
- ^ Glagowski, Peter (January 27, 2017). "Dead Rising 4 update adds new difficulty modes and Street Fighter costume DLC". Destructoid. Archived from the original on February 2, 2017. Retrieved January 28, 2017.
- ^ "Dead Rising 4's new Capcom Heroes mode looks wild". Polygon. October 6, 2017. Archived from the original on November 10, 2017. Retrieved November 9, 2017.
- ^ "Capcom Heroes Mode Announced as Free Update for Dead Rising 4". Game Informer. Archived from the original on November 10, 2017. Retrieved November 9, 2017.
- ^ "Dead Rising 4 'Capcom Heroes Mode' adds Jill Valentine, Arthur, Morrigan, Bass, Viewtiful Joe, and Amaterasu". November 2017. Archived from the original on November 10, 2017. Retrieved November 9, 2017.
- ^ a b "Dead Rising 4 for PC Reviews". Metacritic. Archived from the original on December 25, 2017. Retrieved December 6, 2017.
- ^ a b "Dead Rising 4: Frank's Big Package for PlayStation 4 Reviews". Metacritic. Archived from the original on December 6, 2017. Retrieved December 6, 2017.
- ^ a b "Dead Rising 4 for Xbox One Reviews". Metacritic. Archived from the original on December 16, 2017. Retrieved December 6, 2017.
- ^ a b Carter, Chris (December 5, 2016). "Review: Dead Rising 4". Destructoid. Archived from the original on December 6, 2016. Retrieved December 5, 2016.
- ^ Buchholtz, Matt (December 5, 2016). "Dead Rising 4 review". Electronic Gaming Monthly. Archived from the original on December 7, 2016. Retrieved December 5, 2016.
- ^ a b Cork, Jeff (December 5, 2016). "Home For The Holidays - Dead Rising 4 - Xbox One". Game Informer. Archived from the original on December 6, 2016. Retrieved December 5, 2016.
- ^ Kozanitis, James (December 6, 2016). "Dead Rising 4 Review". Game Revolution. Archived from the original on December 7, 2016. Retrieved December 6, 2016.
- ^ a b Butterworth, Scott (December 5, 2016). "Dead Rising 4 Review". GameSpot. Archived from the original on December 7, 2016. Retrieved December 5, 2016.
- ^ a b Prell, Sam (December 5, 2016). "Dead Rising 4 review: 'Makes the zombie apocalypse fun and silly again'". GamesRadar+. Archived from the original on December 5, 2016. Retrieved December 5, 2016.
- ^ a b Tyrrel, Brandin (December 5, 2016). "Dead Rising 4 Review". IGN. Archived from the original on December 5, 2016. Retrieved December 5, 2016.
- ^ a b Jim Sterling (December 5, 2016). "Dead Rising 4 Review – A Christmas Gory". Archived from the original on February 6, 2017. Retrieved February 5, 2017.
- ^ Phillips, Tom (April 27, 2017). "Resident Evil 7 sales top 3.5m worldwide". Eurogamer. Gamer Network. Archived from the original on April 27, 2017. Retrieved April 27, 2017.
- ^ "Platinum Titles". CAPCOM. Retrieved December 14, 2024.
- ^ "2016 Awards". National Academy of Video Game Trade Reviewers. March 20, 2017. Archived from the original on May 4, 2017. Retrieved February 19, 2018.
- ^ "2017 Awards". Game Audio Network Guild. Archived from the original on September 26, 2018. Retrieved April 16, 2018.
- ^ Gaito, Eri (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Archived from the original on January 10, 2018. Retrieved February 19, 2018.
- ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Retrieved February 19, 2018.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 15, 2018.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ "Dead Rising 5 Development Detailed by Game History Secrets". Siliconera. June 7, 2020. Retrieved August 4, 2020.
- ^ "Development Footage From the Cancelled 'Dead Rising 5' Appears Online [Watch]". Bloody Disgusting. Retrieved December 21, 2025.
External links
[edit]Dead Rising 4
View on GrokipediaGameplay
Core mechanics
Dead Rising 4 is set in an open-world zombie apocalypse within the fictional Willamette, Colorado, where players control photojournalist Frank West as he navigates a vast sandbox environment encompassing a central mall and surrounding urban areas rebuilt after a previous outbreak.[7] Unlike earlier entries in the series, the game imposes no time limit on missions, allowing players to explore freely, complete side activities, and engage with the world at their own pace without the pressure of escalating zombie threats tied to a countdown.[8] This design shift emphasizes emergent gameplay in a holiday-themed setting filled with festive decorations and hidden secrets.[7] The core combat system revolves around melee and ranged attacks against hordes of zombies, with players able to wield any environmental object as a weapon, from bats to chairs, which degrade over use.[9] A hallmark feature is the crafting of combo weapons from everyday items, enabling creative and humorous takedowns; examples include an electrified axe that shocks groups of enemies or a toy Santa that spits acid at foes.[8] These weapons are assembled on the fly using blueprints and nearby materials without needing a dedicated workbench, promoting improvisation during intense encounters.[8][10] Exo-suits, mechanical powered armors found scattered across the map, enhance combat by granting superhuman abilities such as immense strength to hurl vehicles at zombies or increased durability for prolonged fights, though they have limited power that depletes quickly.[11] Upgrades for Exo-suits and other abilities are unlocked via Prestige Points, earned primarily by killing zombies, completing challenges, and photographing key events, which contribute to a leveling system that boosts stats like health and attack power.[12] The photography mechanic, integral to Frank West's journalist persona, returns from the original game and serves dual purposes: capturing evidence for story progression through "scooping" investigations and earning Prestige Points based on photo quality and subject matter, such as dramatic zombie kills or hidden clues.[13] Players can snap selfies or stealth photos during takedowns for bonus rewards, adding a layer of strategic documentation to survival.[13] Health management relies on consuming food items like snacks or meals found throughout the environment to restore vitality, with an inventory system allowing up to four healing slots by endgame progression.[7] Safe houses act as rest points for recovery and inventory management, serving as destinations where players can escort rescued survivors for rewards and upgrades, providing secure zones to regroup.[8][14] The game supports up to four-player online co-operative multiplayer, allowing friends to join Frank in the open world for shared exploration, combat against zombie hordes, and collaborative crafting of combo weapons.[4]Exploration and progression
The open-world map of Dead Rising 4 is set in the fictional town of Willamette, Colorado, during a holiday season outbreak, featuring a vast expanse that includes the central Willamette Memorial Megaplex—a massive commercial complex replacing the original mall—along with surrounding suburbs, parks, and military zones.[9] Players navigate this dynamic environment filled with hordes of zombies that respond to noise and player actions, encouraging strategic exploration to avoid or engage overwhelming swarms.[7] The festive atmosphere, with snow-covered streets and Christmas decorations, enhances the sandbox feel, allowing free traversal without the strict time limits of prior entries.[15] Traversal relies heavily on vehicles, such as customizable cars, pickup trucks, and bikes, which players can use to ram through zombie crowds and cover the expansive map efficiently.[7] These vehicles can be modified or combined into combo variants for enhanced mobility and combat utility, like armored trucks that plow through hordes.[15] Exploration also involves scavenging for resources in diverse areas, from mall interiors to outdoor parks, where players collect items to fuel progression. The crafting system allows players to combine everyday objects using blueprints and nearby materials, which can be crafted anywhere in the environment, creating over 50 unique combo weapons and vehicles from blueprints found scattered throughout the world.[15][10] Examples include the Gandelf, formed by fusing a spear with a holiday garden elf to launch exploding elves, or the Back Cracker, a musket-rucksack hybrid with a trashcan lid shield for ranged attacks.[7][15] This system emphasizes resource management, as players gather scrap and components to unlock and build these tools for survival. Character progression occurs through earning Prestige Points (PP) via zombie kills, photo opportunities, and objectives, which level up Frank West and unlock skill trees in categories like Brawling for melee enhancements, Shooting for firearm accuracy, Fortitude for health boosts, and Survival for inventory and photography perks such as improved camera zoom and PP bonuses from high-quality shots.[7][16] These upgrades expand combat options and exploration efficiency, with photography serving as a key mechanic to document events for extra PP. Side activities include rescuing survivors from zombie-infested areas—requiring manual escorts to safe houses—and battling Maniacs—eccentric psychopath bosses in themed costumes—where player choices, like aiding refugees or destroying enemy equipment, lead to branching outcomes such as unlocked safehouse upgrades or alternate mission paths.[15][14]Story
Setting and characters
Dead Rising 4 is set in the rebuilt city of Willamette, Colorado, sixteen years after the events of the original Dead Rising, transforming the once-devastated area into a sprawling modern metropolis centered around the Willamette Memorial Megaplex mall and its surrounding districts.[6] The story unfolds during the holiday season from late 2021 to early 2022, infusing the environment with festive decorations, snow-covered streets, and holiday-themed elements that contrast sharply with the ensuing zombie apocalypse. This setting emphasizes themes of conspiracy theories and corporate greed, particularly through the shadowy Obscuris organization, which is implicated in the outbreak's origins via unethical experiments and covert operations.[6][17] The protagonist is Frank West, the iconic photojournalist from the first game, now portrayed as a 52-year-old professor teaching photography at a local community college.[18] Having retired from frontline reporting, Frank is drawn back into the chaos when investigating rumors of a new zombie outbreak tied to government and corporate conspiracies.[6] He is joined by Vick Chu, his student and a skilled drone operator who has her own agenda, becoming a co-lead character whose technical expertise aids in navigating the infested city.[6][17] Their partnership highlights intergenerational dynamics amid the crisis, with Vick providing support in hacking, reconnaissance, and combat. Supporting characters include military figures involved in a clandestine operation to contain the outbreak, such as ZDC agent Brad Park who aids Frank after a helicopter crash.[17] Factions in the game world comprise surviving civilians barricaded in safe zones, opportunistic groups scavenging amid the ruins, and antagonistic forces linked to the Obscuris organization, which pursues profit-driven research on intelligent zombies. The zombie horde features evolved variants known as "Evolvers," intelligent and aggressive undead that introduce new threats beyond standard zombies, evolving from the original outbreak's legacy.[6] These elements collectively satirize holiday consumerism and institutional corruption, grounding the action in a richly detailed, overrun urban landscape.Main plot
Sixteen years after the zombie outbreak that ravaged Willamette, Colorado, in the original Dead Rising, photojournalist Frank West has retired to teaching classes at a local university, disillusioned with his faded career. He is approached by his student, Vick Chu, who persuades him to investigate rumors of unusual activity at a remote military black site on the outskirts of the city. Sneaking into the facility, Frank and Vick discover evidence of unethical experiments conducted by the shadowy Obscuris organization, including research on a new strain of intelligent zombies known as Evolvers, intended for use as a labor force.[17][19] During their intrusion, alarms are triggered, and Frank is framed as a terrorist, forcing him to flee as a fugitive while Vick pursues her own objectives. As the infection from the facility spreads and sparks a massive outbreak across Willamette on Black Friday, Frank teams up with ZDC agent Brad Park after their helicopter is shot down and crashes into the Willamette Memorial Megaplex mall, now overrun by hordes of evolved zombies capable of basic tactics. Joining scattered survivor groups, such as hobbyist drone operators and displaced mall employees, Frank navigates escalating crises, forging temporary alliances to rescue civilians and gather intel. Along the way, he confronts deranged maniacs driven mad by the chaos, including a fanatical cult leader who views the apocalypse as divine judgment, and ruthless mercenaries hired by corporate interests to suppress evidence of the outbreak's origins. These encounters highlight themes of survival, betrayal, and the blurred lines between human monsters and the undead, as Frank pieces together that Obscuris's clandestine operation aimed to exploit intelligent zombies for profit, echoing corporate greed from past incidents.[19][20] The narrative's core conflict revolves around uncovering Obscuris's plans and retrieving a data chip from Calder, an enhanced Evolver zombie—a former soldier in an exoskeleton—who holds key information on the zombie research. Frank's investigation reveals ties to lingering influences from previous outbreaks, as he races against rival factions, including Obscuris operatives, to secure the data amid intensifying outbreaks and fracturing survivor groups. The story builds tension through moral choices, such as prioritizing rescues or pursuing leads, which affect alliances and resource availability.[17][19] Vick, who temporarily betrays Frank to steal his camera containing evidence but later reconciles to assist in the fight, joins Frank and Brad in confronting Obscuris leaders like Lieutenant James Caballero and CEO Fontana. After Fontana is killed by Calder, the group pursues the Evolver through the sewers beneath the mall, leading to a final showdown in Kiichiro Plaza. In the climax, Frank defeats Calder and retrieves the data, but a massive zombie horde overwhelms them. Frank sacrifices himself by staying behind to hold off the undead, allowing Vick and Brad to escape with the evidence to expose Obscuris. The main game's ending is fixed, with Frank's fate continued in the DLC Frank Rising, where he is infected and transformed into an Evolver but ultimately cured.[19][17]Development
Concept and pre-production
Development of Dead Rising 4 began at Capcom Vancouver in partnership with Microsoft Studios, with the game conceived as a return to the series' roots while incorporating modern open-world elements to enhance player freedom. The project marked the 10th anniversary of the original Dead Rising, prompting the team to revisit the Willamette setting sixteen years later, now transformed into a sprawling memorial megaplex overrun by zombies during the holiday season. This festive backdrop was chosen to juxtapose consumerist cheer with horror, expanding on the larger-scale, less restrictive tone established in Dead Rising 3 by emphasizing exploration amid Christmas decorations and winter environments.[21][9] Originally pitched under the code name "Climber" as a more serious and grounded reboot without connections to prior protagonists or lore, the concept was rejected by Capcom's Japanese headquarters, leading to a significant pivot and a rushed development timeline of approximately 18 months.[22] The revised project shifted to feature Frank West as the lead following strong fan interest in the original character, blending his photojournalist persona with new abilities like an upgraded camera for investigation and combat. Frank, now a jaded professor, returns to Willamette to probe a zombie resurgence, allowing the game to honor series lore while introducing fresh narrative depth through companion mechanics and story branches. Microsoft's publishing role secured the title as a one-year timed exclusive to the Xbox ecosystem, including Xbox One and Windows 10 via Xbox Play Anywhere, aligning with their strategy to bolster first-party content.[21][2][23] A key pre-production focus was addressing criticisms of prior entries' rigid time limits, which often induced stress and limited experimentation; early planning removed this mechanic entirely to promote sandbox creativity, enabling players to freely craft combo weapons and explore without urgency. Prototypes emphasized scaling zombie hordes, starting with limited "freshly infected" variants before optimizing animations and memory to support thousands on-screen simultaneously, ensuring the no-time-limit approach supported emergent gameplay like vehicle customization and Exo Suit upgrades. These decisions aimed to retain the series' over-the-top action while making it more accessible, drawing from fan feedback to prioritize replayability over survival pressure.[24][21][25]Production and voice acting
Development of Dead Rising 4 was handled by Capcom Vancouver, with principal work occurring from 2014 to 2016 leading up to its holiday release. The team utilized their proprietary Forge engine, originally developed during the studio's time as Blue Castle Games, which was adapted to support advanced zombie AI behaviors and enable massive on-screen crowds of up to 10,000 undead simultaneously. This modification allowed for dynamic horde interactions in the open-world setting of Willamette, Colorado, while maintaining the series' signature combo weapon and vehicle crafting systems.[26][27][28] The voice cast saw significant changes, particularly for protagonist Frank West, who was recast from Terrence J. Rotolo—his actor in the original Dead Rising and related titles—to Ty Olsson. Olsson's portrayal aimed to refresh the character for a new generation but drew fan backlash for altering West's grizzled, middle-aged demeanor into a more youthful and quippy version, often described as "de-aged" and inconsistent with prior depictions. Other key roles included Karen David as tech expert Vick and Steve Bacic as security chief Brad Park, contributing to the narrative's focus on a zombie outbreak during a festive holiday period.[29][30] Technical hurdles centered on performance optimization, especially rendering the game at 4K resolution on PC while handling dense zombie populations and destructible environments without frame rate drops. The Forge engine's multithreading capabilities helped mitigate CPU strain from AI calculations, but launch versions suffered from bugs like inconsistent horde spawning and crashes, prompting multiple post-launch patches from Capcom Vancouver to refine stability and responsiveness.[31] Art direction leaned into a winter holiday theme, transforming Willamette into a snow-covered megacity adorned with festive elements like twinkling lights and Christmas trees, many of which were designed as interactive and destructible props to amplify chaotic combat scenarios. This aesthetic choice not only tied into the December timeline but also provided environmental storytelling through overrun holiday markets and workshops. Beta and early feedback influenced gameplay refinements, including streamlined controls for quicker melee and shooting inputs, as well as the decision to eliminate the player zombification risk from prior games, prioritizing accessibility over survival tension.[32][33]Release
Platforms and editions
Dead Rising 4 was released on December 6, 2016, for Xbox One and Windows via the Microsoft Store, with support for Xbox Play Anywhere, allowing players to buy the game once and play it on both platforms using the same save file.[34] The game was initially exclusive to Microsoft platforms for one year on Xbox One and 90 days on Windows 10. A version for Steam followed on March 14, 2017.[35] The game launched in multiple editions, including the Standard Edition, which provided the base game, and the Digital Deluxe Edition, which bundled the base game with the Season Pass for access to three DLC packs—Stocking Stuffer Holiday Pack, Super Ultra Dead Rising 4 Mini Golf, and Frank Rising—along with bonuses such as the Sir-Ice-A-Lot vehicle, a digital art book, and avatar items.[36] Pre-order bonuses across editions included exclusive items like the Slicecycle vehicle, Candy Cane Crossbow weapon, and X-Fists combo weapon, depending on the retailer.[37] A PlayStation 4 port, titled Dead Rising 4: Frank's Big Package, arrived on December 5, 2017, and included the base game plus all previously released DLC and bonus content such as Street Fighter outfits and holiday-themed items.[38][39] On PC, the minimum system requirements included an Intel Core i5-2400 or AMD FX-6300 processor, 6 GB RAM, and a 2 GB NVIDIA GeForce GTX 760 or AMD Radeon HD 7850 GPU, while recommended specs called for an Intel Core i7-3770 or AMD FX-8350, 8 GB RAM, and a 4 GB NVIDIA GeForce GTX 970 or AMD Radeon R9 290, running Windows 10 64-bit.[4] Performance notes highlighted variable frame rates on lower-end hardware, with the game supporting up to 4K resolution and HDR on compatible systems.[40] On Xbox One X, the title received an enhancement patch supporting native 4K resolution at 30 FPS.[41]| Specification | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10 64-bit |
| Processor | Intel Core i5-2400 or AMD FX-6300 | Intel Core i7-3770 or AMD FX-8350 |
| RAM | 6 GB | 8 GB |
| Graphics | NVIDIA GeForce GTX 760 (2 GB) or AMD Radeon HD 7850 (2 GB) | NVIDIA GeForce GTX 970 (4 GB) or AMD Radeon R9 290 (4 GB) |
| DirectX | Version 11 | Version 11 |
| Storage | 50 GB available space | 50 GB available space |
