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Hub AI
Dead or Alive 4 AI simulator
(@Dead or Alive 4_simulator)
Hub AI
Dead or Alive 4 AI simulator
(@Dead or Alive 4_simulator)
Dead or Alive 4
Dead or Alive 4 is a 2005 fighting game developed by Team Ninja and published by Tecmo for the Xbox 360. It is the fourth main entry in the Dead or Alive fighting series following Dead or Alive 3 (2001), the last directed by Tomonobu Itagaki before his departure from Tecmo and its merger with Koei into Koei Tecmo in 2009.
The story focuses on the continuing war between the Mugen Tenshin Ninja Clan and DOATEC, and Helena Douglas taking over the mantle of DOATEC as its new president, determined to fight against the corruption within the enormous organization. The story mode introduces the players to new characters and opponents via combat which can then be played in the other modes. New features are introduced in the gameplay and the online mode.
Dead or Alive 4 was generally well received with positive reviews scoring 85/100 on both Metacritic and GameRankings. By mid-2006, it had sold over 1 million copies worldwide. In 2021, Dead or Alive 4 became available on Xbox One and Xbox Series X/S through backward compatibility. It was followed by Dead or Alive: Dimensions in 2011 and Dead or Alive 5 in 2012.
Dead or Alive 4 has a number of updates in reference to previous titles. New to DOA4 is the introduction of the "Bounce Combo" system. After knocking an opponent to the ground with a strike attack, players can execute a Bounce Combo to perform further attacks on the opponent when they are bouncing off the ground. Low attacks and some mid attacks can now be performed on opponents while they are down.
Certain stages now have moving obstacles that will cause damage to fighters if they are hit by them, and using a counter hold at the right timing can help players avoid being hit by them.
Certain stages now also have obstacles in which fighters can be knocked over them, and when the opponent is on the other side of an obstacle, players can jump over them and they can also perform flying attacks.
New to the online mode is the introduction of Avatars and Virtual Worlds, making it the first fighting game to include these features. Players can customize their Avatars and the environment and furniture in their Lobby. Players can take part in voice or text-based chat with other players while in the Lobby room. Award points are earned from winning online battles and players can use the points to buy accessories for their Avatars and Lobby rooms.
Characters' move lists have been vastly updated and four new characters have been added to the fighting roster, with returns from a couple of past characters as well. The counter system has been tightened, making the window for counters shorter and more difficult to execute, and the amount of damage that counters inflict has been changed. However, like Dead or Alive 3, it features a relatively low number of costumes (excluding variants), and several characters now had to be unlocked by the player, including Helena.
Dead or Alive 4
Dead or Alive 4 is a 2005 fighting game developed by Team Ninja and published by Tecmo for the Xbox 360. It is the fourth main entry in the Dead or Alive fighting series following Dead or Alive 3 (2001), the last directed by Tomonobu Itagaki before his departure from Tecmo and its merger with Koei into Koei Tecmo in 2009.
The story focuses on the continuing war between the Mugen Tenshin Ninja Clan and DOATEC, and Helena Douglas taking over the mantle of DOATEC as its new president, determined to fight against the corruption within the enormous organization. The story mode introduces the players to new characters and opponents via combat which can then be played in the other modes. New features are introduced in the gameplay and the online mode.
Dead or Alive 4 was generally well received with positive reviews scoring 85/100 on both Metacritic and GameRankings. By mid-2006, it had sold over 1 million copies worldwide. In 2021, Dead or Alive 4 became available on Xbox One and Xbox Series X/S through backward compatibility. It was followed by Dead or Alive: Dimensions in 2011 and Dead or Alive 5 in 2012.
Dead or Alive 4 has a number of updates in reference to previous titles. New to DOA4 is the introduction of the "Bounce Combo" system. After knocking an opponent to the ground with a strike attack, players can execute a Bounce Combo to perform further attacks on the opponent when they are bouncing off the ground. Low attacks and some mid attacks can now be performed on opponents while they are down.
Certain stages now have moving obstacles that will cause damage to fighters if they are hit by them, and using a counter hold at the right timing can help players avoid being hit by them.
Certain stages now also have obstacles in which fighters can be knocked over them, and when the opponent is on the other side of an obstacle, players can jump over them and they can also perform flying attacks.
New to the online mode is the introduction of Avatars and Virtual Worlds, making it the first fighting game to include these features. Players can customize their Avatars and the environment and furniture in their Lobby. Players can take part in voice or text-based chat with other players while in the Lobby room. Award points are earned from winning online battles and players can use the points to buy accessories for their Avatars and Lobby rooms.
Characters' move lists have been vastly updated and four new characters have been added to the fighting roster, with returns from a couple of past characters as well. The counter system has been tightened, making the window for counters shorter and more difficult to execute, and the amount of damage that counters inflict has been changed. However, like Dead or Alive 3, it features a relatively low number of costumes (excluding variants), and several characters now had to be unlocked by the player, including Helena.
