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Dead Space (comics)
Dead Space is a science fiction horror comic book series written by Antony Johnston and illustrated by Ben Templesmith, published from March to September 2008 by the American company Image Comics. The comic was compiled into a graphic novel and released online as a motion comic. It is a prequel to the 2008 survival horror video game of the same name, detailing the five weeks leading up to the destruction of a space colony on the planet Aegis VII following the discovery of an artifact called the Marker.
The comic series began production during development of the video game as part of Electronic Art's multimedia expansion of the plot referred to by staff as "IP cubed". Reception of the comic series has been generally positive, with several journalists praising its writing and artwork. All issues ranked in the top 300 sales charts compiled by Diamond Comic Distributors; the first issue sold over 6,000 copies, while subsequent issues saw sales of between 3,000 and 5,000 copies during their publication months.
The 2008 survival horror video game Dead Space began production in 2006 at EA Redwood Shores, based on creator Glen Schofield's wish to create the most frightening horror game possible. Alongside the game, the universe of Dead Space was expanded into a multimedia narrative described as "IP cubed"; it extended across the game, the animated movie Dead Space: Downfall, and the limited comic series. While each part of the media expansion was handled by different people, the game's development team acted as the overall controller, ensuring continuity between each property. The comic was written by Antony Johnston, who was later one of the scenario writers for the video game. Johnston was well known at the time for his work on both original series such as Wasteland, and adaptations including graphic novels of the Alex Rider novels by Anthony Horowitz. The series was illustrated by Ben Templesmith, who had gained fame for his work on Wasteland, Fell and 30 Days of Night.
Johnston was recommended to the project by Warren Ellis, who also served as one of the game's writers. He was first attracted to the project due to its focus on psychological horror over gore, comparing it to his favorite video game Silent Hill. The job was settled once Johnston and the game's publisher Electronic Arts were in agreement on the direction of the project. Johnston described the whole process up to the contract stage as "a bit of a whirlwind". The storyline used multiple points of view to tell its story, an approach inspired by its location on a human colony. Although it used an ensemble cast, each character was "more or less individual" with no team dynamic until the characters Abraham Neumann and Marla Janssen near the story's end. He estimated that around 80 to 90% of the comic was standalone, with the remaining percentage linking back into the game. Both properties were separate so people could enjoy them independently, though the wider backstory elements were present across all media to establish continuity.
Templesmith was brought on board by Johnston, who believed Templesmith's art suited the comic's planned visual direction. The two had previously collaborated on Wasteland and an untitled experimental comic in the early 2000s. Johnston and Electronic Arts approached Templesmith separately, and he accepted. The overseeing team did not try to keep the presentation uniform across all media, and while Templemith was given design guidelines he was otherwise allowed to draw the comic as he liked. As with 30 Days of Night, he used color coding for different scenes and moods; the planet surface used blue-grey, while the colony interior used warmer shades. Its dark tone partially arose from its horror roots, as more traditional comic artwork—using high lighting and color use—would lessen that aspect. He visited the development team to view their Necromorph designs, choosing ones he liked to incorporate into the narrative.
The comic was announced in February 2008 as part of the collaboration between Electronic Arts and American publisher Image Comics. The first issue released on March 3. A limited edition with alternate cover art released was available as a signed giveaway at that year's WonderCon. The sixth and final issue released during mid-September. In December, as part of their collaboration with Image Comics, website Newsarama digitally published the first issue for free. A graphic novel compiling all six issues was published by Image Comics on November 20. It included exclusive art by Templesmith, an art section, and in-universe character biographies. The graphic novel version was re-released by Titan Books on February 5, 2013. This edition included a standalone comic, originally written to promote the spin-off game Dead Space: Extraction, again written by Johnston and illustrated by Templesmith. This issue focused on Nicole Brennan, a key character in the Dead Space narrative during the events of Extraction. The comic series was adapted into a motion comic, released through the game's website between April and October 2008. It was later included as an unlockable extra in Dead Space: Extraction.
The plot of Dead Space takes place in the year 2508, centuries after humanity narrowly escaped extinction due to resource depletion by "cracking" planets to extract their resources in a three-year process. The story begins during the second year of an illegal mining operation on the planet Aegis VII funded by the Unitology religious movement. The colonists discover a monolith-like artifact on Aegis VII they identify as a Marker, an object sacred to the Unitologists' beliefs. In reality, the Marker is a copy of an alien object that begins to have a fatal influence over the colony; this culminates in the colony's destruction by reanimated mutated corpses referred to outside the comic as "Necromorphs".
The comic opens with a video log from Sergeant Abraham Neumann of the colony's P-SEC security, advising anyone still alive to nuke the planet. The story then jumps back five weeks to shortly after the Marker's discovery. While the colony was previously stable, the Marker's discovery prompts a wave of unusual incidents; beginning first as prevalent insomnia and hallucinations, many colonists then display symptoms of paranoia and become murderously violent. One of the colonists attacks medical officer Tom Sciarello, killing his assistant in the process. The Unitologists in the colony exacerbate the situation, as they attempt to worship at the Marker site. One of their number is Neumann's P-SEC partner Vera Cortez, and her beliefs and gradual decline drive a wedge between them. Marla Janssen, another P-SEC officer, becomes fascinated by symbols on the Marker seen on a leaked video. The colony leader Hanford Carthusia is given orders from the Unitology Church to safeguard the Marker until their ship, the Ishimura arrives.
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Dead Space (comics)
Dead Space is a science fiction horror comic book series written by Antony Johnston and illustrated by Ben Templesmith, published from March to September 2008 by the American company Image Comics. The comic was compiled into a graphic novel and released online as a motion comic. It is a prequel to the 2008 survival horror video game of the same name, detailing the five weeks leading up to the destruction of a space colony on the planet Aegis VII following the discovery of an artifact called the Marker.
The comic series began production during development of the video game as part of Electronic Art's multimedia expansion of the plot referred to by staff as "IP cubed". Reception of the comic series has been generally positive, with several journalists praising its writing and artwork. All issues ranked in the top 300 sales charts compiled by Diamond Comic Distributors; the first issue sold over 6,000 copies, while subsequent issues saw sales of between 3,000 and 5,000 copies during their publication months.
The 2008 survival horror video game Dead Space began production in 2006 at EA Redwood Shores, based on creator Glen Schofield's wish to create the most frightening horror game possible. Alongside the game, the universe of Dead Space was expanded into a multimedia narrative described as "IP cubed"; it extended across the game, the animated movie Dead Space: Downfall, and the limited comic series. While each part of the media expansion was handled by different people, the game's development team acted as the overall controller, ensuring continuity between each property. The comic was written by Antony Johnston, who was later one of the scenario writers for the video game. Johnston was well known at the time for his work on both original series such as Wasteland, and adaptations including graphic novels of the Alex Rider novels by Anthony Horowitz. The series was illustrated by Ben Templesmith, who had gained fame for his work on Wasteland, Fell and 30 Days of Night.
Johnston was recommended to the project by Warren Ellis, who also served as one of the game's writers. He was first attracted to the project due to its focus on psychological horror over gore, comparing it to his favorite video game Silent Hill. The job was settled once Johnston and the game's publisher Electronic Arts were in agreement on the direction of the project. Johnston described the whole process up to the contract stage as "a bit of a whirlwind". The storyline used multiple points of view to tell its story, an approach inspired by its location on a human colony. Although it used an ensemble cast, each character was "more or less individual" with no team dynamic until the characters Abraham Neumann and Marla Janssen near the story's end. He estimated that around 80 to 90% of the comic was standalone, with the remaining percentage linking back into the game. Both properties were separate so people could enjoy them independently, though the wider backstory elements were present across all media to establish continuity.
Templesmith was brought on board by Johnston, who believed Templesmith's art suited the comic's planned visual direction. The two had previously collaborated on Wasteland and an untitled experimental comic in the early 2000s. Johnston and Electronic Arts approached Templesmith separately, and he accepted. The overseeing team did not try to keep the presentation uniform across all media, and while Templemith was given design guidelines he was otherwise allowed to draw the comic as he liked. As with 30 Days of Night, he used color coding for different scenes and moods; the planet surface used blue-grey, while the colony interior used warmer shades. Its dark tone partially arose from its horror roots, as more traditional comic artwork—using high lighting and color use—would lessen that aspect. He visited the development team to view their Necromorph designs, choosing ones he liked to incorporate into the narrative.
The comic was announced in February 2008 as part of the collaboration between Electronic Arts and American publisher Image Comics. The first issue released on March 3. A limited edition with alternate cover art released was available as a signed giveaway at that year's WonderCon. The sixth and final issue released during mid-September. In December, as part of their collaboration with Image Comics, website Newsarama digitally published the first issue for free. A graphic novel compiling all six issues was published by Image Comics on November 20. It included exclusive art by Templesmith, an art section, and in-universe character biographies. The graphic novel version was re-released by Titan Books on February 5, 2013. This edition included a standalone comic, originally written to promote the spin-off game Dead Space: Extraction, again written by Johnston and illustrated by Templesmith. This issue focused on Nicole Brennan, a key character in the Dead Space narrative during the events of Extraction. The comic series was adapted into a motion comic, released through the game's website between April and October 2008. It was later included as an unlockable extra in Dead Space: Extraction.
The plot of Dead Space takes place in the year 2508, centuries after humanity narrowly escaped extinction due to resource depletion by "cracking" planets to extract their resources in a three-year process. The story begins during the second year of an illegal mining operation on the planet Aegis VII funded by the Unitology religious movement. The colonists discover a monolith-like artifact on Aegis VII they identify as a Marker, an object sacred to the Unitologists' beliefs. In reality, the Marker is a copy of an alien object that begins to have a fatal influence over the colony; this culminates in the colony's destruction by reanimated mutated corpses referred to outside the comic as "Necromorphs".
The comic opens with a video log from Sergeant Abraham Neumann of the colony's P-SEC security, advising anyone still alive to nuke the planet. The story then jumps back five weeks to shortly after the Marker's discovery. While the colony was previously stable, the Marker's discovery prompts a wave of unusual incidents; beginning first as prevalent insomnia and hallucinations, many colonists then display symptoms of paranoia and become murderously violent. One of the colonists attacks medical officer Tom Sciarello, killing his assistant in the process. The Unitologists in the colony exacerbate the situation, as they attempt to worship at the Marker site. One of their number is Neumann's P-SEC partner Vera Cortez, and her beliefs and gradual decline drive a wedge between them. Marla Janssen, another P-SEC officer, becomes fascinated by symbols on the Marker seen on a leaked video. The colony leader Hanford Carthusia is given orders from the Unitology Church to safeguard the Marker until their ship, the Ishimura arrives.