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System Reference Document
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In the open gaming movement, a System Reference Document (SRD) is a reference for a role-playing game's mechanics licensed under a public copyright license to allow other publishers to make material compatible with that game. In 2000, Wizards of the Coast pioneered this by releasing a SRD for Dungeons & Dragons 3rd edition under their Open Game License (OGL).
Dicebreaker described a SRD as a "handy guide on how to use, hack and implement an existing game system for your own purposes".[1]
History
[edit]Wizards of the Coast
[edit]The first SRD was published in 2000 by Wizards of the Coast (WotC) and is based on the third edition of Dungeons & Dragons; it was released under their Open Game License (OGL).[2][3][4] it was revised following the release of D&D version 3.5 in 2003. That SRD allowed for third-party publishers to freely produce material compatible with D&D. It also formed the basis for independent role-playing games from other publishers, such as Mutants & Masterminds and the Pathfinder Roleplaying Game, among others.
The 4th edition of D&D, released in 2008, was not licensed under the OGL, but under the more restrictive Game System License. Subsequently, the 4e System Reference Document is quite different. Instead of the full texts of the OGL-licensed rules, the 4e SRD presents only lists of concepts and tables from the 4e rulebooks that may be used in a compatible product.[5][6][7][8]
The 5th edition of D&D was released in 2014. A new OGL-licensed SRD based on 5th edition was released in January 2016, and updated to version 5.1 in May 2016.[9][10] In January 2023, Wizards of the Coast announced that the full D&D System Reference Document 5.1 (SRD 5.1) would be released under the CC-BY-4.0 license.[11][12][13] SRD 5.2 was released on April 22, 2025.[citation needed]
Other publishers
[edit]Some other game systems, such as FATE, the Mongoose Publishing editions of RuneQuest, Traveller, and Zweihänder Grim & Perilous RPG have also released their own mechanics under distinct OGL-licensed "System Reference Documents".
Chase Carter, for Polygon in 2022, highlighted that the indie game design scene "has moved toward extremely permissible SRDs and the open plains of collaboration. [...] When SRDs do pop up in indie games, they read more as political statements about art and creation under capitalism".[14] Carter commented that "independent designers are looking toward a future divested from the weight of D&D. [...] SRDs, or whatever their next form might look like, may provide fledgling artists waystones through an open field instead of fence posts around private property".[14]
References
[edit]- ^ Tam, Kyle (March 14, 2022). "How to make a roleplaying game". Dicebreaker. Retrieved May 7, 2024.
- ^ Dancey, Ryan (2002-02-28). "The Most Dangerous Column in Gaming". Interview with Ryan Dancey. Wizards of the Coast. Archived from the original (Interview) on April 4, 2002. Retrieved 2008-02-26.
- ^ Cook, Monte. "The Open Game License as I See It". Archived from the original on 2007-05-01. Retrieved 2007-03-15.
- ^ Leonard, Andrew (March 10, 2000). "Dungeons & Dragons to go open-source?". Salon. Archived from the original on December 22, 2022. Retrieved December 22, 2022.
- ^ "Dungeons & Dragons 4th Edition Game System License" (PDF). Wizards of the Coast. 2008-06-17. Archived from the original on 2008-09-20.
- ^ "Interview with Scott Rouse, Part 1". icv2.com. April 25, 2008. Archived from the original on January 7, 2010. Retrieved 2021-09-17.
- ^ "WotC to Revise 4th Ed. GSL". ICv2. August 11, 2008. Archived from the original on December 22, 2022. Retrieved December 22, 2022.
- ^ Tito, Greg (28 December 2011). "The State of D&D: Present". The Escapist. Archived from the original on January 29, 2012. Retrieved 1 October 2013.
- ^ "Systems Reference Document (SRD)". Wizards of the Coast. Archived from the original on 2016-05-23. Retrieved 2020-10-06.
- ^ D'Amato, Lee (2023-01-09). "Dungeons & Dragons: What SRD & OGL Actually Mean". ScreenRant. Archived from the original on 2023-01-22. Retrieved 2024-05-07.
- ^ Brink, Kyle (January 27, 2023). "OGL 1.0a & Creative Commons". D&D Beyond (Press release). Archived from the original on January 27, 2023. Retrieved January 27, 2023.
- ^ "Dungeons & Dragons Scraps Plans to Update Its Open Game License". Gizmodo. January 27, 2023. Archived from the original on January 27, 2023. Retrieved January 27, 2023.
- ^ Hall, Charlie (January 27, 2023). "D&D won't change the OGL, handing fans and third-party publishers a massive victory". Polygon. Archived from the original on January 27, 2023. Retrieved January 27, 2023.
- ^ a b Carter, Chase (2022-09-12). "The fork in the road facing third-party tabletop RPGs". Polygon. Archived from the original on 2024-01-27. Retrieved 2024-05-07.
System Reference Document
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Definition and Core Components
The System Reference Document (SRD) is a publicly available compilation of core game mechanics and rules extracted from the third edition Dungeons & Dragons core rulebooks, released by Wizards of the Coast on August 10, 2000, under the Open Game License (OGL) version 1.0a. This document standardizes the d20 System, a rules framework centered on resolving actions via a 20-sided die (d20) roll plus modifiers for ability scores, skills, and circumstances, enabling third-party creators to produce compatible role-playing game (RPG) content without licensing proprietary elements. The SRD's design separates reusable "Open Game Content" from protected "Product Identity," such as specific lore, deities, and trademarks, fostering an ecosystem of supplemental materials while safeguarding Wizards of the Coast's brand. Key components of the original d20 SRD include foundational rules for character creation and advancement:- Races and classes: Options like humans, elves, dwarves, fighters, wizards, and rogues, with associated ability score adjustments, hit dice, and class features.
- Skills and feats: A system of trained proficiencies (e.g., Climb, Spellcraft) and special abilities (e.g., Weapon Focus, Toughness) that customize characters.
- Combat mechanics: Initiative rolls, attack bonuses (base attack bonus + ability modifier + size), armor class calculations, and damage resolution, including critical hits on natural 20s.
- Spell system: Divided into arcane and divine categories, with components like verbal, somatic, and material requirements; over 300 sample spells ranging from magic missile (1st-level evocation) to wish (9th-level conjuration).
- Equipment and magic items: Basic gear pricing (e.g., longsword at 15 gold pieces) and examples like potions, scrolls, and +1 weapons with enhancement bonuses.
- Monsters and challenges: Stat blocks for creatures such as goblins (CR 1/3, 1d8+1 HP) and dragons, including ability scores, special attacks, and treasure types.
