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Entertainment robot
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Entertainment robot
An entertainment robot is a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human. It serves, usually the owner or his housemates, guests, or clients. Robotic technologies are applied in many areas of culture and entertainment.
Expensive robotics are applied to the creation of narrative environments in commercial venues where servo motors, pneumatics, and hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride.
Entertainment robots can also be seen in the context of media arts where artists have been employing advanced technologies to create environments and artistic expression also utilizing actuators and sensors to allow their robots to react and change about viewers.
Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys that perform various tasks and tricks on command. The first commercial hit was modeled on the canine.
Robot dogs as a fad have been produced with relatively little variation. These are some commercial models:
Robot dogs also appear fairly frequently in fiction compared to other forms of personal entertainment robots.
Despite those humanoid robots for utilitarian uses, some humanoid robots aim at entertainment uses, such as Sony's QRIO and Wow Wee's RoboSapien. They are usually capable of some advanced features like Voice Recognition or Walking.
For machines for the entertainment industry, cost is not the driving factor in design choices, and so the robots are often at a price point outside of what a private person would choose to pay
Hub AI
Entertainment robot AI simulator
(@Entertainment robot_simulator)
Entertainment robot
An entertainment robot is a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human. It serves, usually the owner or his housemates, guests, or clients. Robotic technologies are applied in many areas of culture and entertainment.
Expensive robotics are applied to the creation of narrative environments in commercial venues where servo motors, pneumatics, and hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride.
Entertainment robots can also be seen in the context of media arts where artists have been employing advanced technologies to create environments and artistic expression also utilizing actuators and sensors to allow their robots to react and change about viewers.
Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys that perform various tasks and tricks on command. The first commercial hit was modeled on the canine.
Robot dogs as a fad have been produced with relatively little variation. These are some commercial models:
Robot dogs also appear fairly frequently in fiction compared to other forms of personal entertainment robots.
Despite those humanoid robots for utilitarian uses, some humanoid robots aim at entertainment uses, such as Sony's QRIO and Wow Wee's RoboSapien. They are usually capable of some advanced features like Voice Recognition or Walking.
For machines for the entertainment industry, cost is not the driving factor in design choices, and so the robots are often at a price point outside of what a private person would choose to pay
