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ESL One Cologne 2016
ESL One Cologne 2016, also known as ESL Cologne Major 2016 or Cologne 2016, was an Electronic Sports League Counter-Strike: Global Offensive tournament. It was the ninth Counter-Strike: Global Offensive Major Championship and was held at the Lanxess Arena In Cologne, Germany from July 8–10. It featured 16 teams from throughout the world competing. Cologne 2016 had the second consecutive major with a prize pool of $1,000,000.
The playoffs featured eight teams. Astralis, Fnatic, Gambit Gaming, Natus Vincere, SK Gaming, Team Liquid, and Virtus.pro were returning Legends and FlipSid3 Tactics was the only new Legend. Ninjas in Pyjamas failed to retain its Legends status after eight straight majors of being Legends. The grand finals had SK Gaming, which was the defending champion from the previous major at MLG Major Championship: Columbus, against Team Liquid, which was the first ever North America team to reach the grand finals at a major. SK Gaming defeated FlipSid3 Tactics and Virtus.pro and Team Liquid upset Natus Vincere and Fnatic to reach the finals. In the end, SK Gaming defended its title 2–0 over the underdog Team Liquid and continued to be the only non-European team to win a title until the PGL 2017 Kraków Major Championship, in which Gambit Esports from Kazakhstan won the title. SK Gaming also joined Fnatic to be the only teams to have multiple major titles.
The top eight teams from the MLG Columbus Major ("Legends") were automatically invited to ESL One Cologne 2016. The remaining eight spots were filled by teams that advanced from the ESL One Cologne 2016 Main Qualifier. These 16 teams were then split into four groups, seeded based on results from Columbus 2016 and the Cologne 2016 Main Qualifier. The groups were decided by a random number generator. First the bottom four teams of the qualifier – G2 Esports, Team EnVyUs, Team Dignitas, and FlipSid3 Tactics – were randomly assigned to groups as the fourth seeds. The top four teams of the qualifier – Gambit Gaming, OpTic Gaming, mousesports, and FaZe Clan – were then randomly selected to be the third seeds. The teams that placed fifth through eighth at Columbus 2016 – Fnatic, Virtus.pro, Counter Logic Gaming, and Ninjas in Pyjamas – were randomly assigned the second seeds in the group. Finally, the top four teams from Columbus 2016 – SK Gaming (formerly Luminosity Gaming), Natus Vincere, Astralis, and Team Liquid – were randomly given the top seeds in the four respective groups.
The way that ESL seeded the groups drew some criticism. While Groups A and B combined had three of HLTV's top-10 teams, Group D alone had SK Gaming (#1), G2 Esports (#2), Fnatic (#4), and FaZe (#16). CS:GO analysts called for a more effective seeding method.
All group matches were best-of-ones with the exception of the final decider match, deciding the last playoff spot. The highest seed would play the lowest seed in each group and the second and third seeds would play against each other. The winner of those two matches would play each other to determine which team moved on to the playoff stage, while the losers of the first round of matches also played. The loser of the lower match was then eliminated from the tournament. With one team advanced and one eliminated, the two remaining teams would play a best-of-three elimination match for the second playoff spot. This format is known as the GSL format, named for the Global StarCraft II League.
The playoffs bracket consisted of eight teams, two from each group. All of these matches were best-of-three, single elimination. Teams advanced in the bracket until a winner was decided.
There were seven maps to choose from. Between Columbus 2016 and Cologne 2016, Inferno was taken out of the active map pool and Nuke was reintroduced after the CSGO development team revamped the map. Before each best-of-one match in the group stage, teams alternated banning maps until five maps had been banned. One of the two remaining maps was randomly selected, and the team that that did not get a third ban then selected which side it wanted to start on. In all best-of-three series, each team first banned a map, leaving a five-map pool. Each team then chose a map, with the opposing team selecting which side they wanted to start on for their opponent's map choice. The two map picks were the first two maps in the best-of-three. If the series were to require a third map, the map was randomly selected from the three remaining maps.
The final four bracket from each qualifier are shown below; two from each move on to the main qualifying event. All games are offline.
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ESL One Cologne 2016 AI simulator
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ESL One Cologne 2016
ESL One Cologne 2016, also known as ESL Cologne Major 2016 or Cologne 2016, was an Electronic Sports League Counter-Strike: Global Offensive tournament. It was the ninth Counter-Strike: Global Offensive Major Championship and was held at the Lanxess Arena In Cologne, Germany from July 8–10. It featured 16 teams from throughout the world competing. Cologne 2016 had the second consecutive major with a prize pool of $1,000,000.
The playoffs featured eight teams. Astralis, Fnatic, Gambit Gaming, Natus Vincere, SK Gaming, Team Liquid, and Virtus.pro were returning Legends and FlipSid3 Tactics was the only new Legend. Ninjas in Pyjamas failed to retain its Legends status after eight straight majors of being Legends. The grand finals had SK Gaming, which was the defending champion from the previous major at MLG Major Championship: Columbus, against Team Liquid, which was the first ever North America team to reach the grand finals at a major. SK Gaming defeated FlipSid3 Tactics and Virtus.pro and Team Liquid upset Natus Vincere and Fnatic to reach the finals. In the end, SK Gaming defended its title 2–0 over the underdog Team Liquid and continued to be the only non-European team to win a title until the PGL 2017 Kraków Major Championship, in which Gambit Esports from Kazakhstan won the title. SK Gaming also joined Fnatic to be the only teams to have multiple major titles.
The top eight teams from the MLG Columbus Major ("Legends") were automatically invited to ESL One Cologne 2016. The remaining eight spots were filled by teams that advanced from the ESL One Cologne 2016 Main Qualifier. These 16 teams were then split into four groups, seeded based on results from Columbus 2016 and the Cologne 2016 Main Qualifier. The groups were decided by a random number generator. First the bottom four teams of the qualifier – G2 Esports, Team EnVyUs, Team Dignitas, and FlipSid3 Tactics – were randomly assigned to groups as the fourth seeds. The top four teams of the qualifier – Gambit Gaming, OpTic Gaming, mousesports, and FaZe Clan – were then randomly selected to be the third seeds. The teams that placed fifth through eighth at Columbus 2016 – Fnatic, Virtus.pro, Counter Logic Gaming, and Ninjas in Pyjamas – were randomly assigned the second seeds in the group. Finally, the top four teams from Columbus 2016 – SK Gaming (formerly Luminosity Gaming), Natus Vincere, Astralis, and Team Liquid – were randomly given the top seeds in the four respective groups.
The way that ESL seeded the groups drew some criticism. While Groups A and B combined had three of HLTV's top-10 teams, Group D alone had SK Gaming (#1), G2 Esports (#2), Fnatic (#4), and FaZe (#16). CS:GO analysts called for a more effective seeding method.
All group matches were best-of-ones with the exception of the final decider match, deciding the last playoff spot. The highest seed would play the lowest seed in each group and the second and third seeds would play against each other. The winner of those two matches would play each other to determine which team moved on to the playoff stage, while the losers of the first round of matches also played. The loser of the lower match was then eliminated from the tournament. With one team advanced and one eliminated, the two remaining teams would play a best-of-three elimination match for the second playoff spot. This format is known as the GSL format, named for the Global StarCraft II League.
The playoffs bracket consisted of eight teams, two from each group. All of these matches were best-of-three, single elimination. Teams advanced in the bracket until a winner was decided.
There were seven maps to choose from. Between Columbus 2016 and Cologne 2016, Inferno was taken out of the active map pool and Nuke was reintroduced after the CSGO development team revamped the map. Before each best-of-one match in the group stage, teams alternated banning maps until five maps had been banned. One of the two remaining maps was randomly selected, and the team that that did not get a third ban then selected which side it wanted to start on. In all best-of-three series, each team first banned a map, leaving a five-map pool. Each team then chose a map, with the opposing team selecting which side they wanted to start on for their opponent's map choice. The two map picks were the first two maps in the best-of-three. If the series were to require a third map, the map was randomly selected from the three remaining maps.
The final four bracket from each qualifier are shown below; two from each move on to the main qualifying event. All games are offline.
