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Dragon Dice

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Dragon Dice

Dragon Dice is a collectible dice game originally made by TSR, Inc., and is produced today by SFR, Inc. It is one of only a handful of collectible dice games produced in the early 1990s. The races and monsters in Dragon Dice were created by Lester Smith and include some creatures unique to a fantasy setting and others familiar to the Dungeons & Dragons role-playing game.

The game simulates combat between armies of fantasy races for control of a young world named Esfah. Dragon Dice classifies magical power by element: air, earth, fire, water, and death. Nearly every race in the game is composed of two of these elements. In the original edition, dragons and dragon-related dice (Dragonkin) were all composed of a single element each. However, SFR has since released "hybrid" dragons representing each two-element combination, in addition to white and ivory dragons (where ivory represents no elemental affinity and white represents affinity with all elements).

Dragon Dice was one of the last original games produced by TSR, and an unexpectedly high return of unsold units contributed to the financial crisis that resulted in the sale of TSR to Wizards of the Coast.

Dragon Dice is set in the fictional world of "Esfah." Esfah was created by the goddess Nature, and the Father of All. These two deities had several children, each of whom represented one of the major elements described by Plato (Fire - Firiel, Earth - Eldurim, Wind - Ailuril, Water - Aguarehl), and one of whom was named "Death." After Nature's children created two races, the Coral Elves (Selumari) and Dwarves (Vagha), Death created its own set of races, the Goblins (Trogs) and Lava Elves (Morehl), bent on causing mischief and discord. Nature and her children became enveloped in a continuing war with Death, each causing the birth of several new races, including the Amazons, Firewalkers, Undead, Feral, Swampstalkers, Frostwings, Scalders, and Treefolk. Players, acting as army Commanders, assemble race units and compete against each other in a battle on selected terrain. Commanders may summon Dragons, representing the cardinal elements, which attack each other and all other creatures. Legendary units, Dragonhunter and Dragonmaster leaders of The Eldarim, each holding the power of one of Esfah's elements, grew within the ebb and flow of the war.

Players then use their dice to represent either the forces of Good or Evil in this setting. For example, you could be anyone from the Coral Elf Commander, leading your army on a path to destroy Death races, driven by that which stole your peaceful existence and attacked Mother Nature, to the Treefolk General, leading a harmonious balanced life in Water and Earth. Or, maybe you just want to light stuff on Fire raging in tumultuous Air tides.

The goal of a standard game of Dragon Dice is to capture two of any of the terrains being fought over. This is achieved by one player's armies controlling two terrains that have their terrain die turned to the eighth face, as explained below. The game can also be won if a player has the last surviving unit(s) in play. Any number of players can share in this struggle.

Any six-sided die or ten-sided die (see Monsters, below) that belongs to a race is a unit. The color(s) of the dice identify each race and represent the elements that comprise each. The dice come in four sizes, each corresponding to a particular amount of "health" from 1 to 4 points. One side on each unit die has an ID icon, which identifies the unit and generates results equal to the health of the die towards whatever action is being rolled for. The remaining sides have either normal action icons (representing magic, maneuvers, melee, missiles, or saves) or special action icons (SAI) that generate special effects or results. Generally, the more health a unit has, the more icons it will have. Units are also divided by class as well as size, reflecting their specialty. Most races have five classes of unit, plus monsters (or champions for the Eldarim), but while most races share a number of classes (Cavalry, Magic, Melee), some are unique to certain races (Light Magic, Light Melee, Light Missile).

MONSTERS are ten-sided dice that are units and have a single icon on each face which generate 4 points of effect (i.e.: 4 results) with the possible exception of some SAI effects. Monsters are part of a player's army and each one counts as four points of health.

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