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Destiny post-release content
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Destiny post-release content
There were four pieces of downloadable content (DLC) that were released for Bungie's 2014 first-person shooter video game Destiny. Each package of downloadable content added new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. The game had three years of extended content.
Year One of the game featured two small expansion packs. The first was The Dark Below in December 2014, which was followed by House of Wolves in May 2015. Year Two began with the third expansion, The Taken King, which was a large expansion that released in September 2015 and had the largest effect on the game, as it changed much of the core gameplay. Upon its release, retailers issued Destiny: The Taken King Legendary Edition, which included Destiny and all DLC up to and including The Taken King. In December 2015, Destiny shifted to an event-based model, featuring more periodical limited-time events. A minor story-based update released in April 2016 called the "April Update", which acted as an epilogue to The Taken King. Year Three began with the game's fourth and final expansion called Rise of Iron, another large expansion that released in September 2016. Upon its release, retailers issued Destiny: The Collection, which includes Destiny and all DLC up to and including Rise of Iron. The game's final update, "Age of Triumph", released in March 2017, featuring updates to existing content and new challenges before the release of Destiny's sequel, Destiny 2, that September.
Although the first three downloadable content packs were available for all consoles that Destiny was originally released for (PlayStation 3, PlayStation 4, Xbox 360, and Xbox One), the fourth expansion, Rise of Iron, is only available on the PlayStation 4 and Xbox One. As per an exclusivity agreement with Sony Interactive Entertainment, Destiny and all of its expansions featured timed exclusive content for the PlayStation versions. The timed exclusive content that was available at the launch of Destiny, as well as the exclusive content of the first two expansions, became available for Xbox when The Taken King launched. The Taken King's and Rise of Iron's PlayStation exclusive content became available for Xbox in October 2017 after the launch of Destiny 2.
Prior to the official release of Destiny in September 2014, Bungie declared that a major component of the game would be a continuous release of new content. Bungie Director of Production Jonty Barnes said: "We're going to continuously update the game from now until the end of time. That's always going to be part of the philosophy of Destiny. We always wanted to build a new universe but keep building upon it, rather than to do a complete and utter restart periodically". By the time of Destiny's launch, two planned packs of downloadable content (DLC) had been officially announced: The Dark Below and House of Wolves. From the launch of Destiny, players could purchase the Expansion Pass, which included the first two expansions at a discounted price versus buying them separately. Players also received an exclusive sparrow (EV-30 Tumbler) if they purchased the Expansion Pass or The Dark Below by January 15, 2015. At E3 2015, Bungie officially announced a new, larger expansion called The Taken King. On February 11, 2016, Bungie confirmed a new, large expansion for September 2016, titled Rise of Iron, and a full sequel to Destiny—Destiny 2—for 2017.
In the weeks proceeding from the release of Destiny, players were reporting areas that could be accessed by various glitches or secret accesses. These areas were described as appearing "half-baked", and were noted to often be devoid of items or NPCs. In an interview with Eurogamer, on the claims that these were on-disc DLC, Bungie president Harold Ryan replied that the content were incomplete resources intended to reduce download requirements for future DLC.
For Year Two, senior designer Derek Carroll explained that the studio wanted to shift towards an "event-based model" with "surprises" for players, available to all owners of The Taken King at no additional charge, as opposed to a timed roadmap, as had previously been speculated. Marketing director Eric Osborne further clarified its plans for "Year Two", stating that it would not consist solely of time-limited events as had been implied by others, but new "events, activities, content, and features", as well as an event planned for early 2016 that would be "far larger than anything you've seen since the release of The Taken King."
An Expansion Pass was available alongside the release of Destiny, which granted access to the first two minor expansions of the game, The Dark Below and House of Wolves. While the expansions were available to purchase separately upon their respective releases, the Expansion Pass included the first two expansions at a discounted price versus buying them separately—the Expansion Pass was US$35 where the two expansions were US$20 each.
Destiny's first DLC pack, The Dark Below, was released on December 9, 2014. The expansion added new content centering on the Hive race and their deity Crota, Son of Oryx, who had been referenced in the original game. Four story missions, a strike, and a raid were added. New bounties, equipment, and three Crucible maps were also added, as well as two Crucible modes: "Inferno", a modifier on multiple modes where points are solely scored on kills and the player's radar is disabled, and "Doubles", a two-versus-two version of Skirmish. Maximum weapon attack damage was increased to 331 for new legendary and exotic weapons, and the Light level cap was increased to 32. Although previous legendary items could not be upgraded to the new stats, exotic items earned prior to the expansion's release could be upgraded through Xûr with the Exotic Shard material, however, players lost all previously earned perks, requiring them to relevel their exotics. An additional exotic weapon ("The Fourth Horseman" shotgun) and another strike ("The Undying Mind") were timed exclusives for PlayStation platforms until September 2015. A hard mode for the raid was added on January 21, 2015.
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Destiny post-release content
There were four pieces of downloadable content (DLC) that were released for Bungie's 2014 first-person shooter video game Destiny. Each package of downloadable content added new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. The game had three years of extended content.
Year One of the game featured two small expansion packs. The first was The Dark Below in December 2014, which was followed by House of Wolves in May 2015. Year Two began with the third expansion, The Taken King, which was a large expansion that released in September 2015 and had the largest effect on the game, as it changed much of the core gameplay. Upon its release, retailers issued Destiny: The Taken King Legendary Edition, which included Destiny and all DLC up to and including The Taken King. In December 2015, Destiny shifted to an event-based model, featuring more periodical limited-time events. A minor story-based update released in April 2016 called the "April Update", which acted as an epilogue to The Taken King. Year Three began with the game's fourth and final expansion called Rise of Iron, another large expansion that released in September 2016. Upon its release, retailers issued Destiny: The Collection, which includes Destiny and all DLC up to and including Rise of Iron. The game's final update, "Age of Triumph", released in March 2017, featuring updates to existing content and new challenges before the release of Destiny's sequel, Destiny 2, that September.
Although the first three downloadable content packs were available for all consoles that Destiny was originally released for (PlayStation 3, PlayStation 4, Xbox 360, and Xbox One), the fourth expansion, Rise of Iron, is only available on the PlayStation 4 and Xbox One. As per an exclusivity agreement with Sony Interactive Entertainment, Destiny and all of its expansions featured timed exclusive content for the PlayStation versions. The timed exclusive content that was available at the launch of Destiny, as well as the exclusive content of the first two expansions, became available for Xbox when The Taken King launched. The Taken King's and Rise of Iron's PlayStation exclusive content became available for Xbox in October 2017 after the launch of Destiny 2.
Prior to the official release of Destiny in September 2014, Bungie declared that a major component of the game would be a continuous release of new content. Bungie Director of Production Jonty Barnes said: "We're going to continuously update the game from now until the end of time. That's always going to be part of the philosophy of Destiny. We always wanted to build a new universe but keep building upon it, rather than to do a complete and utter restart periodically". By the time of Destiny's launch, two planned packs of downloadable content (DLC) had been officially announced: The Dark Below and House of Wolves. From the launch of Destiny, players could purchase the Expansion Pass, which included the first two expansions at a discounted price versus buying them separately. Players also received an exclusive sparrow (EV-30 Tumbler) if they purchased the Expansion Pass or The Dark Below by January 15, 2015. At E3 2015, Bungie officially announced a new, larger expansion called The Taken King. On February 11, 2016, Bungie confirmed a new, large expansion for September 2016, titled Rise of Iron, and a full sequel to Destiny—Destiny 2—for 2017.
In the weeks proceeding from the release of Destiny, players were reporting areas that could be accessed by various glitches or secret accesses. These areas were described as appearing "half-baked", and were noted to often be devoid of items or NPCs. In an interview with Eurogamer, on the claims that these were on-disc DLC, Bungie president Harold Ryan replied that the content were incomplete resources intended to reduce download requirements for future DLC.
For Year Two, senior designer Derek Carroll explained that the studio wanted to shift towards an "event-based model" with "surprises" for players, available to all owners of The Taken King at no additional charge, as opposed to a timed roadmap, as had previously been speculated. Marketing director Eric Osborne further clarified its plans for "Year Two", stating that it would not consist solely of time-limited events as had been implied by others, but new "events, activities, content, and features", as well as an event planned for early 2016 that would be "far larger than anything you've seen since the release of The Taken King."
An Expansion Pass was available alongside the release of Destiny, which granted access to the first two minor expansions of the game, The Dark Below and House of Wolves. While the expansions were available to purchase separately upon their respective releases, the Expansion Pass included the first two expansions at a discounted price versus buying them separately—the Expansion Pass was US$35 where the two expansions were US$20 each.
Destiny's first DLC pack, The Dark Below, was released on December 9, 2014. The expansion added new content centering on the Hive race and their deity Crota, Son of Oryx, who had been referenced in the original game. Four story missions, a strike, and a raid were added. New bounties, equipment, and three Crucible maps were also added, as well as two Crucible modes: "Inferno", a modifier on multiple modes where points are solely scored on kills and the player's radar is disabled, and "Doubles", a two-versus-two version of Skirmish. Maximum weapon attack damage was increased to 331 for new legendary and exotic weapons, and the Light level cap was increased to 32. Although previous legendary items could not be upgraded to the new stats, exotic items earned prior to the expansion's release could be upgraded through Xûr with the Exotic Shard material, however, players lost all previously earned perks, requiring them to relevel their exotics. An additional exotic weapon ("The Fourth Horseman" shotgun) and another strike ("The Undying Mind") were timed exclusives for PlayStation platforms until September 2015. A hard mode for the raid was added on January 21, 2015.