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DLNA
Digital Living Network Alliance (DLNA) is a set of interoperability standards for sharing home digital media among multimedia devices. It allows users to share or stream stored media files to various certified devices on the same network like PCs, smartphones, TV sets, game consoles, stereo systems, and NASs. DLNA incorporates several existing public standards, including Universal Plug and Play (UPnP) for media management and device discovery and control, wired and wireless networking standards, and widely used digital media formats. Many routers and network attached storage (NAS) devices have built-in DLNA support, as well as software applications like Windows Media Player.
DLNA was created by Sony and Intel and the consortium soon included various PC and consumer electronics companies, publishing its first set of guidelines in June 2004. The Digital Living Network Alliance developed and promoted it under the auspices of a certification standard, with a claimed membership of "more than 200 companies" before dissolving in 2017. By September 2014 over 25,000 device models had obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices.
The DLNA Certified Device Classes are separated as follows:
The specification uses DTCP-IP as "link protection" for copyright-protected commercial content between one device to another.
Some of the earlier devices with DLNA included the PlayStation 3, the Nokia N95 and the Pioneer BDP-HD1 Blu-ray player. By 2014 over 25,000 DLNA-certified products were available, up from 9,000 in 2011. This includes TVs, DVD and Blu-ray players, games consoles, digital media players, photo frames, cameras, NAS devices, PCs, mobile handsets, and more. According to a 2013 study from Parks Associates, nearly 3 billion products were expected to be on the market in 2014, increasing to over 7 billion by 2018. DLNA certification of devices can be determined by a DLNA logo on the device, or by verifying certification through the DLNA Product Search.
TwonkyMedia server, Serviio and BubbleUPnP are known examples of DLNA server software. All versions of Microsoft Windows since Windows 7 have native DLNA server and client support through Windows Media Player (it is named "media streaming").
In many cases DLNA protocols are in use by services or software without openly stating the name: examples include Nokia's Home Network functionality in Symbian OS, Samsung's All Share, the Play To functionality in Windows 8.1, and in applications such as VLC media player or Roku Media Player.
Intel established the Digital Living Network Alliance along with Sony and Microsoft in June 2003 as the Digital Home Working Group (DHWG), changing its name 12 months later, when the first set of guidelines for DLNA was published. Its board members as of 2007 were: HP, Intel, Matsushita, Microsoft, Nokia, Philips, Samsung, and Sony.
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DLNA
Digital Living Network Alliance (DLNA) is a set of interoperability standards for sharing home digital media among multimedia devices. It allows users to share or stream stored media files to various certified devices on the same network like PCs, smartphones, TV sets, game consoles, stereo systems, and NASs. DLNA incorporates several existing public standards, including Universal Plug and Play (UPnP) for media management and device discovery and control, wired and wireless networking standards, and widely used digital media formats. Many routers and network attached storage (NAS) devices have built-in DLNA support, as well as software applications like Windows Media Player.
DLNA was created by Sony and Intel and the consortium soon included various PC and consumer electronics companies, publishing its first set of guidelines in June 2004. The Digital Living Network Alliance developed and promoted it under the auspices of a certification standard, with a claimed membership of "more than 200 companies" before dissolving in 2017. By September 2014 over 25,000 device models had obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices.
The DLNA Certified Device Classes are separated as follows:
The specification uses DTCP-IP as "link protection" for copyright-protected commercial content between one device to another.
Some of the earlier devices with DLNA included the PlayStation 3, the Nokia N95 and the Pioneer BDP-HD1 Blu-ray player. By 2014 over 25,000 DLNA-certified products were available, up from 9,000 in 2011. This includes TVs, DVD and Blu-ray players, games consoles, digital media players, photo frames, cameras, NAS devices, PCs, mobile handsets, and more. According to a 2013 study from Parks Associates, nearly 3 billion products were expected to be on the market in 2014, increasing to over 7 billion by 2018. DLNA certification of devices can be determined by a DLNA logo on the device, or by verifying certification through the DLNA Product Search.
TwonkyMedia server, Serviio and BubbleUPnP are known examples of DLNA server software. All versions of Microsoft Windows since Windows 7 have native DLNA server and client support through Windows Media Player (it is named "media streaming").
In many cases DLNA protocols are in use by services or software without openly stating the name: examples include Nokia's Home Network functionality in Symbian OS, Samsung's All Share, the Play To functionality in Windows 8.1, and in applications such as VLC media player or Roku Media Player.
Intel established the Digital Living Network Alliance along with Sony and Microsoft in June 2003 as the Digital Home Working Group (DHWG), changing its name 12 months later, when the first set of guidelines for DLNA was published. Its board members as of 2007 were: HP, Intel, Matsushita, Microsoft, Nokia, Philips, Samsung, and Sony.