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Denial Esports
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Denial Esports
Denial Esports (previously stylized as Denial eSports) was a professional esports organization based in the United States. They were most well known for their Call of Duty team being 2015 world champions, having won the Call of Duty Championship 2015.
Former Infinity Ward development lead Robert Bowling bought the team on January 14, 2016.
In September 2017, the organization went inactive and their website went down due to issues paying players and staff. The organization later resumed operations, but was dissolved on 31 May 2019.
Denial's Heroes of Newerth squad got 2nd at DreamHack Winter 2013 with a squad of Pontus "Zlapped" Mähler, David "Probusk" Busk, Dennis "Flensmeister" Brofalk, Micke "m'ICKe" Nguyen, Son "VnSensation" Nguyen.
As of [[Special:Permalink/{{{revision}}}|this edit]], this article uses content from "Denial eSports", which is licensed in a way that permits reuse under the Creative Commons Attribution-ShareAlike 3.0 Unported License, but not under the GFDL. All relevant terms must be followed.
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Denial Esports
Denial Esports (previously stylized as Denial eSports) was a professional esports organization based in the United States. They were most well known for their Call of Duty team being 2015 world champions, having won the Call of Duty Championship 2015.
Former Infinity Ward development lead Robert Bowling bought the team on January 14, 2016.
In September 2017, the organization went inactive and their website went down due to issues paying players and staff. The organization later resumed operations, but was dissolved on 31 May 2019.
Denial's Heroes of Newerth squad got 2nd at DreamHack Winter 2013 with a squad of Pontus "Zlapped" Mähler, David "Probusk" Busk, Dennis "Flensmeister" Brofalk, Micke "m'ICKe" Nguyen, Son "VnSensation" Nguyen.
As of [[Special:Permalink/{{{revision}}}|this edit]], this article uses content from "Denial eSports", which is licensed in a way that permits reuse under the Creative Commons Attribution-ShareAlike 3.0 Unported License, but not under the GFDL. All relevant terms must be followed.