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Enchanter (video game)

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Enchanter (video game)

Enchanter is an interactive fiction game written by Marc Blank and Dave Lebling and published by Infocom in 1983. The first fantasy game published by Infocom after the Zork trilogy, it was originally intended to be Zork IV. The game has a parser that understands over 700 words, making it the most advanced interactive fiction game of its time.[citation needed] It was Infocom's ninth game.

The game was followed by a 1984 sequel, Sorceror.

Krill, a powerful evil warlock, is spreading chaos and destruction. None of the more experienced members of the Circle of Enchanters dare to attempt to stop him. In desperation, the player, a novice Enchanter with only a few weak spells in his spell book, is sent in hopes that Krill will either fail to detect him or dismiss him as harmless. More powerful spells can be found on scrolls hidden in various locations, but as the player becomes more of a threat, Krill will respond accordingly.

This game has a new spell system based partially on Ursula K. Le Guin's Earthsea series and partially Dungeons & Dragons' Vancian spell system, where spells must be prepared through "memorization" before being cast. As in the Earthsea series, each spell is represented by some nonsense "magic word" which is treated as a verb by the game's text parser, so that one can use the FROTZ spell (which causes objects to glow and give off light) by typing FROTZ BOOK, in exactly the same way as one might type PICK UP BOOK or READ BOOK.

In the game Zork III, a device slowly cycles through "scenes" from each of the Zork games as a number is displayed above it. A depiction of the sacrificial altar from the then-unreleased Enchanter appeared under the number "IV".[citation needed] Creators Dave Lebling and Marc Blank decided during the game's design that the magic system made it a standalone product. It became the first game of its own trilogy, usually referred to as "The Enchanter Trilogy". The others in the series are 1984's Sorcerer and 1985's Spellbreaker.

Infocom rated Enchanter as "Standard" in difficulty.

Enchanter is the only game in the Zork universe where lurking grues, although they still exist, are not mentioned by name; the game doesn't even know the word "grue".

The game has 17 ways to die.

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