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Liz Danforth
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Brief
Known For
Illustrator for role-playing games, especially "Tunnels & Trolls" and "RuneQuest"; Game designer, notably "Metamorphosis Alpha" supplements for TSR and her contributions to early RPGs; Writer and artist in various science fiction and fantasy contexts.
Career
  • Current occupation: Game designer, writer, artist, illustrator.
  • Current Place of Work: Freelance.
  • Previous Place of Work: TSR (briefly), Flying Buffalo, Chaosium, and various other game companies on a freelance basis.
Achievements and Recognition
  • Awards: Origins Award Hall of Fame inductee (2023), She received a special commendation from the Academy of Adventure Gaming Arts & Design in 1982 for her illustration work in science fiction and fantasy gaming.
Main Milestones
Birth
1958
Elizabeth T. Danforth is born, setting the stage for a life dedicated to creativity and artistic expression. Her early exposure to science fiction and fantasy literature, coupled with a natural talent for drawing, would shape her future career path.
Early Artistic Development and "Tunnels & Trolls"
Early 1970s
While still in her teens, Danforth began developing her unique artistic style, heavily influenced by realism and a passion for conveying narrative through imagery. This period marked her entry into the gaming world, contributing illustrations to the early editions of "Tunnels & Trolls", one of the first role-playing games predating even the success of "Dungeons & Dragons". This experience provided an early platform for her work and established her presence within the burgeoning gaming community.
Work on "RuneQuest" and Glorantha
Late 1970s
Danforth's involvement with the game "RuneQuest" was pivotal. Her illustrations for "RuneQuest", set in Greg Stafford's richly detailed world of Glorantha, helped to visually define the setting and its inhabitants. Her art brought a sense of depth and believability to the game, enhancing the immersive experience for players and solidifying her reputation as a talented fantasy artist.
Freelance Illustration and Game Design
1980s
The 1980s saw Danforth establishing herself as a prominent freelance illustrator, working on a variety of projects within the fantasy genre. This included contributions to numerous role-playing games, book covers, and other publications. She also expanded her skillset into game design, contributing to the development of game systems and scenarios.
Collectible Card Games and "Magic: The Gathering"
1990s
The rise of collectible card games in the 1990s offered new opportunities for fantasy artists. Danforth's work appeared on cards for "Magic: The Gathering", one of the most successful CCGs of all time. Her detailed and evocative illustrations added to the visual appeal of the game and helped to create a distinct aesthetic.
Continued Writing, Art, and Community Engagement
2000s-Present
Throughout the 21st century, Danforth has continued to be active in the fantasy community. She has remained a strong presence online, engaging with fans and fellow artists. She has also continued to pursue personal art projects, write fiction, and contribute to various collaborative works, solidifying her legacy as a significant figure in the genre.
Liz Danforth

Elizabeth T. Danforth is an illustrator, editor, writer, and scenario designer for role-playing games and video games. She has worked in the game industry continuously since the mid 1970s.

Early life and education

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She received her BA in Anthropology from Arizona State University,[1] and her MLS from the University of Arizona.[1]

Creative work

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Flying Buffalo hired Danforth as a staff artist and for production work in 1978, and published her magazine Sorcerer's Apprentice (1978–1983) for 17 issues.[2] While employed with Flying Buffalo, Danforth is noted for editing and developing the Fifth Edition of Flying Buffalo's flagship role playing game, Tunnels & Trolls.[3] She reprised this role in 2013 for the new edition, Deluxe Tunnels & Trolls.[4]

Danforth is known primarily as a freelance artist in the fantasy and science fiction genres, with the majority of her body of work illustrating for the game industry between 1976 and 2004. She has created book covers, maps, and illustrations for many of the significant game publishers including Wizards of the Coast, TSR, Inc,[5] Alderac Entertainment Group, FASA Corporation, Iron Crown Enterprises, GDW, and more. She produced over 50 pieces of art for the collectible card game Magic: the Gathering (produced by Wizards of the Coast) as well as an equal quantity of illustrative artwork for the Middle-earth Collectible Card Game, Legend of the Five Rings, and many others. Her maps and illustrations appear in novels and anthologies from Bantam Spectra, Tor Books, DAW Books, and St Martin's Press.

She has freelanced for the computer game industry, developing scenarios for Wasteland,[6] Wasteland 2,[7] and two licensed Star Trek computer games from Interplay.[8][9] She worked on Interplay's Meantime which was never released.[10] She was the lead developer for New World Computing's Tunnels & Trolls computer game,[11] and worked on projects with Electronic Arts.

At the 1995 Origins Awards, held in July 1996, Danforth was inducted into the Academy of Gaming Arts and Design's Hall of Fame.[12][13][14] The Academy is the creative arm of GAMA, the Game Manufacturer's Association. She is a lifetime member of ASFA, the Association of Science Fiction and Fantasy Artists.[citation needed] In 2014, she was chosen by vote as a "famous game designer" to be featured as the king of hearts in Flying Buffalo's 2014 Famous Game Designers Playing Card Deck.[15][16]

Danforth has been guest of honor at numerous science fiction conventions over the past 30 years, including Cascadia Con, the North American Science Fiction Convention held in Seattle in 2005, and as Artist Guest of Honor at TusCon 52 in 2025.[17]

Other work includes:

Danforth continues to do art and illustration in a freelance capacity.

Academic work

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Danforth completed a master's degree in Information and Library Science (University of Arizona, 2008), and was one of a dozen hand-selected "gaming experts" who participated in the American Library Association's million-dollar grant-funded project to explore how gaming can be used to improve problem-solving and literacy skills, and to develop a model gaming "toolbox" for gaming in libraries. Ten libraries nationwide were selected to receive a onetime grant of $5,000 with funds used to expand on or add literacy-based gaming experiences at the library for youth ages 10–18.[21]

From May 2009 to December 2011, Danforth wrote the "Games, Gamers and Gaming" blog and column for Library Journal as an advocate and popularizer of games in libraries.[22] She speaks at professional and fan conferences, and at libraries on gaming-related topics. Based in Arizona, she continues to do freelance art and writing.

References

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Further reading

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