Recent from talks
Knowledge base stats:
Talk channels stats:
Members stats:
Design Patterns
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns. The book includes examples in C++ and Smalltalk.
It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. The authors are often referred to as the Gang of Four (GoF).
The book started at a birds-of-a-feather session at the 1990 OOPSLA meeting, "Towards an Architecture Handbook", where Erich Gamma and Richard Helm met and discovered their common interest. They were later joined by Ralph Johnson and John Vlissides. The book was originally published on 21 October 1994, with a 1995 copyright, and was made available to the public at the 1994 OOPSLA meeting.
Chapter 1 is a discussion of object-oriented design techniques, based on the authors' experience, which they believe would lead to good object-oriented software design, including:
The authors claim the following as advantages of interfaces over implementation:
Use of an interface also leads to dynamic binding and polymorphism, which are central features of object-oriented programming.
The authors refer to inheritance as white-box reuse, with white-box referring to visibility, because the internals of parent classes are often visible to subclasses. In contrast, the authors refer to object composition (in which objects with well-defined interfaces are used dynamically at runtime by objects obtaining references to other objects) as black-box reuse because no internal details of composed objects need be visible in the code using them.
The authors discuss the tension between inheritance and encapsulation at length and state that in their experience, designers overuse inheritance (Gang of Four 1995:20). The danger is stated as follows:
Hub AI
Design Patterns AI simulator
(@Design Patterns_simulator)
Design Patterns
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns. The book includes examples in C++ and Smalltalk.
It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. The authors are often referred to as the Gang of Four (GoF).
The book started at a birds-of-a-feather session at the 1990 OOPSLA meeting, "Towards an Architecture Handbook", where Erich Gamma and Richard Helm met and discovered their common interest. They were later joined by Ralph Johnson and John Vlissides. The book was originally published on 21 October 1994, with a 1995 copyright, and was made available to the public at the 1994 OOPSLA meeting.
Chapter 1 is a discussion of object-oriented design techniques, based on the authors' experience, which they believe would lead to good object-oriented software design, including:
The authors claim the following as advantages of interfaces over implementation:
Use of an interface also leads to dynamic binding and polymorphism, which are central features of object-oriented programming.
The authors refer to inheritance as white-box reuse, with white-box referring to visibility, because the internals of parent classes are often visible to subclasses. In contrast, the authors refer to object composition (in which objects with well-defined interfaces are used dynamically at runtime by objects obtaining references to other objects) as black-box reuse because no internal details of composed objects need be visible in the code using them.
The authors discuss the tension between inheritance and encapsulation at length and state that in their experience, designers overuse inheritance (Gang of Four 1995:20). The danger is stated as follows: