Dungeons & Dragons campaign settings
Dungeons & Dragons campaign settings
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Dungeons & Dragons campaign settings

The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even spaceflight themes.

These are official D&D campaign settings that have been published or licensed by TSR or WotC. Theros and Ravnica originated in the Magic: The Gathering franchise, another property of WotC. A number of the settings here are no longer published or officially licensed, though all have active fan bases.

A setting in which the players took on the powers of the divinely empowered rulers of nations, with emphasis on tactical gameplay with a broad scope.

The original campaign setting played for D&D, created by Dave Arneson. Arneson created this setting for use in personal games with the Chainmail rules set in 1971, prior to Greyhawk and indeed Dungeons & Dragons itself. The D&D Blackmoor supplement was published in 1975. In 2004, Blackmoor was again published by Arneson and Zeitgeist Games. It was also run as a massively multiplayer role-playing game, or MMRPG, a type of living campaign.

In 1984, TSR released two AD&D Conan modules as licensed tie-ins with Conan the Destroyer (1984), the second Schwarzenegger film. CB1: Conan Unchained! is set in the Vilayet Sea. CB2: Conan Against Darkness! takes place in Aquilonia. In 1985, TSR released a stand-alone (non-D&D) Conan Role-Playing Game boxed set based on the Marvel Superheroes RPG system. In 1986, TSR published another AD&D module: RS1: Red Sonja Unconquered licensed from Red Sonja Corp., which is set on the Zaporoska River, and authored by Anne Gray McCready. All three AD&D modules (CB1, CB2, and RS1) contain a two-page setting overview of "The Hyborian World", with sections on history and geography, people, technology, monsters, spellcasters, and magic items. There are also Hyboria-specific adaptations of the AD&D rules: fear factor, luck points, and quick non-magical healing.

Council of Wyrms is a D&D boxed set, published in 1994, that includes rules for playing dragon, half dragon, and dragon servant characters. It includes three rule books: one for the base rules, one for dragon family and clan histories, and one for adventure modules. In 1999 it was slightly revised and reprinted as a hardcover book.

Released by TSR in 1991, Dark Sun diverges from the tone of "conventional" medieval fantasy, drawing heavy inspiration from novels like Dune and the Barsoom series. The campaign is set on the harsh desert world of Athas – once a lush planet teeming with life, it has since been stripped of its fertility by uncontrolled use of defiling magic and is now a desolate and savage place where civilization has retreated to city-states controlled by god-like Sorcerer-Kings.

Psionics are a dominant aspect of the setting and are as commonplace as magic in other D&D settings—native/latent psionic abilities are commonly found in individuals of all humanoid races and their powers are respected. Religion and divine magic is based on the worship of elemental forces, spirits or the Sorcerer-Kings themselves—the old gods have long abandoned the world.

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