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Depression Quest
Depression Quest is a 2013 interactive fiction game dealing with the subject of depression. It was developed by Zoë Quinn using the Twine engine, with writing by Quinn and Patrick Lindsey, and music by Isaac Schankler. It was first released for the web on February 14, 2013, and for Steam on August 11, 2014. The game tells the story of a person suffering from depression and their attempts to deal with their condition. It was created to foster a greater understanding of depression. Depression Quest can be played for free, and has a pay-what-you-want pricing model. The National Suicide Prevention Lifeline receives part of the proceeds.
Depression Quest was praised by critics for its portrayal of depression and its educational value. The game was noted for diverging from mainstream uses of video games as a medium. Depression Quest received backlash from some gamers who disliked its departure from typical game formats and from other gamers who opposed "political" intrusions into gamer culture. Quinn received threats and harassment from people who disapproved of the game. False allegations that the game had received a positive review from a journalist in a relationship with Quinn around the time of the game's Steam release triggered the start of the Gamergate harassment campaign.
Depression Quest is an interactive fiction game, which presents descriptions of various situations and prompts the player to choose their response. In addition, most pages feature a set of still images and atmospheric music. The game has over 40,000 words of text, and multiple possible endings.
Players assume the role of a person suffering from depression, and the story centers on their daily life, including encounters at work and their relationship with their girlfriend. The story also features various treatments for depression. Players are periodically faced with choices that alter the course of the story. To make a choice, the player must click on the corresponding hyperlink. However, choices are often crossed out and cannot be clicked on, a mechanism that Depression Quest uses to portray the character's mental state and the fact that logical decisions may not be available to them. Beneath the choices presented to the player are a set of statements about the character, indicating their level of depression, whether or not they are in therapy, and whether or not they are currently on medication.
The game was designed by Zoë Quinn and written by Quinn and Patrick Lindsey, both of whom have had depression. The soundtrack was composed by Isaac Schankler. Quinn and Lindsey started the project with the aim of communicating how the mind of a depression sufferer functions. Quinn purposely designed the game's protagonist as someone with an outwardly happy and easy life, so as to "preëmpt the argument that someone is only depressed because they have a difficult life."
Depression Quest was first released online as a web browser game on February 14, 2013. Quinn also submitted the game through Steam's Greenlight program and consequently received disparaging comments and hate mail, causing them to withdraw the game from the service. After receiving positive feedback from players who had played the game and receiving an invitation to Indiecade, Quinn tried Greenlight again. They received further harassment, but felt that they could deal with the stress. "I thought, honestly, I could take the hate if it meant the game could reach somebody who would get something out of it, feel less alone," Quinn stated.
The game was accepted by Greenlight in January 2014, and was released on Steam in August that year. The day it was due to go live, news broke that actor Robin Williams had died from a suspected suicide. Quinn considered delaying the Steam release, as they did not want to be seen as taking advantage of Williams' death. They eventually decided to keep to the original release schedule, as Quinn thought that making the game available to those struggling with their own problems was more important than any negative publicity they might receive, writing, "I can't in good conscience hold back offering someone something that could help them start making real changes in their life for the sake of reducing the risk of offending people or hurting my own reputation."
The game uses a pay-what-you-want pricing model: it is free to play, but players can pay any amount they think is appropriate. Part of the proceeds from the game are sent to a charity – initially iFred, but this was later changed to the National Suicide Prevention Lifeline after the game was released on Steam.
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Depression Quest
Depression Quest is a 2013 interactive fiction game dealing with the subject of depression. It was developed by Zoë Quinn using the Twine engine, with writing by Quinn and Patrick Lindsey, and music by Isaac Schankler. It was first released for the web on February 14, 2013, and for Steam on August 11, 2014. The game tells the story of a person suffering from depression and their attempts to deal with their condition. It was created to foster a greater understanding of depression. Depression Quest can be played for free, and has a pay-what-you-want pricing model. The National Suicide Prevention Lifeline receives part of the proceeds.
Depression Quest was praised by critics for its portrayal of depression and its educational value. The game was noted for diverging from mainstream uses of video games as a medium. Depression Quest received backlash from some gamers who disliked its departure from typical game formats and from other gamers who opposed "political" intrusions into gamer culture. Quinn received threats and harassment from people who disapproved of the game. False allegations that the game had received a positive review from a journalist in a relationship with Quinn around the time of the game's Steam release triggered the start of the Gamergate harassment campaign.
Depression Quest is an interactive fiction game, which presents descriptions of various situations and prompts the player to choose their response. In addition, most pages feature a set of still images and atmospheric music. The game has over 40,000 words of text, and multiple possible endings.
Players assume the role of a person suffering from depression, and the story centers on their daily life, including encounters at work and their relationship with their girlfriend. The story also features various treatments for depression. Players are periodically faced with choices that alter the course of the story. To make a choice, the player must click on the corresponding hyperlink. However, choices are often crossed out and cannot be clicked on, a mechanism that Depression Quest uses to portray the character's mental state and the fact that logical decisions may not be available to them. Beneath the choices presented to the player are a set of statements about the character, indicating their level of depression, whether or not they are in therapy, and whether or not they are currently on medication.
The game was designed by Zoë Quinn and written by Quinn and Patrick Lindsey, both of whom have had depression. The soundtrack was composed by Isaac Schankler. Quinn and Lindsey started the project with the aim of communicating how the mind of a depression sufferer functions. Quinn purposely designed the game's protagonist as someone with an outwardly happy and easy life, so as to "preëmpt the argument that someone is only depressed because they have a difficult life."
Depression Quest was first released online as a web browser game on February 14, 2013. Quinn also submitted the game through Steam's Greenlight program and consequently received disparaging comments and hate mail, causing them to withdraw the game from the service. After receiving positive feedback from players who had played the game and receiving an invitation to Indiecade, Quinn tried Greenlight again. They received further harassment, but felt that they could deal with the stress. "I thought, honestly, I could take the hate if it meant the game could reach somebody who would get something out of it, feel less alone," Quinn stated.
The game was accepted by Greenlight in January 2014, and was released on Steam in August that year. The day it was due to go live, news broke that actor Robin Williams had died from a suspected suicide. Quinn considered delaying the Steam release, as they did not want to be seen as taking advantage of Williams' death. They eventually decided to keep to the original release schedule, as Quinn thought that making the game available to those struggling with their own problems was more important than any negative publicity they might receive, writing, "I can't in good conscience hold back offering someone something that could help them start making real changes in their life for the sake of reducing the risk of offending people or hurting my own reputation."
The game uses a pay-what-you-want pricing model: it is free to play, but players can pay any amount they think is appropriate. Part of the proceeds from the game are sent to a charity – initially iFred, but this was later changed to the National Suicide Prevention Lifeline after the game was released on Steam.