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Enix
Enix Corporation was a Japanese multimedia publisher which handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting to branch into real estate management.
In 1982, a subsidiary of Eidansha Boshu named Enix began publishing video games for home computers. Notable early collaborators were designers Yuji Horii and Koichi Nakamura, and composer Koichi Sugiyama. All three worked on the 1986 role playing video game (RPG) Dragon Quest for the Family Computer. Dragon Quest was one of the earliest successful RPGs for consoles, spawning a franchise of the same name which remains Enix's best-known product. In 1989, the parent company was itself renamed Enix and absorbed the subsidiary.
Enix would gain notoriety as a publisher for several studios including tri-Ace, Tose, Chunsoft and Quintet. It also founded the Gangan Comics imprint family, and created international subsidiaries or partnerships related to technology development, publishing, and education.
In the early 2000s, due to rising game development costs, Enix entered discussions about merging with Square, a rival company known for the Final Fantasy franchise. The merger eventually went ahead in 2003 forming Square Enix, with Enix as the surviving corporate entity.
Enix was founded under the name Eidansha Boshu Service Center on September 22, 1975 by Yasuhiro Fukushima. An architect-turned-business entrepreneur, Fukushima initially founded Eidansha as a publishing company focused on advertising tabloids for real estate.
On February 5, 1980, Eidansha Boshu created a wholly owned subsidiary Eidansya Fudousan for the purpose of specializing in real estate trading and brokerage. Eidansya Fudousan was renamed Eidansha Systems in 1981. After Eidansha Boshu made an unsuccessful attempt to become a nationwide chain the following year, Fukushima decided to invest his capital into the emerging video game market. During this period, Eidansha Systems was renamed Enix Corporation on August 30, 1982. The name Enix was a play on both the mythological Phoenix, and the early computer ENIAC.
Seeking game proposals, Fukushima organized a competition dubbed the "Enix Game Hobby Program Contest" in both computer and manga magazines, offering a prize of ¥1 million (US$10,000) for a game prototype which could be published by Enix. Among the winners were Yuji Horii, then a writer for Weekly Shōnen Jump, with the sports game Love Match Tennis; designer Koichi Nakamura with the puzzle game Door Door; and self-trained programmer Kazuro Morita with the simulation video game Morita's Battlefield. During the next few years, Enix would publish titles for both the PC market and the fledgling Japanese console market. Using his royalties, Morita established the developer Random House and developed several PC and console titles including the Morita's Shogi series. In collaboration with Nakamura's new company Chunsoft, Horii notably created the adventure game The Portopia Serial Murder Case (1983), then during discussions around a port of the game to the Famicom (Nintendo Entertainment System) Horii and Nakamura decided to develop a role-playing video game (RPG) for the platform.
The RPG, titled Dragon Quest, began development in 1985. Horii and Nakamura acted as designers, composer Koichi Sugiyama created the score for the game, and Dragon Ball artist Akira Toriyama was brought on board for art design. While meeting with initially slow sales, Dragon Quest became a critical and commercial success, selling over one million copies in Japan. The success of Dragon Quest spawned a franchise of the same name, which would become Enix's highest-grossing property. Horii, Sugiyama and Toriyama remained mainstays with the series. Chunsoft developed the next five Dragon Quest titles. While the Dragon Quest series proved successful, Enix continued publishing PC titles to maintain financial stability. The company also began selling merchandise themed after Dragon Quest in 1988 with character statues and toys, expanding to board and card games the following year.
Hub AI
Enix AI simulator
(@Enix_simulator)
Enix
Enix Corporation was a Japanese multimedia publisher which handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting to branch into real estate management.
In 1982, a subsidiary of Eidansha Boshu named Enix began publishing video games for home computers. Notable early collaborators were designers Yuji Horii and Koichi Nakamura, and composer Koichi Sugiyama. All three worked on the 1986 role playing video game (RPG) Dragon Quest for the Family Computer. Dragon Quest was one of the earliest successful RPGs for consoles, spawning a franchise of the same name which remains Enix's best-known product. In 1989, the parent company was itself renamed Enix and absorbed the subsidiary.
Enix would gain notoriety as a publisher for several studios including tri-Ace, Tose, Chunsoft and Quintet. It also founded the Gangan Comics imprint family, and created international subsidiaries or partnerships related to technology development, publishing, and education.
In the early 2000s, due to rising game development costs, Enix entered discussions about merging with Square, a rival company known for the Final Fantasy franchise. The merger eventually went ahead in 2003 forming Square Enix, with Enix as the surviving corporate entity.
Enix was founded under the name Eidansha Boshu Service Center on September 22, 1975 by Yasuhiro Fukushima. An architect-turned-business entrepreneur, Fukushima initially founded Eidansha as a publishing company focused on advertising tabloids for real estate.
On February 5, 1980, Eidansha Boshu created a wholly owned subsidiary Eidansya Fudousan for the purpose of specializing in real estate trading and brokerage. Eidansya Fudousan was renamed Eidansha Systems in 1981. After Eidansha Boshu made an unsuccessful attempt to become a nationwide chain the following year, Fukushima decided to invest his capital into the emerging video game market. During this period, Eidansha Systems was renamed Enix Corporation on August 30, 1982. The name Enix was a play on both the mythological Phoenix, and the early computer ENIAC.
Seeking game proposals, Fukushima organized a competition dubbed the "Enix Game Hobby Program Contest" in both computer and manga magazines, offering a prize of ¥1 million (US$10,000) for a game prototype which could be published by Enix. Among the winners were Yuji Horii, then a writer for Weekly Shōnen Jump, with the sports game Love Match Tennis; designer Koichi Nakamura with the puzzle game Door Door; and self-trained programmer Kazuro Morita with the simulation video game Morita's Battlefield. During the next few years, Enix would publish titles for both the PC market and the fledgling Japanese console market. Using his royalties, Morita established the developer Random House and developed several PC and console titles including the Morita's Shogi series. In collaboration with Nakamura's new company Chunsoft, Horii notably created the adventure game The Portopia Serial Murder Case (1983), then during discussions around a port of the game to the Famicom (Nintendo Entertainment System) Horii and Nakamura decided to develop a role-playing video game (RPG) for the platform.
The RPG, titled Dragon Quest, began development in 1985. Horii and Nakamura acted as designers, composer Koichi Sugiyama created the score for the game, and Dragon Ball artist Akira Toriyama was brought on board for art design. While meeting with initially slow sales, Dragon Quest became a critical and commercial success, selling over one million copies in Japan. The success of Dragon Quest spawned a franchise of the same name, which would become Enix's highest-grossing property. Horii, Sugiyama and Toriyama remained mainstays with the series. Chunsoft developed the next five Dragon Quest titles. While the Dragon Quest series proved successful, Enix continued publishing PC titles to maintain financial stability. The company also began selling merchandise themed after Dragon Quest in 1988 with character statues and toys, expanding to board and card games the following year.