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Role-playing game

A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume and play out the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. Both forms can have features of a storytelling game. In both TTRPGs and LARPs, often an arranger called a game master (GM) decides on the game system and setting to be used, while acting as a facilitator or referee. Each of the other players then takes on the role of a single character in the experience.

Several varieties of RPG also exist in electronic media, such as multiplayer text-based Multi-User Dungeons (MUDs) and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which the player controls one or more characters who are on a quest. Role-playing video games may include player capabilities that advance over time using statistical attributes. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.

Some RPG-related game forms, such as trading/collectible card games (CCGs) and wargames, may or may not be included under the definition of role-playing games. Although some amount of role-playing activity may be present in such games, it is not the primary focus.

The term role-playing game is also sometimes used to describe other games involving roleplay simulation, such as exercises used in teaching, training, academic research, or therapeutic settings.

Both authors and major publishers of tabletop role-playing games consider them to be a form of interactive and collaborative storytelling. Events, roles, and narrative structure give a sense of a narrative experience, and the game need not have a strongly defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction/ entertainment. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story.

While simple forms of role-playing exist in traditional children's games of make believe, role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in a role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a campaign setting in games aids suspension of disbelief. The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes.

Tabletop role-playing games may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. Beneficiaries commonly include young people with neurodevelopmental conditions, such as Autism spectrum disorders, attention-deficit hyperactive disorder (ADHD), and dyslexia.

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game in which players assume the roles of characters in a fictional setting
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