Hubbry Logo
search button
Sign in
DirectX Graphics Infrastructure
DirectX Graphics Infrastructure
Comunity Hub
History
arrow-down
starMore
arrow-down
bob

Bob

Have a question related to this hub?

bob

Alice

Got something to say related to this hub?
Share it here.

#general is a chat channel to discuss anything related to the hub.
Hubbry Logo
search button
Sign in
DirectX Graphics Infrastructure
Community hub for the Wikipedia article
logoWikipedian hub
Welcome to the community hub built on top of the DirectX Graphics Infrastructure Wikipedia article. Here, you can discuss, collect, and organize anything related to DirectX Graphics Infrastructure. The pu...
Add your contribution
DirectX Graphics Infrastructure

DirectX Graphics Infrastructure (DXGI)[1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver. DXGI provides objects to handle tasks such as enumerating graphics adapters and monitors, enumerating display modes, choosing buffer formats, sharing resources between processes (such as between applications and the Desktop Window Manager), and presenting rendered frames to a window or monitor for display.

Both Direct3D 10 and OpenGL applications in Windows Vista work through DXGI.

Windows 8 introduced a notably useful DXGI-based API called Desktop Duplication API for hardware accelerated video capture using DirectX.[2]

DXGI 1.1 added surface sharing between the various Windows graphics API.[3] The newest version is DXGI 1.6, introduced with Windows 10 Creators Update and updated with Windows 10 Fall Creators Update.[4]

DXGI 2 preview was released alongside the Oculus Rift SDK, containing improvements for stereoscopic rendering.[citation needed]

See also

[edit]

References

[edit]
  1. ^ "DXGI Overview". MSDN. Microsoft. 20 August 2021.
  2. ^ Desktop duplication API
  3. ^ "Surface Sharing Between Windows Graphics APIs". MSDN. Microsoft. 24 May 2021.
  4. ^ "DXGI 1.6 Improvements". MSDN. Microsoft. 6 January 2021.
[edit]