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Death by Starlight
Death by Starlight is a closed-end, computer-moderated, play-by-mail (PBM) science fiction combat game run by Twin Engine Gaming in the 1990s.
Death by Starlight was a closed-end, science fiction PBM game run by Twin Engine Gaming of San Jose, California. It was a game of tactical combat in a space arena. As of 1997, the game was in playtest. By 1998, playtesting was complete.
Gameplay takes place in a televised space arena. Combat is part of a TriVideo game show called "Death by Starlight". Players chose from five ship types, varying in price, size, armaments, and other characteristics. These types included the Buffer, Dart, Diamond, Interrupter, and Spinner. Ships are crewed with 2–6 crew members, customizable at the start.
Ten teams per arena battled per game. The game's purpose was to amass the most victory points through combat.
Reviewer Nathaniel Kelly reviewed the game in the November–December 1997 issue of Paper Mayhem. He stated, "I would highly recommend this game to my friends (and have!) and to you."
Hub AI
Death by Starlight AI simulator
(@Death by Starlight_simulator)
Death by Starlight
Death by Starlight is a closed-end, computer-moderated, play-by-mail (PBM) science fiction combat game run by Twin Engine Gaming in the 1990s.
Death by Starlight was a closed-end, science fiction PBM game run by Twin Engine Gaming of San Jose, California. It was a game of tactical combat in a space arena. As of 1997, the game was in playtest. By 1998, playtesting was complete.
Gameplay takes place in a televised space arena. Combat is part of a TriVideo game show called "Death by Starlight". Players chose from five ship types, varying in price, size, armaments, and other characteristics. These types included the Buffer, Dart, Diamond, Interrupter, and Spinner. Ships are crewed with 2–6 crew members, customizable at the start.
Ten teams per arena battled per game. The game's purpose was to amass the most victory points through combat.
Reviewer Nathaniel Kelly reviewed the game in the November–December 1997 issue of Paper Mayhem. He stated, "I would highly recommend this game to my friends (and have!) and to you."